Dungeon Core Riot Quest

[X] Plan: Escher's Web
-[X] One of the ascended aspects. EX: Time, space, gravity, life, death. (Costs 8 power)
--[X] Space
-[X] Something weak (2 power)
--[X] Spider: a pretty, but unassuming, little orb weaver whose web covers much more space than it really ought to.
 
[X] Plan: Escher's Web

I like the idea of a spider guardian
Also though plan labyrinths guardian was a void cow instead of a crow at first :V
 
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I'm hoping the spider plan eventually makes us a literal Orb Weaver. A tiny mother of planets.
 
General Mechanics
Vote categories

Core votes: Everyone votes on these. Technically these are always available, but since the core mainly acts via stored power. If you are all empty on power there isn't always a whole lot you can do. Multiple core actions may be taken in a single turn, but only votes with 50% or more of the total vote are enacted. This is to prevent wasting your power and malicious votes.

Dungeon Boss votes: Everyone votes on these. Actions that the boss of the dungeon takes. The final and strongest monster whose duty is to keep the core safe at all times. Dungeon boss can usually only do one thing per vote.

Dungeon monster votes: The riot part of the quest. Actions that you, the voters, individually take to help the dungeon prosper. A separate post will be made to delve into this more

Emergency Scenarios
When these scenarios occur, all other actions, dungeon monster votes, core votes and dungeon boss votes are interrupted to deal with the scenario at hand and restrictions are placed.

Dungeon War: When you or an opponent declare war on an opposing entity or faction. All actions that do not contribute to the war effort are canceled/restricted until the war is over as the dungeon core forces you to destroy its enemies.. Whether it be due to a cessation of aggressions, victory or defeat.
Major Dungeon Invasion: When your dungeon is invaded by a threat that actually has a chance of reaching your core, all actions are cancelled and a dungeon invasion event begins.
Invoking of a magical contract: The dungeon is a being of true magic, when it's word is given it is a law unto itself. If an ally invokes a favor or promise, that action must be taken, regardless of what action it is taking place of.

General mechanics will be updated as necessary.
 
[X] Plan Eye See You

I'd love to get some eyeball motifs for our dungeon.
 
Riot Mechanics: Dungeon Monster creation, voter points and player death
Dungeon monsters serve are a vital part of any respectable dungeon. They a responsible for the defense of the dungeon. They wage war on other dungeons for the core. They feed the core through their violence. Most importantly, they are unquestionably loyal to the core.

Voter points: Every riot voter build up points for voting and writing omakes. These points allow you to create and empower your own monsters. Helping them become truly lethal extensions of the cores will.

Monster creation: Voters will spend point to create their own monsters. The following is the monster build guide:

Monster species:

Monster size:
[] Small (1 point)
[] Medium (2 points)
[] Large (4 points) Currently Locked behind core upgrades
[] Gargantuan (8 points) Currently Locked behind core upgrades

Monster elements:
[] Space (6 points. 1 point due to being core element) (must be taken due to being core element)
[] Additional elements will become available as the dungeon conquers other cores.

Inherent Traits:
[] Unlock Traits via core upgrades

Example monster creation submission:

[EX] Space Sparrow (10 points)
-[EX] Gargantuan (8 points)
-[EX] Space (1 point)
-[EX] Regeneration (1 point)


If your monster falls in the line of duty then you have the following options:

-If the monster is less than 1 turn old, gain all of your points back barring intentional suicide (kamikaze mission on an enemy dungeon for example). if it is less than 5 turns old then gain half of your points back. Older and you get none from this.

-There will be the option for you to raise children of your own if you survive long enough. Taking this will allow you to transfer to one of your progeny, losing any acquired levels, but keeping your size and retaining base traits (traits from character generation) and possibly adding traits/ changing elements depending on your mate. Can boost the Child's potential with points. Children gain a small boost to experience gain for 5 levels following character death. Allows you to receive unique bloodline traits If you keep the line going for long enough.
 
Cool system. Sounds like a lot of bookkeeping to track people's points.
yeah i wouldn't mind a helper or two if this thread grows bigger than is comfortable for me.

for those who are theory crafting, small spoiler for the next dungeon monster info section. Your monster will run off of litrpg stat system stuff with dice for stats, levels and evolutions and traits/skills from leveling up. you can use your voter/omake points to get better evolutions/traits/skills. that's mostly what i mean by empower your monster with points.


vote closes sometime tomorrow probably.
 
@DangerKitty I just noticed. The Labyrinth plan is incorrect. Its using 6 points for Space aspect instead of 8. Will the people voting for it need to revote with a corrected version for it to count?
 
[x] Plan Labyrinth
-[X] One of the advanced aspects. EX: Bone, lightning, crystal, ice, ect. (Cost 6 Power)
--[x] Space
-[x] Something weak (2 power)
--[x] A Void Crow - a scavenger that likes shiny objects and can create small portals to fly through


I like crows and shiny things.
 
[X] Plan Labyrinth

Eh, not much of a fan of the Space element, but I somehow doubt anyone would jump on a Bone dungeon this late into the voting.
Who knows, might be able to be a murdorable micro singularity if one can level up/evolve enough.
 
[X] Plan Labyrinth

Changing vote.

The crow can be very nasty if it somehow make a portal inside a human body...

Probably impossible but hope never dies

Or escape an attack going through a portal and closing it when an arm ia inaide. Cutting the member off
 
[X] Time Paradox

I've changed my mind, because if we have the time element we could have time dilation. Places time flows slower than outside could be a great defense and the reverse rooms stuff that speeds up time could be great for logistics.
 
[X] Plan: Drakenheim
-[X] One of the core elements of water, fire, earth, air, light, darkness or blood (cost 4 power)
--[X] Fire
-
[X] Something of incredible power and potential (6 Power)
-[X] A Dragon


[X] Plan: Escher's Web
 
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