OP

Dovahsith

Lost on the road of life
Location
Manchester





3 Months

That's how long it took for an Empire to die.

Disquiet had been heard for some time before. Frieza's sudden disappearance, rumors of his death at the now destroyed planet of Namek.

Then came the stories of the expedition to the fringes of the Empire. Of King Cold himself joining his mutilated son. Of Cooler following in their wake, eager to suceed where his brother had so clearly failed.

Of the long range scouter devices, intended to warn of invasion or detect incursion from the rare powerful entity that might threaten the mighty Frieza force, instead detecting a sudden surge in the direction of distant stars. Data indicating powers of immense level raising for a mere instant of intense battle, so breathtaking in scope that the more fragile of the scouters detonated at the reading.

Of the sudden silence that followed. And the understanding that every single member of the Cold Family had vanished without a trace.





@triumph8w Bil'Bdaz of the Bil'Bdaz Force
@DanBaque Mootanzops of the SERIAL SLAYERS
@Another Amoeba King Kreul of Kreul's Kingdom
@Always Watching Sumac of the Knights of Zoon
@<o>U<o> Khrome of the GCPA
@JuliusNepos Boigor of Boiger's Brawlers
@Revan4221X Zubsolv of Eternal Kingdom of The Unending Sea
@GenTJ9 Barbeck of the Barbeck Force
 
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Turn 1: Tailward Warlords

Barbeck Force

  • Beppa finally begins to die, the damage to the planet's core inflicted by Frieza causing it's crust to fracture.
  • Work on a new base within the Arlia system takes place, becoming the new headquarters for the Barbeck Force. Soon a collection of the largest chunks can be seen welded together into a large fortified planetoid deep within the debris field.
  • The Tong squad arrives on the jungle planet of Tigere, easily overpowering the primitive native tribes. A large striped feline posing as the local deity is beaten into submission by Captain Tongs personally and kept as a pet. Work begins to survey much of the currently unexplored planet for resources, due to the lack of native industry to exploit.

Eternal Kingdom of The Unending Sea

  • The skies above the planet Shikk are filled with invaders as landing ships filled with the undead make planetfall. The planet falls within the day, the planet's defences having not been repaired from the earlier Saiyan invasion several years previous.

Bil'Bdaz Force

  • Meteor squadron arrives on the pastoral world of Gelbo. The small villages dotting the landscape are unable to provide meaningful resistance though a large monster is summoned by the arrival of the invaders. Zoonama threatens to destroy the invaders with an earthquake. However uncaring of the threat to a population not yet fully conquered, Tykla calls the bluff, demonstrating that the monster is only able to predict seismic activity rather than produce it. Zoonama swiftly retreats into the maze of underwater tunnels covering the planet's interior.
  • Work swiftly begins on conquered worlds to obtain a tithe of the planet's population to act as slave-soldiers and bulk out the ranks of the military, though their effectiveness is questionable at best.

Serial Slayers

  • A mass evacuation of Karnassa is begun as massive seismic tremors begin to increase in intensity, the planet literally shaking itself apart. Soon an adhoc fleet of warships and freighters containing as much of the planetary population escapes into orbit. Karnassa soon implodes shortly afterwards, taking with it all traces of it's existence.
  • The war scarred world of Konats once more suffers from alien invasion as the Serial Slayers lead their exodus to seize a new planet for themselves. Defences from the Hirudegarn war are once more put into service to fend off the attackers. Soon the war is drawn into a stalemate. Though the attackers lack the numbers to force a victory, Mootanzops's sheer power outmatches attempts to defeat him by Konat's strongest warriors.
 
Turn 1: Spinward Warlords


Kreul's Kingdom

  • With the submission of Banna and Beenz, a lockdown on local trade begins, with money being funneled towards expanding the military and private projects for the Kingdom.
  • Attempts to replicate the SEED device have proven unsuccessful. Without authorization codes from the Cold family, it appeared the majority of the PTO stockpile received automated orders to detonate, resulting in whatever stockpiles not under the private control of Kreul to quickly vanish. The central core required to create the immense detonation of energy would require specialized middlemen capable of sneaking the incredibly rare and expensive parts past the Galactic Patrol blockade.

GCPA

  • The ironfisted rule of Tazba tightens as any brief hopes of rebellion are soon crushed by the mechanical minions of Khrome.
  • Soon the labs of the GCPA are churning out automatons and augmented soldiers for the security of neighboring planets.

Knights of Zoon

  • Several diplomatic delegations are sent forth from Zoon to the surrounding systems.
  • Elec of the Heeters received a golden statue that fades away as the magic creating it dissipates, leaving the leader of the asteroid fortress unimpressed.
  • Emperor Zeer of Arcosia is crowned, though the event lacks much of the splendor of previous occasions, with the majority of his "claimed empire" currently in the hands of various warlords. Though not a powerful individual himself, he is noted as enjoying several cybernetic bodyguards at his side at all times.
 
The Battle of Nikochan
The Battle of Nikochan​

  • Initial attempts by the Bil'Bdaz force to bring the planet diplomatically into the empire are stymied by a contingent under the command of Memu of the Knights of Zoon who successfully bribes the planets monarch with a feast.
  • Forced to intervene personally, Bil'Bdaz arrives with an equally sized fleet as a civil war erupts upon Nikochan between the King's loyalists and those supported by Bil'Bdaz's agents.
  • An attempt is made to level a rebel stronghold as an example by Memu, but the attack is disrupted by a strikeforce lead by Bil'Bdaz himself.
  • Wishing to preserve their fleet and unwilling to directly engage the enemy flagship which massively outguns their own ships, Memu withdraws from the engagement as the Nikochan civil war tilts in favor of the rebels.
 
The Battle of Bakari
The Battle of Bakari​


  • A massive invasion force led by King Kreul himself strikes at the Bakari system.
  • Hit and run attacks are made by a unique stealth ship that is able to evade detection by the invasion fleet. However Bakari's space defences are no match for the invaders.
  • Brutal urban combat begins as the Hyperdestructor Unovan begins to crush major population centers, the planet's wealth being funneled off-world back to Kreul's capital.
  • A new fleet emerges to contest Kreul's invasion as Boigor attempts to take the planet's resources for himself.
  • The Bakari Mirror Ship is shot from the sky after Boigor decides to "eyeball it" whilst wearing a breathing mask, shattering the ship with a single attack.
  • Boigor offers Kreul a duel for the planet, which is refused.
  • A battle between Boigor's Brawlers and the invasion force swiftly ensues, with grievous casualties on both sides in a planet-wide three-way battle for domination, with Boigor himself seeking to face his enemies in a glorious showdown.
  • Cornering the King in the ruins of the planet's capital, the Hyperdestructor interposes himself between himself and the tiny but powerful fighter whilst Kreul is dragged away by his subordinates.
  • A vicious duel begins, pitting the skill of Kreuls champion against the raw might of Boigor. Though able to put up a good fight, Unovan is eventually outmatched and slain.
  • With the majority of the planet's wealth having already been plundered or in ruins and unable to face Boigor directly without risk of death, Kreul instead has his fleet try to prevent any escape by Boigor, concentrating on winning the battle in space.
  • With his ground forces dying to cover his retreat King Kruel orders a desperate last gambit.
  • The SEED is deployed upon Bakari.
  • Bakari dies and with it, Boigor.
 
Turn 1: Other Events
Other Events

Of course this is not to say that in a region of space filled with the rising bloodlust and ambitions of the PTO's remnants, that only war and conquest has occurred.

On the fortified asteroid of the Heeter clan, a grand tournament is announced, with fighters invited from across the spiral arm. The prize? An ancient star-map, with navigational records still largely intact, belonging to the legendary Galaxy Warriors of the distant past. Warriors so powerful and feared that it is said that it took direct divine intervention to end their rampage. Who knows treasures such a prize could lead to!

Upon the backwater planet of Ikonda, the spoiled and corrupt ruler, Don Kee, claims to have impounded a strange space ship filled with antiques for attempting to steal from him during it's departure. After all, due to recent changes in local law, all starships on Ikonda belong to Don Kee! Taking the best items for himself, as is local custom, the young man has provided an strange mystical artifact for the highest bidder. A small orange orb with 4 stars etched into it's surface. Though he's not exactly sure what it is, he's sure it it will be worth alot of money!

Finally the Galactic Patrol, no longer facing the wrath of Frieza, has issued an official list of bounties, dead or alive, for those seeking to make a sizable fortune or buy their own planet.


  • Barbeck of the Barbeck Force for Murder, Genocide, Theft, Planet Theft, Illegal Mining without a Licence and Witness intimidation
  • King Kreul of Kreul's Kingdom for Murder, Genocide, Illegal Mining without a Licence and Tax Evasion
  • Bil'Bdaz of the Bil'Bdaz Force for Murder, Genocide, Cannibalism, Planet Theft and Identity Theft
  • Sumac of the Knights of Zoon for Murder, Planet Theft, Destruction of Property, Violation of Magicians Guild law and Trespassing on public property





 
The Battle of Gelbo
The Battle of Gelbo
  • The full strength of the Barbeck force is mustered to destroy the Bil'bdaz Force entrenched on the planet's surface.
  • Though the Bil'bdaz navy enjoys slight numerical superiority the Barbeck force's warriors and elite units cut a path through the relentless barrage of incoming fire.
  • The battle of the planet's surface is an intense battle as swarms of Saibamen bog down and detonate against the elite of the Barbeck Force.
  • The Tongs Squad is ambushed when traversing the underwater tunnel system crisscrossing the planet's interior. Tykla and Meteor Squadron is able to stall for enough time, at the cost of their own lives, for Bil'Bdaz to kill Tongs, with critical injuries to himself.
  • The Bil'Bdaz force withdraws from Gelbo with significant losses to both sides. Unwilling to risk crippling losses, Admiral Spatu hesitates to order pursuit whilst Barbeck completes his eradication of any defenders left behind.
 
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Turn 2: Tailward Warlords

Barbeck Force


  • With the vast majority of the Barbeck force depleted and distracted by the battle of Gelbo, a new opponent rises within their territory. The Neo-Cooler empire, led by General Daiz, a denizen of the planet Zalt, rises up to seize the unprotected planets once under Barbeck's rule. With little opposition in his path and with the swift seizure of the hospital world of Pital, soon he is at the gates of the Gril Palace.

Eternal Kingdom of the Unending Sea


  • Great obsidian obelisks and statues of the great lich Zubsolv are carved into the landscape of the planet Shikk. The planet's population swiftly learns that now they are in his grasp, there is no escape.
  • The planet Monmaasu finds itself next to be annexed, the giants of the planet's passive natures peacefully yielding to the offer of protection from their aggressive neighbours.

Bil'Bdaz Force


  • Withdrawing from their defeat at Gelbo, a new wave of conscripted slave soldiers flood into the ranks of the Bil'Bdaz force. Though this aids in recovering from their heavy losses, the rising numbers of forced conscripts making up the ranks of the army begins to raise the murmurs of discontent.
  • The Nikochan civil war continues to rage on though the withdrawal of proxy support to both sides has led to a stalemate emerging, with neither side capable of truly dealing the other a decisive blow.

Serial Slayers


  • Tired of the grinding war of attrition on Konats, Mootanzops makes the decision to force an engagement on his own terms. Grouping his forces together, he lets the enemy isolate him and his personal guard, preying on their need to stop the slaughter of the innocent.
  • Swarmed by strong fighters, Mootanzops relishes the battle and enjoys the resulting massacre in a head on engagement. Almost overwhelmed, he unleashes his full power in a single devastating attack, erasing much of the opposing army and breaking the back of Konat's resistance.
  • During the victory celebrations, a short creature approaches the warlord, introducing himself as the wizard Hoi. Having escaped from imprisonment during the battle, he explains that the natives of the world actually conquered and eradicated his own species and is indebted to the warlord for avenging his people. In his possession is a box containing a powerful warrior who too might be willing to serve Mootanzops if the magical prison can be broken open.
 
Turn 2: Spinward Warlords
GCPA

  • Newly updated cybernetic warriors begin emerging from the GCPA with the latest expansion of their industrial facilities. Created with new materials and incorporating various technologies from across the galaxy instead of the usual scavenged PTO tech, these make a notable upgrade to the previous stock.
  • Attempts to test the mettle of these defenders however are for naught as despite numerous attempts to taunt the neighboring Kingdom of Kreul, the warlord is found to be busy dealing with the aftermath of recent battles.
Kreul's Kingdom

  • The throneworld of Ikonda continues its fortification, the wealth of nearby systems drained utterly to fund the hubris of Kreul's megalomania.
  • A punitive expedition is sent to salvage the husk of Bakari, strip mining the shattered planet like any other world destroyed by the PTO. The fleet makes its way to Meat to find the planet effectively abandoned, the PTO garrison and population looted to use in the battle of Bakari.
  • Though some remnants of the local fleet are contacted and willing to take the offer of employment, the vast majority is found to have scattered into various bands of pirates, preying on isolated merchants and settlements and referring to themselves as "Boigor Khans".


Knights of Zoon

  • At the fortress of Heeter, the latest addition to Sumac's armies, the prototype "Neo-Zoon Red '' makes its appearance. Though not as powerful as the majority of the known fighters roaming the stars, the lack of their attendance at the tournament allows the android fighter to shine, its speed overwhelming most of the desperate few making their appearance.
  • A test spar against an newly acquired cybernetic fighter of the GCPA in the Heeter's employment finds the cyborg slowed by malfunctions in its critical systems and publicly defeated. The prize is granted to the Knights of Zoon as the Heeters begin to openly rethink their purchase. The prize, an ancient star map supposedly leading to Bojack's ancient treasure vault.
  • On Arcose, the planet finds itself under sudden attack as Sumac himself leads his armies against the Ice Demons. Continued malfunctions of the older model cyborgs cause numerous issues, from communications errors to sudden malfunction of internal systems that can only be the result of sabotage.
  • Though Emperor Zeer is able to match Sumac initially, Sumac's transformation into his much larger form swiftly overwhelms the Emperor who is torn in half.
  • A patsy is soon found as Sumac declares an "End to the last vestige of Frieza's tyranny", incorporating Arcose into his empire.


Elsewhere…

A sizable force of Galactic Patrol interception vessels are detected at Watchstation 13. Their intentions are unknown but cannot be good for the rest of the spiral arm.
 
Turn 2: Foreboding Futures
Foreboding Futures




  • On the planet Rudeeze, an archeological dig begins, despite fear of raids by the numerous criminal warlords in the region. With the sudden imposing of a sizable contingent of Galactic Patrol officers to act as security, it is hard to dismiss that they haven't found something quite valuable indeed...
  • The planet Brench officially declares it's neutrality in the struggle between the neighbouring warlord states of Barbeck and Bil'Bdaz.
  • On the planet Zalt, General Daiz declares his intention to fulfil the last command of his employer, the late Lord Cooler and return his master to both life and immortality through undisclosed means.
  • An intensely high power level is detected originating from the distant planet of Earth, a obscure, unimportant and primitive planet only known for it's cooking shows. Long range scanners indicate it appears to be traveling closer though slowly in one of the primitive native ships. It's destination appears thus far unknown.
 
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