Guns, Cash and Glory: a Random-Generated Scifi Rampage (Riot Quest)

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Welcome to Guns, Cash and Glory, a Random-Generated Scifi Rampage set in a galaxy far in the future, where shooting things, blowing them up, driving over them, and other kinds of wholly irresponsible lifestyle choices are the words of the day. This Riot Quest follows you, a crack team of would-be heroes in the service of the Justice Corps, an independent, much-maligned organization dedicated to doing good and administering Justice regardless of whether anyone asked them or not.

So join today and help make a mess of hotspots around the galaxy with a never-ending arsenal of guns, vehicles, drugs, and, of course, enemies, all randomly generated with the help of a nifty generator!
WELCOME TO THE JUSTICE CORPS
Location
Finland
GUNS, CASH AND GLORY
a Riot Quest

The vomit-inducing lurch of teleportation finishes and you are deposited onto a cold metal floor. As you look up from the breakfast you've left in a steaming pool in front of you, you're blinded by an explosion of light from a line of spotlights beaming down at you. Holding your hands and/or other appendages to shield your eyes, you realize you're in a vast, white-walled chamber, and the thrumming of the floor suggests on a spaceship.

A moment later a pair of doors on an elevated balcony above the line of spotlights open with a hiss and someone enters. You take in an enormous moustache, a military cap and uniform, all on a man of such wide-shouldered, stout proportions it seems impossible for him to have fitted through the door. Then he speaks, or booms, rather:

'Well! Welcome, rookies, to the Lux Aeterna, finest ship in the galaxy! Now, you might have some questions - like 'where am I?' or 'why did you suddenly abduct me from my peaceful home planet?' - but let me ask you something first! ARE YOU READY? TO JOIN THE FIGHT FOR JUSTICE? AND HEROISM? I'm General Tullion, and I'm offering you a once-in-a-lifetime chance to become one of the greatest, the most beloved, the most famous, the undoubtedly most dangerous HEROES IN! THE! GALAXY! I can certainly guarantee at least one of those things!'

'Now, getting you here wasn't cheap, so before you ask, no, you can't actually say no. Also, no, there's no portion of galactic law that justifies our ruthless, arbitrary shanghaing of you for the job. No, you can't go home. Ever. But! Don't be so negative about it. I'll tell you what's in it for you! While on the job, you'll make your mark, your fortune, your legacy, on this galaxy! You'll see new places and meet new people! Travel all known space, and a bit of unknown too! You'll experience things that'll blow your mind! And those of your enemies. I'm talking about - Guns! Cash! And Glory! So, don't keep me in suspense any longer! What do you say!'


***​

[] Join up! This is the chance you've been waiting for all your life... and they're not exactly giving you a choice.
-[] Write-in name.
It's a big galaxy. Anything imaginable goes.
-[] Write-in description.
It's a big galaxy. Anything vaguely humanoid goes.

This is Guns, Cash and Glory, a Random-Generated Scifi Rampage set in a galaxy far in the future, where shooting things, blowing them up, driving over them, and other kinds of wholly irresponsible lifestyle choices are the words of the day. This Quest follows a crack team of would-be heroes in the service of the Justice Corps, an independent, much-maligned organization dedicated to doing good and administering Justice regardless of whether anyone asked them or not. You'll be making a mess of hotspots around the galaxy with a never-ending arsenal of guns, vehicles, drugs, and, of course, enemies, all randomly generated by me with the help of a nifty generator!

Of course, random generation is not without risks. You might end up with the Gun of the Apocalypse, the Death of All Things, but you're just as likely to get a garishly-colored toy gun with no real benefits to arm yourself with, or a soul-stealing artifact from a past age. So be prepared for anything! Lives in the service of the Justice Corps are cheap and likely to meet horrifying ends. If you survive your missions, you might grow stronger and more experienced, but terrible doom is always only a bad stroke of luck away.

This is a co-operative game in the loosest sense. Killing your friends and stealing their loot is acceptable, though regrettable for them. And as for your heroic missions - there's no damage like collateral damage. This is a light-hearted game (of immense brutality), inspired by things like the Ratchet and Clank series and various light adventure/space opera scifi like Guardians of the Galaxy.

This Quest is based on a game I ran years and years ago on another forum. Though the basic set-up is the same, things will be quite different this time around.
This is a Riot Quest. That means any of you may join up as your own would-be Hero. Simply fill in the write-in vote above with some identifying features and we can get you started. Once you're in, you'll simply post your actions as you would a normal vote. I'll resolve your actions and so it goes. If you don't provide an action in the voting period, your character will follow the others and take no significant action. If the roster of Heroes rioting in becomes too big to handle, only some of you will be able to join the missions at a time.

The mechanics are described below, but is not all that necessary to follow. You only need to tell me what you are doing; generally, your actions will call for an attack check or a skill check of some manner. As you accumulate sweet randomized gear, you'll have more tools and actions to affect the world with.

Actions should be provided in this style: [] (Character Name) Does this action. That's so I can always tell at a glance who you are controlling.

This is a Quest of amoral loot goblins, mad scientists and trigger-happy idiots given a thin veneer of HEROISM and JUSTICE by a decidedly untrustworthy rogue organization. Act like it! You may seek to be true heroes, but you may also be psychos with no compunctions about backstabbing your fellows.

If you should die, simply roll up a new character and join the fray again. And you will almost certainly die. Losing is fun!
I am using a generator based on a long list of singular words that I interpret as needed. As Heroes of the Justice Corps, you'll have the opportunity to fabricate randomly generated weapons, armor, consumables, tools and other equipment for your missions. Each type of equipment has sub-types that are further randomized. You'll never know what you'll get!

If we generate a Weapon, for example, I roll on a list of weapon types first. Let's say we get a 6, that's a [SMG]. Now we roll for number of Effects, 1-4; [2], Two Effects.

I then roll for Effects on an enormous 320+-long list of descriptive words such as 'Old', 'Robotic', 'Wolf' or 'Post-Apocalyptic', in this case, [Reconstruction] and [Talkative]. I then come up with what this weapon could be - maybe it's a healer's/repairer's tool with a very chatty AI, in this case, or an SMG patched together from various broken parts which fires supercharged sonic sound clips at targets.

After I've come up with the concept, I assign and roll damage/effects and traits and throw the weapon into the game and into your hands. This all is, as you can imagine, enormous fun for me. With drugs or vehicles or whatever, the process is slightly different, but the Effects list forms the backbone of any generator.
We are rolling on a fairly traditional d20 system. You generally attempt one action per turn, which can be whatever you like - not that it's always possible or likely to succeed. I'll interpret it as necessary where mechanics are concerned. Your characters roll a d20+modifiers to try and succeed in various things. For combat, your characters have HP and an Evasion score that determines how easy you are to hit. You have Skill bonuses, which start at 0 for everything, so don't worry about it. You have equipment that does a variety of things, from inflicting damage to protecting you to doing horrible things to the fabric of reality.
 
RECORD OF HEROISM
Reserved for a RECORD OF HEROISM!

Roster of Heroes
1. Lizzy-loo (Lookashiny)
2. Shun De (KreenWarrior)
3. John Smith (Unstorpable)
4. Pandaman (Kingster)
5. Listener (Vanestus)
6. Gunslinger (Andre Chaos)
7. Nicholas Eizenbrook (Valkyrien)
8. 'Krissy' (t3isukone)
9. Borri Ragersson (MrRageQuit)
10. Shibaraku (Ralakesh)
11. 'V.O.I.D' (_Plague Doctor_)
12. Ulysses Krom (Space Jawa)
13. Edmund Caradine (Mindris)
14. Rosalind (SeaReader)
15. Wyzard Okkultis (Donald Darf)
16. Rosyr True Bard D'or (azatol)
17. Sergeant Schlock (Robinton)
18. WELLBOT, H. G. (TripleTango)
19. Tarciel Jeannie (Digmata)
20. Som'Duck (Nigerian Duck)
21. Naaru'tok (Gold adorned man)
22. Soldier-037 (Htueinvjfhriv)


The Heroic Dead
1. Th'Duck (Nigerian Duck): Purged after trying to possess the ship AI while still a disembodied spirit.
2. Ah'Duck (Nigerian Duck): Obliterated after trying to fuse with a tear in reality.
3. Ronin Jirokichi (Gold adorned man): Obliterated after trying to sabotage Ah'Duck's fusing with a tear in reality.
4. Ushan (Nevill): Turned into goop after ingesting an unknown Sky Nazi mutagenic serum.

Mission Record
None yet!

Generations

Weapons


  • A big old cannon seemingly grown organically from vines and branches. It was conjured up by the famed hag Rosha Bitterbramble on the world of Bilious Mother to shoot at innocent travelers passing by. The cannon fires lobs of joyfruit, a local hallucinogenic plant that inflicts vivid, manic visions in those afflicted. The effect is quite potent and was repeatedly applied by the hag on her targets while she still bore this weapon.

    Damage: 0
    Traits:
    +Heavy Weapon: -5 to Attack checks and -2 Evasion. The weapon can be braced with an action before firing to negate the attack penalty.
    +Blast: May hit up to 3 targets.
    +Joyfruit Hallucinations: Targets must pass a DC 15 Resistance Check or be Confused (stunned mentally).
  • An oversized sniper rifle with demonic faces engraved upon its length. It was used by infernal assassin Shivaxis Nostropater to pull off a successful hit on newborn god-child to the deities Monnox Cloudborn and Plestherhan the Fair on the god-world of Mundus. While perfectly capable of killing ordinary beings, it is also capable of killing a god as if they were mortal. But when's that going to come in handy, right?

    Damage: 10
    Traits:
    +Accurate 5: +5 bonus to Attack Checks
    +Godkiller: Inflicts an additional 100 Damage and ignores all Damage Resistance and other protections of divine beings
  • This mischievous paintbrush is capable of painting illusionary tunnels and doorways into solid surfaces that appear fully real to any observer. Its creator, a minor god of mischief from Mundus, weaponized it by tricking others into running straight into the false tunnels. The paint appears to amplify any impact damage that someone slamming into a wall would suffer anyway, making it a surprisingly potent trap.

    Damage: 3 (may increase with speed)
    Traits:
    +Fake Tunnel: Used to paint illusionary tunnels, doorways and openings into solid surfaces, indistinguishable from the real thing.
  • An ornate rifle with a stylized dragon's head in jade over the barrel. It was crafted by the gun-artisans of Chao V for the ruling Empress and maintained as a heirloom of the dynasty for centuries. Now it is here, with hopefully none the wiser to its disappearance from the Imperial vaults. It is a fine weapon and an eminently desirable status symbol.

    Damage: 5
    Traits:
    +Accurate 2: +2 bonus to Attack Checks
    +Beautiful Masterwork: +4 bonus to Social checks in sophisticated settings
  • The famous mechanized axe of the Lexecutioner, vigilante 'hero' from the sprawling arcologies of Ultralox Prime. This violent hunter of criminals has left a trail of dismembered and burned bodies for three decades, refusing any suggestion by local authorities that maybe he should to therapy or something. His axe has tearing teeth that move on its blade while high-grade fuel is simultaneously sprayed and ignited around it by their movement. The end result is a horrible brutalizing weapon that leaves you drenched in steaming gore.

    Damage: 4
    Traits:
    +Tearing 6: Inflicts 6 additional Damage to unprotected targets.
    +Burning: Sets targets on fire, inflicting lingering Damage until put out.
    +Symbol of LAW: May be used to terrify and demoralize criminals.
  • This compact launcher fires discs that project cages made of lasers, trapping targets in a box of energy. Trying to escape results in cutting yourself to pieces on the 'bars'. This weapon was designed and used by bounty hunter Shy Jones, who would imprison her targets and then offer to let them out for a suitable price. She was eventually killed for double-dealing one time too many and the inventive weapon drifted around until it was plucked out of the aether by this wonderful machine.

    Damage: 0
    Traits:
    +Indirect: Can be fired over cover.
    +Lascage: Deploys a cage made of lasers that imprisons targets.
  • This long, twin-barreled autocannon fires synaptic impulses that damage ocular nerves and cause blindness in targets. It was the favored weapon of robotic gladiator Cortex 715 of New Hong Kong, who enjoyed terrorizing organic foes after blinding and crippling them with its armaments.

    Damage: 0
    Traits:
    +Multiattack: Can make up to 3 attacks at once. Attacks can be allocated to one foe or several. Each attack is made at a stacking -2 penalty.
    +Blinding: Targets must pass a DC 15 Resistance Check or be blinded, impairing them (-5 to all checks) and leaving them vulnerable (Evasion halved).
  • It's a rock. Gneiss, from the looks of it. It has a good weight and grip for throwing.

    Damage: 1
    Traits:
    +Possessed: Possessed by the spirit of Shibaraku. Can damage incorporeal beings. May be guided in flight by Shibaraku.
  • A relic of a once-mighty fighting force, this throwing vibroknife is one of many used by the Vithyrian Commando Corps in the Millenium Wars some thousand years ago. They were the pride of the nation while the wars raged on, but when the conflict ended, the Corps were unceremoniously disbanded and their equipment put to storage. This surplus was then eventually sold with little care for its historical importance. Most of the Knives have been snatched up by foreign collectors, and not even the Millenium War Museum on Vithyr has one to display.

    Damage: 5
    Traits:
    +Silent: May be used for stealth kills. Deals an additional 10 Damage on surprise rounds.
  • A sinuous, serpent-like pistol firing darts with painful biochemical effects on most sentients, used by the Serpent People of Ancient Shuggon on Earth 1250A. The Serpents relied on their Agonizers to control their slaves and sacrifices to their dark gods. The civilization was devoured in the coming of the Great Undying Serpent Shaghoon-Yu some three millenia ago, so surviving pieces are rare indeed.

    Damage: 3
    Traits:
    +Agonizing: Targets must pass a DC 12 Resistance Check or be Stunned.
  • These heavy balloons are filled with toxic paints synthesized on the planet Phoshon. While not intended as weapons, they have a poisonous effect on many sentients. They have to be thrown if one does not wish to get splashed, and generally fly as a wobble sack of liquid does - poorly.

    Damage: 3
    Traits:
    +Inaccurate 4: -4 penalty to Attack Checks
  • This Lothogrian Mind Gun fires psionic waves that damage the mind instead of the body, bypassing most forms of protection. After reports of psionic radiation causing permanent brain damage over time in users, the Lothogrian Hegemony phased the weapon out of service. It remains a favorite of galactic collectors, mercenaries and assassins looking for an unusual means of dealing death.

    Damage: 4
    Traits:
    +Psionic: Bypasses Armor and Shields. No effect on non-organic beings.
    +Accurate 2: +2 bonus to attack checks.
  • This tech-sword from the uplifted Ursidae Clans seems deceptively simple, but the Amplifier Generator built into the blade is a scientific marvel. When this weapon strikes flesh, the Generator kicks in, hyper-charging the bodily and mental conditions affecting the target. Those bleeding out will bleed out faster, those drugged will reach higher highs, those burning will burst out in even more flames. Its steep price and secretive creators have kept it out of reach by most, but these babies are sought after both by brutal warriors and junkies who feel a little self-wounding is nothing compared to amplifying the effects of their next hit. The Amplifier can also be used on electronics and machines, though it's not exactly a precision tool. The bear responsible for this piece has left a tuft of their fur on the hilt as a proof of quality.

    Damage: 6
    Traits:
    +Amplifier: A hit on an unprotected target amplifies all effects, beneficial and harmful, currently on that target. May also be used on machines like power generators... carefully.
  • This modified M594 US Army Mortar was built by Master Sergeant Jezekiah 'Ripjack' Randall in the American-Pixie Wars of the 1970s. Deep in the jungles of Faerie, with US troops at the mercy of diminutive pixies that could hide anywhere in the shifting landscape and launch guerilla attacks without warning, Ripjack constructed this extremely lethal weapon to fire in every possible direction at once just in case there was a 'fairy' lurking somewhere nearby. While effective, it was confiscated in 1975 after Ripjack accidentally murdered his entire squad with it when the weapon misfired. The weapon shoots a spread of razor-sharp cold iron shrapnel in a circle around the user that is almost impossible to avoid.

    Damage: 2
    Traits:
    +Indiscriminate Blast: Targets everyone in close proximity. Counts as 5 hits for purposes of defeating Shields.
    +Loading: Must be loaded with an action after each use.
    +Tearing 8: Inflicts 8 additional Damage against unprotected targets.


Protection

  • A stylish spy's formal wear used by the sinister THANATOS conspiracy controlling Europe from the shadows on Earth 25169B. It uses neuroactive patterning to influence the minds of those around it, effectively blocking them from perceiving the wearer of the suit. This particular piece was used by top THANATOS agent Sinistero di Lucca as they murdered, tortured and mistreated their way across the continent. Part of his wicked mind lingers in the neuroactive material.

    Damage Reduction: 1
    Traits:
    +Mental Invisibility: +5 bonus to Subtle actions against organic beings
  • This shield projector hosts a vindictive AI who takes any attack directed at it as a personal insult. It encourages its user to exact vengeance on those who do so and to ignore anyone else who might be in the vicinity. Users have found the AI a tad unnerving to work with thanks to its disturbing blood lust.

    Capacity: 2 Hits
    Traits:
    +Vengeful: When hit, grants a +2 Attack bonus for the user against the source of the attack, while inflicting a -2 penalty against other targets.
  • This demonic entity resembles a small floating golden man with a jolly great belly. It attaches itself to unwary 'masters', offering more and more protective wards to shield them from harm in exchange for trifling sacrifices and prices. One may find themselves selling their very soul for its magics, but then again, what need is there for a soul if you can't be killed? Food for thought.

    Damage Reduction: 2 (to begin with...)
    Traits:
    +Demonic Tempter: Bloated Batur is always willing to bargain to improve his Protection.
  • This antique suit of mail was once worn by a boyar bodyguard of the Muscovite Tsars, a friend and loyal servant to their end. Legend has it that the armor just disappeared off him one day in battle and left him easy prey for his enemies, which... Wait, did the Fabricator do that? Ah, well. It's an old-fashioned but sturdy set of protection, with an aura of faithful friendship still lingering.

    Damage Reduction: 2
    Traits:
    +Faithful Friend: Grants a +5 bonus to all team and collaborative checks.
  • A retributive needler harness from the popular gladiator game show GunRush. It is worn around the torso and activates when its bearer is attacked at close range, spewing razor-sharp needler flechettes around them in retaliation. These barbaric armaments cause deep and heavily bleeding wounds, making anyone who dared to come close regret it.

    Trait: Retribution: When hit by a melee attack, inflicts 8 Damage to any targets in melee range with self.
  • This high-tech suit of power armor was worn by the mysterious Angel of Stix, a legendary figure who saved the primitive planet from monsters in ages past. At the conclusion of their sacred task, they disappeared, leaving only their armor behind. The locals began to worship the armor over time in hopes of drawing their savior back to them, but that never came to pass. The Armor is made of an advanced nanomatrix which can also be channeled outwards to fabricate small constructions, such as walls, containers or various tools.

    Damage Reduction: 6
    TraitsL:
    +Nano-Constructor: Can be used to fabricate small constructions, such as walls, containers or tools.
    +Powered Exoskeleton: +5 to checks requiring physical strength.
  • This ramshackle suit of armor was constructed by slime farmer Sulto Key after an encounter with raiders on the world of Nogi. While Sulto hid from the raiders, his young daughters mustered out to fight them and suffered for it. The guilt of hiding while his children fought compelled Sulto to construct this suit of mechanized armor to wear into battle the next time danger approached. It resembles a strange scarecrow and makes its wearer an unusual sight on the battlefield.

    Damage Reduction: 2
    Traits:
    +Powered Exoskeleton: Grants +5 to checks requiring physical strength.
  • This unique living shadow attaches itself to its owner and protects them against harm. It was created for Zulk God-Emperor Pryx-Prax XVII to ease their paranoid fear of assassins. As a fledgling thing, it can absorb only some damage, but each attack that overpowers it makes it recover stronger. Thus, if the user can survive such attacks, the Shadow will grow to be mightier and mightier. Pryx-Prax lived to a ripe age of 591 years before dying of choking on pudding, despite the efforts of many assassins and rivals to take him out. Perhaps you, too, will enjoy such success with the Shadow's aid?

    Damage Reduction: 1
    Traits:
    +Growing Stronger: When hit by an attack at least double its Damage Resistance, the Shadow gains +1 DR.


Wearables

  • This attachable nail is placed over one's finger and then used to scratch one's back, or whatever else one pleases. It appears to be the invention of someone with stubby fingers and an itchy back. It might also be useful for writing, or perhaps tickling someone particularly thick-skinned. The possibilities are endless!
  • This tech-glove holds an extremely loud alarm siren in its palm that can be activated by closing the hand into a fist. It is part of the uniform of the Most Virtuous Nebular Paladins of Ixis-4, who use it to warn their brethren of intrusions by the forces of evil into their temple-stations. The sound is known across the galaxy and is said to strike fear into the hearts of evil beings; at least, it sounds annoying and loud as all hell.
  • Flashy white robes with lightning bolt symbols woven onto the cloth. It is the authentic garment of the Star Lightning Messiah of the widespread Electrofaith, the most treasured relic of their religion. Adherents around the galaxy are likely to recognize it in rapturous awe. Their reaction should someone who is not their messiah wear it is left to the reader's imagination... but the faith does possess a prophecy that the Messiah will return in some distant future and lead the cosmos to electric ascension, so maybe that is you!
  • This septum piercing is made of metal enchanted by Aos, a god of fate from Mundus. Whoever wears it may cheat death once, emerging from whatever harm unscathed by a seeming stroke of miraculous luck. It was last used by a thrill-seeker who found it quite by chance and tried to cheat death a second time (it did not work).

    Trait: Cheat Death: Allows the wearer to miraculously survive once when they would die
  • These grimy and weathered leather boots once belonged to corrupt cop and loose cannon Hard Harry Mourn of Speltus Nova. He always got his man, but he didn't do it by the book - he did with lies, gross corruption and dogged determination, and damn the brass. Unless they could offer him a bigger bribe, of course. Harry died in these boots, and parts of his crooked soul still resides in them.

    Traits:
    +Dogged Pursuit: Grants a +5 bonus to pursuit and chase checks
    +Essence of Police Corruption: Grants a +2 bonus to Social checks when bribing, corrupting and subverting others; increases to +5 when at least 50 Intergalactic Credits are involved.
  • These rocket-powered boots allow the wearer to execute boosted jumps high off the ground. Such ascents are rough and more unguided than not, but as long as you are pointed in the right direction you should get to where you want to go. Veteran jump booters always say getting in the air is easy - it's the landing where the trouble begins. These boots might allow you to get to places normally out of reach.
  • Gas bladders removed from an Obdian Luftbeast to be worn as shoes. Simply place your feet inside these permeable organ-sacs and enjoy a buoyant and light way of walking. The gas inside the bladders provides slight lift, allowing wearers to jump a little higher, run a little faster and survive otherwise lethal falls in defiance of gravity. In an emergency, the bladders may be ruptured for a one-time eruption of gas to propel the wearer onwards.


Consumables

  • These spiky things are flechettes from a deadly Ostropax Empire flechette gun. However, almost every other species has actually found them both nutritious and invigorating when consumed orally. Use as ammunition is actually a minority use at this point. Death from internal tearing by flechette is not really *that* common. Those who eat a Flechette Ration generally report increased military discipline, bravery and determination under fire from the strange chemical mix within.

    Effect: Invigorates and inspires. When consumed, receive a +5 bonus against fear and intimidation-based effects for 10 turns
  • This strange alchemical blend of rum was pioneered by a sea captain who wished to encourage a Jonah - a scapegoat for bad luck aboard as sailing ship - to do the honorable thing and do himself in. When consumed, it makes the drinker sink like a stone in water, with the likely end result of drowning in short order. Its secondary effect is happy inebriation, which prevents discomfort about this fact.


Other

  • A book of exceptionally dense space communist theory. Appears to be mostly concerned whether someone three millenia dead would approve of someone two millenia dead's thoughts on the role of the state in assigning colors for certain types of consumer products. Might be of interest to certain political groups.
  • A tube of paste that solidifies within seconds of being applied into solid steel, manufactured by Omnimax Construction Solutions with a secret recipe. The small size of the tube limits its usefulness.
  • A potion of bubbling green bile with a horrible stench. During the day, it remains as horrible and disgusting, but at night it transforms into a fragrant ointment that can be applied to the skin for a freshening and rejuvenating effect. Of course, come daybreak it turns back into bile and begins to corrode the skin horribly, but it is pleasant while it lasts. The stuff is acid from the stomach of Hecate Nightsdaughter, ancient star hag, who has delighted in selling it to vain and self-conscious travelers as a beautification cream from her traveling void-hut.
  • A vial of the virulent, species-hopping snifflepox disease straight from some shadowy biolab. Inflicts mild to moderate respiratory symptoms in most species, acute necrosis and death within minutes from onset in a few. Rapid airborne transmission makes limiting spread difficult. Intentionally releasing such things is a capital offence, so it's good you are beyond the law.
  • A brand of OmniMax PetGood dog treats that is simultaneously every flavor and consistency possible. Known to overstimulate most canines through sheer quantum deliciousness. The treats are dispensed through a pair of tubes held in each hand connected to a larger canister, allowing those lucky enough to meet two dogs to provide them with a treat at the same time!
  • This splendid device is capable of drawing fear and terror from living beings and transforming it into potent energy that is trapped inside its sphere as luminous purple lightning. Nobody quite knows when, why or where this machine was constructed, and it has enjoyed many different uses across the galaxy. Some have used it for therapy, calming people with panic attacks or anxiety, while others have attempted to utilize the fear energy captured as a source of power, to occasional success. Some even think it can be harnessed for military purposes, either launching bolts of fear lightning back at targets or numbing soldiers into fearless killing machines (or ridding enemies of the survival instinct by taking their fear). Whatever aim one might have, this is a very prized device to possess.
  • This is a sack of gene-engineered little creatures known as 'business gnomes'. These beady-eyed, suit-wearing hyperactive maniacs were once all the rage among the ultra-rich and only an overpopulation crisis and subsequent banning put an end to it. Business gnomes have been bred for energy, business acumen and ruthlessness. When unleashed, they have a tendency to set up small businesses and drive competitors out of business with ridiculously low prices and standards; the more ambitious ones have been known to take over large corporations and even star-spanning conglomerates to the confusion of their executive boards. Few in the galaxy want anything to do with these creatures now and owners will face severe punishments for unleashing them on unsuspecting economies.
 
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[X] Join up! This is the chance you've been waiting for all your life... and they're not exactly giving you a choice.
-[X] Lizzy-loo
-[X] Write-in description. A tall, thin, incredibly pale woman who never stops smiling. Wears a black jumpsuit and a utility belt.
 
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[x] Join up! This is the chance you've been waiting for all your life... and they're not exactly giving you a choice.
-[] Shun De
-[] Write-in description: A short, pale, hairless being with a slightly enlarged cranium, usually dressed in flowing robes
 
[x] Join up! This is the chance you've been waiting for all your life... and they're not exactly giving you a choice.
-[X] John Smith
-[X] Write-in description:
Extremely bland looking white man - average height, average weight, unremarkable short brown hair. Doesn't seem to ever blink, and stands inhumanly still when not in motion.
 
[x] Join up! This is the chance you've been waiting for all your life... and they're not exactly giving you a choice.
-[x] Ushan
-[x] A short, blue-skinned humanoid with three giant round ears sticking out of both sides and the top of his head.
 
WELCOME TO THE JUSTICE CORPS 2
'That's the spirit!' General Tullion booms as soon as you've made your willingness to join the side of Justice clear. 'I knew you had the look of HEROES about you! Welcome to the JUSTICE CORPS!'

With this pronouncement, there's a distorted electronical fanfare and several large, gilded banners tumble down from the ceiling. One has an impressive array of different species and shapes looking up to a light in various heroic poses, with the words 'BE THE HERO YOU NEVER WANTED TO BE' written beneath. Another seems to be the emblem of the JUSTICE CORPS, a shield within a galaxy with the letters 'JS' within. A third just appears to contain various catchy words ('Patriotism! Revolution! Order! Freedom! Faith! The People! New! Tradition! Justice! Redemption! Peace!', it begins, and continues for a dozen lines in golden letters).

Satisfied, Tullion closes the holoscreen. 'Well, I won't waste any more of your time! I'm sure you're all itching to see some action. A HERO's work is never done. You'll be called to the Briefing Room when we're ready to send you on your very first mission. Now, I've transferred three Fabricator Tokens to your accounts to get you all started.'

You hear three bright beeps inside your head. It appears some kind of implant has been installed without you noticing (or consenting). You are aware of a bunch of different information about yourself and your current status.

'If you have any further questions, Lux, our ship AI, is always happy to answer. The poor thing's programmed that way. In any case! The Fabricator is to your right, over there. It can make anything ever made in the galaxy, so get yourselves equipped! Up these stairs you'll find the Briefing Room, the Teleporter Deck and the Company Store. Don't bother looking for the Bridge or the AI Core - they're strictly off-limits. If I find out any of you've been trying to get in, it's out of the airlock with you. Oh, and the Replacement Tanks are to your left, but you don't need to worry 'bout that - we didn't bother to clone you. Dismissed! And all that.'

Tullion promptly leaves through the same doors he came from. Silence falls upon the hall and the banners flutter a little sadly in artificial wind. You take in the vast, cavernous room; to the right, a massive machine juts out, taking up the entire height of the wall. It's covered in strange pipes, whirring, spinning antennas, discs and receivers, a vast crystal prism of dancing lasers, pumps, glass tubes, monitors, counters, gauges, and a device that goes 'ping' - it is surely the most impressive machine you have ever seen, and proud golden lettering christens it 'THE FABRICATOR'. A small station with screens and buttons sits at the bottom of it all.

To the left appear to be lines of man-sized tanks full of bubbling liquid. Great power lines and tubes trail from them and disappear into the floor, but nothing actually seems to be on at the moment. Stairs lead up to the balcony Tullion was speaking on and through a doorway deeper into the ship.

Lizzy-loo, Shun De, John Smith and Ushan, what do you do?

[] Write-in.

Status: Fine.
HP: 10/10
Evasion: DC 10
Skills: +0 Melee/+0 Ranged/+0 Tech/+0 Mystic/+0 Social/+0 Subtle
Possessions: 3 Fabricator Tokens
Status: Fine.
HP: 10/10
Evasion: DC 10
Skills: +0 Melee/+0 Ranged/+0 Tech/+0 Mystic/+0 Social/+0 Subtle
Possessions: 3 Fabricator Tokens
Status: Fine.
HP: 10/10
Evasion: DC 10
Skills: +0 Melee/+0 Ranged/+0 Tech/+0 Mystic/+0 Social/+0 Subtle
Possessions: 3 Fabricator Tokens
Status: Fine.
HP: 10/10
Evasion: DC 10
Skills: +0 Melee/+0 Ranged/+0 Tech/+0 Mystic/+0 Social/+0 Subtle
Possessions: 3 Fabricator Tokens
 
[x] Shun De will examine the room and his companions curiously. There was a delightful primitivism about this whole affair. After his escape from the stultifying presence of his people, he was eager to explore the galaxy and have adventures. Curiously, he examined the Fabricator and dropped a token inside.
 
[x] (Ushan) Try to fabricate a portable concealment device and hide.
 
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[X] [John Smith] First, I would want to take a look at the Fabricator and see what you are supposed to use Fabricator tokens for. I'm not actually asking Lux any questions, I am silently looking things over and trying to get a better understanding of the situation, not speaking or interacting much with anyone. I am also following along with what the rest of the group is doing, watching.
 
[X] Join up! This is the chance you've been waiting for all your life... and they're not exactly giving you a choice.
-[X] Pandaman
-[X] A tall, buff man. He wears only jeans, a pair of boots and a panda Mask like if he were a Luchador.

Hope I'm not too late to join the party!
 
WELCOME TO THE JUSTICE CORPS 3
Fabricator Chamber

The four first Heroes indulge their curiosity, then make their way over to the great expanse of the FABRICATOR. Shun De is the first to input a token into an appropriate-seeming slot.

The lights on the console immediately power up. There are a number of buttons on the console with words inscribed over them - but, as he quickly realizes, he can't read any of them because someone's planted down signs with 'OUT OF ORDER' on them on every single button. Lizzy-loo and Ushan are disappointed by the lack of obvious ways to make what they want.

Well, everything but one. Peering closer, it seems to say... 'Surprise me!'? He gives it a tentative prod, and the screen is taken over by a list of options;

Code:
1. WEAPON
2. PROTECTION
3. WEARABLE
4. CONSUMABLE
5. OTHER EQUIPMENT

The console awaits a command.

Everyone else can choose a generation type as well, if they like. Kingster, you will arrive on the next turn.

Status: Fine.
HP: 10/10
Evasion: DC 10
Skills: +0 Melee/+0 Ranged/+0 Tech/+0 Mystic/+0 Social/+0 Subtle
Possessions: 3 Fabricator Tokens
Status: Fine.
HP: 10/10
Evasion: DC 10
Skills: +0 Melee/+0 Ranged/+0 Tech/+0 Mystic/+0 Social/+0 Subtle
Possessions: 3 Fabricator Tokens
Status: Fine.
HP: 10/10
Evasion: DC 10
Skills: +0 Melee/+0 Ranged/+0 Tech/+0 Mystic/+0 Social/+0 Subtle
Possessions: 3 Fabricator Tokens
Status: Fine.
HP: 10/10
Evasion: DC 10
Skills: +0 Melee/+0 Ranged/+0 Tech/+0 Mystic/+0 Social/+0 Subtle
Possessions: 3 Fabricator Tokens
 
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...so where does a stealth generator a.k.a. invisibility cap belong?

Is it a wearable? Protection? Other?

I'm fine with not getting exactly the thing I want, but I'd like to try my luck in the same category at least.
 
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[X] [John Smith] I politely wait for everyone else to obtain their gear before I walk up to the console. I input my three tokes and choose "Weapon", "Protection", and "Consumable". I do not react to what I recieve, nor do I react to what anyone else gains. I also politely introduce myself to everyone, get their names, and then cease interacting with them.
 
[X] Join up! This is the chance you've been waiting for all your life... and they're not exactly giving you a choice.
-[X] Listener
-[X] A tall, thin, and completely hairless humanoid with pale skin. Has a clouded cyclopean eye and large batlike ears.
 
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Ok, maybe I should try this one. I like randomly generated things - chaos for all.

[X] Join up!
-[X] Gunslinger
-[X] Man of average height, tanned skin, black hair and beard with mechanical prosthetic eyes. Wearing brown cowboy hat, green poncho and overall has westernish look about him.
 
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[x] Join up! This is the chance you've been waiting for all your life... and they're not exactly giving you a choice.
-[X] Nicholas Eizenbrook
-[X] A mostly normal looking Human male however his face seems to change somewhat everytime you look at it besides the ever present beard and mustache
 
[x] Join up! This is the chance you've been waiting for all your life... and they're not exactly giving you a choice.
-[X] 'Krissy'
-[X] Write-in description:
A human woman in a stained labcoat who always looks like she both hasn't slept in a day and may be coming down with something.
 
[X] Join up! This is the chance you've been waiting for all your life... and they're not exactly giving you a choice.
-[X] Borri Ragersson
-[X] Write-in description:
A meter tall, squat humanoid with a thick, braided brown beard.

Why yes, I think a file-serial numbers-off WHF dwarf would make a nice addition this setting.
 
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