Sean said he'd be here shortly, so, while you're waiting on the porch step, you decided that it would probably be a good idea to research the threats and local powers of Kansas.
Since you don't have access to the Archives at the moment, you're just scrolling through the sites and who's-who wikis from your phone.
Engrossed in the articles and biographies on your phone, you don't notice the vehicle pulling up on the street—only paying attention once an engine is gunned.
Head snapping to the sound, you're of two minds of what you see before you. On one side, you're somewhat disappointed that Sean wasn't talking about a literal horse—those feelings came from the same source as those rebellious thoughts from earlier. On the other hand, you're very happy that it isn't an actual horse as that would likely be painful after a while.
Sean sits astride a black motorcycle—a cruiser if you remember correctly, his thick arms covered in a leather jacket as they cross under his sparkling eyes and pearly white teeth. His unruly curly red hair has been slightly tamed since last you saw him, slightly longer too as the ends tickle the lobes of his ears. While it does still look a bit corpse-like, his skin looks far healthier too—you can even make out a light splash of freckles across his nose!
A pair of helmets sit next to him on the seat of the motorcycle, which you now notice is unusual. Steam rises from the exhaust in regular bursts, like a predatory beast breathing in a cold and quiet night. The headlight is solid red and glowing, like an ever-watching and all-observing eye. The wheels spark as they press against the pavement and the whole vehicle has this air of tenseness to it, like it could leap into motion at any moment.
Momentarily speechless, you give Sean an opening to work with. "Like what you see?" His grin grows into a smirk as your cheeks gain a low simmer.
"You know, when you said 'ghost horse' I was expecting an actual ghost horse. Not whatever that is." You say, gesturing at the whole ensemble with your phone as you rise from your spot on the porch.
"It is a ghost horse," he insists with a laugh, "some just look like this now."
"How does that work?" You question, your arms folding in front of you.
"Well, ghost horses, and to a lesser extent ghost carriages, are bonded with the Dullahan thanks to millenia-old treaties." The handsome Dullahan begins to explain from across the strip of cracked sidewalk and surprisingly well-kept grass. "And since they're spirits they can shapeshift into things that are close enough to them." The broad-shouldered man pats the rubber grips with an affectionate look in his eye. "This here is the Black-Fire Charger, a ghost horse that's been in my family for generations of Dullahan."
As you open your mouth to respond with more questions, you spot out of the corner of your eye the door opening and Sandy emerges. She looks from you to Sean, a questioning look in her eyes. "Who's this, Itza?"
"Sean, a friend from work that's giving me a ride down to Kansas." You reply, mentally clocking that you didn't actually tell your landlady that you'd be going anywhere. You've gotta get better at that. "And this is Sandy, my landlady." You say to Sean.
"A friend from work, huh?" She sends a wink down your way that has Sean guffawing in the background. Oh goddammit, not her too! "And isn't Kansas kinda far away? What're you going down there for?"
You shrug. "Got a call saying that an heirloom important to my family is down there. We're heading to go pick it up, should be about two or so days."
"Ah well, have fun you two. And make sure to be safe, alright?" Of course you're not going to be safe, traveling long distances is never safe—not with how the roads are these days. "Unintended consequences can throw your lives into chaos." Wait, is she…? "Which is why you should always use protection." Oh by the spirits of long dead mad geniuses.
Your palms slap against your face, covering your eyes while your cheeks gain a nuclear heat as Sean doubles over with a wheezing, choking laugh. Sandy herself has the look of the cat that caught the canary as she pivots and saunters on through the door disappearing back to the kitchen with a flick of wave.
Sean wipes a tear from his eye as he recovers from nearly dying of laughter—you having uncovered your eyes though you still sport some heated cheeks, though they cooled off some.
"She is a riot!" He declares, pushing off the parked motorcycle as he swaggers on over to you. "And she's your landlady? That's gotta be great."
"What she is is a menace." You mutter, squinting at the giggling figure of Sandy through the window. A thought occurs to you, a suitable way to get vengeance on Sean. If you invite him over for dinner, you can get him to try some of Sandy's concoctions! It'll be glorious!
"Menacingly awesome." Sean replies as he leans a well-muscled arm on one of the porches supporting the roof of the porch, his head tilted down at you. He's close enough now that you have to lift your head up to look him in the eye—you're not even that short, dammit! You're 5'7", way above average for women, and you still only barely come up to his neck!
A rebellious part of your mind points out that there are advantages to being this close to him, namely the fact that you can faintly make out his abs from under his slightly-too-small white t-shirt. That, of course, sparks another wave of heat to rise in your cheeks before you can quench it fully.
"So, wanna get going?" He asks, that damned smirk of his back on his face.
"Yeah, lets get going." You slip by him and walk up to the motorcycle, Sean a step behind. "Sean," you begin as he swings a leg over the seat and wraps his hands around the handlebars, "where am I gonna sit?"
He blinks, a blank look on his face as he replies. "I… hadn't thought of that…" The Dullahan rubs his chin as he thinks. "I guess I could get Charger to make a sidecar if you wa-"
"I'm not doing that." You interrupt him as you sigh, knowing what you're going to have to do. That damnable part of your mind cheers on as you climb behind him, Sean strangely quiet as you settle in. "Drive." You command, your hands resting on his shoulders—which are nice and sturdy, well-optimized for carrying heavy things over long distances.
"Yes Ma'am!" He responds, gunning the engine and peeling out from the street—harmless sparks shoot off from the tires.
~~~~~~~
After a few minutes of driving, you begin to tell Sean about Kansas and the threats present there.
"Kansas as a whole has a rather large population of spellcasters among the people living there, second only to Massachusetts among the states—though there's also just a lot of really haunted places there." You begin as you get push the thoughts of how nice this feels back into the abyss they came from. "While most other places have about 1:40 for the ratio between non-normal individuals and humans, Kansas has a ratio of about 1:13—high, but not nearly the 1:7 of Massachusetts or the ungodly 1:3 of the Independent Nation-State of Florida."
"Why's Florida so wild?" Sean asks just like hundreds of thousands of people have before him. "And did you say Independent Nation-State, how'd that happen?"
"Curse of the Florida Men and when it declared succession and floated off into the middle of the Atlantic, which sparked a whole shit storm."
"That… is goofy." He declares succinctly as you continue on.
"Something that must be noted about the states, and about America as a whole, is that the United States of America no longer really exists. At least, not in the same form as before the Calamitous Years. During the two-ish decades of chaos and violence the federal government fell apart, and fell apart hard—leaving the governments of the states to pick up the pieces while the feds were reorganizing. As such, the USA—now officially called the UNSA, or United Nation-States of America, is a collective mess of states that are all nations unto… themselves…" You trail off your long-winded speech as you notice Sean looking at you with an amused expression. "What?"
"Why are you telling me that? I live in the UNSA." He remarks as you sullenly shuffle and shrug.
"Well, I dunno," you mutter, "maybe you didn't know and then that would be useful for you."
He laughs, shaking his head as you scowl at the back of his helmet. "Well, why don't you carry on then?"
With that, you launch into another long-winded lore-dump.
"Kansas is governed from the state capital of Topeka by Governor Smitty Wizzen, a particularly wizened wizard who is best known for throwing a 18-headed hydra that had been threatening Wichita at a fleet of gnome airships that were raiding the Flint Hills region in Southeast Kansas—a forty mile throw. Kansas as a nation-state is currently locked in a low-level cold war with Missouri, a rivalry from the First Civil War that flared up in the Second—with neither side winning that stupidly bloody throwdown. Four-hundred thousand people lost their lives, a stupidly high deathcount for a pair of states that collectively have about six million people between them."
"Four-hundred thousand!?" He exclaims in abject shock, jaw hanging open as he slips a bit into his Irish accent. "How the feck did that happ'n?"
"I have no damn clue." You shake your head. "I was already twenty tabs deep when I stumbled across that little tidbit and I didn't feel like opening another forty."
"Fecking outrageous." He mutters while you prepare your next section.
"Western Kansas has sort of embraced a strange aesthetic and culture sourced from an old movie. There's a city-state by the name of the Emerald City, roads paved in yellow brick that seem to lead you where you need to go, covens of wicked witches, and dimension-hopping tornadoes. Overall, it seems to be a rather strange place that I'm glad we're not visiting."
"I think I watched that movie when I was a kid, I thought the color change was cool." Sean remarks with a shrug, your hands feeling the slabs of muscles shift with the movement. This time you manage to clamp down on any thoughts before they have a chance to form, your passion for talking about knowledge overriding your… whatever you have towards Sean.
"Eastern Kansas, on the other hand, is a place you are visiting. It's split into a multitude of factions that all, officially at least, bend the knee to Governor Smitty Wizzen. In the North you've got the Gnomish Enclaves, the group that most openly defies the Governor and periodically leads raids on the other parts of Kansas—and parts of Nebraska and Missouri. To the West you've got Basilica, an offshoot of the Knights of the Church that operate as protectors for the local populace. Basilica is headquartered out of the Cathedral of the Plains in Victoria. More Eastwards you've got the Jayhawkers who operate out of Lawrence—so we're probably gonna be encountering them sooner or later. The Jayhawkers are led by the restless spirit of John Brown and, unlike Basilica or the local monster hunting groups, protect people out of a pure altruistic desire. As such, they're much smaller than most other groups but also fiercely loyal to the Governor." You're nearly done with this bit of an explanation, which makes your tongue cheer with delight—talking this much isn't something you're used to but there's just something about talking with Sean that makes you never want to stop. That would be an impossibility, eventually your body would give out, but not if you remain well hydrated, so you take a drink of water.
After swallowing a couple mouthfuls of water, you launch into your final topic to talk about. "There are also some groups that roam around, like the Lord of the Dancing Dead, a necromancer that has a penchant for having his undead legions dance into battle. He's not a particularly dangerous person, so I don't think he'll be too much trouble. What is a dangerous person is the Wizard of the Wind. This ancient Wizard is another resident of Kansas that you might run into, but he's a neutral party in the politics of the Sunflower State so if we do we'll probably not have a fight on our hands. And if we do… then we'd best find a way to de-escalate as he's one helluva powerhouse."
~~~~~~~
You're about two thirds of the way through the journey at this point, in the outskirts of Kansas City, when the sun starts to set.
Sean suggests staying the night in a motel, but you kind of want to just keep on going through the night. However, being delirious from a lack of sleep probably isn't a very good thing to be.
Which do you choose? (Fair warning for if you choose to spend a night in a motel, you'll be sleeping in different rooms. Itza's not at the stage where she'd be okay with sleeping in the same room with Sean, let alone the same bed, and certainly not with him—even if some small parts of her mind would disagree.)
[ ] Spend a night in a motel
[ ] Carry on through the night
~~~~~~~
GM's Note: I am having so much fun writing this, this is great!
Voting will be called tomorrow at 5 PM CST, have an absolutely fantabulous day, everyone!