My problem is mostly with the fact that Destiny will screw you over if you try to work against it. It doesn't matter if its good or bad. Let's say the character is destined to be king of Caledon, and the we find out that there is another much more official heir to the throne. And he is actually a decent guy and we like him and it all doesn't matter - he is dead man walking or worse.
I don't know how you're sure destiny works like that in this setting, but I cannot deny that we're dealing with fate itself and it's a common thing in stories for it to be an apathetic yet railroading asshole
But to be fair we've got very little information on that destiny, I'm just willing to risk it on being part of fate's tapestry for better or worse, you're trying to ensure our character and or anyone they like makes it to an old age, which I will not deny is a commendable effort and if the path you picked wins the vote then I'll probably just have to make a very convincing plan on how to get our woodsman's boy into some shenanigans
Ideas for shenanigans for each path
Child Of The Water
- Try to catch the biggest fish ever (Or at least convince everyone that you did)
- Try to become one with the sea, become the crazy mermaid wannabe
- Master using a fishing rod for combat, rip a man's eyes out with a simple flick of your pole
Child Of The Forge
- Craft a sword made of swords and use it all the time
- Create weapons of the highest quality, but give them all silly names and incorporate stupid things into the designs
- Start worshipping your own forge like it's a god, hopefully start a blacksmith cult
Child Of The Woods
- Become basically robin hood, but wear attire that makes us look like the animated disney robin hood, with a fox mask and tail
- Try to befriend any and all animals that we can
- Carve wood into fancy little statues and try to woo any handsome knights that come through our forest
Child of the Stable
- Name all the horses we tame after my little pony characters, sing songs to them about friendship
- Try to get a horse into a position of political power
- Put a bunch of horses into a giant wooden man to sneak them into enemy territory
Child of the Gallows
- Become a crime boss wearing a noose necktie
- Become a powerful hitman wielding a gibbet (Wooden stand that nooses hang from when outside) like a weapon, noose still on it of course
- Become a priest praying for departed criminals, collect bits of their bodies and build little shrines to them, pray that the afterlife may give them rest or if they were truly evil a chance to do better
Child of Destiny
- Fuck with fate
- Become the struggler
- Follow your destiny, but only in a technically correct manner, like becoming king but we're only a puppet king following the advice of our best friend who is more qualified