Zeruel, the Arm of Might
Behemoth
Former Warden Soul of the Empress of Existence
Former Second Circle Demon
The death of Ruvelia, Fetich of the Empyrian Tyrant, was a death of inches. Before the Empress was slain, her subsouls were themselves eliminated. However, a Deva as powerful as Ruvelia has aspects of herself too powerful, and too useful, to be needlessly wasted. Some were eliminated. Others were repurposed- into artifacts, into other things, and in the case of her Warden Soul, into a Behemoth of magnificent power and purpose.
Taken to the Opal Spire facility, the Arm of Might was repurposed as a guardian against the Wyld. As it moved further out into the Chaos, Zeruel would be unleashed upon the behemoths and monsters of the Wyld, to guard the Exalted who held his leash as they shaped more of the North into being. Whether it resented such duties is unknown, for the Arm does not speak. It is not his purpose to voice opinion, to question purpose.
He is the Arm of Might, and he is the Warden against which nothing passes.
Zeruel takes the form of a half foot tall cephalopod of black shadow, with a deaths head mask upon his head. His eyes glow to show his mood- red when happy, blue when sad, green when enraged. He freely floats, swimming through air like a cephalopod would through water, and like a cephalopod his tentacles can act independently if severed. It is believed that when he was a Demon, this was how he would create First Circle demons.
As a Behemoth, Zeruel cannot be targeted by Sapphire Circle Banishment or Demon of the Second Circle, and as an aspect of Ruvelia cannot be made into a Creature of Darkness.
Motivation: To guard his master against all threats both real and perceived. His intimacies include Rulership, Artillery, Grappling, and Cephalopods.
Virtues: Conviction 5, Compassion 1, Temperance 5, Valor 5
Sample Powers:
Size Matters Not: Despite his small stature, the Arm of Might is never smaller than his foe. As a reflexive action, Zeruel grows in equal size to his foe, receiving bonus dice to all actions involving Strength depending on the initial difference in size between him and the opponent. He receives 1 bonus die for each 3 feet difference in height, with a maximum of 10 dice. Further growth past 30 feet to not add any dice, and the bonus dice remain until Zeruel resumes his initial size or the scene ends, whichever comes first.
Never Unarmed: Zeruel is a cephalopod, and as such his tentacles are many. Each tentacle adds +2 dice to (dex+MA) grappling rolls depending on how many limbs the opponent has to grapple. If severed, the tentacles will act on their own until the end of the scene or until they are reattached to Zeruel, whichever comes first. While severed, the tentacle acts at a -2 dice penalty to all rolls due to their simple minds.
I Am: Zeruel as a Behemoth is a weapon against the Wyld. As such, he cannot be shaped- whether by dint of willpower or by Solar magicks lain upon his form, it does not matter. He receives a proportional defense against shaping actions depending on where he is- +1 dice for Bordermarches, +3 for Middlemarches, +5 for Deep Wyld, and +7 for Pure Chaos. He has not been to the Faraway so whether or not he receives a larger bonus is unknown.
Additionally, Zeruel possesses charms to enhance his strength and dexterity, and his eyes are capable of releasing blasts of energy similar to an Essence Cannon.
Essence: 7
Willpower: 8