OP

Hyvelic

Slightly Insane Tactical Genius
Location
Off in a Library Somewhere
The Holy Grail has entered a new stage in its great neverending war. 14 Summoned beings shall fight over the grail over the course of a week. Seven Masters and Seven Servants have been summoned to fight in the tradition of a MURDER. DEATH. KILL.

The Grail Summons forth Seven Masters across the Omniverse to do battle along the Servants summoned from the Throne of Heroes. Should no victor be decided within a week, all of those who have joined in the war shall die and no wish shall be granted.

Rules:

1.No God Modding (No overpowered characters, limit stats to a reasonable range (that means no EX Stats without a good reason), make sure to go with your build)

2. This is a For Fun Holy Grail War, Choose whoever you want from any Media across the globe, As a Master or as the Servant. IE: Zap Branagan as a Master with Thrall as the Servant

3. The Game will last One week IC

4. This will have AU elements

5. You will die.

6. No, seriously, 3 strikes. Three strike system, you Lose twice you won't die but the third one you die.

7. Players can choose to be from anywhere, however, This is going to end up a more Fun, Cracky RP

8. Regarding immortality and Invulnerability. Weakness must be included.

9. If you didn't post for 5 days or if players are being slowed down too long, I'll poof you

10. Mostly narrative

11. If someone's in an FI, don't spoil shit for them

12. Player Cap starts at 14

13. Include Your name and Location at the top of your posts IC

14. Too many waifu will destroy your laifu.

15. Minimum words per post on the IC is 100 words.

16. Have fun.

Master Sheet:
Player Name:

Name:
Rank: (Servant or Master)
Universe From:

Skills:

Magecraft:
Circuit Count: (The "standard" amount would be ~20)
Circuit Quality: (E to A Ranking)

Weapons:

Armor:

Consumables:


Servant Sheet:
Player Name:

True Name:
Rank: (Servant or Master)
Class: (Unless granted permission, use standard classes only.)
Universe From:

Stats:
STR -
END -
AGI -
MAN -
LUK -

Skills: (General) (Class Skills) (Required! Check Wiki or other sources for clarification)

Abilities: (Specifically) (Personal Skills)

Weapons: (Do not write in Noble Phantasm here, weapons used by Heroic Spirits and their Noble Phantasms are different.)

Armor: (Same as above!)

Consumables: (The same case as Weapons and Armor)

Noble Phantasm: (Limit of Two, don't make both of them EX Rank! Rider Class Servants' mounts are NPs, so include them here!)

Let's GET READY FOR A DEEEEEEAAAAAATH BATTLE! HOLY GRAIL WAR!

NOTE: I AM GOING TO PAIR SERVANTS AND MASTERS TOGETHER.

ALSO, I WILL BE CHOOSING, NOT JUST THE FIRST 14. SELECTION BEGINS IN A FEW DAYS.
 
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Master/Servant List
Servants and Masters List:

Game Master/Ruler: Horus Lupercal - @Hyvelic

Master: Robin - @Roland27
Saber: Link (Breath of the Wild) - @Dancelord

Master: Callie Cuttlefish - @Brightflame
Rider: Mary Magdalene - @grubleafeater

Master: Chang'e Moon - @Sinsystems
Archer: Cayde-6 - @General Trash

Master: Natsu Dragneel - @BanTheFairyKing
Lancer: Matrim Cauthon - @Critian Caceorte

Master: Waluigi - @DMdokro
Assassin: Sakuya Izayoi - @shinkiro

Master: Marco Diaz - @Ardent_Dreamer
Caster: Amaterasu - @Noob5674

Master: Tavish Degroot - @MedievalParadox
Berserker: Anti-Venom - @thePUNisher
 
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You may Begin Submissions and postings
 
Huh.

Well, this can only end badly. :V
 
Master - Marco Diaz - Ardent_Dreamer
Master Sheet:
Player Name: Ardent_Dreamer

Name: Marco Diaz
Rank: D
Universe From: Star Vs. The Forces Of Evil

Skills:
  • Martial Arts!/Karate (Red Belt)
  • Crossdressing
  • Can cook

Magecraft:
  • ...He's the Badass Muggle Friend.
Circuit Count: 30
Circuit Quality: D

Weapons:
  • Karate!
  • Dragon-Cycle named Nachos (If Riders can have their rides as weapons...)
  • Dimensional Scissors?
Armor:
  • Red Hoodie (It does nothing, but oh well--)
Consumables:
  • I have no idea. Probably none.
 
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I am calling dibs on the Rider Position, I have a cool idea on who to use
 
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Servant Sheet:
Player Name:Grubleafeater
True Name:Ryu
Rank:Servant
Class:Berserker
Universe From:Breath of Fire 3/Dragon Quarter

Ranking: (EX is a weird rank, so tread carefully with the rank. A plus rank and a minus rank mean that there may be certain exceptions or situations that can make a Heroic Spirit's stats or skills have different strengths)

Stats:
STR -A
END -B
AGI -C
MAN -C
LUK -B

Skills: (General) (Class Skills) (Required! Check Wiki or other sources for clarification)

Double Summon(Saber)
Mad Enhancement B+:Ryu maintains the ability to think, but loses the ability to speak. In exchange, all of his parameters increase by one rank, except for Luck, which remains normal, and Agility, which increases by 2.
Magic Resistance C:Ryu cannot be effected by magecraft with chants of less than 2 verses.



Abilities:
D-Dash(Rank B):By tapping into a lesser aspect of the dragon Odjn, Ryu can sprint at lightning speed, a shockwave forming around his body that makes it impossible to engage him in combat.
Third Eye(Rank C):By forgoing a single quick attack, Ryu can ensure that his next strike always lands.
Crimson Raid(Rank C):A strike that absorbs a tenth of the life it draws and transfers it to Ryu.
Terabreak(Rank B):A strike that ignores any form of defense aside from a parry or dodge.

Weapons: Uses a simple-seeming broadsword.

Armor: Solely a buckler and his Ranger outfit.

Consumables: 3 Trauma Kits, which cure significant wounds to all nearby allies.

Noble Phantasm:
1/8192 Odjn(Rank A Anti-Self/Anti-Unit):Ryu channels the essence of the ancient dragon Odjn, becoming, well... part dragon, part man. While in this form, Ryu gains deadly claws....and the ability to exhale a beam of pure annihalation. The only limit to the destructiveness of these things is how much power he puts in--power that can be doubled with D-Charge...and then re-doubled, and doubled again. Since he is now a Servant, his D-Counter is no longer relevant.
Berserk Kaiser(Rank EX Anti-Self/Anti-Army):Above and beyond Mad Enhancement, Ryu can take on the form of Berserk Kaiser, the mightiest of dragons, tripling his stamina, increasing his defense and offense abilities to 250%, and making him 50% smarter and faster. This comes at the cost of his self control and ability to plan, meaning that the increase to his intelligence only effects his casting. Additionally, Berserk Kaiser has a nuclear breath weapon. By not calling the name of this Phantasm, Ryu can use any lesser draconic form and maintain self control.
 
Berserker - Anti-Venom - thePUNisher
Servant Sheet

True Name: Eddie Brock (Anti-Venom)
Rank: B+
Class: Berserker
Universe From: Marvel Comics

Stats:
STR - E | A
END - E | B
AGI - E | C
MAN - E | E
LUK - E | D

Skills:

-Mad Enhancement (EX):
The source of the Berserker class's power, raising their statistics in exchange for a loss of sanity. Eddie retains his rationality in spite of Mad Enhancement, thus enabling him to hold conversations with and mutually understand others. But, as Anti-Venom, he becomes a maddened warrior filled with intense bloodlust and a single-minded goal to heal others.


Abilities:

-Protection of the Faith (A): A form of divine protection which gives "absoluteness of one's body and soul" to those who have sacrificed themselves in the name of their faith. While it is a form of divine protection, it is not a blessing given by a higher existence, but a defence granted by the user's unshakable devotion to their beliefs.

-Instinct (C): The power to "feel" the most favourable developments for oneself during battle. The Anti-Venom Symbiote can detect danger shortly before it happens, significantly augmenting Eddie's reaction time. The ability helps him in a fight by anticipating the moves of his enemies, allowing him to avoid gunfire and be continuously aware of his surroundings.

-Battle Continuation (A): A skill reflecting one's exceptional vitality and endurance, allowing the user to fight on despite grievous wounds and escape safely even when defeated. Anti-Venom will only die when he receives a final, decisive blow. This Skill is further supplemented by his regenerative capabilities, which make it difficult to inflict any lasting harm, allowing him to even regenerate from having his head blown apart.

-Shapeshifting (B): A skill allowing for the borrowing of bodies and the changing of one's appearance. Eddie can restructure the Anti-Venom Symbiote in various ways, such as enlarging or stretching it, growing spikes, forming melee weapons or shapeshifting to resemble clothes. The Symbiote can also mimic its environment and blend into whatever it's near like a brick wall.



Weapons: His own body. This means organic claws, blades and spikes.

Armor: None

Noble Phantasm:

-Anti-Venom Symbiote: A Gift From God Himself

*Rank:
B+

*Type: Support

*Description: After the remnants of the Venom Symbiote in Eddie Brock's bloodstream reawakened when Martin Li cured his cancer, they fused themselves to Eddie's leukocytes, creating a new Symbiote that awakened once the Venom Symbiote attempted to return to Eddie. This new Symbiote granted Eddie Venom's abilities, along with some new ones and did not influence Eddie's actions, a far cry from his first symbiotic relationship.

When wearing the Anti-Venom Symbiote, Eddie is granted A-rank Strength, B-rank Endurance, C-rank Agility, E-rank Mana and D-rank Luck.

-Internal Bodily Cleansing: All Afflictions Must Be Cured

*Rank:
C

*Type: Anti-Unit

*Description: After sensing an impurity in a person's body such as toxins, drugs, or diseases, Anti-Venom "cures" the substance by producing Lightforce-infused antibodies that can cleanse and cure almost anything. These antibodies were strong enough to cancel out Spider-Man's radioactive powers whenever the two were close enough together. Anti-Venom must first make physical contact with an opponent to negate their abilities and neutralise them afterwards when they are near him but return if they get far enough away. A lengthier exposure can permanently repel these powers.
 
Master - Chang'e Moon - Sinsystems
Player Name: Sinsystems

Name: Chang'e Moon
Rank: Master
Universe From: Pokemon

Skills:
  • Pokemon Champion: Chang'e is a skilled Pokemon trainer, able to rise to the rank of Champion for the Alolan Pokemon league. She can calmly assess a situation, formulate strategies and order her Pokemon mid-battle without any difficulty. She naturally also knows how to calm, care for and train a wide variety of Pokemon, a skill which likely translates to normal and mystical beasts from other dimensions.
  • Medicine and First Aid: Chang'e has learnt how to treat a wide variety of injuries and poisons from battle or simply accident. While not a professional doctor she can deal with most injuries and stabilize a person so that they can get to a hospital.
  • Basic Self Defense: Chang'e has some basic training in how to defend herself, it isn't much and barely more than what one might get from regularly attending a local dojo.
  • Archery: Is a competent Archer able to knock a berry off of a tree with little difficulty.
Magecraft:
  • Burst Evolution: A skill known to only a few the art of Burst Evolution allows a human to fuse together with a Pokemon, gaining their power. However the process is highly straining on the body and can only be done for a max of 10 minutes.
  • Z-Moves: A special technique from Alola, those who have gained the recognition of the Tapu's and acquired the Z-Crystals can perform Z-Moves with their pokemon. These are powerful techniques far beyond what is usually possible, however they are also draining and can only be used safely once per battle.
Circuit Count: 18
Circuit Quality: C

Weapons:
Armor:
  • Running Shoes
Equipment:
  • Pokemon Care Kit
  • Rotomdex
  • A complete set of Z-Crystals
  • Blood Moon Pendant (Symbol of the Cult of Darkrai)
Consumables:
  • 15 Pokeballs
  • 10 Greatballs
  • 5 Ultra Balls
  • 10 Super Potions
  • 5 Revives
  • 10 Oran Berries.

Will add Pokemon moves later.
 
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Servant Sheet:
Player Name: BlackCat-055

True Name: Six
Rank: Servant
Class: Assassin
Universe From: Little Nightmares
Image:
Ranking: (what's this?)
Stats:
STR -D
END -E
AGI -B
MAN -C
LUK -A

Skills:
Presence Concealment: C

(don't know what else to put)
Abilities:
Giant Monster Slayer: B (She slew that janitor and the Lady)
Madness Enchantment: D (because of not being of Berserker class, skill has been downgraded, because of shadow powers, as of rank, simply is silent except for grunts and head-thoughts)
I'm just a wittle girl!: A (when people see Six, they don't see a servant,but instead a helpless little girl, works for both servants and masters, but Six cannot attack, or use NP's, also if the servant has clairvoyance C or above, they can see through)
Clairvoyance: EX (Six is able to find weaknesses through short dreams, and sees danger before it happens)
Weapons: Shadow Powers, Biting, and a flaming lighter (make fire balls)

Noble Phantasms
Shadow in me Rank: A Type: Anti-unit to Anti-Group
Six can call upon shadow powers, where she can absorb people's life-force, which heals up injuries and gives her prana, she can also shape the shadow powers into tentacles.

The Stolen Bite Rank: A Type: ehh Anti-self (?)
Six if she ever bites in a way that kills the person she bites (like in the neck) or eats the flesh of someone, she can gain knowledge, skills, and powers from them, if from killing bite, powers are permanent, and if flesh, lasts around one hour.

The Shadow of one's self: Rank: B Anti-Self(?)
Six has an evil version that doesn't speak, when activated, Six's Madness Enchantment goes up to A, as Six becomes a hungry and ravenous litle cannibal girl, that seeks out flesh, also eveyone around her shall feel her hunger and desire for flesh (except master of six)

The Maw: Rank: A Type: It's a giant base
Six can spawn a giant underwater moving base, any that enter shall be lost inside it, and giant humanoid monsters roam the place, also any that dies, shall feed the maw, aka feed Six
So..Anything else to add?
 
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Player Name: Noob567

True Name: Escanor
Rank: Servant
Class: Caster
Universe From: Nanatsu No Taizai (The Seven Deadly Sins)
Ranking:
Stats:
STR - E-A+
END - E-A+
AGI - E-A+
MAN - E-A+
LUK - B

Skills:
Item Construction: D- (He isn't skilled in creating things, but the ability helps his NP in creating his miniature suns)
Territory Creation: E/B (He can't 'create' a terrain that supports him, but when the sun rises, it automatically forms and boosts his power naturally)

Abilities: (Specifically) (Personal Skills)
Independent Action: A+ (As long as the Sun is up, he can fight without drawing Magical Energy from his master)
Pride (It's a composite skill that's effectively a combination of the Bravery and Self Suggestion skills): E-/A (He is quite meek at night, but as the sun rises, so does his pride, increasing this ability's resistance against mental effects)

Weapons: Usually uses his 'one-handed' Axe, Rhitta, but when he becomes 'The One', he uses his own body as weapons. ('Holy Sword Escanor' is him chopping with his hand)

Consumables: (The same case as Weapons and Armor)

Noble Phantasm:
Sunshine: B+:Anti-Self
Escanor is extremely weak as a Servant, but as the Sun rises through the sky, Escanor gains power and increases in stats across the board, as well as body/muscle mass, as time goes on. At Noon, his second Noble Phantasm takes effect automatically. After such, he begins to decrease in power before becoming E- physically and magically. This only takes effect when he's outside.

This is from the fact that he has one of the four strongest blessings known as Graces in his soul. This has effectively turned his soul into that like a Sun itself. It connects his power very deeply to that of the Sun and literally burns like a sun if it were to ever leaves his body.

When he isn't using Magic, his Magical Energy naturally exudes from his body as heat. His only magic, though, is to conjure a miniature sun, which he can manipulate freely and explode into a burst of energy and heat. He, however, can summon multiple at once, just at the cost of being able to control them and instead in favor of just having them fly at something.
The One A: Anti-Self
At Noon, his power peaks at A+ across the board for one minute. At this point, his power and pride reach it's maxed and he becomes a hulking man of pure muscle and the heat from his body sputters off of him as flames.
 
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Player Name: Noob567

True Name: Escanor
Rank: Servant
Class: Caster
Universe From: Nanatsu No Taizai (The Seven Deadly Sins)
Ranking:
Stats:
STR - E-A+
END - E-A+
AGI - E-A+
MAN - E-A+
LUK - A+

Skills:
Item Construction: D-
Territory Creation: E/A+ (He can't 'create' a terrain that supports him, but when the sun rises, it automatically forms and boosts his power naturally)

Abilities: (Specifically) (Personal Skills)
Independent Action: A+ (As long as the Sun is up, he can fight without drawing Magical Energy from his master)
Pride (It's a composite skill that's effectively a combination of the Bravery and Self Suggestion skills): E-/A (He is quite meek at night, but as the sun rises, so does his pride, increasing this ability's resistance against mental effects)

Weapons:

Consumables: (The same case as Weapons and Armor)

Noble Phantasm:
Sunshine: A+: Anti-Self
Escanor is extremely weak as a Servant, but as the Sun rises through the sky, Escanor gains power and increases in stats across the board, as well as body/muscle mass, as time goes on. At Noon, his second Noble Phantasm takes effect automatically. After such, he begins to decrease in power before becoming E- physically and magically. This only takes effect when he's outside.

When he isn't using Magic, his Magical Energy naturally exudes from his body as heat. His only magic, though, is to conjure a miniature sun, which he can manipulate freely and explode into a burst of energy and heat. He, however, can summon multiple at once, just at the cost of being able to control them and instead in favor of just having them fly at something.
The One A+: Anti-Self
At Noon, his power peaks at A+ across the board for one minute. At this point, his power and pride reach it's maxed and he becomes a hulking man of pure muscle and the heat from his body sputters off of him as flames.
Jesus the A+'ses...
 
Master - Tavish Degroot - MedievalParadox
Player Name: Medieval Paradox


Name: Tavish Degroot (Demoman)
Rank: Master
Universe From: TF2

Skills:
  • Demolitions Expert: Tavish is the teams resident explosives expert, be it sticky, regular or otherwise he knows how to blow shit up
  • Sticky jumping: By placing down his own stick bombs and detonating them while he's jumped over them he can push himself to greater heights than a normal man, too bad fall damage still applies
  • Charging: When equipped with a shield and weapon that isn't a gun Tavish can charge at the enemy for bashing damages and to get close enough to cut off some heads
  • Swordplay: Tavish is skilled in the art of sword play, mainly to appease his swords hunger for heads, but he can cut off other parts of the body

Magecraft:
  • He has a possessed eye socket, and whenever his eye grows back in there, it will eventually escape and try to kill him and everyone else.
  • He turned most of his internal organs into alcohol distillery's which managed to produce a drink so potent, robots who tried to kill him by sucking out his blood died from Alcohol poisoning, along with any other poor soul who wants to suck his blood at that point
  • He has a possessed sword who wants to chop off everyone else's heads

Circuit Count: 21
Circuit Quality: C

Weapons: Grenade launcher, Sticky bomb Launcher, the eyelander (the possessed sword mentioned above), the tide turner, and (for when things become desperate) the Ullapool Caber which basically acts as a handheld explosive which you have to physically hit people with to have it explode, not the smartest play as you also damage yourself but it's a good one for when cornered.

Armor: the blast defense, his regular padded armor

Consumables:
  • Several bottles of Scrumpy
 
Lancer - Matrim Cauthon - Critian Caceorte
Oh boy, I'm already stretched to the gills with other stuff, but why not, what's one more thing to crowd out my time :V
Player Name: Critian Caceorte



True Name: Matrim Cauthon
Rank: Servant
Class: Lancer
Universe From: The Wheel of Time

Parameters:
Strength: D
Agility: C
Endurance: D
Mana: E
Luck: EX
NP: B

Class Skills (Parentheses are modified values):
Magic Resistance E (EX): (Having feared the Magi of his world for most of his adult life, his natural defense against their arts has paradoxically shrunk, however thanks to one of his gifts it instead is an absolute defense against any magic that would directly affect his body and mind. With it equipped, he need not fear enchantments of any kind, nor any spell that would cause his heart to suddenly stop, along with other such associated effects. However, this Magic Resistance does not apply to any spells that attack him indirectly. Thus, he receives only a slight reduction in damage from a magical lightning bolt.)

Personal Skills:
Golden Rule: B (While never exactly swimming through life in gold until much later, Lancer never needed to fear for money, as with a roll of the dice his purse would be filled.)
Ta'averen: A (A Skill which acts counter to the possessor's wishes. As one destined for greatness, potential interactions with others of significance is guaranteed. Even a jog to the grocery store is likely to cause him to encounter a servant or three.)
Protection AGAINST the Fairies: A (As one who cheated not one, but two different groups of Fae out of what they were owed, and living to tell the tale, Lancer gains an increased resistance to the spells and powers of the Fae, and any others who use their peculiar magics. This also gives his attacks an Anti-Fae property.)
Military Tactics: EX (A skill granted by one of Lancer's Gifts. With a millenia of memories from various generals throughout history flying through his head, Lancer can recognize any strategem involving groups of people in a combat scenario. So great is this knowledge, that it extends further than just strategy, granting Lancer an A ranking in Eye of the Mind (True), a D+ ranking in True Name Discernment oriented toward Military Commanders and those who served under him, and other effects, albeit not at a ranking worth mentioning in this list.)

Abilities: He can fight with his spear/naginata thing, he can use knives, he's pretty good at gambling and charming the ladies, what else does he need? Oh, and he's one of the best commanders ever, forgot that part. His luck is especially potent, and indeed his very life and character revolve around it's potency, whereas for other Ta'averen whose aura flips people's luck around on a whim, Lancer's luck explicitly helps him in an overt fashion, even if it doesn't seem that way at a time.

Weapons: His spear/naginata thing, called an "Ashandarei" which has two crows on it's blade. Besides this, it is much more of a mere phantasmal weapon rather than an actual Noble Phantasm. He also carries with him 10 throwing knives, which besides the fact that they are wielded by a servant do not have anything more magical about them compared to the bog standard throwing knife.

Armor: Besides some common leatherwork, he really does not rely on armor too much, trusting that his luck will save him, as it always has. However, he does possess a silver fox amulet which is the antithesis of Magic, not only does it prevent any magic from affecting him directly, it also deals enormous amounts of damage and pain to entities made out of magic when they are hit by it. Servants, being portions of human souls, are not affected by this, but Daemons and the like, as well as the undead, most certainly are.
The Three Gifts (Ill-won Spoils of combat against the Fae): Rank E-D, Anti-Self: A trio of minor gifts given to Lancer at a severe cost, they include a silver fox amulet that protects the user directly from magic (and ONLY directly), the memories of over a millenia of military masters to fill in the ones that he lost, and finally a rather ordinary, albeit fancy, spear with crows on it called an "Ashandarei". These three items individually would only be worth considering being trinkets, it's only put together that they have any claim to the title "Noble Phantasm".

Foxes and Snakes (Journey into the depths of Arcadia): Rank B, Anti-Fortress: Based on his infiltration and successful escape from the clutches of the Fae in their very land, this Noble Phantasm allows Lancer to strike at any bounded field he sees and carve open a door that he and anyone with him can enter into, starting a time limit. As long as they return through the door within the time limit, any companion that entered with him are guaranteed safety through the bounded field as they travel (Lancer, sadly, does not share this same protection). Should they remain within by the time the limit comes up, then the protection disappears and the doorway is sealed shut once more.

Apologies for all of the EX-rated stuff, but Mat is a lesson in extremes. He's one of the worst lancers in terms of parameters, and yet has luck only rivaled among heroic spirits by Francis Drake. He's really not interested in fighting if he can help it, but more than eager to do so if it's necessary.
 
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Player Name: @Liusfranrangel


True Name: Ash Ketchum
Rank: Servant
Alignment- Chaotic Good
Class: Rider.
Universe From: Pokemon

Ranking:

Stats:
STR - C
END - A
AGI - D
MAN - E+
LUK - A+

Class Skills:
Magic Resistance (E)- Cannot cancel spells, but magic damage is reduced somewhat. While Ash has not encountered many magic users on his life, he has shown a resistance to many esoteric attacks on his life, shrugging off a Transformation spell in a matter of hours.

Riding (A++)- All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts, unlike normal cases this skill includes dragons as Ash has ridden in all manner of Pokemon in his life.

Personal Skills:
Animal Dialogue (D)- Is able to give clear messages to creatures, but is unable to understand their languages.

Charisma (B)- Ash is a good trainer to his Pokémon, taking care of their needs and helping them grow stronger. He can make friends with almost anyone given enough effort and has made countless lifelong friends through words and actions.

Eye of the Mind (True) (B)- Ash can come up with innovative strategies against opponents in a pinch.

Information Erasure (E-)- Although Ash has made several considerable achievements, he has not received the fame one would expect. People are compelled to mostly forget any large achievements that Ash has done. However, people can still remember Ash if he made a strong impression on them.

Mana burst (E)- while Ash is capable of using Aura, he needs to use the gloves of Sir Aaron to be able to do even the most basic stuff.
Weapons:

The staff of Sir Aaron: a sturdy and hardy Staff that once belonged to Sir Aaron, while ist not much of a weapon it could serve in a pinch, it also can be used as a makeshift Pokeball if the situation is desperate enough.

Gloves of Sir Aaron: Aura channeling gloves that belonged to Sir Aaron, by using them Ash can be able to use his Aura even if he lacks training.

Z-power Ring: a ring given to him by the Tapus, it allows Ash to use the Z-moves alongside his pokemon.

Armor:

Outfit of Sir Aaron: a replica of the Original outfit of Sir Aaron, is made out of hardened leather and chainmail.

Consumables:
20 potions.
10 Superpotions.
5 Hyperpotions.

1 Pokedex.
1 Normalium Z
1 Grassium Z
1 Rockium Z
1 Lycanium Z
1 Electrium Z/Pikashunium Z. (it transforms into the second one when used by Pikachu)

Noble Phantasm:

Pikachu - First and closest Companion (C)- Ash's best friend and partner for life, Pikachu has been by Ash's side in countless adventures. Despite a relatively average Prana requirement and its small stature, Pikachu is a surprisingly strong and nimble opponent, capable of defeating opponents that appear to be far beyond his power level; in fact, he is reputedly Ash's strongest Pokémon. Pikachu has Electric affinity, but also knows Normal and Steel-type attacks, and can learn new attacks through training. Because of their deep bond, Pikachu and Ash have their stats boosted when fighting together. Knowing Ash like the back of his hand, Pikachu will not obey an order that is against Ash's will.
  1. Thunderbolt (10,000,000 Volt Thunderbolt)
  2. Thunder
  3. Iron Tail
  4. Volt Tackle
  5. Electro Ball
  6. Quick Attack (Breakneck Blitz)

Pokemon Team- Bonds that transcend Time and Space (A++)- Using this NP, Ash is able to call upon Six of the pokemon he Meet, Befriended and Captured. during his life, he can change the six pokemon he has while outside of combat and inside a safe zone, being unable to change his team during it, replicating one of the rules of pokemon battling. Ash can summon all of his pokemon outside of battle to train and hang out but if battle presents itself, all of the pokemon except 6 random pokemon will be de-summoned.
 
Saber - Link (Breath of the Wild) - Dancelord
Servant Sheet:

Player Name: Dancelord

True Name: Link


Rank: Servant

Class: Saber

Universe From: Legend of Zelda

Ranking:
Stats:
STR - A
END - B+
AGI - C
MAN - B-
LUK - E

Skills:

Magic resistance (B+ to A++)
Link, throughout the years, has withstood a frankly absurd amount of magical circumstances that he really shouldn't have, mainly due to ban on but not always, this, as a result, has given him a B rank in his magic resistance stat. This increases dramatically with the use of his noble phantasm.

Riding (B)-
Link is well trained in the act of riding and taming a horse, his most well-known mount his ever loyal companion, Epona. He is also a great sailor and there is also that one time with the train but we don't speak of that.​

Abilities:
Item shrinkage (C)-
Link typically carries absurd levels of equipment on his person at all times, including multiple sets of armour and weapons. He carries this with the use of a handy bit of item shrinkage when he gets a new item he automatically shrinks it and puts it within his pocket, bag or pouch allowing easy storage of too much stuff.

Battle continuation (B+ to A++)-
Link is full of courage and an unwavering will that has allowed him to continue the battle with wounds that would disable or kill any mortal man. This increases dramatically with the use of his noble phantasm.​

The Friendship Rangers:
Mipha's grace (A+)-
The healing magic given to Link by the Champion Mipha after he saved her soul from waterblight Gannon, it allows him to come back to life a moment before 'death' fully healed and able to take more damage than he could beforehand. 1 day recharge time.
Daruk's protection (A+)-
The natural protective magic of the champion Daruk given to Link after he freed his soul from Fireblight Ganon, an absolute defence capable of protecting Link from all forms of harm, even gravity. Able to be used three times before needing recharged, 8-hour recharge time.
Revali's Gale (D)-
the ability given to Link by the Champion Revali after Link saved his soul from windblight Ganon, it allows Link to summon an updraft from below him which can be used for multiple purposes. It can be used three times before needing to recharge, recharge time is 1 hour.
Urbosa's Fury (A)-
The lightning magic of the Champion Urbosa given to Link after he freed her soul from thunderblight Ganon. It allows Link to summon lightning in an AOE attack, shocking his opponents and is capable of being used three times before requiring a recharge, the recharge time is 12 hours.​

Weapons: an assortment of blades, spears, bows and clubs, Link has collected many weapons throughout his time, some notables ones include, The Scimitar of the Seven, Boulder breaker, Lightscale trident, the Great Flame/Thunder/Frostblades, the savage Lynel weapons, the Fierce dirty sword, Biggoron's sword, and the great eagle bow and of course the spring-loaded hammer. His weapons are prone to breaking however but it's not much of a factor due to the amount he carries.

His Multi purpose Sheikah slate: it functions as many things though only one thing at a time, It can summon high powered Bombs (round and square shaped), a magnet capable of picking up huge metal objects with a good range of movement, Link can make ice pillars out of water sources with the slate, it can freeze inanimate objects in place and when they unfreeze all force applied to the object will affect it in an instant allowing link to send objects flying.

apparently, shields are weapons so, Link's mirror shield- an indestructible shield capable of reflecting some projectiles and destroying others and due to its nature, reflect light towards enemies and able to be used for light-based puzzles.

The Hylian Shield- The traditional Shield Wielded by link it is mostly the same as the Mirror shield but it reflects more projectiles and can't reflect light other than light-based attacks.


Armour: Typically a green tunic and a Phrygian cap that is traditional wear of the Kokiri tribe. He also wears a blue shirt with Hylian embroidery, it is almost certainly the strongest single piece of armour link has after the great fairies upgraded it with their magic.
He has a great range of other armour he carries with him for any situation he may come across, including my personal favourite the rubber armour to deal with pesky things like electricity.

Consumables:

Link's belongings:
Mainly just his glider and 900 goddam korok seeds.

Noble Phantasm:
The Master Sword, (also known as the Blade of Evil's Bane, the Legendary Sword, the Sword of Legend, the Master Sword of Resurrection, the Sword that Seals the Darkness, and the Sacred Sword): Rank (Anti-Unit)(B++) The Master Sword's most known ability is the power to vanquish evil. Infused with the sacred flames provided by the Golden Goddesses and blessed with Hylia's power, the Sword is effective even against evil ones possessing the Triforce. However, in order to keep the power to repel evil intact, two Sages, known as the Sage of Earth and the Sage of Wind, are in charge of praying to the gods and thus infur Sword with the gods' power. That is not all there is to this well-known blade though, this blade contains the spirit of Fi who was made by the goddess Hylia, Fi can speak to Link telepathically and can give him information regarding his opponents. This noble phantasm Increases its power by an absurd amount when used against someone 'evil' or a demon. It won't even let someone with evil in their heart touch it. If Link is not injured he can use the blade to shoot out magical energy as a projectile. When in use it practically radiates divinity due to the sheer amount of divine power held within the blade.

Triforce of Courage (A)(Anti-Self)-
a part of the Triforce and the piece containing the essence of the goddess of courage Farore the source of all life, when in use it grants Link divine protection against magic changing his magic resistance from its usual B+ to A++, it also instils him with great courage and the ability to continue in the face of damage that would normally kill him moving his battle continuation from B+ to A++.​
 
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