[x] Plan Orwell
-[x] Man
-[x] Dissident
-[x] "Smith, should have guessed that you'd be the first one here..."
-[x] Man
-[x] Dissident
-[x] "Smith, should have guessed that you'd be the first one here..."
Seems good, but given how people voted for a double bonus to Diplomacy in the first place ot seems like a longshot. If we only had level 1 or level 0 I could see it but we are starting at level 2. 1 level higher doesn't feel like it's worth it.[ ] Trustee, Level 3: Through good behaviour, you held additional priviliges even prior to Perdition. And good luck trying to revoke it, Warden. (You hold Level 3 security clearance, granting you access to all portions of the Gehenna save for the colony supply vaults. As this access is keyed to an implanted microchip coded for your biometrics alone, nothing short of your death will revoke it. -4 Diplomacy, +4 Intrigue.)(-2 BP)
Alternatively we could grab these two instead of my earlier suggestions and and have 3 skills at professional levels.[ ] Bureaucrat: Pencil-pusher you might have been, but paperwork has made or broken armies throughout history. (+4 Stewardship)(-2 BP)
[ ] Combat Experience: Whatever the side, whatever the conflict, you have been bloodied before you were behind bars. (+2 Martial, +2 Personal Combat)(-1 BP
These two. The scars are fine for if we only have 3 points but honestly stool pigeon sounds like a fun narrative option. I say we take both and spend 4 BS.[ ] Stool Pigeon: You're not proud of it, but you did what you had to to survive. Of course, the people you snitched on are not likely to look at it like that. (Start with one unknown rival leader with a grudge against you and the ability to have good odds of carrying out their revenge.)(+1 BP)
[ ] Tortured: You still have the scars from when you were nothing more than fresh meat to this place. (-2 Personal Combat)(+1 BP)
Cyber, moratorium, we start with 2 BP, and maybe a little discussion before we jump to posting.[X]The Many Arms (And Scars) of Smith
[ ] Shy: You're not one for conversation, and much prefer being left alone. (-3 Diplomacy, +1 Intrigue)(+1 BP)
[ ] Tortured: You still have the scars from when you were nothing more than fresh meat to this place. (-2 Personal Combat)(+1 BP)
[ ] Buddy System: Through riots, hunger, cold and finally hell itself, you have had a friend survive. (Start with one Advisor who you can be sure is both reasonably capable and trustworthy.)(-1 BP)
[ ] Combat Experience: Whatever the side, whatever the conflict, you have been bloodied before you were behind bars. (+2 Martial, +2 Personal Combat)(-1 BP)
Well its an idea, Hero Units are also something worth their weight in gold.It's amusing that everyone who voted dissident is so eager to drop the diplomacy points they earned voting for it.
Just as a quick reminder, actual military backgrounds are restricted to the Murderer Conviction. Dissident is what won.but I'm planning to write a background taking these traits into account. I'm think military background where you sold out on some corrupt General/Politician who's inner circle you infiltraited. Unfortunately my phone needs to charge. If someone wants to take heir own shot at it feel free.
Drops diplomacy to 6(below average) after specifically choosing a background which gave diplomacy a second boost. Then their is the flaw which gives us an unused BP point. Again we start with two. You could take Trustee and have no flaws, or take it, another positive trait to balance out unadjusted.[X] Plan Morals with safety precautions
-[X] Trustee, Level 3: Through good behaviour, you held additional priviliges even prior to Perdition. And good luck trying to revoke it, Warden. (You hold Level 3 security clearance, granting you access to all portions of the Gehenna save for the colony supply vaults. As this access is keyed to an implanted microchip coded for your biometrics alone, nothing short of your death will revoke it. -4 Diplomacy, +4 Intrigue.)(-2 BP)
this way we have nothing impeding us and the warden can't revoke it like they could with level 2
-[X] Unadjusted: For whatever reason, you've never adapted to being in prison. On the one hand, your moral principles are still intact. But on the other hand... (-3 Diplomacy, -3 Intrigue, +1 Piety)(+1 BP)
Yes.
The stats you have and the traits that win the vote are what you'll have for starting stats. Within the game, you'll have the chance to improve said stats.Also do we still get an education roll or has that been determined already?