Character(s) sheet(s)
Teloch
ಠ_ಠ
- Location
- The middle of nowhere
- Lucifina (aka you, aka Lu, aka Lucy, aka Sparkling, aka Gosling)
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Race: the new nameless humanoid species
Gender: Female
Age: biological - around 21 in human years; actual(?) - almost half a year (?).
Background: protege of a natural science scholar, unknown origins
Status: Healthy
Perk(s):
"Follow the white cat" - you have a moody guiding spirit at your side who can boost your spirit aspect advancement should you get on its better side (+1 spirit arcane charge point after passing hard charisma attribute check (18)), expect its occasional interference.
"No one is an island" - you get 1 + n bonus to all social influence skills and CHA rolls when applied to teammates, where n is the number of steps of the target's affection tier beyond neutral (applies to both positive and negative affection dimensions). Additionally, get +3 to the mentioned bonuses if Amalia is around and can provide quick advice. Passive effect: unearth more insights on followers.
"It's in my blood" - you get a permanent +1 bonus to Intelligence and +1 to arcane skill. Actions that train arcane aspects have a 1/6 chance to double the yields unless the base earning equals or exceeds one full level. You are more prone to magic-related actions and thoughts. You might find it harder to resist the allure of magic in some situations.
Attributes Base value Modified value Total value Dice bonus Strength 9 9 4 Constitution 16 16 11 Mobility 10 (+2 cond.) 10 (12 cond.) 5 (7 cond.) Perception 11 11 6 Coordination 14 14 9 Micromotorics 13 13 8 Intellect 18(+1/3) 18 13 Wisdom 17 17 12 Charisma 20 20 15 Luck 4 4 4 Misfortune 2 2 2 SkillAttribute valueLearned valueModified valueDice bonusMelee combat145Ranged combat22Arcane skill77(+1 cnd.day)14 (15 cnd.day)Defense341 (+2 cnd.w.)8 (10 cnd.w.)Objects usage22Mounted combat33Willpower718Balance2(+2 cnd.w.)2 (4 cnd.w.)Sneaking33Reconnaissance516Persuasion10212Intimidation66Haggle77Performance88Seduction88Geography lore729Nature lore718Arcane lore7512Social and cultural lore9211Craft lore729Lingual lore99Daily craft628Pharma and treatment7310Weaponsmithing44Armorsmithing66Tailoring729Art77Artificery617Burglary55Huntsmanship44Alchemy77Sorcery77
Flight and wing-related traits
Wings skill level
13Flight mastery leveladvancedNormal speedabove average, can forcefully accelerate to considerably fastMaximum rangeconsiderably far, anywhere up to twenty-eight kilometers.Maximum heightconsiderably high (up to 250 meters)Maximum extra lifting weightlow (10 kg)Balanceabove average, withstands weather and can try to regain without landingLaunching surfacessolid groundsAir featsdiving, gliding, hovering, thrusting, basic aerial spellcastingLand featsdodge extra propulsion, posing, enhanced balance, enhanced surface acceleration, shielding with wings#1) Thaumaturgy level 7 (6/7 to level 8):
- You can sense the activity of the entropic aspects within ~1000 meters radius, and unusual concentration/malfunction of other aspects within ~200 meters radius.
- You have gained the permanent +1 bonus to constitution
- You have gained the permanent +1 bonus to wisdom
- You regain mental strengths a little bit faster during the daytime.
- Using thaumaturgy during the daytime requires less mental and physical effort.,
- You can allegedly see prophetic dreams
- You can temporarily nullify magic in ~30 meters radius or in a 45 meters-long 30' cone a few times a day, or emit an anti-magic field up to ~15 meters radius a few times a day.
- you can temporarily amplify the aspects power around you once a day
- you can temporarily amplify or suppress the aspects power of a target up to two times a day
- You can try to scan surrounding areas for traces of planar breaching with very high odds to succeed and sense the short residue of extraplanar entities.
- You can conjure light on the basic level (sparks, flashes, rays)
- You can shape light on the basic level (flash explosions, molding into orbs, luminal barriers, luminal domes, wedges of solidified light, sparks strike)
- You passively gain +1 to arcane skill when exposed to the sun but also get -1 to arcane skill at night AND in dark places.
- You are able of an advanced Nether-realm vision
- You can assess the memory traces of objects and entities via nether-realm vision and tactile contact
- You can sense soul sparks in ~75 meters radius
- You can sense the sparks of the living, undead, minor spiritual beings, bound spirits, phantasms, genius loci, and some other spirits
- You can sense concentrations of the Limbus energies, the thickness of the barrier, and traces of spirits from the material plane
- You have gained the permanent +1 bonus to perception
- You have gained the permanent +1 bonus to wisdom
- You can scan the target's soul characteristics and receive advanced-depth results
- You can try to smite a spirit
- You can try to disperse a spirit
- You can try to temporarily bind or scare off a singular lesser spiritual being
- You can communicate with discovered spiritual beings
Your journal, a comfortable set of clothes, a plain dress, a custom-made set of lightened composite armor, an arming sword ("Holly"), a high-quality rondel ("Mercy"), a decorative blue ribbon, a silver necktie with a bounded spirit, superb leather harness.Capable of crudely repairing clothes, making basic tailoring items like belts and patches, and producing low-effort/cost items like stuffed toys. Capable of applying first aid to prevent bleeding. Knows how to make and disinfect bandageware.
- Ulren Kyres (aka Ren, aka Mountain boy)
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Race: Bhiroth
Gender: Male
Age: 68
Background: mercenary, former soldier, outcast
Status: Healthy
Perk(s):
"Not on my watch, not again" - shields Lucy from considerable harm in combat situations at own expense.
"I promise you that" - when in the same group as Lucifina, will make the second set of saving rolls to avoid critical health conditions.
"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).
Attributes Base value Modified value Total value Dice bonus Strength 21 +1 22 17 Constitution 21 +1 22 17 Mobility 14 -1 13 8 Perception 12 12 7 Coordination 15 15 10 Micromotorics 13 13 8 Intellect 14 14 9 Wisdom 18 18 13 Charisma 9 9 4 Luck 2 2 2 Misfortune 2 2 2 Skill Attribute value Learned value Modified value Total value / Dice bonus Melee combat 9 9 18 Ranged combat 5 5 10 Arcane skill 6 6 Defense 10 10 20 Objects usage 6 3 9 Mounted combat 8 8 Willpower 6 -3 3 Balance 7 7 Sneaking 4 -5 -1 Reconnaissance 5 4 9 Persuasion 4 4 Intimidation 9 9 Haggle 3 3 Performance 3 3 Seduction 5 5 Geography lore 6 5 11 Nature lore 6 3 9 Arcane lore 6 6 Social and cultural lore 5 5 Craft lore 6 6 12 Lingual lore 5 5 Daily craft 6 4 10 Pharma and treatment 5 2 7 Weaponsmithing 6 6 12 Armorsmithing 6 6 12 Tailoring 3 3 Art 4 4 Artificery 5 7 12 Burglary 4 4 Huntsmanship 5 2 7 Alchemy 6 6 Sorcery 6 6 Unknown, but he demonstrated feats of great balance, stability, and hardiness. Perhaps, he might have an undiscovered arcane aspect bound.A very worn half-plate armor set, worn set of clothes, a glaive, mechanical mace with spare heads, heater shield, hand crossbow, one quiver of bolts, enchanted amulet (+1 STR +1 CON - MOB)Semi-proficient in the daily craft. Adept in smithing (martial-level weapons and armor). Proficient in artificiery (lesser contraptions). Expert in picking/maintaining war gear, and capable of minor mechanical upgrades of such. Knows the basics of hunting and skinning.
- Sephorah of house Terphor (aka Seph, aka Sephie, aka Princess)
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Race: Daeva
Gender: Female
Age: Adult
Background: Rosaline's agent, former slave, voluntary expatriate.
Status: Healthy
Perk(s):
"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).
Attributes Base value Modified value Total value Dice bonus Strength 15 15 10 Constitution 15 15 10 Mobility 16 16 11 Perception 14 14 9 Coordination 18 18 13 Micromotorics 12 12 7 Intellect 14 14 9 Wisdom 12 12 7 Charisma 18 18 13 Luck 2 2 2 Misfortune 2 2 2 Skill Attribute value Learned value Modified value Total value / Dice bonus Melee combat 7 6 1 14 Ranged combat 4 4 Arcane skill 4 4 Defense 6 5 2 13 Objects usage 4 5 9 Mounted combat 7 7 Willpower 4 4 Balance 8 8 16 Sneaking 7 8 15 Reconnaissance 4 4 8 Persuasion 6 5 11 Intimidation 7 7 Haggle 6 2 8 Performance 6 7 13 Seduction 8 7 15 Geography lore 4 4 Nature lore 4 4 Arcane lore 4 4 Social and cultural lore 5 6 11 Craft lore 3 3 Lingual lore 5 5 Daily craft 3 2 5 Pharma and treatment 4 4 Weaponsmithing 4 4 Armorsmithing 4 4 Tailoring 5 5 Art 5 5 Artificery 3 3 Burglary 4 6 10 Huntsmanship 6 6 Alchemy 4 4 Sorcery 4 4 Unknown if any. No signs of her having seeds of arcane aspects bound so far.A set of clothes and undergarments, a superb set of compositive medium armor (manticore materials), a superb leather harness for bags and tools, a qualitative longsword "Ember", a parrying dagger, a quiver of tossing knives, a kit with burglar's tools.You suspect she's incapable of legal manual labor aside from the bare basics of daily routines.
- Karl Norskov (aka Mage, aka 'that' mage)
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Race: Human (unknown heritage)
Gender: Male
Age: appears to be in the late thirties to early forties
Background: elementalist mage, major arcane enthusiast, disowned son of a noble family.
Status: Healthy
Perk(s):
"Old habits die hard" - when making an offensive arcane skill roll in combat and getting less or equal to four, reroll it (only the highest score counts). This perk also applies to combat rounds where Karl makes an arcane skill roll only for the defensive score.
Attributes Base value Modified value Total value Dice bonus Strength 11 11 6 Constitution 11 11 6 Mobility 11 11 6 Perception 13 13 8 Coordination 10 10 5 Micromotorics 16 16 11 Intellect 20 20 15 Wisdom 16 16 11 Charisma 14 14 9 Luck 2 2 2 Misfortune 2 2 2 Skill Attribute value Learned value Modified value Total value / Dice bonus Melee combat 1 1 Ranged combat 4 4 Arcane skill 8 9 17 Defense 1 2 3 Objects usage 5 5 10 Mounted combat 2 2 Willpower 7 6 -2 11 Balance 1 1 Sneaking 2 2 Reconnaissance 6 6 Persuation 7 7 Intimidation 2 2 Haggle 5 1 6 Performance 6 6 Seduction 3 3 Geography lore 7 7 Nature lore 7 7 Arcane lore 7 9 16 Social and cultural lore 8 5 13 Craft lore 8 8 Lingual lore 8 7 15 Daily craft 8 8 Pharma and treatment 9 9 Weaponsmithing 7 7 Armorsmithing 7 7 Tailorng 8 8 Art 6 6 Artificery 8 8 Burglary 7 7 Huntsmanship 3 3 Alchemy 9 9 Sorcery 8 3 11 #1) Conflagration and radiation level 7:
- You have gained the permanent +1 bonus to strength.
- You have gained the permanent +1 bonus to intellect.
- Your casting in dry weather or nearby fire sources amplifies pyromancy.
- You can regain mental strengths faster near the heat sources.
- You can sense and read the heat sources in a vast area.
- You can channel the arcane powers to temporarily amplify own physical strength.
- Your spellcasting uses both mental and physical strengths or the varying proportions of such.
- You can temporarily infuse objects (including tools and weapons) with pyromancy powers.
- You can conjure heat on the intermediate level (sufficient to melt iron)
- You can suppress and channel heat on the intermediate level (rays, waves, charges, orbs, tactile)
- You passively gain +1 to arcane skill for every 3 points of STR above 10. This trait also applies -1 penalty to arcane skill for every 2 points of STR below 10. Does not apply in the case of arcane self-empowerment.
A worn set of travel clothes, a backpack, a grimoire (or a diary), an old pocket chornometer with a chain, an intricate smoking pipeNone you know about
- Amalia Brant (aka Lia)
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Race: Human (Eastlander)
Gender: Female
Age: Young adult
Background: Former maidservant
Status: Healthy
Perk(s):
"Shipper on deck" - +3 To all social skill rolls against the companions with positive affection levels (neutrality affection level excluded). If previously gossiped with about other characters that she knows, can provide a one-time boost of +3 to all types of social interaction skill rolls to the requester.
Attributes Base value Modified value Total value Dice bonus Strength 12 12 7 Constitution 15 15 10 Mobility 11 11 6 Perception 16 16 11 Coordination 12 12 7 Micromotorics 18 18 13 Intellect 12 12 7 Wisdom 20 20 15 Charisma 11 11 6 Luck 2 2 2 Misfortune 2 2 2 Skill Attribute value Learned value Modified value Total value / Dice bonus Melee combat 2 2 Ranged combat 7 3 10 Arcane skill 5 5 Defense 4 1 5 Objects usage 7 3 10 Mounted combat 4 4 Willpower 8 3 11 Balance 2 2 Sneaking 4 4 Reconnaissance 7 7 Persuasion 5 5 Intimidation 4 4 Haggle 5 4 9 Performance 6 6 Seduction 3 3 Geography lore 8 2 10 Nature lore 8 8 Arcane lore 8 8 Social and cultural lore 6 2 8 Craft lore 8 3 11 Lingual lore 6 6 Daily craft 8 10 18 Pharma and treatment 7 7 Weaponsmithing 6 6 Armorsmithing 6 6 Tailoring 5 9 14 Art 7 3 10 Artificery 8 8 Burglary 7 7 Huntsmanship 7 7 Alchemy 7 7 Sorcery 6 6 Uknown if anyLeather camisole of fair quality, compositive crossbow, a quiver of bolts, a bag of small tools, a rucksack, a set of road clothes, a plain cloak, a knife, a belt water bag.Master of daily craft and inventory management. Fairly good cook (specializes in fried snacks) and knows how to correctly ration different foods. Good tailor, capable of qualitative repair of clothes and production of professional effort/materials goods like suits and dresses. Her designs lean towards practicality rather than fanciness.
- Isaac
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Race: Human (unknown heritage)
Gender: Male
Age: Young adult
Background: Healer apprentice
Status: Healthy
Perk(s):
"We are of one blood" - Any non-hostile actions towards animals or beast folk have +4 bonus to attributes or skill rolls. Can use WIS instead of CHA for interactions with animals and beast folk (aka empathetic approach).
Attributes Base value Modified value Total value Dice bonus Strength 13 13 8 Constitution 15 15 10 Mobility 12 12 7 Perception 14 14 9 Coordination 10 10 5 Micromotorics 17 17 12 Intellect 15 15 10 Wisdom 14 14 9 Charisma 7 7 2 Luck 2 2 2 Misfortune 2 2 2 Skill Attribute value Learned value Modified value Total value / Dice bonus Melee combat 2 -5 -3 Ranged combat 5 -5 0 Arcane skill 6 6 12 Defense 4 1 5 Objects usage 6 -5 1 Mounted combat 3 -7 -4 Willpower 5 7 12 Balance 2 2 Sneaking 2 2 Reconnaissance 5 5 Persuasion 1 1 Intimidation 3 3 Haggle 1 1 Performance 2 2 Seduction 1 1 Geography lore 5 5 Nature lore 5 2 7 Arcane lore 5 5 10 Social and cultural lore 3 3 Craft lore 6 6 Lingual lore 3 3 Daily craft 6 3 9 Pharma and treatment 6 7 13 Weaponsmithing 6 6 Armorsmithing 7 7 Tailoring 5 5 Art 4 4 Artificery 7 7 Burglary 7 7 Huntsmanship 3 3 Alchemy 6 6 Sorcery 5 5 #1) Body level 5:
- You can sense breathing and blood pulse of living entities in ~100 meters radius.
- You gain the permanent +1 bonus to constitution.
- You gain the permanent +1 bonus to charisma
- You can scan the detailed physiological state of a target in many details including sicknesses, inflammations, as well as the state of physical integrity.
- You can make an attempt for a minuscule boost of the physical performance of oneself or a target at the cost of own mental strengths.
- You can accelerate the metabolism (and so, often times, the recovery from ailments or traumas) of living creatures at the cost of own mental and physical strengths.
- You can try to numb the minor pain of a target living creature at the cost of both mental and physical strengths or share it with yourself with the low transference loss ratio
A robe with a hood, a bag with bandages and medications, an old iron amulet, a belt with tincuresGood at applying and synthesizing remedies. Capable of providing first and complex medical aid. Has some skills in inventory management.
- Jorgen Ostgard (aka Jory, aka Craven)
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Race: Human (Lyflander?)
Gender: Male
Age: Young adult
Background: Alchemist assistant
Status: Healthy
Attributes Base value Modified value Total value Dice bonus Strength 11 11 6 Constitution 11 11 6 Mobility 12 12 7 Perception 18 18 13 Coordination 12 12 7 Micromotorics 15 15 10 Intellect 16 16 11 Wisdom 13 13 8 Charisma 9 9 4 Luck 2 2 2 Misfortune 2 2 2 Skill Attribute value Learned value Modified value Total value / Dice bonus Melee combat 2 2 Ranged combat 6 1 7 Arcane skill 5 5 Defense 2 2 Objects usage 6 4 10 Mounted combat 3 3 Willpower 6 6 Balance 2 2 Sneaking 5 4 9 Reconnaissance 7 5 12 Persuation 2 2 Intimidation 1 1 Haggle 3 3 Performance 2 2 Seduction 1 1 Geography lore 6 6 Nature lore 6 4 10 Arcane lore 6 3 9 Social and cultural lore 4 4 Craft lore 5 6 11 Lingual lore 4 4 Daily craft 5 3 8 Pharma and treatment 6 6 Weaponsmithing 5 5 Armorsmithing 5 5 Tailoring 5 5 Art 3 3 Artificery 6 6 Burglary 7 7 Huntsmanship 6 6 Alchemy 6 6 12 Sorcery 6 6 Unknown if anyA robe with a hood, a traveling cane, a bag with small instruments, a belt with glasses, a rucksackGood at synthesizing remedies or other compounds from both organic and inorganic ingredients. Fairly good at understanding how chemistry works and has an eye for experimentation. Capable of locating and recognizing substances. Has basic skills in inventory management and knows a thing or two about craftworks.
General condition: High morale, everyone's healthy, two weeks worth of food supplies, sufficiently-budgeted, low on alchemic reagents.
Money: 1081 Talers
Food: 82 food units (9 full days of sustenance on Bloom 28)
Food consumption: 8.5 food units per day
Medication: 5 medicine units
Alchemy stash: 4 reagent units, 5 blank alchemical basis compounds (crafting boosters & subsidizes)
Free stash space: up to 130 kg
Mounts: 1 workhorse (Softie)
Team's reputation:
Kheree hunters (Tevon-Talab militia) - CELEBRATED
The Lyf Kingdom (Lyflanders) - WELCOMED
Eastern Freelanders (Baathorians) - CELEBRATED
Central Freelanders (Tevons) - UNKNOWN
Western Freelanders (Ertanghalians) - UNKNOWN
Nyth-Rhathon (Bhiroths) - UNKNOWN?
Olfadir (Westlanders) - UNKNOWN?
Money: 1081 Talers
Food: 82 food units (9 full days of sustenance on Bloom 28)
Food consumption: 8.5 food units per day
Lucifina - 1
Ulren - 2
Sephorah - 1.5
Karl - 1
Amalia - 1
Isaac -1
Jory - 1
Mount(s) - n/a (pasturing season)
Ulren - 2
Sephorah - 1.5
Karl - 1
Amalia - 1
Isaac -1
Jory - 1
Mount(s) - n/a (pasturing season)
Alchemy stash: 4 reagent units, 5 blank alchemical basis compounds (crafting boosters & subsidizes)
Free stash space: up to 130 kg
1 Incindiary bomb (great)
1 Regeneration potion (superb)
1 Regeneration potion (weak)
1 Stimulator/painkiller potion (weak)
1 Potion of momentum (Temp: +3 STR +3 SPD +3 COOR - 1 INT - 1 WIS - 1 CHA) (standard)
1 Regeneration potion (superb)
1 Regeneration potion (weak)
1 Stimulator/painkiller potion (weak)
1 Potion of momentum (Temp: +3 STR +3 SPD +3 COOR - 1 INT - 1 WIS - 1 CHA) (standard)
A bundle of books from Dalgaard's library, Yvie's ulchaar (Morinth's parcel)
Team's reputation:
Kheree hunters (Tevon-Talab militia) - CELEBRATED
The Lyf Kingdom (Lyflanders) - WELCOMED
Eastern Freelanders (Baathorians) - CELEBRATED
Central Freelanders (Tevons) - UNKNOWN
Western Freelanders (Ertanghalians) - UNKNOWN
Nyth-Rhathon (Bhiroths) - UNKNOWN?
Olfadir (Westlanders) - UNKNOWN?
Ship-o-meter | Lucifina | Ulren | Sephorah | Karl | Amalia | Isaac | Jorgen | |
Lucifina | X | Devotion (96) | Comradery (82) |
| Friendship (70) | Sympathy (44) | Neutrality (10) | |
Ulren | Devotion (96) | X | Friendship (58) | Amiability (13) | Sympathy (38) | Amiability (20) | Neutrality (4) | |
Sephorah | Comradery (82) | Friendship (58) | X | Suspicion (-11) | Sympathy (34) | Amiability (16) | Neutrality (0) | |
Karl |
| Amiability (13) | Suspicion (-11) | X | Neutrality (9) | Amiability (13) | Amiability (14) | |
Amalia | Friendship (70) | Sympathy (38) | Sympathy (34) | Neutrality (9) | X | Sympathy (47) | Sympathy (32) | |
Isaac | Sympathy (44) | Amiability (20) | Amiability (16) | Amiability (13) | Sympathy (47) | X | Friendship (51) | |
Jorgen | Neutrality (10) | Neutrality (4) | Neutrality (0) | Amiability (14) | Sympathy (32) | Friendship (51) | X |
Tier | Relative numeric scale | Description |
Devotion | 91 to 100 | You would likely self-sacrifice for each other if necessary |
Comradery | 71 to 90 | You are deeply loyal to each other |
Friendship | 51 to 70 | You have each other's trust |
Sympathy | 31 to 50 | You have common interests, views, or simply find each other nice |
Amiability | 11 to 30 | You are polite and good-willing toward each other |
Neutrality | -10 to 10 | You are strangers or largely indifferent towards each other |
Suspicion | -11 to -30 | You question each other's views and values |
Distaste | -31 to -50 | You avoid and distrust each other, but remain rational |
Intolerance | -51 to -70 | You dislike and disrespect each other |
Scorn | -71 to -90 | You avert and loathe each other, even if irrationally |
Hatred | -91 to -100 | You are at each other's throats |
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