These are the Voyages: Unwelcome Guests Part Two
The Belau made for the gas giant at best speed, and the Akkali were not far behind. But it was enough of a lead to tell, and the pursuing cruiser took some time to enter weapon range. By the time it did the coruscating discharge over the magnetic pole was looming like a cloudfront ahead, the close orbit to the star allowing enough gas to transfer and fluoresce under the bombardment of stellar particles and twisted field lines. Another of its heavy torpedoes hits the aft shields, but the Belau moves into the electrical nightmare ahead of it.

While the currents and charges of the gaseous soup was hardly enough to deal any damage it was far from a clean background for sensor scans, and the explorer seemingly disappeared from view. As over a minute passed without attack Captain Nemo cautiously ordered the shields lowered and a course change on thrusters. The Belau shifted minutely along its axis, just in time for a sapphire bolt to scream by her starboard side, the torpedo plunging into the electrical murk and disappearing from sight. There was a quiet beep from the panel projected by Operation's console.

"Active scans," she reported. "High energy, narrow sweep."

Nemo immediately ordered main systems offline, and the crew waited silently as the Akkali continued to scan the area. But there was no attack, and it seemed that for the moment at least the ship was safe. The plan immediately became moving as covertly as possible through the twisted magnetic field lines that linked the gas giant and the star, creeping away from the planet and towards the primary. Once close enough that the star itself would mask them from sensors the Belau could make an orbital pass and jump to warp quite literally on the other side of the sun from the Akkali cruiser.

It was unfortunate that the Akkali had other ideas. The Belau was barely five minutes into its slow coast on thrusters when a torpedo detonated nearby, an enormous wash of radiation sweeping through the area. While the energy-resistant alloys the made up the explorer's hull protected the crew, that exact effect would highlight her presence if less radiation was absorbed in the area she was hiding in than elsewhere. Normally that alone would have been enough to betray her location, but the sheer electrical chaos of the area dampened sensors enough that more than one attempt was required. Captain Nemo could only watch as a slow chain of torpedo detonations crept towards the ship and her inevitable discovery.

The first option was straightforward enough - the Belau's position was unknown, but the attacks of the Akkali ship meant it was exposed. Creeping out of the edge of the magnetic disturbances would allow the Belau a first strike and tilt the battle in her favor. The other option was in its own way just as risky - instead of fleeing away from the planet, flee towards it. Dropping into the atmosphere of the gas giant itself would render the ship almost impossible to spot but her shields thoroughly useless. Accomplishing that in time would most certainly be detected, but the Akkali would have no option but to follow if they wished to pursue. So deep in the planet's gravity well any substantial damage would be lethal for either ship, and without shields that damage would be expected in any battle there. Chasing the Belau in would be utterly reckless.

[ ] Use the element of surprise to jump on the cruiser.
[ ] Up the stakes and drop the Belau into the gas giant.
 
Woha ok that got realy intense fast. Drop down and make it a who hits first game is what i would advocate win or loose we don't get outed as the spies.

[] Up the stakes and drop the Belau into the gas giant.
[X] Use the element of surprise to jump on the cruiser.
Edit: changed Vote
 
Last edited:
[X] Use the element of surprise to jump on the cruiser.
 
Last edited:
[X] Use the element of surprise to jump on the cruiser.

Okay, we need to remind ourselves that Alliance Starfleet is not Federation Starfleet, we are a military body, if we let them go back with potential evidence of our infiltration of their territory it will possibly lead to war, the destruction of their ship will be suspicious, but they could very likely instead suspect a Kzin raid.

We're Kathalondians, let's act like it.

edit; also not expecting these guys to do something reckless when they've literally gone charging at an unknown ship driving their warp engines to the edge of their capabilities and going in guns blazing isn't the best idea
 
Last edited:
Aww but i wanna play tag with very high stakes!
Yeah, sorry dude, but the extremely aggressive reckless xenophobes would A) follow us in and then probably tear us apart with their far superior firepower or B) less likely, but still a risk, leave and tell their government we were snooping, because they would've gotten an actual sensor read on us as we drop down without shields

Either way you look at it, it's the worst option. Is it more Federation esc? Yes. But, again, we sure as hell aren't the Federation.
 
[X] Up the stakes and drop the Belau into the gas giant.

They are a dedicated hunter killer. A single surprise shot won't be enough. High stakes let's us both one shot the other, evening the field...
 
[X] Use the element of surprise to jump on the cruiser.

Okay, we need to remind ourselves that Alliance Starfleet is not Federation Starfleet, we are a military body, if we let them go back with potential evidence of our infiltration of their territory it will possibly lead to war, the destruction of their ship will be suspicious, but they could very likely instead suspect a Kzin raid.

We're Kathalondians, let's act like it.

edit; also not expecting these guys to do something reckless when they've literally gone charging at an unknown ship driving their warp engines to the edge of their capabilities and going in guns blazing isn't the best idea
Problem is that if we lose, it might as well be a act of war and may escalate beyond just this event. Best case scenario is destruction of enemy cruiser, along with a opportunity to loot it's tech. Middle of the road is escaping, leaving the Akkali only the surface scans of our ship. There is also a option of of Akkali ship escaping in case of battle, since it has faster warp in sprint mode then us. Worst case scenario is loss of Belau, with Akkali gaining both our tech and a justification for war. I don't need to explain why that would be a very bad thing. While I do agree that ambush is very squid like, and it has great payoff potential I'm just not sure if we can take the enemy ship. If it's basically a Aurita with Heavy torpedoes, we shouldn't have any problem due to the presence of our Stingers. However it could be far more advanced, and on par with Octochraine which has 30% more firepower and almost double the Defense Rating then the Belau.

I'm personally on the fence, and will probably sleep on this decision.
 
Last edited:
Yeah, sorry dude, but the extremely aggressive reckless xenophobes would A) follow us in and then probably tear us apart with their far superior firepower or B) less likely, but still a risk, leave and tell their government we were snooping, because they would've gotten an actual sensor read on us as we drop down without shields

Either way you look at it, it's the worst option. Is it more Federation esc? Yes. But, again, we sure as hell aren't the Federation.
I thought about the silent death angle in a deadly cat and mouse game but you are right i'll change my vote even if i would have liked to see that situation play out in the Gas Giants atmosphere.
 
[X] Up the stakes and drop the Belau into the gas giant.

They are a dedicated hunter killer. A single surprise shot won't be enough. High stakes let's us both one shot the other, evening the field...
They're also a light cruiser who has to compromise in design to have that level of firepower and speed. Hopefully that means in shields and armour we are superior.

I would not suggest dropping perhaps one of our only advantages, our high tier shield tech, to try and make this an unarmored brawl when they've already displayed far far superior firepower and willingness to be aggressive, also our ship doesn't think they'd attack, for some reason, so when they inevitably do we'd be in the back foot, which is not a good thing.
Problem is that if we lose, it might as well be a act of war and may escalate beyond just this event. Best case scenario is destruction of enemy cruiser, along with a opportunity to loot it's tech. Middle of the road is escaping, leaving the Akkali only the surface scans of our ship. There is also a option of of Akkali ship escaping in case of battle, since it has faster warp in sprint mode then us. Worst case scenario is loss of Belau, with Akkali gaining both our tech and a justification for war. I don't need to explain why that would be a very bad thing. While I do agree that ambush is very squid like, and it has great payoff potential I'm just not sure if we can take the enemy ship. If it's basically a Aurita with Heavy torpedoes, we should have any problem due to the presence of our Stingers. However it could be far more advanced, and on par with Octochraine which has 50% more firepower and double the Defense Rating then the Belau.

I'm personally on the fence, and will probably sleep on this decision.
Looking athis from a cost-benefit perspective, the drop into the planet leaves a higher chance of our ship being identified or destroyed. Which gives them our tech and a lesser excuse for war, but still an excuse.

Getting a kidney shot in gives us a better chance of destroying them before they destroy us and stopping the Empire at large identifying us or stealing our tech, whilst also getting us even more info.

Further the Belau is faster then this Cruiser, it caught up by straining its engines a lot and poor circumstances. If it tries to flee, then it will likely be chased down and destroyed. If it isn't, it gives them a stronger cause for war. If it destroys us it's still gets that, and our tech and that is more likely if we drop into the planets core anyway.

High risk? Yes, but for a higher reward and the risk isn't that different from the option which nets us very little except survival.
 
Last edited:
[X] Use the element of surprise to jump on the cruiser.

Okay, we need to remind ourselves that Alliance Starfleet is not Federation Starfleet, we are a military body, if we let them go back with potential evidence of our infiltration of their territory it will possibly lead to war, the destruction of their ship will be suspicious, but they could very likely instead suspect a Kzin raid.

We're Kathalondians, let's act like it.

edit; also not expecting these guys to do something reckless when they've literally gone charging at an unknown ship driving their warp engines to the edge of their capabilities and going in guns blazing isn't the best idea
Sure we're not Federation Starfleet, but that does not translate to an obligation to return fire at every opportunity. Sometimes geopolitical goals outweigh the right of an Alliance starship to self-defence.

We could have turned and engaged at any point in this chase. We didn't.
The same arguments that prevented us from having our Explorer return fire on the Akkali cruiser havent actually changed.
This cruiser remains faster than ours, and thus capable of running away if our ship reveals it's identity, with sensor records of the encounter.

And we don't know if they called for backup and if there are ships incoming on this location; their stealth fooled our sensors once before, and they've demonstrated better sprint performance than the Belau-class.
Denying them all intelligence, hard as it is on Captain Nemo and his crew, is both the militarily defensible and diplomatic choice here.

We should not be risking an act of war when our fleet is just going into an upgrade cycle while laying down Marlins.

VOTE
[X] Up the stakes and drop the Belau into the gas giant.
 
Last edited:
[X] Use the element of surprise to jump on the cruiser.

Their torpedoes have been called out as extremely effective against armor/hulls. In a no shields situation they are favored. Better to get shields back and tilt the fight in our favor.
 
Looking athis from a cost-benefit perspective, the drop into the planet leaves a higher chance of our ship being identified or destroyed. Which gives them our tech and a lesser excuse for war, but still an excuse.

Getting a kidney shot in gives us a better chance of destroying them before they destroy us and stopping the Empire at large identifying us or stealing our tech, whilst also getting us even more info.

Further the Belau is faster then this Cruiser, it caught up by straining its engines a lot and poor circumstances. If it tries to flee, then it will likely be chased down and destroyed. If it isn't, it gives them a stronger cause for war. If it destroys us it's still gets that, and our tech and that is more likely if we drop into the planets core anyway.

High risk? Yes, but for a higher reward and the risk isn't that different from the option which nets us very little except survival.

Chances of being identified and destroyed are unknown by dropping at the planet. Assuming that destruction is assuered is a pretty big assumption.

For all we know identification may have already happened. I mean, how many non-Kzin ships travel around this space? They may have already contacted their Command and notified them of our presence. As such, even in victory we may have just declared war.
The Belau is faster then Cruiser in long term, but in short term the Cruiser can go Warp 8.6 for several hours. It can probably go even longer if it drops speed. This means it has several light hours before it needs to match speed, and we may have to repeat all this just in reverse. Except the fact that we are in enemy territory and it can call reinforcements. We can't.

If we drop into the planet, it isn't getting our tech. If they follow us, we aren't getting their tech either simply due to the gravity well. You may as well consider dropping to the planet as preventing a possible war by destroying the Belau.
 
Sure we're not Federation Starfleet, but that does not translate to an obligation to return fire at every opportunity. Sometimes geopolitical goals outweigh the right of an Alliance starship to self-defence.

We could have turned and engaged at any point in this chase. We didn't.
The same arguments that prevented us from having our Explorer return fire on the Akkali cruiser havent actually changed.
This cruiser remains faster than ours, and thus capable of running away if our ship reveals it's identity, with sensor records of the encounter.

And we don't know if they called for backup and if there are ships incoming on this location; their stealth fooled our sensors once before.
Denying them all intelligence, hard as it is on Captain Nemo and his crew, is both the militarily defensible and diplomatic choice here.

We should not be risking an act of war when our fleet is just going into an upgrade cycle while laying down Marlins.

VOTE
[X] Up the stakes and drop the Belau into the gas giant.
In my other posts I note that the infiltration of their territory and the destruction of our cruiser is still a reason for war anyway. So it doesn't change the geopolitical goals at all. In fact it may make them worse because, let's be honest, they'd almost certainly get an identification of our ship, if they didn't outright destroy it, which they very likely would.

We didn't turn and engage because we were trying to escape while not being positively identified, that is now impossible, so that argument doesn't hold up.

The rest of your argument doesn't actually take into account the facts either.

Their ship is not faster then ours, in fact that is an outright contradiction to the facts laid out several updates ago. Our ship is faster, it's just poor circumstances and the Akkali ship attuning its engines against our cruising speed.

They'll get sensor records of the encounter unless we destroy them anyway. So acting like dropping into the planet stops this doesn't make sense, escpeiallt as it's explicitly noted they'd get sensor scans of us.

Their stealth didn't fool their sensors enough for us to not have an opportunity to run, again, the reason they caught up to us was poor circumstances. Not because they're Romulans with faster ships then us

Denying them all intelligence? Are you advocating that Nemo and his crew sacrifice their ship completely? If that's what you mean I'm absolutely against that, they'd potentially get our tech from the wreckage and they'd Id our ship anyway. So, you'd hand them half a prize on a silver platter rather then fight back and possibly win big.

Overall, we chose to risk war when we sent our ships into their territory knowingly. These are xenophobic conquerors, you don't think this chase and violation of their borders isn't going to be a possible cause for war? You think sacrificing our ship will stop that?

No, I'd rather go down swinging and possibly winning thank you
 
Chances of being identified and destroyed are unknown by dropping at the planet. Assuming that destruction is assuered is a pretty big assumption.

For all we know identification may have already happened. I mean, how many non-Kzin ships travel around this space? They may have already contacted their Command and notified them of our presence. As such, even in victory we may have just declared war.
The Belau is faster then Cruiser in long term, but in short term the Cruiser can go Warp 8.6 for several hours. It can probably go even longer if it drops speed. This means it has several light hours before it needs to match speed, and we may have to repeat all this just in reverse. Except the fact that we are in enemy territory and it can call reinforcements. We can't.

If we drop into the planet, it isn't getting our tech. If they follow us, we aren't getting their tech either simply due to the gravity well. You may as well consider dropping to the planet as preventing a possible war by destroying the Belau.
Getting a sensor scan is almost guaranteed to get an ID, let's be realistic, they've seen our ships before and this ship class is pretty distinctive.

At risk of repeating myself again, they seemingly managed to reach 8.6 by running their engines ragged, and this occurred for a good stretch of time already. So chances are they won't be able to run that fast for any stretch of time again.

Finally, the gravity well wouldn't destroy all our tech, because if the ships can actually survive there, then enough parts of the ship could for them to scrounge up and take, the pieces wouldn't disintegrate or collapse entirely.

The ships would be torn apart due to damage and stress, but that just means torn to pieces, we've scavenged tech off of Kzin ships we blew into chunks.
 
Last edited:
Looking athis from a cost-benefit perspective, the drop into the planet leaves a higher chance of our ship being identified or destroyed. Which gives them our tech and a lesser excuse for war, but still an excuse.Getting a kidney shot in gives us a better chance of destroying them before they destroy us and stopping the Empire at large identifying us or stealing our tech, whilst also getting us even more info.

Further the Belau is faster then this Cruiser, it caught up by straining its engines a lot and poor circumstances. If it tries to flee, then it will likely be chased down and destroyed. If it isn't, it gives them a stronger cause for war. If it destroys us it's still gets that, and our tech and that is more likely if we drop into the planets core anyway.
-Dropping further into the planet does not increase the chance of our ship being identified. Quite the opposite.

It means that if our ship loses, it won't leave enough wreckage to either be identified or to be salvaged for tech.
And it forces the enemy to decide on whether they are willing to risk their ship further; it's a very different matter from getting free shots at an enemy that isn't shooting back.

-The Belau is not faster than this cruiser.
The Akkali cruiser has to be faster. Else it would not have caught us from behind. Else our Explorer would not have been looking for somewhere to hide. If it starts to lose a fight, it will simply run the fuck away. With sensor records.

Given as we know very little about the Akkali or their society, you risk kicking off another war. There is a reason we told Nemo to remain deniable.
High risk? Yes, but for a higher reward and the risk isn't that different from the option which nets us very little except survival.
Classic case of trying to win the battle at the expense of the war.
Our mission mandates not being identified.
Getting into a fight is sorta the antithesis of that.
 
Getting a sensor scan is almost guaranteed to get an ID, let's be realistic, they've seen our shops before and this ship class is boat boy distinctive.

At risk of repeating myself again, they seemingly managed to reach 8.6 by running their engines ragged, and this occurred for a good stretch of time already. So chances are they won't be able to run that fast for any stretch of time again.

Finally, the gravity well wouldn't destroy all our tech, because if the ships can actually survive there, then enough parts of the ship could for them to scrounge up and take, the pieces wouldn't disintegrate or collapse entirely.

The ships would be torn apart due to damage and stress, but that just means torn to pieces, we've scavenged tech off of Kzin ships we blew into chunks.
If they have a positive ID, that is even more reason not to attack. There is a pretty big difference between trespassing and escaping and destroying a patrol ship. Again, nothing guarantees their command doesn't know we are already here.
They have managed to reach 8.6 by running them ragged, but how do we know if they are at the limit? And they don't need to ran far. We are in a system with moons and gas giants. One could argue they don't even need Warp 8 to escape.

That is a gas giant. Any wreckage without it's own propulsion will be drawn into the core of the giant, and good luck getting anything from there. I guess you could set up a long term expedition and wait a few hundred years for storms to pull out pieces of the ship. Not a very worthwhile investment.

I'd also like to add for people voting for going deeper into the gas giant that the Akkali can also call in other ships, while effectively sieging the gas giant.
 
-Dropping further into the planet does not increase the chance of our ship being identified. Quite the opposite.

It means that if our ship loses, it won't leave enough wreckage to either be identified or to be salvaged for tech.
And it forces the enemy to decide on whether they are willing to risk their ship further; it's a very different matter from getting free shots at an enemy that isn't shooting back.

-The Belau is not faster than this cruiser.
The Akkali cruiser has to be faster. Else it would not have caught us from behind. Else our Explorer would not have been looking for somewhere to hide. If it starts to lose a fight, it will simply run the fuck away. With sensor records.

Given as we know very little about the Akkali or their society, you risk kicking off another war. There is a reason we told Nemo to remain deniable.

Classic case of trying to win the battle at the expense of the war.
Our mission mandates not being identified.
Getting into a fight is sorta the antithesis of that.
Okay, the Akkali ship appeared way closer then the Belau expected, further the Belau seemingly stayed at between speeds of 8 and 8.6 warp, then the Belau hit unexpected gravitational changes as it entered a star system. The Akkali ship had to stop at some points to cool its warp engines, and was noted as having come screaming at the Belau as aggressive as could be.

So, a mixture of being surprisingly close, faster then expected and hitting gravity waves caused the Belau to have to give up.

Next is your claims that dropping down into the planet lessens the chances of being discovered. When A) it states that it would lead to certain detection and B) see my previous post on this belief that the gravity would utterly destroy the entire ships instead of tearing it to chunks.

On forcing the enemy to consider risking their ship, the answer is very obviously going to be an 100% yes. They overloaded their warp drives to chase an unknown ship alone and immediately fired upon it when they got the chance. They're xenophobic imperialistic conquerors. There's no chance they wouldn't take that fight in the planets centre.

Overall the mission mandate is out the window, we're very likely going to get identified by this ship either way, it's just a matter of wether they get to live to tell the tale or we do.
If they have a positive ID, that is even more reason not to attack. There is a pretty big difference between trespassing and escaping and destroying a patrol ship. Again, nothing guarantees their command doesn't know we are already here.
They have managed to reach 8.6 by running them ragged, but how do we know if they are at the limit? And they don't need to ran far. We are in a system with moons and gas giants. One could argue they don't even need Warp 8 to escape.

That is a gas giant. Any wreckage without it's own propulsion will be drawn into the core of the giant, and good luck getting anything from there. I guess you could set up a long term expedition and wait a few hundred years for storms to pull out pieces of the ship. Not a very worthwhile investment.

I'd also like to add for people voting for going deeper into the gas giant that the Akkali can also call in other ships, while effectively sieging the gas giant.
Yeah no, I don't think the aggressive imperialist xenophobes are going to be anymore forgiving of a bit of intrusion into their borders by an enemy explorer/spy ship that ignored demands to halt. We chose to risk war just sending this mission, we chose to roll the dice, you can't try and turn around and say we didn't know what we were doing when we poked them, these are the consequences. The only way to avoid losing the game is to flip the table.

Finally, if the Akkali even did or could call in other ships, remember they had to get in range of us to communicate, then why haven't they turned up yet despite this being a lengthy chase?
 
Last edited:
Back
Top