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Play as a rogue Psyker trying to escape the grasp of the imperium and learn the secrets of the immaterium.
The Beginning
Location
In the oldest city on the oldest land
In the grim darkness of the forty second millennium, a recent cataclysm has shaken the imperium of man to it's core. The psychic awakening has cursed billions among the teeming masses of humanity with the greatest blessing of the warp: Psykery. You are one among these newly awakened psykers yet you will not be bound into the service of the emperor. You will choose your own path.
But before your path can be seen. Who are you?
[]Write in name

[]Male
[]Female
[]Write in

To have a path, one must have a beginning. From whence in the Ultima Segmentum do you hail from?

[]Forge world: Hephaestus VI is a forge world dedicated near the eastern fringe. You served as a menial laborer in one of the many frost covered factories. The cold and toxic environment has long since taken it's toll, leaving you permanently sickened.
+high tech skills
-sickness

[]Hive world: Magna Hestia was once an agri world, one would not know this looking upon the massive smokestacks of it's 3 great hives. You were and still are a slummer in the underhive of Charon V. Though those whose task it is to bring you to the emperor's mercy rarely visit the depths of the hives, there are no few unscrupulous fellows ready to take advantage of your newfound power.
+no surveillance
-hive world

[]Pleasure world: Aphrodite is a pleasure world of unimaginable beauty, terraformed to look like the mythologized ideals of holy Terra's ancient past. You labored here as a cook, an entertainer or any other myriad roles needed to keep those high in the emperor's grace in constant bliss. As such you have grown quite skilled in the art of talking. You will need such skills to avoid the attention of the many inquisitors that visit the world for both business and pleasure.
+social skills
+friends in higher places
-surveillance
-few practical skills

[]Psykana world: The world of Hecate IV was close to the eye of terror even before the birth of the cicatrix maledictum. By writ of the Skolastika Psykana, the world of Hecate IV provides it's tithe to the Imperium of man in the form of psykers. Every decade dozens of black ships leave Hecate IV, their holds full of powerful and relatively well trained psykers. You are to be one of these psykers if you do not escape in time.
+heightened talent
-the black ships



For a long time you lived a normal life, the warp played a small role in your life. Good luck at dice or small glimpses into the future your only warning as to the upheaval that was to come. What awakened the spark of power within you?

[]A fight: They accosted you, five on one. You smote them with lightning much too powerful for a neonate psyker. Now you feel invincible in your power, yet even a diamond won't shine unpolished and you have few resources to learn from.
+heightened talent
-a diamond unpolished

[]A teacher: They were not sanctified nor a part of any imperial organization. They saw the spark within you and tried to foster it for their own uses. In the end you stabbed them dead as they slept. Breaking the chains they had placed upon both body and mind took longer but you managed. Now you are free.
+Well taught
-The shackles' remnants

[]A grimoire: The sorceror was grand in both power and stature. You and seventeen others were kidnapped, tortured until only the most willful nine remained. You were then placed into an arena, at it's center was a pedestal with a grimoire on top of it. The sorceror told you that the last one holding the grimoire would gain their freedom. After you had bashed the final contender with the grimoire the sorceror told you that you had earned freedom and then he...left.
+willful
+grimoire
-middling talent
-???


Please vote in plans
[]Example plan
-[]magnus
-[]male
-[]Psykana world
-[]A fight
 
Flight
The smell of ozone and boiling flesh fills the air as you look upon the five charred corpses before you, their eyes pouring out of their sockets. You flee, small bolts of psychic energy still sparking off your body. Why are you so Bright, the pure luminescence emanating from your body? no it is coming from somewhere deeper, the soul. The light from you soul covers your vision almost wholly, basking it in colors that are as indescribable as they are glorious.

You dash from street to street, the alleys of the downtown were once known to you but now as the worst headache of your life pounds away at your sanity, they are a maze and you are the rat. The shouts of the Arbites officers resound from behind you, glancing back you see their black garb, men of the Psykana.
Why is it that you are fleeing?
Service in the grace of the emperor is glory, the Skolastika facilities you attended taught you what to do if you were to awaken: Turn yourself in, join the great halls of the Doctrina and wait for the black ships to come take you towards the emperors light.
Still you flee, terrifying visions haunt you, your soul subsumed into a great golden light, snuffed out in seconds to fuel a great beacon of light in a sea of eternal darkness. nonoNO THAT WILL NOT BE YOU.

You turn a corner, hoping against hope that the black garbed officers will not follow you. Something answers, you feel the great brightness that is now your soul roar and bend, fate warping as the men ignore your obvious tracks and take another path.

By the time you reach the deepest depths of the undercity your headache has lessened slightly although the great brightness refuses to recede, keeping you half blind.
You sit in some great hulk of a building, abandoned when not being used as some gangs hangout. Lacking true safety but out of immediate danger you start to truly breathe and think of your situation.

You are Sheev, proud citizen of Hecate IV and you've just committed high treason. You went against all logic and good sense, betraying your friends, family and the emperor himself by refusing to immediately turn yourself in to the Doctrina, the grand academy where all of Hecate's psykers receive the education they need before they can be transported onto holy Terra for their proper induction into the many adepta which require the services of psykers.
You denied yourself glory, accolades and the purity that comes in service to his Holyness. You denied yourself all that on a mere vision, perhaps you could go back, claim that you panicked?
As you consider simply walking out of the great husk you sit in, the visions come back, the feeling of your soul being sundered into a million pieces to be fed into a sea of other screaming souls causes you to puke slightly.
No you will not go back, you will escape. Even if you do not know how.
The first steps of your freedom begin now. Choose what to do:

You have 3 actions to pick for the next week of your life
[]Scavenge food: The few thrones in your pocket wont last more than a few days and gainful employment is impossible. Try to find anything you can eat.
On success: Be fed for the week
On Failure: Gain Poor Health I, Be fed for the week

[]Calm your soul: Meditating upon your circumstances seemed to help a little, perhaps that is the key.
On success: Gain Rudimentary Control Presence I

[]Sculpt? your face: There will be posters with your face on them in no time. You feel like you could make your flesh malleable so you could try making it look different. It wont look good.
On success: Gain Disguised face I
On failure: Gain The Anonymity of a Mutant I

[]Study the vision: Whenever you think about turning yourself in, a horrid and visceral vision clouds your mind. Try to study the vision, perhaps it will teach more?
On success: Gain Rudimentary Divination I
On Failure: Gain Dissonant Sights I

[]Control your powers: right now the power you wield feels out of control, like a grox being barely caged. Try to gain control of it.
On success: Gain Rudimentary Control Power I
On Failure: Psychic Phenomena

[]Listen to the whispers: Far, farther than possible come whispers. They tell of terrible secrets and worse promises. Listen to them.
On success: Gain ???
On Failure: Gain Dissonant Whispers I

Please vote in plans

An(That was probably the fastest i've written)
 
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The system
Fate Unshackled is going to use a fairly rules light system.
Your character will have traits like "Psychic might V" which describe what exceptional qualities they have. Traits are from 1 to 10. a trait may be upgraded into a superior version if it is at 10/10, you increase it and it makes sense for the trait to be upgradable.
Anything where you don't have a trait your character will be assumed to be average at.*
Whenever you attempt something i will roll a d20. Look at the results and the relevant traits and then choose whether and how well you succeed.
Example:
Johny sins the rogue trader has the trait "Smooth Talker X". He attempts to smooth talk himself past a security checkpoint. I roll a 2 out of 20 but since his smooth talking is so high i decide that Johny still manages to talk himself past the checkpoint without getting his long las confiscated.

*Traits related to spesific occupations or races are an exception. For example: Someone without the "Witchsight" trait is not average at witchsight, they do not have it at all.
 
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Character sheet
You are Sheev, an alpha grade Psyker from Hecate IV in the Ultima Segmentum.

Possesions:
Clothes

Traits:
Psychic Might VI/X: The amount of imperial psykers who can match or exceed your raw power is countable. Those outside the imperium number more but are still among the upper echelons in their own species.
-This trait is hard to raise.

Rudimentary Control Presence II/X: Dimming your soul is difficult and you can barely do it without actively meditating, still you can atleast see now.
Rudimentary Control Power I: The likelihood of your powers simply exploding uncontrollably is significantly lower.
Witchsight II: With your Sight unburdened by the brilliance of your soul you can see world better than you ever did before gaining your powers

Education III/X: Though nowhere near the best available on Hecate, your education is respectable enough. You know the basics of the skolastika subjects and can somewhat navigate the imperial bureacracy

Infamy I: The gangers of hexis' undercity know to not mess with the powerfull and you are now among their number, not at the top though.

Wounded V: Dozens of scars gained from channeling lightning, makes physical activity difficult.

The whisper's silence X: The denizens of the otherwhere no longer haunt your mind. Controlling your power is now easier. -20 to all psychic phenomena rolls.
 
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Experimentation
Your first nights among the ruins in the undercity of Hexis are some of the worst in your life. Near defenseless and blinded by the blazing light of your soul, attempts at sleeping are denied by the constant whispers you hear. You had heard of them during your time at the skolastika, mind haunters, creatures sent by the enemies of the emperor to haunt his psykers, to drive them mad and away from his light.
As the realization dawns that you will not be able to sleep, you turn towards the only productive activity you have found: meditation. Sitting down, you begin to breathe in and out slowly, calming your soul, dimming the blazing light just enough that by the coming of daybreak you were able almost see again, the flames of your soul only licking the edges of your vision instead of consuming it nearly completely.

As the blue sun comes above the horizon you feel strangely calm. The whispers have not stopped and indeed they are louder now than they were before when the crackling power of your soul drowned them out more. One in particular speaks above the rest with a voice like burning flames.
"My you are a studious one aren't you, talented too. Most of your kind would be gibbering messes by now." You ignore the voice.
"Sheev, Sheev, ignoring me isn't going to help you at all. You are being wasted here. What are you doing? Trying to limit yourself so the mortals wouldn't be as scared of you? Ridiculous, absolutely ridiculous. You were born to rule the warp with an iron grasp and you are sitting here, in some ruined out hab block, learning to meditate." You ignore the voice.
"I can help you you know? Even if you aren't quite ready to master this planet yet. I can teach you how to hide the soul flame, how to tread the currents of the empyrean, i can teach you everything. You just have to say so." You ignore the voice
"Ah, a self made man aren't you? Don't want to rely on others, is that it? I get it, I've seen many like you, they either burn out or burn bright, often both. So if direct tutelage isn't what you want, there is something else i can offer: Silence. I can silence all of us, all the voices that whisper to you. I will let you sleep again. Just say the word" You ign-
No, you do not ignore the voice again. It's offer, there isn't anything wrong with that right? It is offering silence with nothing in return. But why would the haunter offer silence? Perhaps it's a good one? No that is ridiculous, it is tricking you. Is it?
[]"Leave" The whispers end
Gain trait: "The whisper's silence X/X"

[]Stay silent, the whispers remain
Gain trait: "The whispering cacophony X/X"

With daybreak you are reminded of one of humanity's simple needs: food. With the ability to see once more, you look at the few coins you have with you, they amount to perhaps a couple thrones in total. Enough for a day or two of food.
But you did not require only food and while food could be scavenged, most other necessities couldn't be so easily found. Thus you headed out of your hiding place, face hidden in a hood, ready to search through the trash for uneaten meals.
This turns out to be fairly easy. You have some experience thanks to your scribal education, the skolastika fees often leaving you little choice. Your competitors, ranging from homeless children to members of street gangs seem to be intimidated by your presence in a way they simply weren't before.
With some food secured you hide back in your dwellings. The following week consists mostly of meditation and scavenging for food.
By the end of the week the feeling of hopelessness has started to abate. You may be hungry and sleep deprived but you are free. With hope swelling in your chest you decide to try something different.
You feel powerful but you also feel out of control. Something roils beneath your skin, begging to be released. You need to lock it down, prevent it from spilling out lest you fry someone into ash once again.
With goal in mind you begin to push the power inward, away from the surface so that it wouldn't be released. But as you push down the power inside you it tries to push back out, pressure building. You keep pushing it back in, trying to forcefully control it. You keep pushing and pushing and-

The world lurches as your powers bursts forth, sickly green lightning jumping from your fingertip and blasting a nearby tree. It quickly begins to rot and soon all that is left from it is a pile of black mold.
You sleep at the opposite side of the hab ruin that night.



Choose 3 actions for the next week of your life.
[]Scavenge food: The few thrones in your pocket won't last more than a few days and gainful employment is impossible. Try to find anything you can eat.
On success: Be fed for the week
On Failure: Gain Poor Health I, Be fed for the week

[]Calm your soul: Meditating truly seems to be the key, keep doing it.
On success: Gain Rudimentary Control Presence III

[]Sculpt? your face: There will be posters with your face on them in no time. You feel like you could make your flesh malleable so you could try making it look different. It wont look good.
On success: Gain Disguised face I
On failure: Gain The Anonymity of a Mutant I

[]Study the vision: Whenever you think about turning yourself in, a horrid and visceral vision clouds your mind. Try to study the vision, perhaps it will teach more?
On success: Gain Vision of the futureI
On Failure: Gain Dissonant Sights I

[]Control your powers: right now the power you wield feels out of control, like a grox being barely caged. Try to gain control of it.
On success: Gain Rudimentary Control Power I
On Failure: Psychic Phenomena

[]Listen to the whispers: Far, farther than possible come whispers. They tell of terrible secrets and worse promises. Listen to them.
On success: Gain ???
On Failure: Gain Dissonant Whispers I

[]Flare out your power: The others seemed to fear your presence, perhaps you could enhance this effect.
On Success: Gain Fearsome Aura I
On Failure: Gain Uncontrollable Aura I

Please vote in plans
 
Threat
"Leave" Your words are quiet yet they ring out with power, echoing across the dimension from which the mind haunters come.
"Attaboy, i knew you would see reason." The haunter cackles" Alright then you louts, scram!" for a moment the whispers become louder, then they become screams before descending into full battle and leaving you reeling on the hab ruins floor. After a seemingly endless barrage of psychic agony there is only silence, comforting and complete. You stay down for a few moments, basking in the silence.
With the voices banished you stand up and take a few tentative steps, hearing no insults or whispers of temptation you begin to celebrate your release from the torment of the mind haunters. Like a madman you cackle and dance before laying down to finally get some true sleep, it's the first true sleep you've had in weeks.
(Trait gained: "The whisper's silence X/X". The denizens of the otherwhere no longer haunt your mind. Controlling your power is now easier. -20 to all psychic phenomena rolls)

Continuing your meditational exercises continue to bear fruit, each day your souls dims just a bit more. It seems your first strides were your greatest as the progress you make now seems almost painfully slow compared to how you started. Slow progress is still progress and by weeks end your eyes are no longer clouded by the sight of your own soul, blinding in its brilliance. With complete sight restored you can finally gaze upon the world properly again and what you see is quite informative.
The world around you is clearer and more...more, the greys and browns of the undercity somehow have more hues than before, the sounds are fuller and simply contain depths that you could never name but would never want to be without.
You also notice the people of the undercity, their souls more specifically. They are so...meek, flickering and smoldering, barely even alive. It would take so little to snuff one out if one knew how to do it.
(Trait gained: Rudimentary Control Presence III/X: When given time to meditate and calm down you can mostly keep your soul under control.)
(Trait gained: Witchsight II/X: With your Sight unburdened by the brilliance of your soul you can see world better than you ever did before gaining your powers)

Throughout the week you also renew your attempts at controlling the power welling from your soul, your previous attempts had not gone well, the tree which you destroyed still smells of rot and mold. Nevertheless you persist in your efforts, this time taking a different approach inspired by your meditational exercises. Instead of trying to push down the power welling up from your soul, you direct it, letting a small trickle of power flow from your body out into the environment.
The exercises prove quite useful, leaving you much more stable both mentally
(Trait gained: Rudimentary Control Power I/X: The likelihood of your powers simply exploding uncontrollably is significantly lower.)

Returning to the ruins you call home after finding a few scraps of food, your sight shows you that there is someone inside the ruins, five souls, one much brighter yet than the others, sneaking close you notice that they seem to be gangers, sporting the fashionable Mohawks of their kind, one of them seems mutated, gills sprouting from his cheeks whilst his soul burns brighter than the rest though still a fraction of your own brilliance.
"This was the place right Cheeks?" Their seeming leader says, his body bulky and veins jutting from his skin like red lines on a canvas of flesh.
"Yes, this is where the i saw him going in the man's mind." The gilled one states, their tone dead and their voice phlegmy "But why did you have to beat him? He gave us answers and didn't even lie"
"He was an uppity shit, i had to show him that he needed to respect me, now then, Can anyone see the prize?"
The gangers search the hab ruins for some time, you could swear that the gilled one spots you but he doesn't mention anything.
"Anybody found him?" The leader says in a deadpan. The three other gangers respond with a chorus of no:s
"Well you louts are fucking useless, Cheeks, couldn't you like, i dunno, find him with your mind powers?"
"As i said boss, i cannot find him unless he is within a few feet of me. Hes probably somewhere else. Besides, are we sure this is a good idea? he escaped the blackcoats. Is trying to capture him really smart"
"You talking back to me you lout? WHO'S THE BOSS?" The musclebound ganger yells at the psyker.
"You are, boss" the gillfaced man says, unfazed.
"That's right, I'm the boss and I say we can take 'im. we took down badder bitches than anyone else, well be fine. And the payment was too good to pass up just 'cus you are a little shit who fears his own shadow." The gill faced ganger mutters something in response but doesn't speak up.

What do you do?
[]Leave, find a new hiding place
[]Fight, you can feel the power welling up, release it
[]Write in

(Sorry i took a while)
 
Blood and Thunder
With the gangers dispersing back into the hab ruins to find comfortable spots for ambush, you begin to take your leave to find a new ruin to call home, having to abandon the one you had been living in was a bitter pill but you had little choice. Better to leave than to get in a fig-
"What was that" one of the gangers says, raised from his reverie by the clatter of a bottle falling down from your clumsy attempt at sneaking around.
"An who the fuck are-" the gang leader turns towards you, ready for a fight but his expression turns from anger to bloodthirsty joy as he recognizes you, the psyker besides him cringes "It's 'im lads, the fucking moron showed himself" He begins to step towards you. He is even bulkier up close, grotesque muscles bulging in unnatural ways.

"Now, i ain't the most pleasant of peoples but the client paid many pretty thrones for you to be delivered as whole and as unconscious as possible, so tell me what will it be? Us beating you black or blue or gills here doing a little one two with his brainy powers?" The gangers demonstrates the former option with a little too much enthusiasm, breaking the already broken wall further with his fist.
The mention of a client brings visions of the black garbed Psykana officers, of the darkened hulls of ships where people like you wail for their lives, of a great golden giant picking you up before consuming you whole.
The restraint you have learned slips as rage fills your heart. You will not be taken, alive or dead, and if this man wants to take you? he will die.
"Well, what will it be scrawny, a beating? Come on, say a beating. Do it, fight back, give me a reason to beat your ass" The burly man grins at you.
Power begins to swell inside you, the blaze in your soul burning brighter and brighter as small crackles of electricity emanate from the edges of your cloak into the ground, the leader has only a moment to become alarmed as his psyker begins to run as fast as he can. This distraction is all you need, though blinded by the light of your soul, you release a barrage of psychic lightning.

The hound laughs as the walls of the ruin begin to weep blood


The leader of the gangers explodes in blood and thunder. Although the target of your anger is dead, you cannot see this and thus continue the assault, soon all that is left of him is crater of molten gravel. You still continue, two of the ganger's lackeys catch stray bolts of lightning, exploding in gore while their compatriots flee.

The hound laughs as the weakling looses control.

You have to stop, the fight is over, you know this, it must be. Still the power and the anger flow as lightning strikes. You have to stop it, stop it, stop.
Pain lances through your arm as bolts of lightning are launched from them, stronger and stronger, reducing the ruins to rubble.

The hound laughs as the sorcerer is once more betrayed by his power.

You attempt to calm down, to control the power, direct it once more, calm it. You try many things but nothing works. Power spews from your soul in bolts of lightning, they sear the ground and your skin. You see nothing for the light blinds you.
Eventually the pain takes hold, you fall to the ground, limp and discharging small amounts of electricity
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

When you awaken it is in pain and... in a bed? Yes it is definitely a bed that you are laying down in.
Panic overtakes you, looking around you are in a... small hab room, the gill faced man looks at your, a short silver mohawk on his head. He looms over you, excited for some reason.
"Thank the forces, you live" he says
"Wh-" the words die in your throat, it hurts so much but you try again. "where am I?"
"You are in my apartment my lord, I rescued you after you fought off those gangers"
"Weren't you one of them?"
"No my lord, Brutus had simply needed my services. Once I saw you I knew who my true master was"
"What do you mean" talking so much is agony but simply cannot not know
"The forces sent me a vision, of a lord wreathed in lightning. The man who would be my master. I have served under petty gangers and other despots since, searching for you. Please my lord, let me serve you, I can help you."
You consider him, the man did not in fact point out your location to the gangers but that may have been a tactic to try and capture you. Even now he may simply be tricking you, Psykana officers may be hiding behind the doors of this hab room, ready to burst in.
What to do?

[]"Fine, let me rest" You will stay with the gill faced man and make use of his help
[]"No" You will not accept the strangers offer
-[]Write in what you do

(Gained traits: Infamy I, Wounded V,)
 
Shilling for summerfest
forums.sufficientvelocity.com

The Summerfest Storytelling Showdown

Welcome, Denizens of Sufficient Velocity... I'm sure most of you must be feeling quite alarmed right now. After all, just minutes ago you were probably minding our own business elsewhere on the forum, browsing User Fiction, checking your News Feed, getting into arguments in N&P. And then...

Not too long ago, in a thread far far away, a competition was started to encourage the creation of new quests and other orignal content.
Now i ask you to please go into that thread, look through the entries and react to any you like with the sun emote.
(To bribe encourage you people to vote for me, every sun emote on my post in that thread is going to be a +2 that can be assigned to actions freely)
 
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