Vote categories
Core votes: Everyone votes on these. Technically these are always available, but since the core mainly acts via stored power. If you are all empty on power there isn't always a whole lot you can do. Multiple core actions may be taken in a single turn, but only votes with 50% or more of the total vote are enacted. This is to prevent wasting your power and malicious votes.
Dungeon Boss votes: Everyone votes on these. Actions that the boss of the dungeon takes. The final and strongest monster whose duty is to keep the core safe at all times. Dungeon boss can usually only do one thing per vote.
Dungeon monster votes: The riot part of the quest. Actions that you, the voters, individually take to help the dungeon prosper. A separate post will be made to delve into this more
Emergency Scenarios
When these scenarios occur, all other actions, dungeon monster votes, core votes and dungeon boss votes are interrupted to deal with the scenario at hand and restrictions are placed.
Dungeon War: When you or an opponent declare war on an opposing entity or faction. All actions that do not contribute to the war effort are canceled/restricted until the war is over as the dungeon core forces you to destroy its enemies.. Whether it be due to a cessation of aggressions, victory or defeat.
Major Dungeon Invasion: When your dungeon is invaded by a threat that actually has a chance of reaching your core, all actions are cancelled and a dungeon invasion event begins.
Invoking of a magical contract: The dungeon is a being of true magic, when it's word is given it is a law unto itself. If an ally invokes a favor or promise, that action must be taken, regardless of what action it is taking place of.
General mechanics will be updated as necessary.