1951 Planning Phase:
The Commissioner looked at the many crews that were out and about, many of the members of the Five Families and the Chicago outfit were not pleased by the open hand this new Commissioner had.
But unlike a lot of them, he had a vision. A vision where the Mafia remained the undisputed masters of the American Underworld.
You see, his vision required the commission to be far more active, organized, and above, even the Five Families.
It was a power move.
But he still had his hands ready to give the Families what they wanted. And these New Cappos... they were something.
Whether they remained something... that remains to be seen.
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Universal Actions: These Are Actions that can be taken by All crews, and how they can handle the situation.
Recruitment: Building up the number of people that you can have in the crew (All Crews Can have, at the moment up to 4 members. Underlings beneath them are not counted.)
[]Rectuit Muscle: You need some people who can intimidate. Make your word known. ? Funds
[]Recruit Number Runners: You need someone to run the numbers and make sure the numbers are ready. Money needs to get to places and it needs them to move. ? Funds
[]Recruit Errand Boys: You need people who can do things on the down-low…from your laundry to delivering mail. Always need those people who are just outside the life. ? Funds
[]Recruit Drivers: From Boat to cars to Tanks…they wear many hats and can do many things. ? Funds
[]Recruit Accountants: What are the words that they say? They need to launder the money. ? Funds
[]Hire Lawyer: You know what they say: A Good Attorney is worth his weight in gold. ? Funds.
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Infrastructure: The Crew… or the Mafia is in many ways a parasite among a great many people of the North American Continent. It does not build unless it can profit from it.
But that doesn't mean its not worth the investment.
Universal investments:
[]Buy Homes for Rent: Sometimes you just need to make a little bit of legitimate Money. ? Funds.
[]Purchase an Apartment building: Sometimes you need to make ALOT of Legitimate money. And Tenements are it.
[]Secure a Warehouse: You need a place to store your gains, your weapons and even just begin a legitimate front. ? Funds.
[]Rent/Buy a Dock: You know what they say: Control what goes into a city? You control what goes out. Getting a dock can mean the difference between feast, or famine. ? Funds
[]Buy Trucks: How an object gets into a City is just as important as it leaves. And in a good truck, they don't ask many questions.
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Universal Criminal Actions:
[]Establish Protection Racket: There are many ways to make a name, and keeping the Rowdy Bunches from busting up the place is one of them, for the right price.
[]Establish Smuggling Ring: Not everything can be acquired legally…and having the means to move something is impressive.
[]Establish Distilleries: Now making your own drinks isn't considered classy…but why not get into the craft?
[]Commit Petty Crimes: As always…bread must be brought to the table, and if it means shaking things up…so be it.
[]Hunt Nazi: You know what they say, Bounty Hunting is a Complicated Profession. But not when Nazis are involved.
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International Espionage Actions: These Actions are for the crews who commit to going into international Espionage.
[]Making Friends with Low-Level Bureaucrats: You know what they say, the Low Leval shit heel at the bottom of the ladder knows more secrets than the higher-ups… if only as rumors.
[]Spy on Political Shakers and movers: If there is anything that you can do… Well, let's just say that, if you can do it… then other people can. And that means… good times.
[]Aquire Blackmail: You want someones balls in a vice. So better start looking for that vice.
[]Lobbying for Dummies: Because if anything, Politics is nothing more than legalized corruptions ? Funds.
[]Aquire Fake ID's: You need some new… Idea's. And that requires new names, new faces… New everything.
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Gambling Actions: These Actions are for Crews who are Gambling crews.
[]Establish hidden Poker Games: There are plenty of players that want to play in a more secretive setting. You will be more than happy to provide this service.
[]Run Slots: Slot Machines are cheap, affordable, and addictive, you don't need to Rig them as hard, because they always come back.
[]High Stakes Poker Games: A High Stakes game in a beautiful setting, a good buy-in price, and a House that always accommodating. Let's go.
[]Get Casino Licenses: Now going through the paperwork for this is a pain in the ass, but it's nice and legal…once it's done.
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Gun-Running:
[]Aquire Parts: Gun parts are a dime a dozen these days, so getting them to make your guns good, is a matter of price.
[]Falling off the Truck: Now all that World War II Surplus is going into the collectors or the Armies of South American Governments, surely they can find their way into a willing buyer's hands?
[]Hire a Gun Smith: A specialist in making Guns, worth its weight in gold I'll tell you. ? Funds
[]Acquire Ammunition: A Gun is only as good as the amount of Ammo it can be sold with.
[]Buy Guns: let's just buy the damn things, it's not a lot…you think. ? Funds
[]Sell Guns: Let us Sell to a Willing and Wealthy Buyer.
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Prositution:
[]Hire Whores: You always know that there are people who will be desprate enough to sleep with someone for money.
[]Buy Decoration: A Classy Workplace means Classy Clientale…so lets sproce the place up and give a makeover worthy of a palace.
[]Buy Nice Clothes: If they look nice…they feel important, and they feel like they are worth a million bucks…lets put that to the test why don't we.
[]Keep an Eye on the Customers: Harming the Merchandise is poor form, harming a woman is doubly so…so lets keep an eye out for troublemakers.
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Narcotics:
[]What is Local: You need to know what is local, and figure out, what exactly they grow.
[]Finding a Grower: You need an expert in cultivation and how to grow this plant in this climate.
[]Securing a Route Into the States: Getting a Route into the States is hard, and getting it secure is another matter entirely…but it can be done.
[]Processing the Goods: Now you just need to turn the plants into drugs, a long and ardous process, but one that is worth it.
[]Aquiring Morphine: A quick fix of Morphine will tide over the ones looking for something new…now its a matter of getting it.
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Transportation Actions:
[]Moving People: Sometimes people need to be moved, and they are the kind of people that are the most dangerous. After all, you never know what is inside the car before you enter.
[]Moving Guns: Gun Runners always need some… help to move their merchandise.
[]Moving Things: Well the Boss needs to move some of his vintage furniture through customs without paying the fees… He's just eccentric.
[]Moving… Illegal Artifacts: Is that a missing artifact from the War? Why yes we can move this priceless artifact for your private collection.
AN: enjoy and vote in plan format please!