OP
- Location
- Where angels fear to tread.
The year has been lost in ancient tomes and data cards. In a last ditch effort to preserve the history of the Blessed Star Network, all calendars and histories were set to the new universal time, starting at 0 AC (After Capture), as everyone was finally free of the dark gods who've plagued us. No longer did people be forced to watch as worlds were subsumed by She Who Will Feast. No longer did governments fall to merry madness upon opening the Tome of the Laughing God. Now, with Seraph guiding our ships, we can explore beyond our network!
However, those dark gods did not go quietly into that good night. They are gods, after all, and gods cannot die. No one knows where they've been imprisoned, and the Blessed Star Network would like to keep it that way.
These dark gods have found openings in their prison, and have made contact with you, the players. They contacted you when you were desperate, needing any help you can get, and bestowed upon you one ability to solve your desperation. But, these come at a price. Because of course they do. You could have been starving on the streets of Ghul IV, then be contacted by She Who Will Feast, bestowing you with never needing sustenance, food, water, air or otherwise. But you will never feel full, no matter how much you consume. There will always be a pit in your stomach, begging to be filled.
Magic exists, though information about it is tightly controlled, simply knowing magic is usually enough to wind up with a hit squad sent after you. But, there are ways to avoid this fate. The main method is by joining one of several Seraph Universities. Of course, most of the major corporations toy with it as well, but that's more of a guessed secret than anything confirmed.
You will also create the dark god you struck the bargain with, or you could choose another player's dark god, if you feel like it. The dark god's I'll use as examples are those found in Shadows of Forbidden Gods. Generally, anything styled like them would be allowed.
I will review any abilities, and anything I find to be either uninteresting and/or overpowered, I will ask them to be redone or say no to all together.
I will accept up to 4 players.
I want players to have influence over the world as I make it, so I understand what everyone wants. Not quite to the level of No Port Called Home, but fairly similar. If you guys want to create a planet or two for your backstory, be my guest. Until this thing starts, everything is in flux as I figure out how y'all want to play this.
If you guys want stats or something, I have an idea, but this is all very thrown together. I mostly just saw the designs of Shadows of Forbidden Gods and really liked them.
In case it wasn't clear, by the way, the Bargain y'all struck, is your Ability in exchange for working to free your respective Dark Gods. Everyone will start separated, but can find each other over the course of the game, though if you have the same Dark God as another player, you may begin together, if you'd like.
If you have any questions, feel free to ask.
However, those dark gods did not go quietly into that good night. They are gods, after all, and gods cannot die. No one knows where they've been imprisoned, and the Blessed Star Network would like to keep it that way.
These dark gods have found openings in their prison, and have made contact with you, the players. They contacted you when you were desperate, needing any help you can get, and bestowed upon you one ability to solve your desperation. But, these come at a price. Because of course they do. You could have been starving on the streets of Ghul IV, then be contacted by She Who Will Feast, bestowing you with never needing sustenance, food, water, air or otherwise. But you will never feel full, no matter how much you consume. There will always be a pit in your stomach, begging to be filled.
Magic exists, though information about it is tightly controlled, simply knowing magic is usually enough to wind up with a hit squad sent after you. But, there are ways to avoid this fate. The main method is by joining one of several Seraph Universities. Of course, most of the major corporations toy with it as well, but that's more of a guessed secret than anything confirmed.
You will also create the dark god you struck the bargain with, or you could choose another player's dark god, if you feel like it. The dark god's I'll use as examples are those found in Shadows of Forbidden Gods. Generally, anything styled like them would be allowed.
I will review any abilities, and anything I find to be either uninteresting and/or overpowered, I will ask them to be redone or say no to all together.
I will accept up to 4 players.
1. Kensai
2. Raku
3. Goop
4.
Backlog:
2. Raku
3. Goop
4.
Backlog:
Name: (Who are you?)
Description: (What are you?)
Age: (How long have you been around?)
Background: (What brought you here?)
Equipment: (What do you bring to the table?)
Desperation: (What forced you to take a bad deal?)
Ability: (Was it worth it?)
Description: (What are you?)
Age: (How long have you been around?)
Background: (What brought you here?)
Equipment: (What do you bring to the table?)
Desperation: (What forced you to take a bad deal?)
Ability: (Was it worth it?)
Name: Daryl Ingston.
Description: A broadly built man with bandages around his knuckles and a madness in his eyes.
Age: 36.
Background: Tossed into the Orphanage early, he can't remember his parents. He spent his days stealing bread to share with his friends, until he got caught one day. The guards normally didn't care, but a Priest of Seraph was in town, and Daryl chose the wrong day to play tough.
He was beaten up then thrown back into his Orphanage. As he grew out of the system, he worked as a 'collector' for the local gangs, as he found a sort of rhythm when he threw punches, letting him avoid retaliation and land hits quite effectively. He then became a proper bouncer and a bodyguard for his gang, his battle hardened body quite adept at dealing with anyone, and his surprising agility always put any would-be attacker on the back foot. He wasn't too good at guns or lasers, though, so he stayed on as a bouncer when they needed someone intimidated.
Equipment: Fold out knuckle dusters, newtonian light shield, trench coat, spare batteries and a data card.
Desperation: He took a job to protect a cruel gang leader who was hated by much of the community. Over the course of the job, he was shot 5 times, had his liver punctured with a knife, electrified, dosed with psychedelics, then punched in the head about a dozen times. As he lay on the ground, hallucinating, he felt his anger boil over into something new, something… dark.
Ability: Rage Beyond Death: Nothing can keep a good man down, and while Daryl may not be good, the same applies. Whenever Daryl would suffer an effect that would remove him from a fight, he can roll a d8. If he rolls anything other than an 8, the effect seems to not touch him. On an 8, it connects. If this ability triggers twice in the same combat, Daryl's vision fills with rage, and he becomes unable to tell friend from foe. If it triggers four times in the same combat, every opportunity, he must throw an attack at anyone he sees.
Description: A broadly built man with bandages around his knuckles and a madness in his eyes.
Age: 36.
Background: Tossed into the Orphanage early, he can't remember his parents. He spent his days stealing bread to share with his friends, until he got caught one day. The guards normally didn't care, but a Priest of Seraph was in town, and Daryl chose the wrong day to play tough.
He was beaten up then thrown back into his Orphanage. As he grew out of the system, he worked as a 'collector' for the local gangs, as he found a sort of rhythm when he threw punches, letting him avoid retaliation and land hits quite effectively. He then became a proper bouncer and a bodyguard for his gang, his battle hardened body quite adept at dealing with anyone, and his surprising agility always put any would-be attacker on the back foot. He wasn't too good at guns or lasers, though, so he stayed on as a bouncer when they needed someone intimidated.
Equipment: Fold out knuckle dusters, newtonian light shield, trench coat, spare batteries and a data card.
Desperation: He took a job to protect a cruel gang leader who was hated by much of the community. Over the course of the job, he was shot 5 times, had his liver punctured with a knife, electrified, dosed with psychedelics, then punched in the head about a dozen times. As he lay on the ground, hallucinating, he felt his anger boil over into something new, something… dark.
Ability: Rage Beyond Death: Nothing can keep a good man down, and while Daryl may not be good, the same applies. Whenever Daryl would suffer an effect that would remove him from a fight, he can roll a d8. If he rolls anything other than an 8, the effect seems to not touch him. On an 8, it connects. If this ability triggers twice in the same combat, Daryl's vision fills with rage, and he becomes unable to tell friend from foe. If it triggers four times in the same combat, every opportunity, he must throw an attack at anyone he sees.
Name: (What do you call this madness?)
Description: (Put to words what cannot be unseen.)
Domain(s): (What powers this thing has!)
Gimmick/Vibe: (Infernal? Beyond the stars themselves? A moonstruck sun?!)
Description: (Put to words what cannot be unseen.)
Domain(s): (What powers this thing has!)
Gimmick/Vibe: (Infernal? Beyond the stars themselves? A moonstruck sun?!)
Name: Yurxil, the Fog of War.
Description: A red and black mist, filled with sounds of violence. From gunshots to capital class ships firing their main weapons.
Domains: Rage, Combat, Confusion
Gimmick/Vibe: A warrior blind with rage, a commander firing blindly into the melee, gunsmoke, fog, betrayal, accidents.
Description: A red and black mist, filled with sounds of violence. From gunshots to capital class ships firing their main weapons.
Domains: Rage, Combat, Confusion
Gimmick/Vibe: A warrior blind with rage, a commander firing blindly into the melee, gunsmoke, fog, betrayal, accidents.
I want players to have influence over the world as I make it, so I understand what everyone wants. Not quite to the level of No Port Called Home, but fairly similar. If you guys want to create a planet or two for your backstory, be my guest. Until this thing starts, everything is in flux as I figure out how y'all want to play this.
If you guys want stats or something, I have an idea, but this is all very thrown together. I mostly just saw the designs of Shadows of Forbidden Gods and really liked them.
In case it wasn't clear, by the way, the Bargain y'all struck, is your Ability in exchange for working to free your respective Dark Gods. Everyone will start separated, but can find each other over the course of the game, though if you have the same Dark God as another player, you may begin together, if you'd like.
If you have any questions, feel free to ask.
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