[] [SEC/MAIN] Build Boats
S: -1 Temp Econ, -1 Temp Tech, +1 Temp Diplo, +1 Temp Wealth, Chance of Innovation,
M: -2 Temp Econ, -2 Temp Tech, +1 Temp Diplo, +1 Temp Wealth, +1 Temp Martial, Additional Effects, Chance of Innovation,
[] [SEC/MAIN] Build Forlucan Temples = (Target)
S: -6 Temp Econ, -1 Temp Mystic, -1 Temp Culture, +1 Forlucan Temple (+1 Mystic per a Temple)
M: -12 Temp Econ, -2 Temp Mystic, -2 Temp Culture, +2 Forlucan Temples (+1 Mystic per a Temple),
-Possible Targets: Lowland Conflux (1/3),
-1 Temple slot unlocked for every 2 Settlements in a province
[] [SEC/MAIN] Build Libraries = (Target)
S: -6 Temp Econ, -1 Temp Mystic, -1 Temp Culture, +1 Library (+1 Tech per a Library)
M: -12 Temp Econ, -2 Temp Mystic, -2 Temp Culture, +2 Libraries (+1 Tech per a Library),
-Possible Targets: Lowland Conflux (1/3),
-1 Library slot unlocked for every 2 Settlements in a province
[] [SEC/MAIN] Build Theatres = (Target)
S: -6 Temp Econ, -1 Temp Mystic, -1 Temp Culture, +1 Theatre (+1 Culture per a Theatre)
M: -12 Temp Econ, -2 Temp Mystic, -2 Temp Culture, +2 Theatres (+1 Culture per a Theatre)
-Possible Targets: Lowland Conflux (1/3),
-1 Theatre slot unlocked for every 2 Settlements in a province
[] [SEC/MAIN] Build Urthrynite Temples = (Target)
S: -6 Temp Econ, -1 Temp Mystic, -1 Temp Culture, +1 Urthrynite Temple (+1 Mystic per a Temple)
M: -12 Temp Econ, -2 Temp Mystic, -2 Temp Culture, +2 Urthrynite Temples (+1 Mystic per a Temple),
-Possible Targets: Lowland Conflux (1/3),
-1 Temple slot unlocked for every 2 Settlements in a province
[] [SEC/MAIN] Build Walls = (Target)
S: -2 Temp Econ, +1 Small Wall,
M: -3 Temp Econ, +1 Large Wall,
-Possible Targets: Lowland Conflux (Small: 1/6, Large: 1/6),
[] [SEC/MAIN] Build Watchtowers = (Target)
S: -2 Temp Econ, +1 Watchtower,
M: -4 Temp Econ, +2 Watchtowers,
-Possible Targets: Lowland Conflux (1/6),
[] [SEC/MAIN] Develop Mine = (Target)
S: -3 Temp Econ, +1 Mine, Chance of Additional Effects,
M: -6 Temp Econ, +2 Mines, Chance of Additional Effects,
-Possible Targets: None
[] [SEC/MAIN] Diplomatic Expedition = (Target)
S: -4 Temp Wealth, +1 Temp Diplo, Chance of increased relationship, more knowledge about the outside world,
M: -8 Temp Wealth, +3 Temp Diplo, Improved Chance of increased relationship, more knowledge about the outside world,
-Possible Targets: Boarfolk Nomads, Arthwyd Empire, Forluc Kingdom, Urthdysh Federation, Colryd Confederation, Grythwyd, Myrthwyd, Thurezea Kingdom, Syruth Clans, Cornoc Clans, Hamefordysh Republic, Sinsearysh Tribes, Diondairysh Hierarchy, Bruraysh Kingdom, Lochanysh Kingdom,
[] [SEC/MAIN] Empower the Empress
S: -1 Temp Diplo, +1 Centralisation, Chance of -1 Stability,
M: -3 Temp Diplo, +2 Centralisation, -1 Stability,
[] [SEC/MAIN] Encourage Innovation
S: -1 Temp Econ, -1 Temp Tech, -1 Temp Mystic, Improved Chance of Innovation,
M: -2 Temp Econ, -2 Temp Tech, -2 Temp Mystic, Greatly Improved Chance of Innovation
[] [SEC/MAIN] Expand Economy
S: +5 Temp Econ, Chance of Innovation,
M: +5 Temp Econ, +1 Econ (2/18) (Limited to 1 per 3 Settlements), Improved Chance of Innovation,
[] [SEC/MAIN] Explore Lands = (Target)
S: -1 Temp Econ, -1 Temp Martial, Chance of new discovery,
M: -2 Temp Econ, -2 Temp Martial, Improved Chance of new discovery,
-Possible Targets: Coastline, Coastal Plains, Ancient Forest, Northern Lowlands, Sea, Sunset Mountains, Sunrise Mountains, Western Coast, Northern Coast, Great Mountain, Southern Lowlands, Boar Steppes,
[] [MAIN] Found Colony = (Target)
M: -6 Temp Econ, -1 Temp Martial, -1 Temp Mystic, -1 Temp Culture, +1 Colony
-Possible Targets:
[] [SEC/MAIN] Influence Member State = (Target)
S: -1 Temp Diplo, Chance of influencing member state's actions,
M: -3 Temp Diplo, Improved influencing member state's actions,
-Possible Targets: Arthwyd Empire, Forluc Kingdom, Urthdysh Federation, Colryd Confederation, Grythwyd, Myrthwyd,
[] [SEC/MAIN] Integrate Subordinate = (Target)
S: -1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture, +1 Progress,
M: -2 Temp Diplo, -2 Temp Mystic, -2 Temp Culture, -1 Centralisation, +2 Progress
-Possible Targets: None
[] [SEC/MAIN] Plant Cash Crops
S: -1 Temp Econ, +1 Temp Wealth,
M: -1 Econ, -1 Temp Econ, +1 Wealth,
[] [SEC/MAIN] Plant Sacred Forests
S: -4 Temp Econ, +0.5 Sacred Forest,
M: -8 Temp Econ, +1 Sacred Forest,
-Sacred Forests = 1.5/???
[] [SEC/MAIN] Send Arthrynite Missionaries = (Target)
S: -1 Temp Diplo, -1 Temp Mystic, Chance of changed relationship,
M: -2 Temp Diplo, -2 Temp Mystic, Improved Chance of changed relationship,
-Possible Targets: Boarfolk Nomads, Forluc Kingdom, Urthdysh Federation, Colryd Confederation, Thurezea Kingdom, Syruth Clans, Cornoc Clans, Hamefordysh Republic, Sinsearysh Tribes, Diondairysh Hierarchy, Bruraysh Kingdom, Lochanysh Kingdom,
[] [SEC/MAIN] Settle Land = (Target)
S: -8 Temp Econ, -1 Temp Martial, -1 Temp Culture, 1 Temp Mystic, +1 Settlement Progress (+1 Mystic per 2 Settlement Progress), +1 Econ,
M: -15 Temp Econ, -1 Temp Martial, -1 Temp Culture, -1 Temp Mystic, +2 Settlement Progress (+1 Mystic per 2 Settlement Progress), +2 Econ,
-Possible Targets: Lowland Conflux (6/15),
[] [SEC/MAIN] Study Magic
S: -1 Temp Econ, -1 Temp Mystic, Chance of Innovation,
M: -2 Temp Econ, -2 Temp Mystic, Improved Chance of Innovation
[] [SEC/MAIN] Study Metal
S: -1 Temp Econ, -1 Temp Tech, Chance of Innovation,
M: -2 Temp Econ, -2 Temp Tech, Improved Chance of Innovation
[] [SEC/MAIN] Study Nature
S: -1 Temp Econ, -1 Temp Mystic, -1 Temp Tech, Chance of Innovation,
M: -2 Temp Econ, -2 Temp Mystic, -2 Temp Tech, Improved Chance of Innovation
[] [SEC/MAIN] Support Subordinate = (Target)
S: -2 Temp Econ, Chance of relationship change,
M: -4 Temp Econ, Improved Chance of relationship change,
-Possible Targets: Arthwyd Empire, Forluc Kingdom, Urthdysh Federation, Colryd Confederation, Grythwyd, Myrthwyd,
[] [SEC] Switch Province Policy = (Select Policy)
S: Change your Province
-Balanced = Does whatever seems reasonable.
-Defensive = Takes defensive martial actions.
-Diplomacy = Focuses on engaging in diplomacy.
-Economy = Takes actions to increase stats. (Currently Active)
-Expansion = Focuses on settling new lands.
-Exploration = Focuses on exploring areas.
-Federation = Focuses on strengthening the federation.
-Infrastructure = Focuses on building infrastructure.
-Megaproject = Focuses on building megaprojects.
-Offensive = Takes offensive martial actions.
-Religion = Focuses on religious actions.
-Study = Takes study actions.
-Trade = Focusing on trade and wealth-increasing actions.
[] [SEC] Change up to two passive policies (5/5)
S: Change your Province
-Agriculture = +3 Temp Econ per turn.
-Arts = +1 Temp Culture per turn.
-Fortifications = +1 Walls or +1 Watchtowers per turn.
-Diplomacy = +1 Temp Diplo per turn. (1)
-Education = +1 Temp Tech per turn.
-Expansion = +0.25 Settlement Progress per turn. (1)
-Exploration = Free Exploration roll each turn.
-Federation = Increases Subordinate loyalty while active.
-Glory = +1 Prestige per turn. (1)
-Infrastructure = +1 regular infrastructure progress per turn. (1)
-Megaproject = +0.5 Megaproject progress per turn.
-Military = +1 Temp Martial per turn.
-Naval = +1 Temp Wealth & +1 Temp Diplo per turn.
-Religion = +1 Temp Mystic per turn.
-Study = Free Innovation roll each turn.
-Trade = +2 Temp Wealth per turn. (1)
[] [SEC/MAIN] Trade Expedition = (Target)
S: -1 Temp Diplo, +1 Temp Wealth, Chance of increased relationship, more knowledge about the outside world,
M: -2 Temp Diplo, +3 Temp Wealth, Chance of +1 Wealth, Improved Chance of increased relationship, more knowledge about the outside world,
-Possible Targets: Boarfolk Nomads, Arthwyd Empire, Forluc Kingdom, Urthdysh Federation, Colryd Confederation, Grythwyd, Myrthwyd, Thurezea Kingdom, Syruth Clans, Cornoc Clans, Hamefordysh Republic, Sinsearysh Tribes, Diondairysh Hierarchy, Bruraysh Kingdom, Lochanysh Kingdom,
[] [SEC/MAIN] Train Sacred Warriors
S: -1 Temp Econ, -1 Temp Tech, +1 Temp Martial, -1 Temp Mystic, Chance of Innovation,
M: -1 Econ, +1 Martial, -1 Temp Econ, -1 Temp Tech, -1 Temp Mystic, Improved Chance of Innovation,
[] [SEC/MAIN] Venerate the Goddesses
S: -1 Temp Econ, +1 Temp Mystic, +1 Temp Culture, Chance of +1 Stability, Chance of +1 Legitimacy,
M: -3 Temp Econ, +2 Temp Mystic, +2 Temp Culture, Improved Chance of +1 Stability, Improved Chance of +1 Legitimacy,
[] [SEC/MAIN] War Mission = (Target)
S: -1 Temp Econ, requires 1 Temp Martial, Chance of damaging target, Chance of losing Temp Martial,
M: -2 Temp Econ, Requires 3 Temp Martial, Greater chance of damaging target, Greater chance of losing Temp Martial,
-Possible Targets: Boarfolk Nomads, Syruth Clans, Cornoc Clans, Hamefordysh Republic, Sinsearysh Tribes, Bruraysh Kingdom, Lochanysh Kingdom,
Mega-Projects
[] [SEC/MAIN] Great Marketplace
S: -4 Temp Diplo, -8 Temp Wealth, -2 Temp Culture, +2 Progress
M: -8 Temp Diplo, -16 Temp Wealth, -4 Temp Culture, +4 Progress
-Progress: 0/4
[] [SEC/MAIN] The Palace
S: -4 Temp Econ, -2 Temp Mystic, -2 Temp Tech, -8 Temp Wealth, -2 Temp Culture, +2 Progress
M: -8 Temp Econ, -4 Temp Mystic, -4 Temp Tech, -16 Temp Wealth, -4 Temp Culture, +4 Progress
-Progress: 0/6
[] [SEC/MAIN] Federal Games
S: -2 Temp Econ, -2 Temp Diplo, -2 Temp Mystic, -8 Temp Wealth, -2 Temp Culture, +2 Progress
M: -4 Temp Econ, -4 Temp Diplo, -4 Temp Mystic, -16 Temp Wealth, -4 Temp Culture, +4 Progress
-Progress: 0/4
[] [SEC/MAIN] Public Education
S: -2 Temp Diplo, -4 Temp Mystic, -2 Temp Tech, -4 Temp Culture, +2 Progress
M: -4 Temp Diplo, -8 Temp Mystic, -4 Temp Tech, -8 Temp Culture, +4 Progress
-Progress: 0/8
[] [SEC/MAIN] Academy
S: -2 Temp Econ, -4 Temp Mystic, -2 Temp Tech, -2 Temp Culture, +2 Progress
M: -4 Temp Econ, -8 Temp Mystic, -4 Temp Tech, -4 Temp Culture, +4 Progress
-Progress: 0/5