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The adventures of a not-at-all evil Dragonblooded sorceress who was unfairly and completely unjustly chased out of her homeland by people who objected to perfectly natural things she was doing. Now she's heading to the South, to rebuild and regain her former power and influence.

Did I mention she's not evil?
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Introduction

EarthScorpion

╯‵Д′)╯彡┻━┻
The Dragon's Spite
An Exalted Dragonblooded Quest



The hot air blows across your face, even through your veil. The burning sun beats down, already sweltering this early in the morning. The desert wind catches the canvas sails, and lifts them.

You stand at the bow of the sandship, hearing the rasp of the hull against the near-endless desert, and wheeze. Your lungs hurt, but not from the heat. They hurt because of your wounds.

It was almost more than you could take to leave your cabin and walk up on deck. You touch them through your robes, naming where each one came from. There, that one on your left arm, that was that grim-eyed swordsman who said that it was revenge for his mother and expected you to know who in Creation he was talking about. The one on your right thigh, that was a crossbow bolt. The one that runs from groin to throat, nearly bisecting you… that was the sharpest betrayal.

They believe you dead. They burned your library, slew your summons, plundered your treasury and overturned your statues.

You are not dead. You are heading south, beyond their reach. South to heal, and south to live a peaceful life where you come to terms with your past mistakes.

Ha. So funny you nearly laughed. Fuck no, you're not going to live in ignominy. You had power, and you will have power once more.

And then, maybe, comes revenge.


---

Welcome to my new Exalted quest. But you're not some newly Exalted pup, and neither are you one of the Celestials whose power warps the world. No, you are chosen by the Dragons and their blood flows through your veins.

But you're not a dog of the Realm, either. No, you stood apart from that. You had land. Wealth. Power. And you might have been an evil baby-eating decadent hubristic sorceress, at least according to your enemies. What nonsense! You never ate any babies!

… oh, and you're not evil either. Of course not. At least according to you, and when it comes down to it, isn't that the opinion that matters most in the world?

Unfortunately, as is not too uncommon for evil pulp sorceresses, you were overthrown and barely escaped your homeland with your life. They took your wealth! Your sorcerous tomes! Your tower-manses! Your collection of handsome oiled-up young men who swore that they loved you! How are you meant to live without such things?

Well, you're barely in your second century. You still have plenty of time to recover your former status. And you intend to. Oh yes.

You pause to laugh to yourself.

Those are your thoughts, as you sail South by sandship, leaving your old life behind. Towards places you've only heard of in books; ancient Cahzor, wealthy Gem, the lands of the savage Coxati...
 
Mechanics
MECHANICS



Other Mechanics

Debt & Obligation



Experience (XP)

As is typical for the SV Exalted Questing Universe (hereby referred to as the SVEQU, or "Svekwu"), this is a narrative quest, where the mechanics serve to quantify and define story variables.

Improving your capabilities will depend on the allocation of XP, which can be obtained in two primary ways: as narrative awards given out at the end of each story arc, or as personal rewards given to anyone who writes omakes, draws fanart or otherwise contributes to making the Quest thread a more interesting place for me to visit on a regular basis. The former will be allocated as part of a general vote, while the latter is assigned at the will of the person responsible for obtaining it.

There are therefore three broad categories of things XP can be spent upon:



Styles

As Exalted as a setting draws heavily from wuxia, rather than having distinct "traditional" skills, your talents are instead represented as Styles - broad, "job-like" descriptions of the character's talent. Iron-Handed Labourer represents skills in the thing a blacksmith would need (working with iron, strength, endurance in the heat), while Earth Dragon Style is not just magical martial arts fighting, but also enduring and withstanding tribulations.

Note that skills mechanised as styles are things that have narrative weight. If you're fond of tea, you don't need to put XP in a Style to know how to brew a good cup of tea - but if you know how to brew certain herbs into something that can cure sickness or help a man recover from poison, then this would be mechanised here.

Note that due to your injuries, your low ranks in certain Styles are not a product of ignorance; they are a product of injury crippling your former capacity. Such Styles will be noted, though may depend on your background.

Charms are what supernatural beings develop as their essential nature shapes how their talents manifest. As a Dragonblooded, your Charms are rooted in your Styles, and will tend to be themed along aristocratic, elemental, or draconic themes. Later Charms will tend to build on the initial themes, whether directly or within the same conceptual space.

You acquire a new Charm at a rank of Disciple, and for every rank past that. If the Style is associated with your Aspect, you instead gain your first Charm at Initiate. Such aspected Styles (for example, Fire Dragon Style for Fire Aspects, or Weather-Witch Style for Air Aspects) will be marked.

The XP cost is the amount of XP that must be spent to reach that level.
  • Untrained (N/A) - You may have some basic or impromptu knowledge of the techniques, but nothing that can be counted reliably in your skillsets.
  • Student (100xp) - You are the rankest amateur - a novice, nothing more. There are people at this level of this skill who are quite unaware of how much they have left to learn, but that's just a sign of their ignorance.
  • Initiate (200xp)- This is the level of skill common among mortals in their wage-earning profession. Suitable for them - but for one of the Exalted, it is the mark of a dabbler.
    • At this level, you acquire your first Charm for Styles aligned with your Aspect.
  • Disciple (400xp) - The basic understanding imparted by training has been reinforced by practical experience and personal specialisation, allowing you to use the skill absent error even under pressure or outright attack.
    • At this level, you acquire your first Charm for Styles which are not aligned with your Aspect.
  • Adept (800xp) - Your technique has been refined to a point beyond simple training, including the personalised moves and individual techniques that mark your Terrestrial Charms.
  • Master (1600xp) - For a human to reach such a level of skill, they must open their chakras and reach enlightenment, developing their own Charms. Such exceptional beings might even be the peers of a Chosen - at least in that one singular field.
  • Grandmaster (2400xp) - Your students speak your name with pride, gods nod in acknowledgement and the common folk look up at you with awe. Most Dragonblooded struggle to break this boundary.
  • Heroic (3600xp) - You have risen beyond the level of what any mortal could do, and tales of your prowess are spoken by hushed voices in teahouses and shared by idle peasants in the fields. Even among the Terrestrials, one with skills at this level exceed their peers.
  • Champion (5400xp) - Even your enemies grudgingly attest to your prowess, and even among the legends of Creation there are few who can hope to call themselves your superior. You stand out among the ranks of the Terrestrial Exalted as an exceptional specimen.
  • Infamous (7500xp) - If it can be done, you have done it; if you cannot do it, it cannot be done. You are the master of this style, and the meeting of two such exemplars in battle is something more akin to a natural disaster in motion than anything resembling an actual fight. The mightiest Immaculate masters might have mastered their signature style to this level.
  • Legendary (10,000xp) - The things you can do defy belief and shatter any kind of expectation. You are the unattainable ideal against which the prodigies of tomorrow will measure themselves. For a Dragonblood to reach this level is nearly unheard of.
  • Mythic (N/A) - You are, quite simply, the best. There is by definition only one being of this level of achievement for any given skill; attaining the rank for yourself would be an epic for the ages.



Sorcery

Sorcery is the power of being on top of the world, and don't you love it? Once you were a mightier sorceress than you are now, but you lost your manses, your spirit-servants were banished or slain, and your libraries were burned. Still, what you are is a sorcerer and the talent is within you.

Also falling into this category are things like pacts with otherworldly beings, and investments in sorcerous materials or sites of power. If you find a wrecked manse that's returning only a dribble of the power it once had, repairing it would cost XP representing the downtime effort put into it.

A basic spell costs 400XP. Many spells will have additional variants, ways to tweak them, and suchlike. These modifications will vary on a spell-by-spell basis, and will often require research, tuition, or the discovery of lore to divise. The cost of such modifications will be listed as a spell upgrade when discovered.



Subordinates

Subordinates covers things like organisations you control, armies you lead, and allies. Yes, the allies might not think they're your subordinates, but they're just temporarily mistaken about the current state of affairs.

This is an important category. You once ruled land, after all. You know how important it is to have underlings who you can rely on to get things done. And powerful familiars. And terrible automata with devastating weapons. And identically dressed legions of doom. And teams of themed powerful minions, yes.

Basically, failure to develop one's assets will lead to your fall. Again.
 
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I. Character Creation
I. Character Creation

The year is RY 733. Seven centuries ago, plague and invasion rocked the world. Seven centuries ago, the Scarlet Empress came to power in the Realm, and since then she has ruled from her sometimes unsteady throne. She has endured famine, rebellion, usurpation and catastrophe, always managing to eke out her hold on power.

She makes you so mad!

Some assholes have all the luck. There you were, a perfectly innocent sorceress who barely did anything wrong at all, and then they turned on you! Treacherous rivals! Malicious peasants! Conniving spirits! They all had it in for you!

Well, they think you're dead. You left your jade jewelry and your silk robes on a corpse you made found, and set it ablaze. Crippled and wheezing and bleeding, you escaped and headed far, far away. Far from the lands you once ruled, towards the fabled wealth of the burning sands of the South, where it never rains and where - it is said - the mountains are rich with good gold and fine jade. To lands you have only ever read of in books and heard of in rumours, where no one will know your name. Where no one will know to watch for you.

Article:
Note that I retain a veto over these options - this specific part of the vote is a suggestion, and I might take a name and a description which gets fewer votes if I prefer it.

[ ] What is your name? (Write-in)
[ ] What do you look like? (Write-in)
Feel free to suggest other things to flesh out the character. I can't guarantee that these things will be used, but they might contribute towards future votes or shape options even if I don't accept them.
Source: To the World, a Face


There are people out there who come from villages that were attacked and they were the sole survivor. There are people from oppressed groups who get the chance from the gods to rise above what they were born. Urgh. Peasants. You come from more rarified stock. You might not have been a scion of one of the Great Houses of the Realm, but your family was aristocracy in your homeland and you had a lavish education and family resources to develop your passion for magics some small-minded fools might have called questionable.

But that is the past. No, what really matters is the heights to which you rose, and how far you fell.

As one with the blood of the Elemental Dragons, you are aspected to one of the five elements of Creation.

This choice will determine which Styles harmonise with you, as well as shaping the way your Charms manifest. Even with Styles that aren't harmonised to your element, something of its nature will creep in - a Wood-aligned archery style that has your arrows grow flowers from the wound might produce alpine flowers when practiced by an Air Aspect, or fire lillies for a Fire Aspect.

Article:
Pick One:

[ ] Air - Chosen of Mela, cutting and insightful, you wield the fury of the storm and the subtlety of the unseen breeze. Air-aligned fighting styles tend to be precise and use thrusting or thrown weapons; Air techniques often make use of knowledge, concealment, and observation.
[ ] Earth - Chosen of Pasiap, steadfast and enduring, you wield the strength of the mountains and the force of a landslide. Earth-aligned fighting styles tend to be crushing and use heavy weapons; Earth techniques often make use of ordered discipline, resilience, and structure.
[ ] Water - Chosen of Danaa'd, mercurial and tempestuous, you flow like the river and crash upon foes like a tsunami. Water-aligned fighting styles tend to redirect and counter; Water techniques often make use of other points of view, subversion, and persistence.
[ ] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.
[ ] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
Source: Aspect


What was your former station in life? You were mighty, and you lost it all. Why?

Article:
Pick One

[ ] The Exiled Vizier - You may have possibly cheated a powerful spirit in a deal. There may be a death sentence on your head in three nations. There is the smallest chance you might have been a vizier who controlled a whole nation behind the scenes before your ignominious fall. But who's tracking such things, right? The Far South is a good place for a fresh start, where no one will have any awkward questions about scurrilous allegations, and where you can reclaim the power, influence and comfort that you deserve.
[ ] The Fallen Warlord - You seized a kingdom for yourself, with fire and fury and terrible magics. You ruled with a jade-gauntleted fist. The spirits were your slaves. And then you lost it all to treasonous advisors and jealous rivals and annoying whining priests. Well, you won yourself wealth and fortune once before. You can do it again. The Fire Mountains are a ripe fruit ready for you to pluck.
[ ] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.
Source: Background


The spirits of Creation - or beyond the world - are potent. Power lies with them - power that a wise sorceress can call upon.

Honestly, wisdom isn't really needed. In fact, some might even say it gets in the way.

You've made your life's work to master one of these kinds of spirit. You know their secrets, and once you held mighty contracts with powerful beings among their ranks. You might have lost your authority, but the knowledge remains.

Article:
Select One

[ ] Demonologist - It is said (by demons) that demons were the inventors of sorcery, and that they are its true masters. The teeming hordes of Hell know many strange things and offer sweet temptations. You dabble in damnation, calling on lesser demons to serve you and offering pacts with the lords and princes of their forbidden realm.
[ ] Necromancer - Below the world are the lands of the Dead, where go those unquiet spirits who have reason to linger. Through ritual and blood, you call upon departed souls, knowing the names of dead princes and signing contracts with the great powers among the Dead.
[ ] Elementalist - The elemental beings were the first folk of Creation, and they dwell in the corners of the world; nymphs in the rivers, the djinn in the deep desert and oni in the mountains. They can crush - or devour - your foes, if only given a reason. There are ancient contracts with them that can be called upon for power - or you can entreaty with these strange tribes in person.
[ ] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
Source: Spirit Speciality
 
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Character Sheet
Name: Ferem Odat Rena
Aspect: Wood

Style Summary:
Viper Style - Adept (Crippled) (0/1600XP) (Wood)
Peacock Style - Adept (Crippled) (0/1600XP) (Air)
Graceful Willow Style - Adept (Crippled) (0/1600XP) (Wood)
Fleeting Breeze Style - Disciple (Crippled) (200/800XP) (Air)
Fume Serpent Style - Master(0/2400XP) (Fire)

Petal-Wreathed Diva Style - Master (0/2400XP) (Wood)
Smiling Siaka Style - Master (0/2400XP) (Water)
Wyldwoods Scholar Style - Grandmaster (0/3600XP) (Wood)

Styles
Violence

Viper Style
- Adept (Crippled)
(Wood Aspected)
Viper Style is based on the adders and other vipers who are the only snakes native to Cherak. It focuses on short swords and unarmed nerve strikes, aiming to cripple a foe through venom or bleeding. Practitioners learn to strike with spiritual poison, sense life in the darkness as a viper would, and kill with stabs to vital organs. Rena's viper tattoos show her former skill, but she has lost much of it from neglect and injury and is only slowly regaining it.

Rena has regained her previous focus on the Path of the Jade Fang, focussing her Viper Style on precise use of poison, vicious combat skill, and the use of fear.
  • Nerve-Crippling Strike - Rena has focused on the Viper Style art of striking at nerve clusters, introducing small amounts of spiritual poison with each blow. This can cripple parts of the body of weak or heavily injured opponents, and cause increased pain and heavy bleeding in stronger ones. Against human opponents she has memorised these weak points, but against inhuman foes such as fae or demons, she must first learn where these vulnerabilities are before she can use this technique.
  • Disturbed Snake Stance - A counter-attack stance, used by Viper Style fighters when facing an opponent who is overly rash or underestimates them. Taking advantage of her opponent's incautious moves, Rena lashes out with repeated strikes or thrusts showing considerably increased strength and speed for this burst of motion. This stance is physically exhausting, and is much less effective against a cautious foe or one who keeps their distance.
  • Weakness Unveiling Eye - By studying and interacting with an opponent, Rena can understand flaws in their stance or techniques. With that understanding, a more specific application of venom with Nerve-Crippling Strike can accentuate the defect, allowing her to disable techniques she identified a flaw in. This is a demanding technique which requires uninterrupted scrutiny to use.

Peacock Style - Adept (Crippled)
(Air Aspected)
This martial art is an art of the ashimi families who serve House Ferem, and is not fit for honourable combat - or so say the most staid conservatives of the Ferem, at least. In truth it is not rare for House Ferem to learn it from their servants, for it focuses on the use of knives, darts, and concealed blades. Practitioners trick the eye with hands that seemed empty, throw out hails of blades, and distract with garish colours and long sleeves. Rena's peacock tattoos show she was once much more skilled, but such talent is gone.

Rena has regained her previous focus on the Path of the Beautiful Eyes, focusing her Peacock Style on deception, essence manipulation, and dirty tricks.
  • Polychromatic Eyes Practice - When performing this technique, iridescent blue-green images trail behind her limbs and flicker around her and her projectiles. They only sometimes follow her actual motion. Those without keen senses will struggle to track her movements, making it harder to tell feints from real blows or where she's aiming.
  • Hidden Talons Methodology - Rena has an incredible talent for making use of improvised weapons without any of the drawbacks from their nature. A chopstick is a dagger; a scarf is a garotte; a playing card is a thrown knife. This can only be used for weapons within the theme of Peacock Style.



Graceful Willow Style - Adept (Crippled)
(Wood Aspected)
A purely defensive martial art taught to young women in Cherak. It focuses more on general physical fitness, flexibility, and escaping holds and other confines than direct violence. Masters twist out of the way of blows, have spirits that bend rather than break, and can contort in ways that don't seem possible. Rena's injuries have left her out of condition and inflexible; her darling former sifu would be disgusted.
  • Willow's Bending Boughs - Rena is unnaturally flexible, able to easily bend in ways that would require a mortal to dislocate their joints. This makes it significantly easier for her to escape holds or bonds.
  • Garden Meditation Reflection - By meditating or otherwise relaxing within a place aligned with the element of Wood, she and the location harmonise. Rena swiftly regains stamina and her healing rate increases. Meanwhile, the garden grows and strengthens its aspect, becoming healthier and fortifying itself against its environment. This can over time rid the area of outside influences, such as demonic taint or the touch of the underworld.
  • Weeping Branches Technique - Channelling her essence into her garb and hair, they move around Rena like a living thing. Deadly blows that think they found her will often turn out to merely have hit a flowing sleeve or passed harmlessly through her hair. Loose flowing garments and the use of implements such as ribbons or fans will accentuate this effect. Even if not dressed suitably, when she calls on her anima it serves to protect her.

Fleeting Breeze Style - Disciple (Crippled)
(Air Aspected)
This art teaches the art of passing unseen and lightfooted movement, and is practiced by the ashimi families of spies and assassins who serve House Ferem and watch their enemies. Masters can pass unseen and unheard, balancing on leaves and climbing walls with ease. Between her bad leg and her hedonism over the past few decades, Rena has lost most of her former skill at it. She still thinks fondly of her first teacher, though.
  • Grasping Wind Trick - With subtle gestures, Rena makes the breezes an extension of her hands. Within the range of a few metres, she can control the winds to apply small amounts of force to objects. Light objects, like the key from a man's belt or a ball for a roulette table can be lifted and manipulated. Heavier ones, like a dropped weapon can be dragged along the ground to her outreached hand. Perceptive onlookers can discern her actions by her hand motions - as well as any obvious clues such as a roll of jade scrip notes floating from someone's pocket to her hand.

Fume Serpent Style - Master
(Fire Aspected)
Fire illuminates, but it also blinds and conceals behind smoke. This is the instinctive art practiced by Rena that obfuscates her intent and presence, and leads people to see her only her as a venal, self-interested decadent. Which she is, but it is not all she is. And for all that this is a Fire-aspected Style, there is something of the Wyld about it too for it is fuelled by her passions and desires, granting a certain affinity for chaos and its manipulation...
  • Fate-Blinding Haze - Driven by her desires, Rena moves through the world in a way which meddles with the way things should be. Any technique that would predict or foresee her presence or actions is penalised, especially if it draws on Fate or the vile order of the demon kings.
  • Cinders-and-Smoke Homunculus - Granting a little bit of will to the smoke from a fire, Rena calls a vaporous creature from the fumes, not-quite-elemental and not-quite-wyldlife. These creatures last only as long as the fire they were born from, and obey her without question. They are physically weak, but subtle, able to obey relatively complex commands, and nearly invisible when not directly illuminated.
  • Chaos Coaxing Trick - The wyld can be lulled and bargained with, as one might sedate a hive of bees with a puff of smoke. With the proper ritual actions or negotiations with creatures of chaos, Rena can influence the Wyld and wyld-polluted land. She can reshape it as a minor wyld creature can or influence how it manifests. With greater difficulty and strenuous effort, she can cleanse one area by moving the pollution elsewhere, or shield small areas from a wyldstorm.
  • Dream Apiculture Technique - Rena now has the ability to perceive the dreams of a sleeping character as a fae can, although it is much harder to see the dreams of a strong-willed character. She finds it much easier to know if a dream is prophetic or otherwise influenced by an outside force. Additionally, through ritual and will she can attempt to contest control of a dream or dream-like space. It is easier to fend off outside influence of her own dreams than take control of someone else's.




Politicking

Petal-Wreathed Diva Style
- Master
(Wood Aspected)
Effusive, decadent and showy as a blossom, practitioners of this style live life to the full. Like the flower they show their best face, drawing all eyes to them. They carry others with them, and are hard to ignore, living life as a melodrama full of music, song, and entertainment. Rena has made good use of this since she was a little girl, and after Sextes Jylis chose her, it only grew more so.
  • Jaded Venomous Remark - Through careful remarks or sly innuendo, Rena can pass hidden information or tailored messages to observers that will be missed by others.
  • Wood-Queen of the Stage - When she wishes it, Rena is very, very hard to ignore. No matter how much people might want to ignore her.
  • Vivacious Dragon Beauty - If she brings her wood-blood to the surface, Rena takes on a subtly inhuman mien that captatives onlookers and leaves them with the nagging feeling that she is more important than them.
  • Verdant Revelry Inspiration - Rena has a particular talent for inducing others to revel, relax, and let go of their cares. People she convinces to indulge will struggle to clear their heads until the party (or other forms of entertainment) are finished.




Smiling Siaka Style - Master
(Water Aspected)
The ocean is generous, but has hidden depths. So too are the deals made by these negotiators, who come smiling bedecked in riches and hide their teeth. It is the way of the contract shark and beloved by the Realm's ambassadors. Rena learned this in her schooling, and found it works no less well on the princes of chaos than on annoying would-be tennants.

  • Finding the Water's Depth - Rena can study a character to determine the approximate nature of a gift that would be required to get someone to do something she wishes.
  • Thoughtful Gift Technique - When offering a bribe or gift to a character, characters overestimate the generosity of the offering and feel more gratitude to her than they would otherwise.
  • Distraction of the Babbling Brook - Rena has an exceptional talent for concealing clauses or requirements within contracts, hiding them within obfuscated language and arcane terminology.




Esoterica

Wyldwoods Scholar Style
- Grandmaster
(Wood Aspected)
There are secrets within the wyld-tainted woods of Creation. One who studies such warped spaces will learn much of the deceit of spirits and of the unnatural realms within, including knowledge of the wyldlife and the princes of chaos, the nature of twisted land, and how to survive in these places.
  • Paths In The Wyldwoods - When trapped within an illusion, warped space, or other similar methods of confinement (including within a waypoint of the Wyld), Rena will find clues or hints about the nature of the confinement and how to escape it within local vegetation. This can also be used to find a way into similarly hidden places.
  • The Language of Flowers - When she focuses, Rena can see the dominant aspect of a being. This is conveyed through hallucinatory flowers appearing on their form - a fire-aligned being might display fire lilies, while an air-aspect would show alpine flowers. This can be contested or fooled by appropriate styles. This trail can be followed for short periods.
  • Walker-Among-Irises Perception - When she focuses, Rena can see immaterial spirits and creatures as silhouettes, filled with an endless field of blossoming flowers appropriate to its nature.
  • True Name Command - If she knows the true name of a being, she can command it to reveal itself - and if immaterial, manifest. Even if it resists, it is marked by painful flower-tattoos as long as it is in her presence.
  • Elemental Binding Circle - Rena can trap spirits within a binding circle made of a 'pure' element - salt, rings of fire, fresh flowing water, or suchlike. Only powerful spirits can escape as long as the ring remains intact, and such an escape will cost them.
Sorcery
Sorcerous Specialities
  • Idolatry
  • Contracts (Wyld)
Spells

Peacock Shadow Eyes

Means: A Potent Ally or Familiar whose nature is of the Wyld
Imbuing her gaze with the nature of dreams snatched from her familiar, Rena catches the eye of one poor fool and hypnotises them. In that state, they are in a trance, and she can whisper false beliefs that they will accept once they wake. Only the very strongest will fight such false beliefs, although evidence to the contrary will strengthen their will to resist. Likewise, it is hard to realise that they were hypnotised - otherwise, they will think they only had a conversation with the sorceress.

The Peacock and the Viper
Means: An item of power wrought from jade and tainted by the wyld
Upon casting this spell, Rena's tattoos come to life, the viper and the peacock crawling over the surface of her skin as phantasms. In this state, the next being she touches is afflicted by her soul-eating curse. Strong foes will merely suffer vicious spiritual attacks from the viper and the peacock, but weak-willed or heavily injured enemies will have their souls torn out - killing them - and the souls will be conveyed by the phantasms to the item of power, where they are trapped. Rena can release the souls to pass onto reincarnation at a later date. On the other hand, there are so many uses for stolen souls. They can be bartered, fed to wyld-things, and there are magical uses too.

Soul-Bound Servitor
Means: An imprisoned soul
Taking a trapped soul, Rena draws its strength to animate a servitor made from the elements. The servitor wears the face of the stolen soul, but has none of its memories and serves her loyally until it is destroyed. More powerful souls produce more potent servitors. The soul is expended in the creation of the servitor, but it endures until it is destroyed.

Soul-Thief's New Face
Means: An imprisoned soul
Rena takes a trapped soul, and stretches its form over herself or another, taking on its appearance fully. This includes voice and accent, and the trapped soul whispers subliminal hints to her that helps her adjust her mannerisms and patterns of speech - though a keen observer might notice particularly out-of-character actions. The soul returns to its prison at the end of this spell, which Rena can end at her whim. Prolonged use of a single soul risks it escaping her grasp and passing on or seeking revenge when she ends the spell.

Death of Purple Irises
Means: Stolen divine power
Tearing the power from the stolen divine objects, Rena can cast it out as a cloud of fragments of power that take the form of purple irises. These fragments of divine power cut like knives, and carry on for a couple of hundred metres in a wide spread. In the aftermath, flowers grow where this spell was used - particularly thickly where victims died.

Amal's Gemstone Disc
Means: A pact with a potent spirit
Calling on ancient contracts with the gods, the sorcerer creates a flying, bladed disk made of precious stones which obeys her thoughts and which she can stand on. It can freely ascend up to around a mile or so above the ground, and travels faster than a galloping horse. In combat it can be ridden, or directed as a murder-frisbee.

Lela's Gentle Veil
Devotion: Meditation and prayer upon the night of the new moon
Lela the gentle, night-goddess and servant of the Faceless Moon, is perhaps the most venerated goddess in all of Cahzor for she brings the dark hours and saves the city from the cruel rays of the Sun. By telling her legend and calling on her blessing, Rena creates a broad cloud of thick darkness that obscures the light and obeys her command. It is easier to cast in low light levels than during the height of day.
Subordinates
  • Sei is not his name. A deer-cat is not his true nature. You cannot trust him.

    But you must rely on him, because he is the only familiar you have left - most powerful, least controlled, most dangerous of your servants. You chained him with a jade collar, that even now glints at his neck. If you released him, he would not stay loyal. If you fooled yourself, you might believe that he would run off and never be seen again.

    But no. He would devour you, and everything that makes you who you are in vengeance for how you chained and tricked him.
  • A bird-headed beastman, Amigere is a self-proclaimed scavenger lord. One of those wandering men who investigate ruins, chase secrets and find things of lost eras for the wealthy. He's working for you right now, serving you as you look for the secrets of Cahzor.

    He's also your lover. Well, he's a lover of yours.
  • A princeling of chaos, Blue is a rider of the sky, who barely survived a war with the gods when he and his people attacked Cahzor in a wyldstorm. You picked him up and helped hide him from his enemies because he's a sexy moron, and you have a lot of use for men like that.

    He tried to get you to call him Rabbit-and-Tiger, but you just call him Blue because you're not going to let him drape himself in self-definition. You're wise to the ways of chaos creatures like him.

    Also, another lover. You do so like what a handsome fae can do for you.
  • Once one of the family gods of the fallen Elemi jansi, Jarida Dal was taken prisoner by a demon lord for many years. Rena released her, and has signed her own contract with her, so she's technically the family god of Rena. She's a bad-tempered, cranky old lady with a portfolio including vermin, ruination and fortune.

    Without any worshippers and while she recovers from her treatment by the demon lord, she's not all that personally pussiant, but she can be useful - or so Rena hopes.
 
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Assets
Assets

Personal

  • Your five-jade necklace - A dragon necklace made of all five colours of jade, corrupted with the addition of wyldstones. Rena uses it for sorcery.
  • The stolen panoply of a temple goddess - two matching bronze cuffs, with lion heads engraved upon them. Rena uses them for sorcery.
  • Tranmontane, the blue jade blade that was once an ancient sorcerer's blade of the Elemi jansi, now changed by the decades used as an Air-anchor in a spellwall.
Rena has acquired an artefact blade, an ancient sorcerer's tool of the Elemi jansi. Once this weapon was known as Sukhovey, for it was a blade born from the hot, moisture-sapping desert winds, but the time spent in the spellwall has shifted its nature. Now it is a cold wind, and to that end Rena has named it Tramontane.

Tramontane is a ritual long dagger, carved from a single piece of blue jade. It is compatible with both Viper Style and Peacock Style. Its pommel is a wind bear's head, and its blade is etched with gust-like patterns. It has been deeply infused with elemental air, and is a wellspring of power for sorcery. The wounds it leaves have a lingering chill - kin to the chill of the grave - and it has feasted well on the lives of demons in its time here, serving as a bane to those dark spirits. It is possible that further study of these arts could lead to other discoveries of its secrets.

However, the same power is indiscriminate. The entire weapon is freezing cold to the touch, to the extent that only an air-aspected dragonblood could carry it barehanded. Rena will need warm gloves and wrappings to handle it safely. Additionally, there is a hint of lingering will in the blade, which may become… troublesome.

Debt

Debt fuels Cahzor. Unfortunately, debt also chases down Rena. Expeditions and expenditures haunt her.


The Zorpearl Expedition
SourceDebt Incurred
Cost of Expedition to the Nameless Temple of the Elemi11
Firedust to blast your way into the sealed quarters5
Taxes paid to Fahd (evaded)10
Extra Rations and A Reward for the men2
Plundering Qirmiz's town-3
Import Dues and Resource Handling Costs at Zorpondam11
Profits from the Zorpearl expedition-30
Total6
 
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Ooooo hoo hoo hoo~

Okay then, let's see...

[X] "Pah! Ignorant southern savages! You might not know the name of Yasafar Bright Garnet yet, but you will! You all will, soon!"
[X] You hail from far-off Varang - not that you stayed in that cloying, repressive society for long after it began to limit your room for growth! But yes, in looks - and looks alone! - you're Varangian; dark-skinned and steel-haired, with a broad tattoo at the base of your throat covering up the useless caste tattoo your birthplace saddled you with. Pathetic ingrates!

[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.
[X] The Exiled Vizier - You may have possibly cheated a powerful spirit in a deal. There may be a death sentence on your head in three nations. There is the smallest chance you might have been a vizier who controlled a whole nation behind the scenes before your ignominious fall. But who's tracking such things, right? The Far South is a good place for a fresh start, where no one will have any awkward questions about scurrilous allegations, and where you can reclaim the power, influence and comfort that you deserve.
[X] Elementalist - The elemental beings were the first folk of Creation, and they dwell in the corners of the world; nymphs in the rivers, the djinn in the deep desert and oni in the mountains. They can crush - or devour - your foes, if only given a reason. There are ancient contracts with them that can be called upon for power - or you can entreaty with these strange tribes in person.

So! I rarely see Varang used, and this concept oughtta be interesting, I feel - a Varangian "disruptive influence" who was made outcaste for pushing too hard against the limits of the caste system and probably had to flee her birthplace before becoming a Jafar figure somewhere nearby. Which was really successful! Until it wasn't. : 3
 
[X] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.

[X] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
[X] Melineas Ashweald
[X] Corrupted Dryad
[X] Wood
[X] The Decadent Arcanist
[X]
Wyldworker

[X] What is your name? Your grand and august name is Ahasyra of The House Amn, proud enemies of the Cadet Houses of Great House Cynis in the Far East.
[X] What do you look like? You hail from lands Far To The East, where your wandering Trading House traveled between the Republic of Chaya and the remnants of the Hundred Kingdoms. You are a fox beastfolk, your fur is a beautiful nut brown, your height that of the oak trees, your three tails bushy cream tipped things and your eyes a deep blue.

[X] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
Source: Aspect

[X] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
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Eeeeeeeeee~!

[X] What is your name? Your grand and august name is Ahasyra of The House Amn, proud enemies of the Cadet Houses of Great House Cynis in the Far East.
[X] What do you look like? You hail from lands Far To The East, where your wandering Trading House traveled between the Republic of Chaya and the remnants of the Hundred Kingdoms. You are a fox beastfolk, your fur is a beautiful nut brown, your height that of the oak trees, your three tails bushy cream tipped things and your eyes a deep blue.

[X] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
Source: Aspect


[X] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.


[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.

Look, I have yet to see an Exalted Quest which goes along with the canon idea that beastfolk can Exalt. So mother of god Imma make a Wyldworking Kitsune Lady.
 
[X] What is your name? Your grand and august name is Ahasyra of The House Amn, proud enemies of the Cadet Houses of Great House Cynis in the Far East.
[X] What do you look like? You hail from lands Far To The East, where your wandering Trading House traveled between the Republic of Chaya and the remnants of the Hundred Kingdoms. You are a fox beastfolk, your fur is a beautiful nut brown, your height that of the oak trees, your three tails bushy cream tipped things and your eyes a deep blue.

[X] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
Source: Aspect


[X] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.


[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
Look into your heart and you will know the truth: that you want to be Faerie Dracula. Dragon-Blooded Van Hellsing having caused your demise and hearing about your misdeeds midway through the quest, coming for a rematch, optional but prefered.

Choose inhuman appearance and necklaces whose jewels are crystalized dreams. Choose gothic manors in the sweltering heat of the South. Choose weather-working and hungry, hungry fairies. Choose assholes raksha princes which you must seduce into dreadful pacts. Choose to sip the souls of your enemies like the finest wine. Choose to conjure the flame of madness, and sculpt it into visions of dreams and nightmares.

Chose Ananke Wyldflame.

[X] Ananke Wyldflame, the Sculptor of Madness
[X] You were once imperfect, so you changed that. Even after it all, they couldn't take it from you. Your delightfully sculpted features, the blue tinge of your skin, the rubies of your eyes, the little adorment, grooves and ridges in the skin and nails of copper, hair as black as the night, and when you call upon the fire of your Aspect, its flames are a searing azure. But without your expensive fabrics, your jewels and jade bracelets and steelsilks, you are like a diamond without a ring. You itch to once again wear dresses befitting of your station. Your shadow, that annoying thing, keeps mocking you by putting on languid airs. Maybe you shouldn't have given it a will of its own; it is entirely too sarcastic.

[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.

[X] The Decadent Arcanist (Write-in Variant):
-[X] The Hungry Aristocrat.
You were a woman of wealth and taste, and you had perfectly good standing and repute. The reckless allegations linking you to the "nightwraiths" that stole into people's homes, stealing their dreams to spin weaves, collecting their souls into your jewels of necklace, were unfounded prejudice; just because you'd disappeared for twenty years and come back with an anima of a different color and chests full of foreign treasures, you were accused of pacts with otherworldly entities! And just because your political opponents all fell sick and wasted away in their beds, people accused you of plotting to take over the country! The gall! Do they know how much effort it takes to sustain a loyal court of- never mind. You made a perfectly well-intentioned overture in inviting several peopleto dwell in your manor and see that you were a most upright faithful of the dragons, and sadly they proved too perceptive. And too resilient to night-time visits and mesmerizing songs. Tragic, really. At least you hadn't gone through with that plan to put your heart in an egg yet, you're not sure you'd have had the time to retrieve it while running away.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
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[X] "Pah! Ignorant southern savages! You might not know the name of Yasafar Bright Garnet yet, but you will! You all will, soon!"
[X] You hail from far-off Varang - not that you stayed in that cloying, repressive society for long after it began to limit your room for growth! But yes, in looks - and looks alone! - you're Varangian; dark-skinned and steel-haired, with a broad tattoo at the base of your throat covering up the useless caste tattoo your birthplace saddled you with. Pathetic ingrates!

[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.
[X] The Exiled Vizier - You may have possibly cheated a powerful spirit in a deal. There may be a death sentence on your head in three nations. There is the smallest chance you might have been a vizier who controlled a whole nation behind the scenes before your ignominious fall. But who's tracking such things, right? The Far South is a good place for a fresh start, where no one will have any awkward questions about scurrilous allegations, and where you can reclaim the power, influence and comfort that you deserve.
[X] Elementalist - The elemental beings were the first folk of Creation, and they dwell in the corners of the world; nymphs in the rivers, the djinn in the deep desert and oni in the mountains. They can crush - or devour - your foes, if only given a reason. There are ancient contracts with them that can be called upon for power - or you can entreaty with these strange tribes in person.

I'll admit I just really like this idea...plus I'm a sucker for elemental magic.
 
Ha. Ha. Your vote options are cute. Your character conceptions anodyne. Your spirits weak.

BEHOLD: GLORY

[x] What is my name? What is my name!? I am Ferem Odat Rena! Of course you've heard of me, I'm a scion of a Great House, the Pine Barren Princess, she who stood against the Cherak Survival Council and--wait. You don't know what a Cherak is. Or a me. Pfah! You will learn. Then you'll be feeding me grapes and singing my praises.
[x] I am a beautiful woman, looking no more than twenty eight winters. If you know what's good for you, you'll say I look even younger. My skin is pale and spotless as befits Cheraki nobility - I keep it such with my broad-rimmed hat and flowing robes that cover my skin. Curtains of inky black hair hang down to my shoulderblades. I paint my lips green like bileberries and my eyes glitter like ripe cherries. And that's not just the glitterwine talking.
[x] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
[x] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.
[x] Necromancer - Below the world are the lands of the Dead, where go those unquiet spirits who have reason to linger. Through ritual and blood, you call upon departed souls, knowing the names of dead princes and signing contracts with the great powers among the Dead.

So.

Wood Aspect Cheraki alcoholic necromancer with an ego the size of the moon, a fondness for drink, and a love of the outdoors and the dead--and people doing things for her, because she's a big spoiled baby.

You know what to do.
 
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[x] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
[x] The Fallen Warlord - You seized a kingdom for yourself, with fire and fury and terrible magics. You ruled with a jade-gauntleted fist. The spirits were your slaves. And then you lost it all to treasonous advisors and jealous rivals and annoying whining priests. Well, you won yourself wealth and fortune once before. You can do it again. The Fire Mountains are a ripe fruit ready for you to pluck.
[x] Necromancer - Below the world are the lands of the Dead, where go those unquiet spirits who have reason to linger. Through ritual and blood, you call upon departed souls, knowing the names of dead princes and signing contracts with the great powers among the Dead.

I don't know if exalted allows legions of the dead, but I want my legions of the dead. Poor Tyrant Necromancer got dragged down by treachery, tsk tsk. Next time there will be no more of this "free will" allowed.
 
[X] Ananke Wyldflame, the Sculptor of Madness
[X] You were once imperfect, so you changed that. Even after it all, they couldn't take it from you. Your delightfully sculpted features, the blue tinge of your skin, the rubies of your eyes, the little adorment, grooves and ridges in the skin and nails of copper, hair as black as the night, and when you call upon the fire of your Aspect, its flames are a searing azure. But without your expensive fabrics, your jewels and jade bracelets and steelsilks, you are like a diamond without a ring. You itch to once again wear dresses befitting of your station. Your shadow, that annoying thing, keeps mocking you by putting on languid airs. Maybe you shouldn't have given it a will of its own; it is entirely too sarcastic.

[X] Fire - Chosen of Hesiesh, passionate and brilliant, you light the way as a candle and destroy as an inferno. Fire-aligned fighting styles tend to focus on speed and agility; Fire techniques often make use of intensity, action, and spontaneity.

[X] The Decadent Arcanist (Write-in Variant):
-[X] The Hungry Aristocrat.
You were a woman of wealth and taste, and you had perfectly good standing and repute. The reckless allegations linking you to the "nightwraiths" that stole into people's homes, stealing their dreams to spin weaves, collecting their souls into your jewels of necklace, were unfounded prejudice; just because you'd disappeared for twenty years and come back with an anima of a different color and chests full of foreign treasures, you were accused of pacts with otherworldly entities! And just because your political opponents all fell sick and wasted away in their beds, people accused you of plotting to take over the country! The gall! Do they know how much effort it takes to sustain a loyal court of- never mind. You made a perfectly well-intentioned overture in inviting several peopleto dwell in your manor and see that you were a most upright faithful of the dragons, and sadly they proved too perceptive. And too resilient to night-time visits and mesmerizing songs. Tragic, really. At least you hadn't gone through with that plan to put your heart in an egg yet, you're not sure you'd have had the time to retrieve it while running away.

[X] Wyldworker - Outside the world lies the chaos of the Wyld. Through this chaos, the world can be changed into something that is not what is was. You take the raw potential of the chaos-tide, and drip it onto staid Creation, swearing oaths with the self-absorbed soul-eating things that dwell outside sanity.
 
[x] What is my name? What is my name!? I am Ferem Odat Rena! Of course you've heard of me, I'm a scion of a Great House, the Pine Barren Princess, she who stood against the Cherak Survival Council and--wait. You don't know what a Cherak is. Or a me. Pfah! You will learn. Then you'll be feeding me grapes and singing my praises.
[x] I am a beautiful woman, looking no more than twenty eight winters. If you know what's good for you, you'll say I look even younger. My skin is pale and spotless as befits Cherakian nobility - I keep it such with my broad-rimmed hat and flowing robes that cover my skin. Curtains of inky black hair hang down to my shoulderblades. I paint my lips green like bileberries and my eyes glitter like ripe cherries. And that's not just the glitterwine talking.
[x] Wood - Chosen of Sextes Jylis, sensual and nurturing, you are the surge of life of a new year and death by poison alike. Wood-aligned fighting styles tend to weaken and drag down; Wood techniques often make use of harmonisation, collective action, and or self-knowledge.
[x] The Decadent Arcanist - Once you were among the mighty of your homeland; wealthy beyond measure, living off your ancient estate in a haze of pleasure and indulgence. Then came the plague, and the Dead rose, and everyone was very unfairly blaming you for things you were hardly involved in at all. It's not like you summoned all the malicious spirits and you only despoiled one - maybe two - ancient ruins that the books warned you about! Well, you made yourself scarce, unfortunately leaving nearly everything of value, and headed south. There are ancient secrets and modern pleasures to claim.
[x] Necromancer - Below the world are the lands of the Dead, where go those unquiet spirits who have reason to linger. Through ritual and blood, you call upon departed souls, knowing the names of dead princes and signing contracts with the great powers among the Dead.

*slams hands on table*

DUMB. BINCH. NECROMANCER. DUMB. BINCH. NECROMANCER. DUMB. BINCH. NECROMANCER.
 
Ah but see.

A vote for Ahasyra is a vote for Touch Fluffy Tail shenanigans. Time Three.
 
Ah but see.

A vote for Ahasyra is a vote for Touch Fluffy Tail shenanigans. Time Three.
indeed

but anyone can have a fluffy tail when you're so high your head is bumping into the vault of Heaven

therefore a vote for Rena is a vote for fluffy tail already when you think about it
 
indeed

but anyone can have a fluffy tail when you're so high your head is bumping into the vault of Heaven

therefore a vote for Rena is a vote for fluffy tail already when you think about it
Ah, but whose Fluffy Tail

if its Our Fluffy Tail now and forever in any state of being its Ours and thus Better, and if we have *three* of them well that's even Betterer

And and! Annnnnnnnd if you vote for Ahasyra that means you have the MASSIVE SELF DELUDED EGO of a Far Threshold house deluding itself into being "enemies" of Great House Cynis on *top* of the wonderous Touch Fluffy Tail.
 
Ah, but whose Fluffy Tail

if its Our Fluffy Tail now and forever in any state of being its Ours and thus Better, and if we have *three* of them well that's even Betterer

And and! Annnnnnnnd if you vote for Ahasyra that means you have the MASSIVE SELF DELUDED EGO of a Far Threshold house deluding itself into being "enemies" of Great House Cynis on *top* of the wonderous Touch Fluffy Tail.
fair points one and all

but i can't hear them over BEING A BIG STUPID BABY WHO LIKES DRUGS TOO MUCH
 
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