Will write-ins be needed for the gravitic armor research item that was completed last turn? Same with God Killing Blade?
To upgrade your fleets? Yes. But be careful on the wording.

Since Eve can now understand the Shadow Language in full would this apply to her ability to further create/build upon the Index she's been making for the Database? Afterall a good chunk of the issue for her to find specific technology the Elder Dark had was because she couldn't figure out how to query the database. It feels based upon the informational item you gave us a while back:
that understanding the Shadow Language is key to creating or recreating whatever form of Index Humanity used to query their entire sum of knowledge.
The full benefits from learning the Shadow Language are actually extremely subtle. The more obvious stuff is actually on your End Game technologies.

will we keep this secret or is everyone going to know we have it?
It'll be secret until it's fired for the first time.

How do we get a third learning action? Do we make more Angels and Demons?
You're stuck with what you have.

Uh.... can we do a Learning write-in to build more Research Spheres? Given we've practically run out of Learning options, seems like it'd be more useful than rolling the gatcha. (I've got no idea how you're supposed to vote or request write-ins for this quest.)
Yes. @Decim actually gave a good example of a potential Write In.

You can make a write-in for literally any and all Category available for Eve.
 
[] Stairway Beyond Heaven
-[] Write In Industrial Output Allocation (Must be a Multiple of 100)Your World Over Heaven is quite possibly the greatest undertaking seen since the Terminus. But with recent events you won't be able to keep to a desired time table. But that doesn't mean you can't work on it. And right now, you might need all it can offer.
Chance of Success: 70%
Cost: Variable Industrial Output
Turns to Complete: ?? (Singularity Problems) (Will Terminate Each Turn)
Existing Option Edited.

[] Revised Indexing Protocols
Because the Shadow Language is now known in full, revising the indexing program should make getting useful technology from the archive much, much easier. Perhaps massively expanding the processing power to make multiple programs run in parallel would get extra results on top.
Chance of Success: 75%
Cost: 20 Industrial Output
Turns to Complete: 1 (Singularity Problems)
New Option Added.
 
We may be able to create autonomous fabbers in order to get our production increasing in the background instead of using an action on it.
 
Suggested write-in for anyone to use:

[] The Forum – Even though the Metacon motherships are hiding in deep space they'll need to mine materials to produce fleets, and that means mining operations near a star. Negotiate a coordinated search for Metacon mining operations with every polity willing to lend assets to the cause. With more scout ships and without duplicating effort you can cover a lot more ground. Or space. Once the miners are found an Eventide Spiritrun stealth form can follow them home unseen, and then you can apply the Eventide's dreadnought-led fleet with extreme enthusiasm.
 
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We may be able to create autonomous fabbers in order to get our production increasing in the background instead of using an action on it.
Fixed.

Fixed.

Even though the Metacon motherships are hiding in deep space they'll need to mine materials to produce fleets, and that means mining operations near a star. Coordinate the search for elusive Metacon miners with every polity willing to lend assets to the cause. With more scout ships and without duplicating effort you can cover a lot more ground. Or space. Once the miners are found an Eventide Spiritrun stealth form can follow them home unseen, and then you can apply the Eventide's dreadnought-led fleet with extreme enthusiasm.
New Option Added:

[] Open Season
Even though the Metacon Motherships are hiding in deep space they'll need to mine materials to produce fleets, and that means mining operations near a star. Coordinate the search for elusive Metacon miners with every polity willing to lend assets to the cause. With more scout ships and without duplicating effort you can cover a lot more ground. Or space. Once the miners are found an Eventide Spiritrun stealth form can follow them home unseen, and then you can apply the Eventide's dreadnought-led fleet with extreme enthusiasm.​
Chance of Success: 45%​
Cost: 10 Industrial Output​
Turns to Complete: ?? Turns (Focus Turns: 1)​
 
Damn the Citadel Council for plotting against us. Well Liara is practically worshiping us as her goddess, but is that enough to ensure that she doesn't back-stab us in the back to help the Council?
It's something that I'm curious to see play out, certainly. Overall, though, I think she's solidly in our camp; her Carrier of Dreams aspect and its portrayal in the prior update gives her an ardent purpose that she clings to beyond all sanity, driving her to keep going even when she ought give in and give up because she feels that she simply has to keep going lest she let down and fail everyone who came before her and sent her on in their stead. She felt a damaged, lowly thing, unclean and unworthy, not even so much a survivor as simply a tattered scrap that had to endure for the sake of others because only by their sacrifice had she managed to go on in the first place. She is not at all the same person now that she was when she started, now more akin to a war veteran forced to watch time and time again as her compatriots effectively died for her because they believed in what she represented to them. It was merely a training exercise, but it was more than real enough for her... certainly real enough to warrant a therapist or two. And then on top of all of that, after her not-so-metaphorical journey through hell—or rather Hell even in the privacy of her own mind—she finally reached the end and God came before her to tell her that her trials were over, that she had done enough. God pronounced her struggle to carry everyone else's dreams to not have been in vain. From there, I do not think that she could so lightly raise her hand in treachery against the Eventide, not when to do so would be to spit upon those dreams and snuff out the very will that drives her.

That all said, that's Liara's perspective. How do others see it? We've already had a taste of what her parents think of this. Aethyta's chief concern is Liara's wellbeing, but Aethyta may perhaps come to disagree with our methods of looking after her. She seems hesitant but accepting of Liara's training thus far, but an argument could easily be made that it was so much torturous brainwashing, however voluntary it was, and other Asari may well take up that argument, be it out of genuine concern or petty politicking. Benezia seems worried as well, but also interested in the possible advantages of Liara's new position, and that too could be a stance that we could expect to see others hold. I remember a post a while back remarking on the possible impact of cultures clashing for this mashup of different groups and sub-groups coming together, and Liara as the first Asari of the Asari Republics that form a core element of the Citadel to become a Knight of the Eventide is quite the prime candidate for that kind of issue to flare up. Will the Asari Republics see this as a cultural threat, worrying that the Covenant and their deified AI may subvert their own people? And how many Citadel factions see Liara as a tool to be exploited now? Or indeed an example to be followed? That Liara's graduation coincides with the threat of the Metacon looming over everyone may well be for the best, giving them bigger problems to worry about, and Liara might even serve as a rallying standard, but I imagine that she won't be forgotten, all the same.

[] The Forum – Even though the Metacon motherships are hiding in deep space they'll need to mine materials to produce fleets, and that means mining operations near a star. Coordinate the search for elusive Metacon miners with every polity willing to lend assets to the cause. With more scout ships and without duplicating effort you can cover a lot more ground. Or space. Once the miners are found an Eventide Spiritrun stealth form can follow them home unseen, and then you can apply the Eventide's dreadnought-led fleet with extreme enthusiasm.
Well considered. I'll have to ponder all the options more carefully before committing to a vote, but this certainly merits bearing in mind. Like us, the Metacon are a dire threat as an enemy simply for logistical capacity. They can produce a nigh-endless font of war materiel, and do so from virtual obscurity, but (hopefully) unlike us, the raw materials for that have to come from somewhere. How would we fight an enemy similar to us? If we drew upon our enormous production without the benefit of less conventional supply, the impact that our scouring foraging would have on our surroundings would be much more difficult to hide than our actual position; perhaps we could surmise a location from that, looking for evidence of their presence more than the actual presence itself. "Follow the money trail", basically.
 
Well considered. I'll have to ponder all the options more carefully before committing to a vote, but this certainly merits bearing in mind. Like us, the Metacon are a dire threat as an enemy simply for logistical capacity. They can produce a nigh-endless font of war materiel, and do so from virtual obscurity, but (hopefully) unlike us, the raw materials for that have to come from somewhere. How would we fight an enemy similar to us? If we drew upon our enormous production without the benefit of less conventional supply, the impact that our scouring foraging would have on our surroundings would be much more difficult to hide than our actual position; perhaps we could surmise a location from that, looking for evidence of their presence more than the actual presence itself. "Follow the money trail", basically.
Thank you!

I'm working on a detailed plan. Give me half an hour.

Aside from looking for mining operations, my other idea is trying for the Scanner.
 
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End's Beginning
Actually...

Gavitic Armor
Less an actual armor and more a complex system of high order energy and advanced matter manipulation techniques. The resultant 'material' this system projects into the world has all the benefits of physical matter mixed with the varied benefits of pure energy systems, with few if any of the necessary drawbacks of either.
New option to upgrade your fleet available.
God Killing Blade
A powerful, short ranged, energy projector that while significantly weaker than Gravity Shearing Blades is capable of ignoring virtually all known defensive measures by transferring it's discharge right into the target space. Even though visually, the weapon discharges similar to a beam, it in truth is capable of bypassing thin armor, or overwhelming quantum effects that would otherwise render a vessel resistant to gravity attacks.
^This reminds me.




THE EVENTIDE HAS ENTERED IT'S END-GAME TECH TREE
 
[] Stairway Beyond Heaven-[] Write In Industrial Output Allocation (Must be a Multiple of 100)Your World Over Heaven is quite possibly the greatest undertaking seen since the Terminus. But with recent events you won't be able to keep to a desired time table. But that doesn't mean you can't work on it. And right now, you might need all it can offer.Chance of Success: 70%Cost: Variable Industrial OutputTurns to Complete: ?? (Singularity Problems) (Will Terminate Each Turn)


Now this is quite tempting. @Crystalwatcher would this mean that if we for example dump 20k of IO into this action we would rapidly gain a ship construction capability that is in similar or better multiples compared to the string and ring options?

e.g.
[] The North String (Repeatable)
Built on the concept of the 'String Protocol' from the Elder Darkness: creating stations, and connecting them together by flexible cords of varying purpose. The best part? It would allow you to keep building onto it with different stations.
Chance of Success: 75%
Cost: 1,000 Industrial Output
Time To Complete: 1 Turn (Singularity Problems)
[] Ring of the West
With conversion of the West Mirror system started, now might be a good time to get started on expanding your ship yards. Though, it'll be easier since you don't have to ship extra resources from the ass-end of nowhere.
Chance of Success: 95%
Cost: 50 Industrial Output
Time To Complete: 1 Turn

In others words would we be able to get closer to 20k = 20k IO worth of ship building capacity out? Just think of the magnificence to Eve we shall build with it.


Also my bet is on Liara joining the Zealot faction. Poor....well everyone.

Edit: Also how does gravitic armor compare to Novamarine? We first heard of being able to use it to create upgraded Swarm Drones when we were first introduced to the research sphere. I always thought of it as essentially something to allow Eventide craft to match or exceeds speeds and maneuverability of ME spacecraft but at the expense of defense.
 
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Speaking of which:

[] Lots of issues. No time. - Design Studies: Lets face it, most of your forms are either purpose built within a very narrow set of specifications or adapted from existing designs. And as impressive as they are it has been a while since you've put some of them together and you've learned a good few things that could come in handy and you're probably going to come up with a few more before The Light returns. But honestly you're not entirely sure where to even start pulling them apart and putting things together to even make use of it. You know what your forms are capable of and you know what your research has resulted in, maybe you should stress test the lot of it and see where your newfound capabilities would be most useful.

Trying to think of upgrade actions and I'm mostly coming up blank, maybe someone else can think of something more useful?
 
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your missing the cost of this option.
Meant to say fixed for this.

So fixed as in it is running in the background, or fixed as in it was part of a previous action that it was not included in.
Accidentally clicked yours instead, sorry.

For yours though:
We may be able to create autonomous fabbers in order to get our production increasing in the background instead of using an action on it.
Converting a planet into an Eventide Forge is a massive process that can be left to automated systems. But expanding on a completed Forge into an Ecumenopolis is an involved process where oversight is required to prevent accidents from happening and potentially crippling a planet's Industrial Output. If you want to increase IO without requiring focused effort, you'll need to colonize more planets.

It is also possible to modify the Colonization process using Write-ins, though those would be Learning Options.

Now this is quite tempting. @Crystalwatcher would this mean that if we for example dump 20k of IO into this action we would rapidly gain a ship construction capability that is in similar or better multiples compared to the string and ring options?
It would add 10,000 Conversion to Heaven in that turn. You'll need to to the Halo more in order to expend Heaven's ship production.

Edit: Also how does gravitic armor compare to Novamarine? We first heard of being able to use it to create upgraded Swarm Drones when we were first introduced to the research sphere. I always thought of it as essentially something to allow Eventide craft to match or exceeds speeds and maneuverability of ME spacecraft but at the expense of defense.
In direct damage resistance it is inferior to Novamarine but not by much.

In return though, it's easier to move and the system that project it won't be damaged with the armor. One of the Sidestories that are due before this turn is called will demonstrate.

[] Lots of issues. No time. - Design Studies: Lets face it, most of your forms are either purpose built within a very narrow set of specifications or adapted from existing designs. And as impressive as they are it has been a while since you've put some of them together and you've learned a good few things that could come in handy and you're probably going to come up with a few more before The Light returns. But honestly you're not entirely sure where to even start pulling them apart and putting things together to even make use of it. You know what your forms are capable of and you know what your research has resulted in, maybe you should stress test the lot of it and see where your newfound capabilities would be most useful.
New Learning Option Added:

[] Warforms
Lets face it, most of your forms are either purpose built within a very narrow set of specifications or adapted from existing designs. And as impressive as they are it has been a while since you've put some of them together and you've learned a good few things that could come in handy and you're probably going to come up with a few more before The Light returns. But honestly you're not entirely sure where to even start pulling them apart and putting things together to even make use of it. You know what your forms are capable of and you know what your research has resulted in, maybe you should stress test the lot of it and see where your newfound capabilities would be most useful.​
Chance of Success: 90%​
Cost: 0 Industrial Output​
Turns to Complete: 1 Turn (Singularity Problems)​
 
Converting a planet into an Eventide Forge is a massive process that can be left to automated systems. But expanding on a completed Forge into an Ecumenopolis is an involved process where oversight is required to prevent accidents from happening and potentially crippling a planet's Industrial Output. If you want to increase IO without requiring focused effort, you'll need to colonize more planets.

It is also possible to modify the Colonization process using Write-ins, though those would be Learning Options.

Cool, thanks for letting me know, I was just asking due to the option of doing the commander thing. With fabbers building Mexes and factoring at an exponential, and semi-autonomous rate. It would make our output creation a hell of a lot easier in the long run, and give credence of a much quicker buildup considering we are from a civ that weaponized black holes.
 
Haven't done one of these before, so let me know if anything is incorrect.

This plan prioritizes finding and killing the Metacons as fast as possible in every way available before they grow exponentially out of control. It also builds industrial output and shipyard space as fast as reasonably practicable while also running current shipyards at capacity.

It cuts the pilgrimage short as not the most important thing to be doing right now. It also stops shipments of materials to the Citadel races; the shipments are politically unpopular and now that they've gotten a quick infusion not strictly necessary for them.

I am uncertain about the ship construction mix; we need all the scout forms we can manage for locating Metacon motherships, but the plan currently strikes a balance and does not solely build scouts, opting for a single dreadnought for additional offensive punch and 50 cruisers for support and defensive operations.

The Scanner is a bit of a hail mary; somewhat low chance of success, but it might help us find Metacons if successful.

Racial investigations are the Asari and the Salarians because we have potential future projects that improved understanding/relations with those races would likely decrease the difficulty of.

[X] Grand Xenocide Metacon

///MARTIAL (Cost: 5015 Industrial Output)
-[X] The Metacon Hordes
-[X] The Badlands
-[X] Battle Tactics, and Tap Dancing

///DIPLOMACY (Cost: 10600 Industrial Output
-[X] The Pirate Queen
-[X] The Covenant War Machine
-[X] Legions of Metal
-[X] Open Season (Focus 1 Turn)

///STEWARDSHIP (Cost: 20250 + 10,800 Industrial Output)
-[X] Transient Paradise
-[X] The Halo (Repeatable)
-[X] Stairway Beyond Heaven - 10,800 Industrial Output

///INTRIGUE (Cost: 1050 Industrial Output)
-[X] The Hunt
-[X] Grand Theft Metacon
-[X] CR007 The Scanner (Bug Problems)
-[X] The Unknown World (IX)

///PIETY (Cost: 10 Industrial Output)
-[X] Welcome to the Playground
-[X] The Hounds of Hell
-[X] Refuge in Audacity
-[X] Blessings of Athame

///LEARNING (Cost: 20 Industrial Output)
-[X] Revised Indexing Protocols
-[X] The Star of Creation

SHIP CONSTRUCTION:

///Heaven
//5,500 Output
-[X] Construction: 275 Spirit Run (41,250 Energy)

///Delirium
//3,000 Output
-[X]Construction: 50 Ruin Killers (25,000 Energy)

///East Mirror
//1,000 Output
-[X] Construction: 1 Dreadnought (5000 Energy)

Research Sphere Update:
Dice Available: 10 (Size 100)
[4 dice] Shadow Frame 142/400
[6 dice] Digidaptive Combat Systems 482/1,000


Trade (426 Freighters, 210 new from brute force construction)
Internal Trade: +3100 Industrial Output (310 Freighters)
Dragon Flight: -500 Industrial Output (10 freighters)
Covenant: -5300 Industrial Output (106 Freighters)

Total Industrial Output Costs All Sectors: 59,945
Leftover Industrial Output: 55‬
Total new ship energy costs: 71,250 Energy
 
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Cool, thanks for letting me know, I was just asking due to the option of doing the commander thing. With fabbers building Mexes and factoring at an exponential, and semi-autonomous rate. It would make our output creation a hell of a lot easier in the long run, and give credence of a much quicker buildup considering we are from a civ that weaponized black holes.
Actually if you set one of your actions to "Do The Commander Thing" it speeds up the result greatly.

It's how you guys completed Olympus way back during the Dragon War.

Total Industrial Output Costs: 61,945
Leftover Industrial Output: 55‬
Can I ask for your math?

Because even if you cut all the current IO expenditures, your worlds only have 60,000 total IO right now. And that's not including what your trade ships are siphoning off to the Dragons and Covenant.
 
Can I ask for your math?

Because even if you cut all the current IO expenditures, your worlds only have 60,000 total IO right now. And that's not including what your trade ships are siphoning off to the Dragons and Covenant.
Whoops, I added an extra 2000 in there once and I may have misunderstood how the trade output is working; I thought it was 10,000 for the Covenant and 500 for the Dragons respectively, as listed under the projects. There's also the trade listed under the Eventide info page, but that's...confusing to try to correlate. Could you help me understand current numbers?

Edit: Some of the things in the plan are active; I can mark them if you'd like? Math wise it was easier to just count everything anew from the base 60,000 IO rather than worry about offsetting for the active projects.
 
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Haven't done one of these before, so let me know if anything is incorrect.

This plan prioritizes finding and killing the Metacons as fast as possible in every way available before they grow exponentially out of control. It also builds industrial output and shipyard space as fast as reasonably practicable while also running current shipyards at capacity.

It cuts the pilgrimage short as not the most important thing to be doing right now. It also stops shipments of materials to the Citadel races; the shipments are politically unpopular and now that they've gotten a quick infusion not strictly necessary for them.

I am uncertain about the ship construction mix; we need all the scout forms we can manage for locating Metacon motherships, but the plan currently strikes a balance and does not solely build scouts, opting for a single dreadnought for additional offensive punch and 50 cruisers for support and defensive operations.

The Scanner is a bit of a hail mary; somewhat low chance of success, but it might help us find Metacons if successful.

Racial investigations are the Asari and the Salarians because we have potential future projects that improved understanding/relations with those races would likely decrease the difficulty of.

[X] Grand Xenocide Metacon

///MARTIAL (Cost: 5015 Industrial Output)
-[X] The Metacon Hordes
-[X] The Badlands
-[X] Battle Tactics, and Tap Dancing

///DIPLOMACY (Cost: 10600 Industrial Output
-[X] The Pirate Queen
-[X] The Covenant War Machine
-[X] Legions of Metal
-[X] Open Season (Focus 1 Turn)

///STEWARDSHIP (Cost: 20250 + 13,500 Industrial Output)
-[X] Transient Paradise
-[X] The Halo (Repeatable)
-[X] Stairway Beyond Heaven - 13,500 Industrial Output

///INTRIGUE (Cost: 1050 Industrial Output)
-[X] The Hunt
-[X] Grand Theft Metacon
-[X] CR007 The Scanner (Bug Problems)
-[X] The Unknown World (IX)

///PIETY (Cost: 10 Industrial Output)
-[X] Welcome to the Playground
-[X] The Hounds of Hell
-[X] Refuge in Audacity
-[X] Blessings of Athame

///LEARNING (Cost: 20 Industrial Output)
-[X] Revised Indexing Protocols
-[X] The Star of Creation

SHIP CONSTRUCTION:

///Heaven
//5,500 Output
-[X] Construction: 275 Spirit Run (41,250 Energy)

///Delirium
//3,000 Output
-[X]Construction: 50 Ruin Killers (25,000 Energy)

///East Mirror
//1,000 Output
-[X] Construction: 1 Dreadnought (5000 Energy)

Research Sphere Update:
Dice Available: 10 (Size 100)
[4 dice] Shadow Frame 142/400
[6 dice] Digidaptive Combat Systems 482/1,000


Total Industrial Output Costs: 59,945
Leftover Industrial Output: 55‬
Total new ship energy costs: 71,250 Energy


FYI your list kills off a couple of currently active projects (if that's the intent its fine), namely but not limited to:

[ACTIVE] The Fortress Walls
The Metacons are an ancient Prothean self replicating mechanism of war designed and built to face the Reapers. The Turians are already mobilizing everything the have available and even laying down more ships than have been built in the last hundred years to meet this new and sudden threat. The Asari Republics and Salarians Union are doing so as well. The Prothean Remnant and the Associates are doing what they can where they can, but Rho believes you can help. By rebuilding your 'Trade' ships and restructuring how Pint Sized cargo ships stack cargo, she believes it would be possible to dedicate 'trade' to fuel the Citadel's vast but ponderous war machine by using Eventide production.Chance of Success: 75%Cost: 5,000 Industrial OutputTime To Complete: 4 Turns

[ACTIVE] Prothean Pilgrims
Northern Mirror is unavailable for Industrial Output until the Pilgrims move on.The Protheans were contemporaries of your progenitors. Meaning there are those among their number that still remember your makers at their height. And even though you are not them, you are far more than the Prothean Empire had been. Elder Protheans want to bring their young through your systems to show the newer generation what Humanity had been capable of when they had walked the stars through the medium of what their Inheritor is capable of. But only if you allow them.Chance of Success: 70%Cost: 0 Industrial OutputTurns to Complete: 2 Turns (Singularity Problems)

We really don't want to stop the material supply of the Citadel forces nor leave the Pilgrims potentially vulnerable during transit. Further Northern Mirror IO has tanked to zero until the Pilgrims move on so everyone needs to reduce its IO production by 2000 at least:

//North MirrorConversion: 100%System Damage: 0%Industrial Output: 2,000


Further Transient Paradise locks us in for effectively 6 turns vs something like say:

[] Advancement Through ImperfectionAs it is, the reason you can't mass produce Element Zero is simple: your matter generators are too perfect. The good news is, with a bit lot of effort, it might be possible to modify them in such a way they'd be able to create impure matter. Just... hope you don't break something again.Chance of Success: 80%Cost: 250 Industrial OutputTime To Complete: 1 Turn

Finishes in 1 turn which has the tangible output of Eezo production....which we and the ME races including the Covenant will need.

PS: I sometimes hate the new board's ability to mangle the format of quotes
 
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Whoops, I added an extra 2000 in there once and I may have misunderstood how the trade output is working; I thought it was 10,000 for the Covenant and 500 for the Dragons respectively, as listed under the projects. There's also the trade listed under the Eventide info page, but that's...confusing to try to correlate. Could you help me understand current numbers?
It's... about as clear as I could make it? Not sure how much more I could clear it up, but I'll try.


100 Trade Ships brute-forced constructed.Starting next turn, 1/4 of your Trade Ships will be dedicated to ferrying raw resources from you to the Citadel Alliance.You lose 50 Industrial Output per Trade Vessel allocated to this job. 'Trade' Operations for these vessels is suspended.The Citadel Alliance 150,000 raw material per Trade Ship allocated to this job.
200 Trade Ships brute-forced constructed.Starting next turn, 1/4 of your Trade Ships will be dedicated to ferrying raw resources from you to the Covenant.You lose 50 Industrial Output per Trade Vessel allocated to this job. 'Trade' Operations for these vessels is suspended.The Covenant Gains 150,000 raw material per Trade Ship allocated to this job.
10 Trade Ships brute-forced construction.Starting next turn, 10 of your Trade Ships will be dedicated to ferrying raw resources from you to the Dragon Flights.You lose 50 Industrial Output per Trade Vessel allocated to this job. 'Trade' Operations for these vessels is suspended.Each recipient Flight Gains 150,000 raw material per Trade Ship allocated to this job.
Last turn, these three options resulted in 310 trade ships being made. Each Trade Ship while on an out-bound route takes 50 Industrial Output as resources to bring to the selected "Trade" partner. But not all of these ships were slated to be used, only half of Eve's standing "Trade" Fleet plus 10.

//Trade Fleet
Total Freighter Count: Current Trade Fleet
Internal Trade: Free Ships​
Results: +180 Industrial Output​
Covenant Trade: Ships to Covenant​
Results: Cost of 50 per ship​
Covenant Gain: What the Covenant are getting per turn.​
Citadel Trade: Ships to Citadel​
Results: Cost of 50 per Ship​
Covenant Gain: What the Citadel are getting per turn​
Dragon Trade: Ships to Dragons​
Results: Cost of 50 Per Ship​
Dragons Gain: What the Dragons are getting per turn.​
Escorts: The military ships you have escorting your Trade Ships if they get attacked.​
This is supposed to be a summary of your trade allocations as they stand right now.

I just noticed a number of errors in what you have right now in this (you only had 3 Trade Ships at the start of this mess, not 30. Each Trade Ship gives far more than 1 IO per turn).

Internal Trade ups your Industrial Output, while outbound Trade lowers it. Or at least, it does until you start getting something back from the people you're sending resources to. Like Element Zero.

EDIT: I'll be making edits to your Trade Network before I cash in for the night.
 
We really don't want to stop the material supply of the Citadel forces nor leave the Pilgrims potentially vulnerable during transit. Further Northern Mirror IO has tanked to zero until the Pilgrims move on so everyone needs to reduce its IO production by 2000 at least:
The Citadel support is politically unpopular and of the factions they need the help the least. They've gotten a quick infusion to get them started off, they'll be alright now, I think.

I'm telling the pilgrims to cut their visit short so that we can open up the slot and get that industrial output back. I don't think they'll be particularly vulnerable because we tell them they need to go home on account of sudden outbreak of war. We can probably spare some ruin killers as escorts if they really need them.
 
Thank you, this is a big help.

Edit: To be clear, the IO costs listed under the project heading are in addition to the amount that gets traded per ship allocated? I think that's one of the major points that was confusing me. I think I was expecting the total amount to just be listed as the project cost for ease of planning.
 
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Your available Trade has been corrected.

Each Trade Ship gives +10 Industrial Output per turn. More in the future after a Trade Option has been completed.
 
Edit: To be clear, the IO costs listed under the project heading are in addition to the amount that gets traded per ship allocated? I think that's one of the major points that was confusing me. I think I was expecting the total amount to just be listed as the project cost for ease of planning.
The resources being sent out are in addition to the project cost, yes.

The Projects are actually using it's standing cost to build more Trade Ships.
 
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