[X]Plan: Basic Bitch Dungeon
-[X] Create a minion (Costs 5 energy per minion level) can be chosen more than once.
--[X] [Chromium Minion 1.0]
-[X] Create a trap (Costs 5 energy per level)
--[X] [Chromium Pit Trap 1.0]
The blue prints feel like 3-d molds in your mind hollow spaces that you slowly fill with your energy. Once finished it sort of clicks into place and the mold goes from a thing in your mind to a thing in the world. The
Chromium Minion is unsurprisingly shiny and fairly dominated by a large singular barrel. It is also intelligent, you can feel a connection to it in your mind and you know that it will protect you and attack intruders. It doesn't seem to have any advanced tactics though, it feels to you like a particular protective but dumb dog mentally.
Still it's surprisingly quick, about the same speed of a human walking very quickly, and the size of that gun seems at least as large as a heavier shotgun barrel. The armor seems fairly thick for it's small size and you are fairly certain it would take special bullets or a lucky shoot for a pistol to damage it, but rifles may be asking a bit much of the small guy.
You can order it around the single room and hallway dungeon easily enough but as soon as you experiment with ordering it through the door it just comes back. It takes you a few quick attempts to figure out what is happening, your command of the minion ends exactly at the door way and once out of command range it returns back into the command range. A sort of hard limit imposed upon you and it.
Next you create the trap, rather than the blue print hovering in the air you have to mentally place it on the ground where you want it. Afterwards it is the same process of slowly filling up the blue print and then the floor changes. It's a panel that you can pull back at will to reveal shiny metal spikes. It isn't particularly fast and it is obvious the floor is different if you look closely but none the less, anything to protect yourself is a good thing at this point.
You have started to hear noises in the warehouse above you so you are certain it is only a matter of time until you are found. The noises seem to only happen occasionally, always the same distance apart before you hear them again. You think the warehouse is only being used at night, possibly for something illegal. You suspect the standard minion may have better sensors than the chromium minion and you may yet be able to get a little bit more information.
Voting: We are using plan voting.
Energy:10
Energy Generation: +10 Per turn
[] Generate chromium to increase energy generation
---[] Insert amount of energy to spend (25% efficiency, each energy spent generates 0.25 more energy per turn)
[] Create a minion (Costs 5 energy per minion level) can be chosen more than once.
---[] [Chromium Minion 1.0]
---[] [Standard Minion 1.0]
[] Create a trap (Costs 5 energy per level)
---[] [Chromium Pit Trap 1.0]
[] Research a new blue print (Cost 10 Energy per level to finish, progress can be saved between turns)
---[] [Standard Minion 2.0] A generic all round improved version of drone, slightly faster, slightly tougher, slightly harder hitting, slightly more accurate.
---[] [Standard Chromium Minion 2.0] A slightly more armored and agile knee high tank with twin barrels and something to prove.
---[] [Chromium Variation on Standard Minion 1.0] Slightly better armed and armored than the standard minion 1.0.
---[] [Chromium Pit Trap 2.0] A faster trap that is more flush with the normal floor to hide it faster with sharper stakes.
---[] [New 1.0 blue print: Write in]