"Inside of development, we've already been using AI. It's mostly machine-learning-based AI or proprietary AI as opposed to a ChatGPT approach. We will deploy it significantly and liberally internally as both a knowledge worker aid and as a development aid. I'm probably more excited though about the playful elements of AI. If you look at a typical D&D player....I play with probably 30 or 40 people regularly. There's not a single person who doesn't use AI somehow for either campaign development or character development or story ideas. That's a clear signal that we need to be embracing it. We need to do it carefully, we need to do it responsibly, we need to make sure we pay creators for their work, and we need to make sure we're clear when something is AI-generated. But the themes around using AI to enable user-generated content, using AI to streamline new player introduction, using AI for emergent storytelling, I think you're going to see that not just our hardcore brands like D&D but also multiple of our brands."
The type of fantasy that D&D - particularly oldschool D&D - is. Lots of overlap with sword and sorcery, its direct predecessor. Named for that characteristically bizarre monster, the owlbear.
Pretty sure sorcs are 3.x and later? Psions might have that role in earlier editions, though.It depends on the type of magic. Wizards learn magic through study, while sorcerers are born with it, and clerics and druids are granted it by deities and nature spirits.
I've never heard it called that before by anyone.The type of fantasy that D&D - particularly oldschool D&D - is. Lots of overlap with sword and sorcery, its direct predecessor. Named for that characteristically bizarre monster, the owlbear.
I believe that's correct. I'm not talking about TSR-era D&D.
What did 5.5 do? I'm a 3.5 holdout, so I haven't really been keeping up to date.I will be terribly disappointed in ttrp gamers as a whole if 5.5 isn't a commercial disaster.
Hasbro has lost a lot of public favor due to the Pinkertons, OGL debacle, Chris Cocks saying internal testing is done with AI. (Also, they offered a special pricier alternate cover for the new PHB, but apparently only printed 10% of the orders they received)What did 5.5 do? I'm a 3.5 holdout, so I haven't really been keeping up to date.
I mean, I'm certainly 110% done with D&D or any WOTC product unless things change quite a bit (they've got nothing that I want to buy anyway, unless they decide to reprint Star Wars Saga Edition, and I'm pretty sure they legally can't). Unfortunately, I think there are a lot of people out there who have never even heard of any other TTRPG and will just keep buying D&D out of sheer brand familiarity.I will be terribly disappointed in ttrp gamers as a whole if 5.5 isn't a commercial disaster.
Since then I've come across a YouTube channel that specializes in short videos (all under 7 minutes) explaining PF2E stuff.Yeah, I saw a PF1 character sheet for a level one Wizard from someone's SI fic, and it looked more complicated than most entire rulebooks. There's a reason I think PF2 is probably worth learning - I just wish there was an obvious 'start reading here' link on the website, and that following that chain would reliably get me decent mastery of the system.
Hang out on Tumblr more I guess?
I will be terribly disappointed in ttrp gamers as a whole if 5.5 isn't a commercial disaster.
Dawnsbury Days is fun, has a robust set of mods that I think put every class in 2e in as options and has an upcoming DLC that takes it from level 4 to level 8 with 20+ new encounters and a bunch of expansion on the game mechanics and options.For anyone who wants to take a look at PF2E, or at least it's combat:
Play Quest for the Golden Candelabra (free)/Dawnsbury Days ($5, 8x the encounters, lets you make your own characters).
The former being the free demo of the latter, featuring the first four encounters at level 1, without the ability to make your own characters. The latter expanding the campaign to 4x the length, and adding the same amount of free encounters (plus workshop content), as well as the ability to make your own characters.
It's graphics are nothing to write home about - it's portraits moving across a map. But it's visually clear, and if you're used to VTTs this is fine too - just don't expect a Baldurs Gate 3, duh.
Mechnically, it's a mostly faithful adaptation of PF2E - for combat it's only lacking a few things such as reach weapons. But it certainly lets you experience what the 3-action system is like in practice, how to best coordinate as a team, how system peculiarities such as Shields and Shield Block work, as well as numerous Feats and such.
For non-combat, it doesn't have social encounters, crafting, skill challenges etc. though those are promised to come with the addon. Also, y'know, those are probably more familiar to you from other systems already.
Plus, it's pretty fun IME. And the demo is literary free.