Aboleth's are perfectly safe. I mean it's not like they'll start turning the Merchants into an army of mutated fish people to wage wat upon the surface dwellers in an attempt to regain their ancient glory
Obviously, they'll start turning the Merchants into an army of mutated fish people to wage war upon the surface dwellers in an attempt to bring Addy glory. ;)
 
The problem with making a lab on another earth is then she can't use Splyce for tinkering since it'd be out of range. Maybe if she managed to upgrade it with hyperwave tech from x-com it woul've been viable, but sadly the psi chamber ate the majority of that spec.

She could make something that keeps a large enough dimensional doorway open constantly so she'd always be in range like Khepri did with Doormaker. The doorway probably doesn't even have to be that large, so she could fit each end of the doorway in something small and hollow so no one sees the doorway.

Heck, isn't there already a small wormhole between Aleph and Bet that they use to exchange information? Just build relays and use the existing wormhole. At some point, she'll want larger range for her creatures and Taylor's bugs, so she'll need practice building relays anyway. Imagine having global range.
 
The problem with making a lab on another earth is then she can't use Splyce for tinkering since it'd be out of range. Maybe if she managed to upgrade it with hyperwave tech from x-com it woul've been viable, but sadly the psi chamber ate the majority of that spec.
What is the range on familiar magic and could she use that to get both cross dimensional access and much less traceable control of her Splyce body?
 
The Shardspace one could be interesting. Hmmm....

:whistle:

Addy could finaly hug [reality lens] the vita cahmber can take care of complications in the lerning prosess. Also the perfect place for a munchkin to set up a base as [reality lens] should have fewer restrictions on its own planet so they can protect themselves etc. Addy could "fix" the comunications block by bypassing some dumb restriction it is a perfect plan that can't possibly go wrong.
 
Essentially I'm going to be pulling the same sort of cheese the more munchkiny Artificer players do.

One of my favorites was always when you get to the point of being able to do two casts of top-end Scorching Blasts.

Multiclass shenangians could get you Quickened Heightened Twin Spell Scorching Ray, and it was hilarious. Twelve shots of 6d6 in a single round, all off a consumable.

Sure, you'd go through wands like candy, but 2nd level wands are pretty cheap.
 
"He's a Faceless." I gestured towards his droopy, featureless face. "He's for infiltration and heavy combat. Or he will be once I decide what plasmids to give him." I explained. I'll probably give him similar stuff to what I used on Khanivore. "He's going to be a very useful and valuable member of the gang."
Him and a couple of his brothers, eh? Well it's gonna be another nightmare fuel episode for Piggot if she sees one transform.
 
haha for all that she doesn't want to be known as a magical girl she still wants stuff from Nanoha.
though if she makes everyone even danny and missy as magical girls then it would be she who gets the last laugh. Mahou Shoujo Ore, Shugo Chara, Kore wa Zombie Desu Ka and Binan Koukou Chikyuu Bouei-Bu Love, and Prisma Illya could all turn men into magical girls.
 
I have one of those strange questions that have probably been answered a thousand times, but I don't see an answer for. Also because it hasn't come up yet...

If Addy is running around as two or more people when the time comes to change specialties... what happens? Do they each get to choose their own specialty? Does the quickest one get to pick and all the other ones heckle and throw popcorn at her? Can one swap, and the others stay on the original specialty until it's timer runs out?
 
I have one of those strange questions that have probably been answered a thousand times, but I don't see an answer for. Also because it hasn't come up yet...

If Addy is running around as two or more people when the time comes to change specialties... what happens? Do they each get to choose their own specialty? Does the quickest one get to pick and all the other ones heckle and throw popcorn at her? Can one swap, and the others stay on the original specialty until it's timer runs out?
See, that's the kind of question that gets you buried in a random cave-in in DnD campaigns. Addy is OP enough, she doesn't need more growth potential, the story's about character interactions now.
 
If Addy is running around as two or more people when the time comes to change specialties... what happens? Do they each get to choose their own specialty? Does the quickest one get to pick and all the other ones heckle and throw popcorn at her? Can one swap, and the others stay on the original specialty until it's timer runs out?
And all of those questions become irrelevant the second you remember that Addy doesn't choose her speciality after a timer runs out, she gets one when Reality Lens performs it's regularly scheduled universe switch.
 
And all of those questions become irrelevant the second you remember that Addy doesn't choose her speciality after a timer runs out, she gets one when Reality Lens performs it's regularly scheduled universe switch.

But that argument against me is wrong on all counts. She does get to pick the specialty AND the time within a frame of two weeks.

Adeline's power:
Adeline has the Tinker of Fiction package (based on this quest here.), which is basically pick a fictional universe and that's basically your temporary tinker specialty. She can swap to a different specialty (eg, pick a new fictional universe) if she wants, but must hold each specialty for at least a week before being able to change it. It has a cap of three weeks before it it'll automatically be swapped out for something new. Furthermore she can regain a previous specialty but needs to have swaps specs 3 times before she can grab one again.


When she changes her specialisation is picked in two ways:
Method A:
Addy has a goal in mind and wants to swap (Eg. Addy wants to make giant robots)
I check the list below and pick all the ones that have options for giant robots.
I roll randomly to choose one spec from that smaller list.
Method B:
Addy has no real goal in mind when her spec changes (Eg. She's asleep and her spec is scheduled to change)
I roll randomly and pick whatever it was from the list below.
 
I think one workaround would be to require the hypothetical multiple Addys to reach a consensus on whether they want a new power early or if they want one of the sufficiently older ones. Odds are they would be part of a hivemind anyway.
 
I think one workaround would be to require the hypothetical multiple Addys to reach a consensus on whether they want a new power early or if they want one of the sufficiently older ones. Odds are they would be part of a hivemind anyway.
You can even induce Additional variability in opinions by applying random brain damage, different for each Addy. Preferably temporary, of course.
 
I just did a little experiment and found out that yes, looking at just "notes to self" in the whole story makes the reading experience amusingly absurdical.
 
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