Dungeon deity

Second dungeon: Layout and monster
As you have completed the tutorial you have been given 500 points! You have also been upgraded to an F+ rank dungeon!

First you must pick what kind of dungeon layout you want! The dungeon layout is different from the dungeon's environment. The layout for now has two choices!


Choose 1 layout:

[]Open dungeon:
An open dungeon is a dungeon that is like a field, no rooms whatsoever with monsters randomly about. Normally there are a few key areas that must be cleared for an open dungeon to be cleared in its entirety. Effect: A basic monster that is less powerful than your normal monsters will be spawned across the open dungeon for challenge, your cheapest monster costs 5 less(Not less than 1), and key areas will have selectable effects.

[]Room dungeon:
A room dungeon is a dungeon like the tutorial dungeon, going through the dungeon, room by room, fighting monsters in said room before going onto the next room. Normally room dungeons have a main dungeon boss with a possibility of a couple mini-bosses before reaching the main dungeon boss. This is not unique to a room dungeon, but it is more common. Effect: At current rank allows 2 mini-bosses to be created along side the main boss, mini-bosses gains +1 rank to a random stat, the main boss gains an extra ability at no cost, and traps can be bought and used.


Next is your next dungeon monster! You can select a dungeon monster type at your rank(F+) or can select a previously chosen dungeon monster that will be upgraded to your current rank.


Choose 1 dungeon monster type:

[]Primitive skeletons(F+ rank):
Unknown stats after upgrade. Will be a civilization type of monster, which can create defenses and weapons.
-[]Random civilization?(I spin for it)
-[]Feudal Japan(Samurai skeletons, come on!)
-[]Knights(Skeleton knights leading skeleton peasants.)


[]Trollites(F+ rank)(Base monster costs 10 points):
Trollites have F+ ranked stats overall and are known to use clubs. They are blue in color and are about 3 feet tall on average. Trollites are the lowest ranked monster of the troll family tree. Depending on which troll of said family tree can have a variety of abilities, the higher the rank. For Trollites however they have 3 abilities that are fairly weak as a singular ability but have a decent effect when combined.

Lesser regeneration: Hunger(F rank): Trollites can regenerate from their wounds as long as they eat.

Too big, too many! Run!(F- rank): Trollites will run from battle if enough of them die or are injured. They will often come back to harass their enemies or eat the fallen to regenerate their wounds. Note: Very effective in an open dungeon!

Eat food! Get big!(F rank): Trollites as time goes on will grow bigger the more they eat. They grow in both strength and stamina.


This all combined means that when in an open dungeon Trollites will fight intruders than after some die will leave, before turning around and eating the fallen so they get bigger and stronger. This means that Trollites can become a E- or even a E rank threat if this happens enough, which has led to any Trollite dungeon of the open type to have a bounty to clear it till destroyed.


[]Abandoned machine giants(F+ rank)(Base monster costs 30 points): These machines focus on defense and big constructs supported by smaller bots that focus on repairs. An encounter with these machines normally involves 3 machines at most due to how big and powerful each unit is. Their abilities involve using fuel required weapons like a piston arm that uses the machine's fuel to use or using one shot weapons like a cannon that fires scrap.
Note: At this rank the machines capabilities will be limited to patchwork weapons. Patchwork weapons are not refined and are made out of junk. Although ranked F+ rank their stats on average are about E- rank, their simply expensive as a singular unit however.

[]Write in?(Write in a premise of a monster. Should be similar to that of above.)

Ok than! If you have any questions go ahead and ask!

We go into the specifics of the monsters and dungeon environment next post! For now you just choose what kind you want.

Remember you have 500 points! Use plans!
 
[X] Plan "I SPECIAL SUMMON ANCIENT GEAR"
-[X] Room dungeon
-[X] Abandoned machine giants


I'm not sure I understand the new mechanics, I'll re-read them tomorrow with a fresher mind.
 
New mechanics explanation: Read at your convenience
I'm not sure I understand the new mechanics, I'll re-read them tomorrow with a fresher mind.
Oh I haven't listed them all. I just mentioned the Hp change. I'll just give you the important one.

So I'll explain through an example:

Head on clash roll:
Big bad: 55+10(Skill use)= 65!
Good boi: 45+5(Skill use)= 50!

Results: Big bad has 15 more points in a head on clash vs. For this case we are using for every 10 difference, deal a wound. Depending on his weapon he can deal another wound, so if he has say-
Strong teeth(F-): Strong teeth! Effect: If a wound is dealt to an enemy, add one more.

Than instead of just one wound it'd be two. Skills can have similar effects.


There are a few other things, like how a rank difference will give a bonus to the roll that involves that weapon/stat/skill.

When rolling against an opponent one of your stats will go against one of their stats, example: Strength D- vs Stamina E+

This will give the person a roll advantage, in this case since it goes up a tier(Tier is F, E, D, C, B, A, etc.) and not just a rank, the advantage is doubled. So for D vs D- the advantage would be +10 but for D- vs E+ it would be +20.

Each time a tier is reached the bonus added will double again, ontop of its previous double. F rank vs D- rank would be +100.

Good time to mention this is an explanation of the rolls! You do not need to understand this one bit unless you WANT TO UNDERSTAND THE ROLLS!

You can legit just not understand this and it won't affect you whatsoever. It's just how I do the rolls and I'm leaving this explanation here for anyone who wants to understand said rolls.
 
What wasn't clear was the difference between two rolls for inflicting a wound. It's always a full 10, right?
Thank you for the info post.
 
[X] Plan Moar Random Squeletons
-[X] Room dungeon
-[X]Primitive skeletons(F+ rank)
--[X]Random civilization?(I spin for it)
 
[X] Plan the samurai used guns
-[X] Room dungeon
-[X]Primitive skeletons(F+ rank)
-[X]Feudal Japan(Samurai skeletons, come on!)

The Japanese during the feudal years used matchlock musket's in similar amounts to the sword.

and don't mind the mix of text j don't know how to fix it.
 
[X] Plan the samurai used guns
-[X] Room dungeon
-[X]Primitive skeletons(F+ rank)
-[X]Feudal Japan(Samurai skeletons, come on!)

will ghost ne included?
 
Voting closed
So I hear you guys want guns! How the hell am I gonna balance this… one shot, non-reloadable, pistols? Or I could just make them expensive as hell.

Ok I think I'll limit the amount of gun monsters you can have. Like 3-5 will be the limit. Otherwise you have your guns!
Scheduled vote count started by Blackangel on Feb 20, 2023 at 3:21 PM, finished with 9 posts and 5 votes.

  • [X] Plan the samurai used guns
    -[X] Room dungeon
    -[X]Primitive skeletons(F+ rank)
    -[X]Feudal Japan(Samurai skeletons, come on!)
    [X] Plan "I SPECIAL SUMMON ANCIENT GEAR"
    -[X] Room dungeon
    -[X] Abandoned machine giants
    [X] Plan Moar Random Squeletons
    -[X] Room dungeon
    -[X]Primitive skeletons(F+ rank)
    --[X]Random civilization?(I spin for it)
 
The big limiter is reload speed for you need round 1 minute to reload and it's quite likely you won't get a chance to before you're cut down.

And you only get 1 shot before you need to reload.
 
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The big limiter is reload speed for you need round 1 minute to reload and it's quite likely you won't get a chance to before you're cut down.

And you only get 1 shot before you need to reload.
True, I for some reason forgot how long they take to reload. Especially if we are using the guns from feudal Japan.

Still probably limiting the amount of monsters with guns around. If we using guns I'm making them worth it and powerful.
 
Environment, traps, and monsters.
The environment is essentially the flavor of your dungeon and more importantly decides what bonuses you have! As you have selected a room dungeon layout, your environment will also decide how many rooms you have!

Choose your environment, choose 1(500 points):

[]Undead Village(Costs 0 points):
A simple village environment similar to villages in feudal Japan. The rooms will be sections of the village and as the hunters progress, they will find more and more skeleton peasantry that will fight them. At the midway point of the dungeon, there will be a small barricade staffed with skeleton peasants that will throw rocks. After this room is destroyed(The barricade) peasants will stop appearing randomly in the future rooms.
Effect 1: 20 rooms.
Effect 2: Skeleton peasants(F rank monsters: Mob type) will appear after the first room, rooms 2-5 will have 2-3 peasants, rooms 6-9 will have 4-6 peasants, at room 10 there will be 8-9 peasants manning a 3'6 tall barricade that will throw rocks at the hunters, after room 10 there will be no more spawnings of peasants.
Effect 3: Leadership abilities will have a +10% effect.


[]Disheartened war camp(Costs 50 points): A war camp whose leader fell before any of his warriors did. The rooms will be sections of the war camp with 3 main parts. The entrance, the camps tents, and the headquarters, each with their own effects.
Effect 1: 20 rooms.
Effect 2: The entrance is room 1-5, which consists of a field and on room 5 an open gate. Monsters here will gain +20 to defense rolls.
Effect 3: The camp's tents are room 6-14. Monsters here will gain +20 to attack and defense rolls, samurai will gain +15 to attack rolls, and a barricade that is 5 feet tall will appear at room 14
Effect 4: The headquarters are room 15-20. If only samurai exist in room 15-20 all samurai gain +40 to attack and defense rolls, if not than reduce gain by half. The boss monster of room 20 will have 2 of their stats ranked up by 1.


[]Write in?(Do not go over 50 points in value. If you need confirmation on how much something is worth then show me your environment and I'll say the price.)


You also have the option of traps! Traps will be randomly put throughout the dungeon and depending on the trap, can turn around the battle.

Choose 0-2 traps(500 points):

[]Grasping peasants(Costs 0 points):
Getting too close to the walls will allow the hands of peasants to grab at the hunter. Effect: Those being grabbed will have -15 to defense rolls.

[]Gunpowder flash(Costs 20 points): If a hunter doesn't see this trap and steps on it, the gunpowder will light up with a bang disorienting those nearby and alerting monsters within 1 room range of the trigger to than charge into said room. Effect: Once triggered those nearby take -20 to attack and defense rolls for one round, monsters 1 room away will be alerted and charge into the room where the trap was triggered.

[]Spirit pedestal(Note: Only one will spawn)(Costs 15 points): If a spirit pedestal is messed with, a spirit of the land will be summoned to fight the invaders. Effect: If pedestal is damaged, a spirit made out of earth will be summoned to fight intruders. Spirit is a F+ rank monster that after being killed, will regenerate at the pedestal two more times before ending the cycle. The spirit is capable of retreating and waiting for opportune moments to strike.

[]Write in?(Should not cost over 20 points. Should be written similar to that of the above.)

We now have to buy our monsters! We are not assigning them yet, however it is recommended to visualize that. What points you don't use, will go towards the boss monster and possibly the mini-bosses. I recommend leaving about 100 points, 50ish for the boss, and the other 50 for the two mini-bosses.

Choose as many as you can afford(Leave a bit for the boss)(500 points):

[]Skeleton peasant(Costs 8 points)(F rank):
A skeleton peasant from feudal Japan, wearing cloth and holding a small knife. These skeletons often appear in large numbers being led by a samurai of sorts.
Rating:
Strength:
F rank
Agility: F rank
Health: F+ rank(8/8 wounds)
Skills/Abilities:
Mob mentality: Samurai(F rank):
When 4 or more skeletons are being led by a samurai, gain temporary +2 wounds, +10 to attack and defense rolls.


[]Dishonored skeleton samurai(Costs 16 points)(F+ rank): A samurai who's lord died before them. This type of skeleton excels in leading the peasantry rabble into battle. These once samurai are cursed by the spirits of the land, for when they enter battle they take damage with the longer they are in battle the more damage they take.
Rating:
Strength:
E- rank
Agility: F+ rank
Health: F+ rank(10/10 wounds)
Equipment:
Worn samurai sword(F- rank):
A samurai sword that is worn by battle. Attack rolls gain +10 and on first attack this bonus is doubled.
Broken chest piece(F- rank): A chest piece that used to hold an emblem of their lord. Defense rolls gain +10 and Durability is F- rank.
Skills/Abilities:
Dishonored: Samurai(E- rank):
The spirits have cursed this skeleton for their dishonorable act. Effect: When entering battle take 1 wound, every round double the wound damage taken(1,2,4,8, etc.).
Samurai leadership: The dishonorable(F rank): When leading peasants gain +10 to attack and defense rolls, those being lead gain +5 to attack and defense rolls, and +1 wound. When fighting alongside other dishonored creatures ignore any dishonored debuff for 1 round.


[]Lone samurai ghoul(Notice: This monster is higher rank than your dungeon! Can only summon at most 3 of this monster)(Costs 25 points)(E- rank): A lone samurai who served no lord, never dishonored, always willing to help. A ghoul is a being made of both flesh and bone, normally a hideous abomination of some necromancer's experiments, this ghoul was instead crafted by the spirits themselves. Due to this, the samurai is distinctly human-like and is capable of speech.
Rating:
Strength:
E- rank
Agility: F+ rank
Health: E(18/18 wounds)
Equipment:
Loving katana(E- rank):
A katana that has accompanied this warrior throughout his journey, a warrior's true love. Effect: Attack rolls gain +30, on first attack this bonus is doubled, katana deals double durability damage that it inflicts, and katanas durability is E rank.
Freedom chest piece(E- rank): A chest piece that still has the emblem that the samurai put onto it all those years ago, a bird's wings. Effect: Defense rolls gain +20, the first defense roll will add +5 to roll for every rank in agility(Currently +15), and will negate the first debuff applied to user.
Skills/Abilities:
Lone warrior: Samurai(E- rank):
When fighting alone double the base roll and regen 1 wound every round.
The spirits protect(F rank): Once per battle, infuse your sword with a spirits blessing. The next attack roll gains +20.


[]Skeleton pistoleer(Can summon at most 4)(Costs 15 points)(F+ rank): Skeleton peasantry that has taken up a matchlock pistol. Somehow the skeleton has become proficient enough to reload the pistol.
Rating:
Strength:
F rank
Agility: F+ rank
Health: F rank(6/6 wounds)
Equipment:
Worn matchlock pistol(F rank):
A matchlock pistol that has seen better days. Effect: Gain +35 to attack roll, on hit deal 3 wounds, and takes 2 rounds to reload.
Skills/Abilities:
Mob mentality: Samurai(F rank):
When 4 or more skeletons are being led by a samurai, gain temporary +2 wounds, +10 to attack and defense rolls.

[]Write in?(Should be made similar to that of above.)

Few quick things!
1. If you don't like the environment deciding the amount of rooms, tell me. I'll just give a flat amount of 20 rooms if people don't like that.
2. 500 points! Use them wisely.
3. Use plans.
4. If we have leftovers after making the boss and possibly the two mini-bosses, somehow. I'll allow the remaining points to be used to buy another skeleton.
5. Finally, if you don't like how somethings being done, like how I'm doing the monsters without the boss, tell me and possibly make a suggestion.

Honestly decided to just spilt it up so we weren't overwhelmed. Anyway have fun!
 
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Could you add five rooms worth of open field in front of the entrance to the disheartened war Camp?

I'd like it if you would.

And now i think i'll add some trap suggestions...now not all of these things will be strictly traps and not all of them will be Japanese.

Makibishi a Japanese version of the caltrop which wikipedia says break down into two versions the metal tetsubishi and plant based tennenbishi.

While probably not from the time it could probably have been made back then and as such I suggest Punji sticks and their associated pits.

And this may not be inappropriate suggestion but how about Ainu style string-bow trap?

And i'll nake a monster suggestion how about skeleton or ghoul ninjas?

And i think i'll make a plan sometime tonight.
 
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Could you add five rooms worth of open field in front of the entrance to the disheartened war Camp?

I'd like it if you would.

And now i think i'll add some trap suggestions...now not all of these things will be strictly traps and not all of them will be Japanese.

Makibishi a Japanese version of the caltrop which wikipedia says break down into two versions the metal tetsubishi and plant based tennenbishi.

While probably not from the time it could probably have been made back then and as such I suggest Punji sticks and their associated pits.

And this may not be inappropriate suggestion but how about Ainu style string-bow trap?

And i'll nake a monster suggestion how about skeleton or ghoul ninjas?

And i think i'll make a plan sometime tonight.
I'll add the 5 rooms of field. Also for suggestions on the monsters or traps. Just write in? Those suggestions.

Edit: Done.
 
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Is this acceptable?

[] Plan war traps and ninjas
-[]Disheartened war camp(Costs 50 points)

-[]Gunpowder flash(Costs 20 points)
-[]Spirit pedestal(Note: Only one will spawn)(Costs 15 points)
-[] Write in Punji pit (cost 15): a camouflage pit filled with bamboo spikes which can quite Gravely injure if not outright kill an unwary or not cautious traveler or adventurer.
-[] Write in Ainu string-bow trap (cost 20): the string-bow trap has been used by the Ainu people for a long time to kill deer and bears travelers be wary for if you disturb it's string trigger it's Arrow will be sure to cut you're adventure short.
-[] Tennenbishi (cost 5): a handful of Makibishi made from the dried seed pod of the water chestnut usually called Tennenbishi there's no need to be wary of them unless you're shoes have thin soles.
-[] Write in Tetsubishi (cost 10): a handful of six or eight pointed Makibishi made of iron and called Tetsubishi be wary for these will puncture all but the thickest of leather soles.

-[] Skeleton pistoleer(Can summon at most 4)(Costs 15 points)(F+ rank) four of em.
-[] Lone samurai ghoul(Notice: This monster is higher rank than your dungeon! Can only summon at most 3 of this monster)(Costs 25 points)(E- rank) two of em.
-[] Dishonored skeleton samurai(Costs 16 points)(F+ rank) two of em.
-[] Skeleton peasant(Costs 8 points)(F rank) 20 of em.
-[] Write in Skeleton ninja (cost 20)(F+ rank): a ninja who just like thier master failed to protect their lord and for their failure to lay down their lives to protect their lord have become cursed. These ninjas excel at reconnaissance deception and ambush.

Rating:
Strength:
F rank
Agility: E-rank
Health: F rank (6/6 wounds)
Equipment:
Tarnished Ninjatō (F rank): this short single edge sword has seen better days but it's still just as sharp as the day it was made. Attack rolls gain +10 on first attack sneak attacks gain +20.
Battered Kusari (F- rank): this chain armor has seen better days the only thing hiding the holes in it is the ninjas Gappa (travel cape). Defense rolls gain +5 durability F-.
Smoke bombs (E- rank): this piece of equipment when used completely blinds the enemy allowing this monster to escape while below half health.
Skills/Abilities:
Be one with the shadows: they get the drop on you you don't get the drop on them.
Discretion is the better part of valor: when this monster gets to less then half health it will use a smoke bomb and then retreat to lick its wounds.

And two of em.
 
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Is this acceptable?

[] Plan war traps and ninjas
-[]Disheartened war camp(Costs 50 points)

-[]Gunpowder flash(Costs 20 points) x4
-[]Spirit pedestal(Note: Only one will spawn)(Costs 15 points)
-[] Write in Punji pit (cost 20): a camouflage pit filled with bamboo spikes which can quite Gravely injure if not outright killed an unwary or not cautious traveler or adventurer. x8
-[] Write in Ainu string-bow trap (cost 20): the string-bow trap has been used by the Ainu people for a long time to kill deer and bears travelers be wary for if you disturb it's string trigger it's Arrow will be sure to cut you're adventure short. x6
-[] Tennenbishi (cost 5): a handful of Makibishi made from the dried seed pod of the water chestnut usually called Tennenbishi there's no need to be wary of them unless you're shoes have thin soles.
-[] Write in Tetsubishi (cost 10): a handful of six or eight pointed Makibishi made of iron and called Tetsubishi be wary for these will puncture all but the thickest of leather soles. x12

-[] Skeleton pistoleer(Can summon at most 4)(Costs 15 points)(F+ rank) four of em.
-[] Lone samurai ghoul(Notice: This monster is higher rank than your dungeon! Can only summon at most 3 of this monster)(Costs 25 points)(E- rank) three of em.
-[] Dishonored skeleton samurai(Costs 16 points)(F+ rank) four of em.
-[] Skeleton peasant(Costs 8 points)(F rank) 18 of em.
-[] Write in Skeleton ninja (cost 25)(F+ rank): a ninja who just like thier master failed to protect their lord and for their failure to lay down their lives to protect their lord have become cursed. These ninjas excel at reconnaissance deception and ambush.

Rating:
Strength:
F rank
Agility: E-rank
Health: F rank (6/6 wounds)
Equipment:
Tarnished Ninjatō (F rank): this short single edge sword has seen better days but it's still just as sharp as the day it was made. Attack rolls gain +10 on first attack sneak attacks gain +20.
Battered Kusari (F- rank): this chain armor has seen better days the only thing hiding the holes in is the ninjas Gappa (travel cape). Defense rolls gain +5 durability F-.
Smoke bombs (E- rank): this piece of equipment when used completely blinds the enemy allowing this monster to escape while below half health.
Skills/Abilities:
Be one with the shadows: they get the drop on you you don't get the drop on them.
Discretion is the better part of valor: when this monster gets to less then half health it will use a smoke bomb and then retreat to lick its wounds.

And two of em.


Leaving us with 107 if my calculations are correct.
Mmm forgot to mention this, you only have to buy a trap once, I'll give you like 5 of them to place(Unless it stats otherwise, like the spirit pedestal.

You went into the 550 marker on traps and environment alone. Also all the minions come up to 393 in cost and 190 in environment/traps. So 583 is the current total from this plan. Honestly with how messy I did this, if you cut the cost down to 500 or less I'll add a bonus of 100 points for the boss and mini bosses. In other words go crazy with your 500 points.

Honestly there's two things I'd change is the punji pits cost, which is reduce it to 15, and the ninjas which is reduce them to cost 20. With those changes you are now at 568.
 
When i originally did my calculations i thought there was 500 to spend for each category...my bad.

Edit: if my new calculations are correct there should be 4 left over from the 500.
 
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When i originally did my calculations i thought there was 500 to spend for each category...my bad.

Edit: if my new calculations are correct there should be 4 left over from the 500.
Again, one trap each. No need or no effect even if you buy multiple. I'll give you multiple at a set amount. So change it to be under 500, while also only buying 1 each.
 
Again, one trap each. No need or no effect even if you buy multiple. I'll give you multiple at a set amount. So change it to be under 500, while also only buying 1 each.
So no x number trap?

Edit: ok if my new new calculations are correct i should have used all but 23 of the 500.
 
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[X] Plan war traps and ninjas
-[ X]Disheartened war camp(Costs 50 points)
-[X]Gunpowder flash(Costs 20 points)
-[ X]Spirit pedestal(Note: Only one will spawn)(Costs 15 points)
-[ X] Write in Punji pit (cost 15): a camouflage pit filled with bamboo spikes which can quite Gravely injure if not outright kill an unwary or not cautious traveler or adventurer.
-[X] Write in Ainu string-bow trap (cost 20): the string-bow trap has been used by the Ainu people for a long time to kill deer and bears travelers be wary for if you disturb it's string trigger it's Arrow will be sure to cut you're adventure short.
-[ X] Tennenbishi (cost 5): a handful of Makibishi made from the dried seed pod of the water chestnut usually called Tennenbishi there's no need to be wary of them unless you're shoes have thin soles.
-[ X] Write in Tetsubishi (cost 10): a handful of six or eight pointed Makibishi made of iron and called Tetsubishi be wary for these will puncture all but the thickest of leather soles.
-[ X] Skeleton pistoleer(Can summon at most 4)(Costs 15 points)(F+ rank) four of em.
-[ X] Lone samurai ghoul(Notice: This monster is higher rank than your dungeon! Can only summon at most 3 of this monster)(Costs 25 points)(E- rank) two of em.
-[ X] Dishonored skeleton samurai(Costs 16 points)(F+ rank) two of em.
-[ X] Skeleton peasant(Costs 8 points)(F rank) 20 of em.
-[ X] Write in Skeleton ninja (cost 20)(F+ rank): a ninja who just like thier master failed to protect their lord and for their failure to lay down their lives to protect their lord have become cursed. These ninjas excel at reconnaissance deception and ambush.

Rating:
Strength:
F rank
Agility: E-rank
Health: F rank (6/6 wounds)
Equipment:
Tarnished Ninjatō (F rank): this short single edge sword has seen better days but it's still just as sharp as the day it was made. Attack rolls gain +10 on first attack sneak attacks gain +20.
Battered Kusari (F- rank): this chain armor has seen better days the only thing hiding the holes in it is the ninjas Gappa (travel cape). Defense rolls gain +5 durability F-.
Smoke bombs (E- rank): this piece of equipment when used completely blinds the enemy allowing this monster to escape while below half health.
Skills/Abilities:
Be one with the shadows: they get the drop on you you don't get the drop on them.
Discretion is the better part of valor: when this monster gets to less then half health it will use a smoke bomb and then retreat to lick its wounds.

And two of em.
 
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Voting closed
Welp this was informative for future organization of voting options! Since you have 23 left and I promised 100 points due to me messing up, you will have 123 points for your boss and mini-bosses.

Coming up next is boss creation and mini-bosses.
Scheduled vote count started by Blackangel on Feb 21, 2023 at 7:37 PM, finished with 10 posts and 1 votes.

  • [X] Plan war traps and ninjas
    -[X]Gunpowder flash(Costs 20 points)
    -[X] Write in Ainu string-bow trap (cost 20): the string-bow trap has been used by the Ainu people for a long time to kill deer and bears travelers be wary for if you disturb it's string trigger it's Arrow will be sure to cut you're adventure short.
 
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