Catalyst Quest: Light Sentence

ARC 8: LIGHT SENTENCE - INTERLUDE II: A Moment's Respite - Chapter 1: Priorities
INTERLUDE II: A Moment's Respite

Chapter 1: Priorities





"If I can't help you, how can I help them?" You keep your eyes locked with Father Pevrel's, and make no effort to hide just how hurt you are. The lantern is set back on the floor. "What will I tell them?"

"Don't try to be cute about this, Anscham." His arms are crossed, but the priest makes no motion to move.

You fight back the urge to cry, grit your teeth, and choke out each word with more determination than the last. "What am I supposed to say to a child who feels the way that you do? That I moved on from you because you were too much of a burden? That you were any less deserving of help—" Your voice cracks with emotion, but you are not letting up for anything. "—that you did not deserve to be HELPED over others?"

The priest shifts slightly, frowning at you so hard that it hurts your face. It's infuriating.

"How dare you." The back of your hand wipes at the side of your eye reflexively. "I know how I look. You said it yourself. I can understand. We are not so fortunate—" He opens his mouth to speak. You talk right over it. "Which is exactly why I care. I know how this sounds. I know you think me a fool, and a madman, and all the rest. I don't care about any of it. What I care about is EVERY single man and woman on this earth. All of us. From the lowliest of demons, to the grandest of Kings."

Your head is killing you. Furrowing your brow so intensely conjures a cauldron of pain in your temples.

The man standing across from you mirrors the severity of your expression.

There's no use giving him the chance to protest. As tightly as you can, you pull the lord of wrath into a fourth hug of the day.

He needs it.
I need it.


There's no fuss. Father Pevrel keeps his arms by his sides as always.

You redouble your effort to hold him against your heart just as soon as you feel him take in a ragged breath. There's no weakness to be heard in your voice. Kindness is your strength, and this man needs your support. You'll be damned if you won't give it. "I especially care for the suffering of my fellow clergymen. I know that I'm a glutton of the worst sort." You can feel him fight to not smirk against you. "One with the best intentions— and let me finish before you protest—" The smile falls as soon as it came, but he remains silent. "—thank you. And one with the worst self-control. Do you understand that this is exactly why I will never hesitate to take on the torment of mankind?"

He nods against your chest, and leans a little harder against you. You're soft enough that he can sink in an inch or two. The priest is scowling, and likely will never admit how comfortable you are to be held by, and that's fine. You continue with the warm contact, an open heart, and all the resolution you possess. "I have shouldered our anguish before. I will again. The whole world is hurting, Father, but we can ease their pain. We can strike down this evil. And we can only start by working with the people closest to us."

Pulling gently away, you take the man by his shoulders, and nearly draw back. Father Pevrel is deep in thought, and looks to you with a fair amount of respect.

Battling to not cry on the spot, you practically shake the priest standing before you. "People will lean on you. I am here for you to lean on."

A sharp, painful sounding sniff rises from your peer. He nods once, and still makes no motion to move. It's obvious how much he appreciates the sentiment.

You're not done. Your face hurts from scowling. The headache is terrible. The hug was a preferable distraction, so you settle for keeping your hands on the his shoulders. "Two things, before we go."

Shrugging your hands off from his shoulders, Father Pevrel remembers himself. His only reply snakes out from a scowl as pained as your own. "Fine."

Sighing doesn't cut it. You cast a glance for only a moment to your own body. The weight of the world. The scars you would never want to conceal. It has you lift all the green in your eyes. Devotion, love, and countless memories of agonized visits in the dark puts desperation all throughout your speech in the hopes that this man will understand. "The Gods can only be what They are, Father. They CANNOT help Themselves. But we as humans can. I couldn't understand just how important the observation was at the time, but you should know by now. We temper the very Gods."

A sick, miserable laugh trails out from your friend's lips. "Just listen to you."

"I know I sound like a hypocrite."

"You think?"

"We both sound like hypocrites for preaching this." You scowl. He shuts up. "Keeping ourselves in check should be a deliberate gesture. This is not weakness, nor hesitation. Temperance is the GREATEST sacrifice one can make for their patron."

Both of you couldn't look more miserable.

"This is a struggle that we both need to go through," you mutter.

The Father of Wrath looks every bit a small, terrified, addicted, and aging man. "You don't know the first thing about what you're preaching."

"Helping OTHER people has always been a way to help OURSELVES, Pevrel." There's no apology coming for the outburst. You continue raising your voice, and watch as the priest standing before you looks more ashamed of himself by the second. "You are the OTHER SIDE OF OUR COIN. Your success is my success— and you KNOW that my victories are YOURS to share, too."

Dropping your tone, you try to relax the tension through your brow and back. It's not going anywhere, so you simply put a hand to your temple. "My priorities are straight. Nothing is more important than this. Nothing. You can never convince me otherwise."

The two of you stare down one another for a long minute before you drop your hand, and remind your fellow priest of what you live for.

"To save is to serve."

He opens his lips to protest, with anger all over him.

You bark, "if you're too blind, old, and drunk to keep up with saving the country, watch me haul your ass over my shoulder just like I did this morning."

Father Pevrel's jaw drops.

A miserable half-laugh, half-sigh leaves you. "Are you doubting the Father of Honesty?"

"No," he stammers.

Running a hand through your (now dry) hair doesn't help anything, even though teasing at your headache is a welcome relief. "I have another friend— don't give me that face. I'll hug you again."

"Fuck you."

You hug him again, and yell over his protests and squirming. "She can ALSO see heathens and demons!"

The fuss stops at once. The man actually puts serious effort into escaping your clutches, and does so in a split second. "What?"

Putting a finger below one eye, you repeat, "she can see heathens and demons. Ofelia."

He makes a face. You've seen it on Father Friedrich when he talks about bordering nations. "The halfling."

You shove down the desire to put the priest in his place. "I told you about what Mercy and I did to her during Our first truly violent invocation. When Ofelia's vision was restored, We did not heal her. Not truly. Mercy and I left a mark on her, Father Pevrel. She was given divine sight. The eyes of a Goddess."

The sheer degree of distress on the man standing before you defies description. His voice cracks. "Why?"

"I intend to ask Mercy about it tonight," you murmur. "I wish I had more answers. More than anything. I know She can provide me with some of them, and you know I want to help you. I'll let you know."

It looks like he's going to break down. Turning his back to you, the priest takes a long moment to stare down the corridor. Away from the flame. Away from the gold. Away from you.

You give him all the time he needs.

After several minutes, the man stoically picks up the lantern off from the ground, and starts walking right beside you. The corridor is nowhere near wide enough to comfortably accommodate it, but neither of you care enough to not walk shoulder-to-shoulder.

A sound falls from Father Pevrel as if he's been holding his breath for the last few minutes. He breathes, "thank you for letting me know."

Nothing else needs to be said. Letting the man think while you both finish the trek to the keep is the least you can do. He gets priority on your flask. Sure, his drinking is obviously a coping mechanism, but you can address it after the reasons behind the drinking are addressed.

He will get a handle on it eventually.

You both have likely put back a gallon of tea since leaving the gardens. You're comfortably (borderline painfully) full. Father Pevrel is staggering, and leans on you occasionally for support while you try and remember what being satisfied feels like.

Occasionally putting a hand to your belly and arms confirms that the injuries you ripped open earlier this afternoon will take longer to heal due to the exertion, and that you really should be taking it easier. There's simply no way that your body is going to keep up with the pace you've been going at, but a small part of you finds the idea thrilling.

Getting a handle on my own issues should come before I try to start fixing others.
First things first.

One more
pass at your flask couldn't hurt, before reemerging into the waning light of day.




No one bothers with the names of every last wing of the Church of Mercy, and most people don't even know how to pronounce the surrounding citadel's many chambers. You know the location and pertinent details of Apotheosis Keep, even if everyone just refers to it as "the keep". You dearly treasure its brethren structures, situated throughout Eadric Castle. The arrangement is made out like beams jetting from the sun. Even the layout of the citadel is in dedication to Mercy's image. But you are not here today to fawn over The Solstice Keep's premiere roof-top view of the stars, nor the Equinox Keep's stunning interior murals, nor Perihelion Keep's storied history thanks to its proximity to the Church of Mercy itself.

You emerge into the second floor of Daybreak Citadel's tallest tower (save for the one your solar resides in), snuff out the lantern, stow it in your satchel, and stash your flask on your person. Father Pevrel gives you a look, to which you quietly invite him to make himself look more presentable.

Most of your anxiety melts away as you stride down the naturally lit, stony corridor. Candles are nested along the walls, and they all are well-attended to. This building has been the only populated area in your castle since your arrival, and the residents seem to be taking good care of the place. There are no more death traps in the hall. Multiple rooms have been repurposed into an open (nearly empty) library, courtesy of the scholars in your employ.

The two of you stride past all of the vacant chambers, beyond the overstuffed armchairs, and straight up to a convoluted sign posted to the door at the end of the hall.

The door is lovely. It's made of solid oak, has been banded with iron, could not look sturdier, and has not been been defaced by vandals. There's even a lock! Your heart sings. It's covered from top-to-bottom in instructions regarding how to gain entry without triggering a series of lethal traps on the other side.

You know for a fact that Sister Harriet Cardew and Walter Middleton alternate changing the trapped devices within their bedroom on a near-daily basis, that the slip of paper is not an empty threat, and that Father Pevrel is actually respecting the instructions.

"What are you doing," you whisper.

He's solving an elaborate puzzle to discern how to start knocking on the wall to the right of the door, while steadily whistling a hymn to Spirit. The glare he shoots you tells you to not interfere.

Halfway through rapping a complex rhythm onto the wall, there's the sound of glasses being shoved aside on the opposite side of the door. A flurry of papers can be heard shuffling, and a shocked scholar calls out. Walter's tell-tale nasally voice is a dead giveaway of his identity. "Don't bother with the rest!"

A dog begins barking. The door slowly begins to open. Getting on one knee and bracing yourself is the best you can do.

A hulking beast of a mastiff soars out from the chambers beyond. All 200lbs of him flies past Father Pevrel, and practically crashes into you.

Your boy lands hard on the floor, skids to a stop, and softly "whoofs" just as he bumps into your outstretched arms. Ray has been trained to recognize when you're hurt, and gently slobbers all over your face while nuzzling the rest of his body into a hug. You both are delighted beyond measure that you can practically hold him like a puppy. He's absurdly heavy, but so are you, and no one intervenes while you both give each other a warm welcome.

"Who's a good boy! Good boy, Ray. It's been a few days, hasn't it, big guy? I missed you, too."




The look on Father Pevrel's face could curdle milk. He's facing a scrawny, long-legged, and pompously dressed nobleman. Walter "Professor Echo" Middleton is actually taller than the lord of retribution, and can stare down his angular nose while gently closing the door behind him. His hair is nowhere near as greasy as you've seen it before, but he seems haggard. His high cheekbones are tighter than usual. The dandelion-yellow traveling coat he's so fond of (after stealing it from the royal palace) has a tear on one sleeve. There's a little dirt on his shoes, his tunic and leggings probably haven't been changed in two days, and he couldn't look more disgusted to see either of you.

Still, the most brilliant ruins-hopping deviant you've ever had the pleasure of knowing loves to make a good first impression. Unfortunately, his whiny voice doesn't help matters, and you can't remember ever hearing him sound so exhausted.

"Father Nicholas Pevrel, leader of the Church of Vengeance. I should have known there would only be one man in this city honorable enough to heed a warning when he sees one." No bows. No flourishes. He's not posing, and continues to sneer down at you before glancing back to your fellow church leader. A formal gesture of Mercy is made. He wants to seriously stress his true alliances. "Walter Middleton. Leading associate of historical developments for the Church of Mercy, and research coordinator on behalf of Father Richard Anscham."




Slipping a small item from his person into the hinge on the door, he speaks clearly. "Your men's efforts in Father Anscham's city have secured the safety of mine and my child's home. The contents of this room are being closely monitored, and I am sworn to uphold the safety of this castle and all who reside in it. I would like to repay your efforts, but must ask that we speak outside."

He fires a horrifically dirty look at you. It dawns on you that you were fifteen pounds lighter when you last saw Walter (three days ago), and he's seen you put on nearly one hundred since coming back home. With how tired he looks, he might be incapable of registering just how poor his decorum is at a time like this.

Father Pevrel looks like he's smelled something foul. "Then you would do well to observe the blade of the King, the Fathers of your churches, the returning Lord of his castle, and two men who have had a historically powerful alliance as of this week." He leans in. "Or did you not get the message?"

Walter's nose somehow goes higher, and speaks only to you. "Harriet has been recovering well, but I would prefer to not disturb her. More importantly, you and I have MUCH to discuss."

"You can trust him, Walter," you sigh.

The scholar deflates almost immediately. An apologetic look is cast towards Father Pevrel. "You honestly bothered with the puzzle."

Dead men have more life in their tone. "This city was in flames. My children are dying in the streets. I will not jeopardize their efforts on unhappy chance, even if it comes at my expense alone."

Ray whines at both men, who snap their glares towards your dog. He "boohfs" helpfully.

"I wanted to see if she was alright, Walter." You give your boy a few scratches behind his ear. He's delighted. "We have had a great deal of business to attend to, and I— and I would rather get to see her than to trouble either of you with anything further." Straightening upright, you simply frown. "It is ultimately her choice to make though. Was this her request?"

He crosses his arms. "Her condition has been delicate since you last spoke."

The year is 606. Father Pevrel is widely known as a chauvinistic, boorish, and imposing type of man when he's around the fairer sex. It occurs to you that Walter might actually be trying to spare Sister Cardew the issue of dealing with your ally when she was recovering from an invocation of unprecedented scale.

"Is she alright," you murmur.

"She's asleep." Walter pinches the bridge of his nose, and sighs. "I've insisted. She's been working out of the bed—" Your heart stops. "—don't panic. She's just needed the rest. No physical injuries. No one has broken in since the Night of Embers."

You have only used to phrase with a handful of people, and blink in surprise.

"I've been doing more than you can fathom." Walter has yet to move his hands from his nose. Ray saunters over to the man and demands attention (which the noble reluctantly complies with). "We need to talk. Harriet has shared her findings with me, and I've done a tremendous amount of work on my own to piece together our communications."

Standing upright, Walter continues to stare down Father Pevrel while talking only to you. "I cannot tolerate one more incident."

It shuts up the priest beside you in an instant.

Looking to you, your research partner sneers yet again. "This counts as one of them. Let's go to one of the studies. I can get you up to date on what's happened. Maybe we can wake up Harriet when we're done, if you don't want to go running out of the—" He winces. That expression he's making is horrible. His eyes might as well be crawling along every curve of your skin. "Can we just go discuss this away from the door? Please. This is wasting all of our Time."

>A and B are mutually exclusive.
>C is optional. If no options from C are selected, you will simply not address that line of conversation with Walter.
>Majority vote may apply. In the event of a directly conflicting course of action, discussions and vocal opposition are taken into full consideration.

>A] Agree to go into a nearby and discreet room. You probably look like you're about to keel over, and sincerely want to hear what Walter has to say about all of this.
>1] Insist that Walter and Father Pevrel make an effort to get along. You don't care how forced it is. You need cooperation from your allies now more than ever.​
>2] Let everyone act as they please. You have no place to order around your friends, especially when they're under this much strain. You'll intervene if they get at each other's throats, but not a moment sooner.​

>B] Demand that you see Sister Cardew.
>1] Walter and Father Pevrel can wait outside with Ray. She is your counselor first and foremost. You've had a LOT going on lately, and seriously need her support. Walter typically isn't one to appeal to emotion with, so lay out the logical reasons for seeing her right now. Father Pevrel already gets why you're here, after all.​
>2] Sister Cardew has been your friend for longer than almost anyone you know. You just want to see if she's alright, and respect her enough to leave if she doesn't want to talk about any other matters. Implore Walter to wait with Father Pevrel. You'll try to not keep them for too long.​
>3] Walter will hate you for it, but appeal to his ego. He takes enormous pride in working with you, and shouldn't shut down the opportunity to learn about another church leader. You'll all speak together about any and all business that needs to be addressed. Harriet can decide if she's not up to the task.​

>C] You've been hearing about your weight for months now, and it got old FAST.
>1] Call Walter out for being so judgmental. Don't rant, but you both have been over the issue of your weight. Harriet not being here is no excuse for this kind of behavior.​
>2] You both are friends, and Walter might not realize how he's coming across. Flat-out tell him how uncomfortable you feel, and ask him to be kind enough to not bully you about your appearance. Leave it at that.​
>3] You are seriously sick and tired of this being a distraction from every single interaction you have. You are NOT going to waste more time on it. (Prompts in this vein will not be given again, barring extreme circumstances. You'll dodge the subject in conversation. This does NOT have any bearing on your active efforts to exercise with the Nye Brothers.)​

>D] Write-in.
 
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>A] Agree to go into a nearby and discreet room. You probably look like you're about to keel over, and sincerely want to hear what Walter has to say about all of this.
>2] Let everyone act as they please. You have no place to order around your friends, especially when they're under this much strain. You'll intervene if they get at each other's throats, but not a moment sooner.

It's nice to see Walter again, I would've liked to see Cardew too but it's likely for the best she's not disturbed right now.
 
>A] Agree to go into a nearby and discreet room. You probably look like you're about to keel over, and sincerely want to hear what Walter has to say about all of this.
>1] Insist that Walter and Father Pevrel make an effort to get along. You don't care how forced it is. You need cooperation from your allies now more than ever.

Kindness in the halls of Mercy, please. Leave the bridge burning to the cultists.
 
>A] Agree to go into a nearby and discreet room. You probably look like you're about to keel over, and sincerely want to hear what Walter has to say about all of this.
>2] Let everyone act as they please. You have no place to order around your friends, especially when they're under this much strain. You'll intervene if they get at each other's throats, but not a moment sooner.

Don't force it.
 
>A] Agree to go into a nearby and discreet room. You probably look like you're about to keel over, and sincerely want to hear what Walter has to say about all of this.
>2] Let everyone act as they please. You have no place to order around your friends, especially when they're under this much strain. You'll intervene if they get at each other's throats, but not a moment sooner.
 
>A] Agree to go into a nearby and discreet room. You probably look like you're about to keel over, and sincerely want to hear what Walter has to say about all of this.
>1] Insist that Walter and Father Pevrel make an effort to get along. You don't care how forced it is. You need cooperation from your allies now more than ever.

I don't think we should only intervene only when they're at each other's throats - let's mediate with a gentle hand.
 
>A] Agree to go into a nearby and discreet room. You probably look like you're about to keel over, and sincerely want to hear what Walter has to say about all of this.
>2] Let everyone act as they please. You have no place to order around your friends, especially when they're under this much strain. You'll intervene if they get at each other's throats, but not a moment sooner.
 
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(The vote is locked. I'll be able to incorporate all of these.

I'm feeling a little under the weather so I'm going to do this about 1 1/2 hours earlier than our usual window. Thanks so much to everyone who's participating! I'll start writing now.)
 
Chapter 2: The State of Affairs
Chapter 2: The State of Affairs


"Please lead the way, Walter." A gentle and apologetic look is given to Father Pevrel. The four of you (Ray in tow, of course) head down the hallway. You speak directly to Walter, while he strides straight past you. "I would have liked to see Sister Cardew, but I'm certain it's for the best that she's not disturbed." You stride up beside him. "It's nice to see you again."

The nobleman lingers at a door dead-center in the hallway. His lips are tight, but he's at least stopped sneering at you. "I wish I could say the same. Come on inside."

This is not worth my time. He's easily as devoted to the truth as I am, and doesn't want to insult me by lying.

This isn't even worth another passing thought.









Your company sets about getting the hearth stoked, moving aside papers, dragging chairs together, and getting situated in the center of the small stone room. A particularly nice rug adorns the stone floor. It was a gift from an old leader of the Church of Flesh, and it was likely moved here from another wing of the castle. A wooden desk sits atop it, which is quickly used to relocate all of the items that were covering the three overstuffed armchairs. Ornate tapestries are pinned upon the wall to keep out the cold. A lone window adorns the end of the chamber, nestled between an assortment of bookshelves. They are primarily occupied by flasks, scrolls, stacks of parchment and oddities, but a few books are plain to see.

Literacy is a rarity in Corcaea. The Church of Spirit acknowledges that knowledge is power. Its current leader, Father Henry Sullivan (if you discount his men and women trying to unseat him from his position), tightly regulates what information changes hands. It's a wonder that Walter was able to acquire even a few tomes throughout the entire castle. To clear out three rooms in your keep for this purpose is beyond optimistic.

Then again, Professor Echo is an outspoken critic of the church, has dedicated his life to the research of the Catalyst, and has your wealth on his side.

The lithe scholar finishes stoking the hearth, shuts the door, and locks it with a massive key-ring. How you didn't hear it jangling as he walked down the hall is a mystery, but you spot no fewer than two dozen new keys before he stashes the item in his coat.

You all practically collapse into the ludicrously comfortable armchairs. Father Pevrel makes a concerted effort to not waver as he's sitting. Walter drops his elbows to his knees, his head to his hands, and stares at you as if you're going to somehow disappoint him further. You gladly let Ray get comfortable by the flame, and sink deeply into upholstered salvation. The tension all throughout your back unwinds. Getting off your feet is like a religious experience. The tingling from giving your joints relief is surpassed by the sting of every injury on you, but it matters far less, and you almost feel like the excruciating pressure from within eases up.

Though the last time you slept was for a solid day, you're certain this is the closest modicum to rest you've had since hearing out confessions three days ago. The Night of Embers sticks to the crackle of the fireplace. The scent of soot. Exhaustion hangs heavy in the air. It must be a solid minute before anyone moves, let alone speaks.

Walter eventually straightens upright. It's as if his sneer intensifies with every passing word. "I understand that you wished to seek an audience with as many of us as possible, Father Anscham. I regret to inform you that I was the only individual who took yours and Harvey's request seriously enough to make myself available."

The man's nose is practically perpendicular with the ceiling. "This is not to discredit our circus' efforts."

Father Pevrel gives you both an odd look.

"Our merry band of blasphemers," Walter explains.

The men and women that you rescued from Ostedholm has a bond deeper than almost any other group alive. They all owe you their lives, have been working themselves to the bone in your name, and have had little in the way of rest for months. It's with a heavy heart that you ask, "is everyone alright?"

"No one has died, but I would never lie to you, Father Anscham. The week's events have taxed us all— and your city is no exception. The country at large has been no laughing matter either, no matter what Klepto might try to preach." He folds his fingers together, and pauses.

Father Pevrel seems to be looking around the room for a pitcher of wine. Ray rolls along the carpet beside you, so you can pet him while everyone speaks.

"Harriet and I cast the broadest net that we could. It should please you to hear that her efforts began as early as your... residency in the Church of Flesh."

Everyone present tries not to cringe. Your stay was eventful. The edge of the rug that Ray is nuzzling is as good a place to focus as any. "She is a blessing. If you could, please. Walter."

"Certainly." He gets to his feet, and begins pacing. "Though your efforts here in the city of shields is crucial to the security of your position, the welfare of the nation, and the faith of the King, you need to be kept abreast of affairs abroad. I will keep the report as concise as I am able, Father Anscham. Permit me to relay this information as I see fit, that your questions may be answered with the full picture in mind."

"You know you can always speak freely." You cast a glance to Father Pevrel, who has given up on the search for a pitcher of wine. "Father Pevrel and I have been through a great deal together in days past. I hope you can understand when I say that nothing— nothing should be withheld from either of us."

His brow furrows with concern, but the man doesn't miss a beat. "Very well."





"By mine and Harriet's best calculations, it has been seven to eight months since the Church of Storm intentionally flooded the farmland of our nation."

Sighing is appropriate. "I thought it was five."

"No. The wares here in Eadric have been stripped clean, and our supply here in the castle will not last the month. Though the Church of Vengeance has been distributing rations in days past, the damage is done. The siege that took place this week was likely fueled by a filthy rumor that you've been hoarding goods since your return."

Everyone stares you down.

You don't even blink, let alone give it a passing thought. "Go on."

Keeping his hands folded behind his back, Walter's pacing redoubles. "Obviously, the populace hasn't the faintest idea of how dire the situation is on all sides. The additional destruction of farmland since Father Pevrel's arrival has further exacerbated these claims that the leader of the Church of Mercy is conspiring to drive his own people to the Catalyst. The imbeciles. We all know that this is only a miserable, last-ditch effort to cover for Inertia."

You can hear Father Pevrel's teeth grinding. "Are they blind," he mutters.

Recalling the way the Church of Vengeance littered the city with men skewered all the way through upon pikes, the eye of their church painted in blood on front doors, and their efforts to kill every demon that's cropped up in the last few days makes the room feel a lot smaller. You gulp. "I'm certain that they all are terrified. Looking for someone to place the blame on is to be expected. They will see relief in the days to come." You can't help but frown at how intensely Walter is pacing. "What does this have to do with our affairs abroad...?"

"Harriet has been attempting to correspond with the Church of Storm— on your behalf— for the better part of seven months. She experienced no such issue while residing in the Church of Spirit. We have confirmed through many additional measures that the Church of Spirit has been stalling or outright destroying any actual messages that have been sent to Rimilde."

Father Pevrel twitches, but he remains silent. You get the impression that the man actually respects you enough to not interfere with your own staff's business. Ray cautiously wiggles his way towards your fellow church leader, who starts eyeing him with no amusement.

You say, "there must only be a handful of individuals in the nation who even bother sending address so far north, and to such an isolated area, but this— but this creates more questions than it answers. My correspondence with Father Barthalomew never did reach him, but I thought that he was away at sea...?"



Father Barthalomew Bennett, leader of the Church of Storm


"Only for the last few weeks," Walter sighs. "His health has been failing, and he's insisted that some business off the coast warranted his leave. The man is not oblivious to the work of his clergy, but it seems there is something that's had him more preoccupied than the potential starvation of our entire country."

He claimed he was ignorant of the entire affair. Maybe he didn't know about Inertia. Maybe he did.

It's as if if every other leader in Corcaea has trusted me to look after affairs at home.

While Ray whines at you, you sigh, lean back in your chair, and fidget with the edge of the bandages on your right hand. "Are you certain he was aware of his clergy's behavior?"

"Not all of it," Walter scowls. "Nowhere near all of it. They travel more than any other Church in the nation, and he's notorious for not trusting Father Sullivan's efforts. I've heard accounts that he kept a close-knit group of clergy near him, and has kept a tight leash on all the rest. It must have only been a matter of Time before this all came to a head."

Father Pevrel has yet to stop staring down Ray. He might not like animals, and inches back a little further in his chair. "Anscham, you know just as well as any of us that we can't account for all of our clergy. I will be looking into this matter, but this is in no way a guarantee that Father Bennett conspired with Inertia." He mutters, "keeping an eye on one's children is never easy."

"He's placed his faith in all of us, then." You couldn't sound more tired. "Let's not disappoint him."

Walter stops pacing, and stares you down. "The cult of Inertia has their roots dug deeply into the theocracy— and into the public at large. This corruption of the Church of Storm, the effort to escalate our weather, and their ploy to destabilize the Church of Agriculture is no mere coincidence."

A long pause. He battles with himself to break the news, and chokes out, "we have yet to receive any word from our allies that have placed themselves in Wearmoor, and I suspect the worst."


Spies in the employ of the Church of Mercy, and members of Richard's and Harvey's blasphemous congregation.

Left: Clarence Chester "Chesty" Connelly. Right: Mathers "Serpent" Ormond.


Deep breaths. No panic attacks today. He said that your boys are not dead. Deep breaths. "I need your full disclosure, Walter."

"Please let me explain."

Clutching onto the robes over your knees suffices. Ray nudges his nose against your legs until you relax your hands, and gently place one to his side instead. The saved souls that you sent to Wearmoor (home of the Church of Agriculture) on your behalf are two of the most capable men you know. You trusted them with investigating a different matter, but the death of your first real mentor needs to wait. Your boys are out there, and if anything has happened to them, there's no telling what you might do.

You're too upset to speak, so Walter continues without further prompting.

"As the Church of Agriculture has been without a leader for three years— soon to be a fourth— their current leadership has assembled a council, of sorts. I've heard that this communal system has been determining all actions of the Church for years. And if the Church of Agriculture has failed to respond to this crisis, have been notoriously slow to answer any call to action, and are intentionally weakening the entire populace..."

"You suspect that church's entire leadership has been compromised." Father Pevrel crosses his arms. "Do you understand the severity of these accusations?"

Walter couldn't look more offended. "If I could make this sound any more severe, I would. With due respect. Father."

Both of them sniff at one another.

"We all want nothing more than to put a stop to this madness," you sigh.

They both deflate.

Your informant continues, "it's likely that they've been found out. Serpent covers his tracks too damn well for me to have rooted out his location this far abroad, but I'll get to the bottom of the matter." Walter's voice drops to mutter. "I know Chesty is looking out for him, Richard. They won't go down so easily. Try not to worry yourself."

It's impossible not to. "Is there anything else you've heard? Anything at all?"

You're all thinking it, but Walter has to say it. "I understand that your concerns lie with all our nation, Father. I cannot waste your valuable Time with rumors or slander. You are aware that the Church of Spirit has been intentionally muddling communication throughout the country long before you ever took your position. What I'm telling you is all that I have confirmed, in conjunction with Harriet's own findings."

The heathen couldn't look more proud. "She suspects that Father Sullivan will have less than a week to live, if he cannot get the situation in Murgate under control." Your heart is going to give out at this rate. "No apologies, Father Anscham. Your other church leaders have been unavailable or preoccupied." He's intentionally being vague. There's some VERY sensitive information you've been entrusted with, and it's clear that Walter still doesn't trust Father Pevrel enough to repeat it all.

"That said, all of this is a trifle compared to your work here at home. These men— and Mother Aimar— have earned their positions for good reason." He stops pacing, and points at you for dramatic effect. "They are all entrusting YOU with the care of YOUR city."

He drops his finger, and could not look more pleased if he tried. "Rest assured, I have focused all of my efforts on ensuring that no additional conflict should befall us in the immediate future."

Your guards all had bloody masks from the cult of Inertia left on the hearths of their home. Walter successfully manipulated all of your traitorous guards into revealing their identity or backing down within the week of his arrival. He and Father Pevrel have unintentionally worked in conjunction to intimidate your enemies into silence, and you're not entirely certain if they're aware of just how devastating a blow they struck.

"I can't express my gratitude enough," you murmur.

"Thank me when this is over," Walter scowls. "In addition to the false famine here in Eadric, there's the issue of the tunnels that Inertia has left under the city. The deaths in the wake of the Night of Embers required mass graves, and your absence at their public service may have been the final nail in your reputation's coffin. I doubt that it's safe for you to leave the keep, let alone to walk the streets unaccompanied."

Father Pevrel reclines slightly, looking quite pleased with himself. "Not an issue."

Walter almost laughs. "Well. That's at least one problem solved." Anger creeps back into his tone. "We've all been working ourselves to the bone to try and restore order. I know that no one wants to intervene with your work, Father Anscham."

He's referring to your dungeons. An assassin in need of interrogation.
The confessions you're supposed to be holding nightly, for a city who should remember all you've sacrificed in their name.
Your ex-demon son, Adwin, who's delicate state truly requires all the love and care that you possess.
The demons below your keep. Some show promise of atonement. You and the Goddess of Agriculture are working in conjunction to save their souls, to find a cure for the Catalyst.

Turning his nose up even higher, Walter sniffs, "I am not attempting to insult you, Father Anscham. I'm not withholding any information from you, and will answer any questions you have. I'd simply like to know how much of your time you wish for me to take. Harvey helped me locate every last member of our congregation, along with your clergy and the scattered allies that I know you wished to see this evening. You desire my counsel, as well."

"Yes," you sigh.

"I believe we should address any matters of immediate importance between us now. There is no telling what may happen in the coming days, and I do not wish to leave our affairs to unhappy chance." A stare at Father Pevrel. The priest flashes his crooked teeth at your counselor. Walter frowns, and says, "your allies may require your aid, but I know us well enough. Frankly, I believe it would be a waste of all of our time to repeat all of our affairs to you here."

The gentle crackle of the fireplace, Ray's panting, the wind picking up at sunset, and the pulse in your ears is all that exists for a few long seconds.

"You're only one man, Father Anscham. One of the most dedicated I have ever known, but one man nonetheless." Concern furrows Walter's narrow features even further. "We CAN handle these matters for you, and you will not be able to supervise every last soul here in the Church of Mercy in the years to come. It will only get harder. Learning to trust in your people is a difficult prospect. Admittedly, I never could. But I would be a fool to not lend you my counsel: Leave these matters to us. I can help you seek out anyone you truly wish to visit, but it would be taking priceless time away from every other matter weighing—" He winces. "—resting on your shoulders. I trouble you with the state of affairs across the nation because you ARE needed in many places at once."

Father Pevrel sighs. "He's got a point. You have to pick your battles, Anscham. You don't see me babysitting my men, do you?" A far straighter face is given to Walter. "Relaying this information to me within moments of us first meeting—"

The heathen has the courage to cut off the lord of wrath. "—was the wisest choice I could have made." A pointed stare goes to you. "I regret taking even this much of your Time. Please. If you would, Father. How do you wish to proceed?"

>A, B and C are mutually exclusive. Majority vote will decide.
>D is not mutually exclusive, and can be selected with any other vote.

>A] Leave your men and women to their own affairs. You trust them with your home, your people, and your life. They're your family, after all.
>1] But you want to get a rundown on anyone who's wanted to see YOU. You'll decide after that who to make the time for.​
>2] You are sincerely so swamped, you need to delegate some of this. Ask Walter to have him or Harvey arrange for an audience to be held tomorrow. You'll make the time, but people need to come to you.​

>B] Delegate EVERYTHING you can, once you get the full picture. You wanted that meeting in the castle, and you got it. (Disclaimer: This will be an infodump of unprecedented proportions, if selected.)
>1] Demand a full report on every single member of your congregation, clergy, and the other individuals in your care within Eadric. Stress that Father Pevrel should be made privy to this information.​
>2] Ask for a quick and dirty rundown on everything Walter thinks you could conceivably be interested in. Continue having him omit any highly sensitive information from Father Pevrel. You know you and Sister Cardew will discuss it another time.​

>C] Take responsibility for your actions. Holding an audience rubs you the wrong way, and you'd be insulting Walter by having him stay here all night rattling off other people's affairs. You'll see to your family and your business personally.
>1] Ask Walter where everyone is at in the city, and if anyone is in particularly dire straits. You're making the time tonight for everyone, and are happy to get some extra walking in while you're at it. (Father Pevrel will stay with you in the city by default.)​
>2] Blankly ask Walter for his counsel on which order to see everyone in. He seems well informed on everyone's affairs, and you trust his judgement completely.​

>D] Despite your loftiest obligations, the security of your home, and the welfare of an entire nation, you do unironically want to go running out the door.
>1] You could not be more worried about Chesty and Serpent if you tried. Ask Walter what can be done about the affairs in Wearmoor and the Church of Agriculture.​
>2] This business with the Church of Storm is devastating. Ask Walter if he has any theories on what could be going on in Rimilde.​
>3] It feels like every week you find a new way that Sullivan tried ruining your life. You reconciled your differences with the leader of the Church of Spirit, but want to know how all of this is being enforced while Sullivan fights to keep his authority in Murgate.​
>4] You knew most of this already, but hearing it all together has you more grateful than ever for Walter's counsel and support. Ask him how he's doing, and make sure he's alright.​

>F] This is a LOT of information to unpack. Take a few deep breaths, and sort your thoughts out. (Feel free to write-in any questions, thoughts, or actions you'd like to take.)

>To put it simply, choose ONE prompt from A, B, or C.
>In addition, feel free to choose a prompt from D, or write-in.
 
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(Worth noting that due to the sheer volume of concerns you all have, I am addressing these issues one thing at a time. Future prompts will address many of the other concerns you all have, not just the matter of your congregation and clergy!

The vote is open until 8PM tomorrow night, May 24th.)
 
>A] Leave your men and women to their own affairs. You trust them with your home, your people, and your life. They're your family, after all.
>1] But you want to get a rundown on anyone who's wanted to see YOU. You'll decide after that who to make the time for.

Unfortunately we are only one man and our personal reach is limited. Thankfully we have many competent people around us to delegate things too. We need to wrap up conflicts here quickly if we are to put out fires elsewhere.
 
>A] Leave your men and women to their own affairs. You trust them with your home, your people, and your life. They're your family, after all.
>1] But you want to get a rundown on anyone who's wanted to see YOU. You'll decide after that who to make the time for.

They have been doing great so far, no reason to believe they are going to fumble at this point. Things may be awful but they have operated under much worse circumstances in the ruins, they got this and so do we.

I would also like to use this opportunity to propose making an OFFICIAL alliance with the Church of Vengeance, just like they have one with the Church of Flesh due to the conflict in the Fen they should have one with us here at home. Let everyone know the eye of Vengeance watches over the city of Mercy. I believe this could be a great political maneuver that might help restore a bit of our reputation. Also ask Pevrel officially to leave one of his boys behind after he leaves, someone veteran that is versatile as a liaison for the Church of Mercy.
 
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>A] Leave your men and women to their own affairs. You trust them with your home, your people, and your life. They're your family, after all.
>1] But you want to get a rundown on anyone who's wanted to see YOU. You'll decide after that who to make the time for.

>D] Despite your loftiest obligations, the security of your home, and the welfare of an entire nation, you do unironically want to go running out the door.
>1] You could not be more worried about Chesty and Serpent if you tried. Ask Walter what can be done about the affairs in Wearmoor and the Church of Agriculture.
and if we can lets sneak in prompt 4
>4] You knew most of this already, but hearing it all together has you more grateful than ever for Walter's counsel and support. Ask him how he's doing, and make sure he's alright.
 
"Harriet has been attempting to correspond with the Church of Storm— on your behalf— for the better part of seven months. She experienced no such issue while residing in the Church of Spirit. We have confirmed through many additional measures that the Church of Spirit has been stalling or outright destroying any actual messages that have been sent to Rimilde."
What is currently going on with the Churches of Storm and/or Spirit? It's like the clergy of every church is actively conspiring against... something? Is it all the cult of Inertia doing, or are there multiple plots going on?
Walter stops pacing, and stares you down. "The cult of Inertia has their roots dug deeply into the theocracy— and into the public at large. This corruption of the Church of Storm, the effort to escalate our weather, and their ploy to destabilize the Church of Agriculture is no mere coincidence."
There is a mention of corruption by Inertia, but for what ends? For that matter, what is the cult of Inertia? Why are they called that? What are the cult's purported and/or declared goals? The extent of their reach, or at least the things that we know?

>A] Leave your men and women to their own affairs. You trust them with your home, your people, and your life. They're your family, after all.
>1] But you want to get a rundown on anyone who's wanted to see YOU. You'll decide after that who to make the time for.

>D] Despite your loftiest obligations, the security of your home, and the welfare of an entire nation, you do unironically want to go running out the door.
>2] This business with the Church of Storm is devastating. Ask Walter if he has any theories on what could be going on in Rimilde.

...this is mostly for my benefit, though. My read on Anscham is that he'd be more worried about the people who've gone missing. The spies would probably offer more than theories, too, provided we can get ahold of them.
 
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What is currently going on with the Churches of Storm and/or Spirit? It's like the clergy of every church is actively conspiring against... something? Is it all the cult of Inertia doing, or are there multiple plots going on?

There is a mention of corruption by Inertia, but for what ends? For that matter, what is the cult of Inertia? Why are they called that? What are the cult's purported and/or declared goals? The extent of their reach, or at least the things that we know?

>A] Leave your men and women to their own affairs. You trust them with your home, your people, and your life. They're your family, after all.

>1] But you want to get a rundown on anyone who's wanted to see YOU. You'll decide after that who to make the time for.

>D] Despite your loftiest obligations, the security of your home, and the welfare of an entire nation, you do unironically want to go running out the door.
>2] This business with the Church of Storm is devastating. Ask Walter if he has any theories on what could be going on in Rimilde.

...this is mostly for my benefit, though. My read on Anscham is that he'd be more worried about the people who've gone missing. The spies would probably offer more than theories, too, provided we can get ahold of them.

(All outstanding questions, thanks so much for phrasing it so clearly.

Regarding Inertia:
  • The cult of Inertia is an old, faceless organization who's goal appears to be to dismantle the theocracy within Corcaea. They appeal to citizens of the country who are tired of the downright tyrannical reign of the theocracy over the nation. Many citizens feel that the action taken by men and women of the Gods does not benefit them, and so Inertia offers an opportunity for support. Their primary modus operandi is inaction, which appeals to almost everyone. You don't need to do anything to follow their creed. You don't have to follow arbitrary restrictions, you don't have to pledge allegiance to anyone, you don't have to fight, and you don't have to pay in anything. They are covert, and have been an unseen presence in the nation until VERY recently.
  • You do not know Inertia's leaders, if any, though your allies have insisted you should find out who they are and go after them. You do not know their end goals, but have an assassin in your dungeons who may be able to divulge information that you couldn't extract from freed cultists. You don't know the full extent of their reach, but recent events have led you to conclude that they've infested almost every facet of your country's government.
  • Its not typical of members of Inertia to act out, but when they have, they've stopped at nothing to slow you down. The Night of Embers was defined by many hideouts across Eadric intentionally trying to spark demonic outbreaks. Two were successful, leading to the deaths of over one hundred cultists (and many civilians). You safely assume that they are not going to pull any punches across the nation in the days to come.

Regarding the churches:
  • The Church of Storm (seven months ago) started to exacerbate the foul weather to intentionally destroy farmland across the nation. Rivers were flooded, roads were destroyed, and transportation has ground to a screeching halt in most places.
  • The leader of the Church of Storm, Father Barthalomew Bennett, has been unable to monitor all of his clergy. He's claimed that he was unaware of this event, and also was unable to receive correspondence from you, Harriet, or Walter warning him of these issues. The priest is currently out at sea, dealing with some major concern regarding the actual God of Storm.
  • You have a long and complex history with the leader of the Church of Spirit. It's summarized in full in Father Henry Sullivan's entry on the Supporting Cast page. To put it simply, due to your differences, he's actively worked to unseat you from the Church of Mercy for your entire adult life. The slander against your name is particularly extreme. You both reconciled your differences as recently as two months ago, but the damage was done.
  • In addition to Sullivan's personal efforts to destroy your own reputation, he's had a very difficult relationship with several members of his clergy. One in particular, Sister Marjorie Cardew (Sister Harriet Cardew's sister by blood), is seeking to remove Sullivan from the Church of Spirit. Marjorie has expelled Harriet from the Church of Spirit, is working in tandem with at least one killer, and you know that Sullivan is embroiled in a violent conflict that's threatened his life at least once this week alone.
  • There's also been conflict in Murgate for months that's no one has had the time or resources to allocate to. They've been in a precarious position for longer than most places in the country, and Marjorie likely capitalized on this to seize control of the Church of Spirit during Sullivan's absence (that he took to help you, and apologize for his actions).

To put it VERY simply, there are many plots going on. The overarching issue is that many citizens of the country are dissatisfied with the way the theocracy is handling the end of humanity, and are desperate enough to do something about it.

I hope this is a helpful summary! I could certainly include an entry in the Supporting Cast page on Inertia if you guys think that could be helpful. (Obviously not on every bit of information you guys gather on them, but the basics). Let me know if there's anything else I can help with! Love the questions, really helps remind me of things to clarify too.)
 
(There will be a slight delay on starting the update tonight. The vote will remain open until 9PM EST.)
 
(Before I forget, I made a GIF earlier today of an old party shot. For those who haven't dived through the archive, this is Richard alongside two old allies (Ofelia Banks and Celegwen) while in the ruins of Ostedholm. The image is a decent size even after I shrank it, so feel free to click on it and/or loop. Got a kick out of the process, definitely rudimentary since I don't do animation but it's a start lol. Heading back to writing the update now!

Edit: SV really didn't like the embed, so here's a link.)
 
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Chapter 3: A Castle of Light
Chapter 3: A Castle of Light


Though you're itching to run out the door, break for the new road, and go after Chesty and Serpent yourself, you take a deep breath. Parchment, flame, and all the self-restraint you possess goes into a grim stare towards Walter. "I trust you all." The way his entire body relaxes in relief is all the answer you need, but you need to be clear. "Ten of you have been doing the work of one hundred. To say that you've greatly exceeded all reasonable expectations would be an insult to all of your hard work. I have no reason to believe that you would falter now."

His lips get a lot tighter. "Yes. Well."

"This is not the ruins," you say.

He gets it immediately, and smiles slightly. "No. No it is not."

"We have this." You offer a sincere smile in return. "I may only be one man, and my reach is limited— but we all know that the hands of the King relies on the arms of compassion. You all are competent, and I would like to wrap up our conflicts here quickly."

A shake of the brunette's head. "I can't tell you how relieved I am to hear all of this."

"Then don't." You grin. "I cannot extinguish a blaze halfway across the nation when we still have fires here at home. That isn't to say that your work has been anything but commendable, Walter. You're right. I have much to do, and Time waits for no one." You shift a little, and continue scratching Ray. He's practically melting into the rug, while Father Pevrel inches further back into his armchair.

"Is there anyone who wanted to see me?" Your voice is still strained, but your anxiety is completely understandable.

All of the air leaves Walter's lungs. He looks to you with bags under his eyes. "Almost all of your clergy."

You recently summoned the Goddess of Mercy in front of hundreds. "I see."

"I'll begin with the most senior. Fergant. The crotchety old—" A quick glance is made to Father Pevrel, who raises an eyebrow in amusement. "—your priest has been hounding Harriet and I night and day for your whereabouts and business."



Brother Peter Fergant


The veteran priest of Mercy has wanted to prove himself to you from the first moments you met. He answered your call to arms in Calunoth the second you requested aid, and has saved the lives of dozens in the short time you've known one another. "I take it he wished to grant me counsel...?"

"And then some. There are a number of other, graver issues he swears requires your attention here in the Church of Mercy, but wouldn't release any of it to me. The audacity of him. His pride is already wasting all of our time, but there it is." Crossing his arms, the noble scoffs, "it's likely something that will have to wait until you have more hands here in the Church, but apparently I don't know the first thing about how to run this place."

You try to not look too amused. Father Pevrel is at least managing to keep a straight face.

"You can find him working here in the Church of Mercy, but I digress." Walter unfolds his arms, and deepens his frown. "Harvey confirmed— thanks to your youngest priest, Brother Durville—"



Brother Thomas Durville


Your heart catches in your throat. The young man hasn't been accounted for in days. "He's alright?"

"As rain, but working outside of the city limits on my behalf. With the way that boy runs, I can't imagine anything catching him."

Father Pevrel grumbles. Your youngest clergyman outpaced the lord of righteousness the minute he arrived in the city.

Sniffing and holding a hand to your heart is fine. He's a speed demon after your own heart, after all. "Thank you so much for telling me."

"Of course. He escaped any sort of detainment from the clergy of Vengeance in days past." A particularly nasty look is shot to the priest of Vengeance present. "And his health hasn't turned for the worse. Unlike our Sisters. Electrum and Spangle have worked themselves harder than anyone. Electrum—" He's referring to Sister Superior Tirel, your devastatingly capable financier. "—had her work compromised for the better part of the Night of Embers. I do not know the details, but it seems that they both have been pushed beyond all reasonable limits by this month's events."



Left: Sister Superior Clemence "Electrum" Tirel. Right: Sister Beatrice "Spangle" Corbon.


The pacing stops, and Walter drops into the chair beside you. "I don't know if they'd admit to wanting to see you right now. But Electrum has repeatedly insisted that she requires your presence, and Harvey mentioned that Spangle might want to see you as well. They're currently in a district bordering the northern-eastern wall, and I can provide you with more concise directions, if you require them." More dirty looks towards Father Pevrel. "I hope that the lord of honor can understand my consideration for our Sisters, regardless of Spangle's behavior in days past. I strongly recommend that you stay outside their base of operations— to avoid compromising Father Anscham's time any further."

Smoke, sweat, and blood hangs heavily enough in the air to be cut with a knife. The scent of burnt, human skin wafts through it.

Father Pevrel's men are directly responsible for the predicament both women have found themselves in, and looks like he won't breathe a word about it.

The fire-starter in your congregation should probably be spoken to, no matter how uncomfortable the situation may be.

The final piece of information that Walter relays to you is like a breath of fresh air. "The triplets— the Willoughby Sisters— they all want to know more about you summoning Mercy. I'm sure that their other concerns are trivial, but I suspect that you want to explain the incident to them, at the very least. They have been working to maintain order in your absence, and should be around the castle."



From left to right: Sisters Agnes, Susan, and Tilda Willoughby.


Everyone takes a deep breath.

You murmur, "Walter?"

Walter's eyebrows can't go into his widow's peak, but his ponytail might go a little grayer at the question. "Yes?"

"You didn't have to do all of this."

"Oh, don't—"

"No, no. You need to hear it. Hearing all of this together has been incredibly enlightening. Please sit back down, Walter. I have a few more questions."

He sits back down.

The hem of your sleeve is compulsively picked at. It's nowhere near as frayed as your nerves. Every theory you could have about your boys pales in comparison to how badly you want to see them again— alive, and well. "What are we going to do about Chesty and Serpent? Wearmoor? The Church of Agriculture?"

Father Pevrel has been silent, but the man might be holding his breath. Ray tries licking at the bottom of the priest's black cloak, and makes a face at the taste.

"I hate to even mention it." Walter grimaces. "But I strongly suspect that the Church of Agriculture is trying to manipulate you into going there personally— and they're doing a damn fine job of it. But now is not the time, and even considering leaving Eadric right now is a pointless endeavor. Please trust me. Harriet and I will continue attempting to make communication with them. The instant we hear any news of their whereabouts, or any change in the church's activity, you will be the first to know. Until then, there is little I can do while addressing every other issue. I trust that both of them can fend for themselves. That's why you sent them there, above anyone else. Right?"

"Yes." There must be some soot in your eye. Wiping the back of your good hand over the spot does nothing to remove the sting. "They're not just spies, Walter."

"I know."

"You all are like family."

That terrible frown. It's as apologetic as you could hope for. "I know. We're all under a tremendous amount of strain. I am trying to make this as painless as possible, Richard."

"Have you been alright?"

He might as well have been socked in the jaw, for how pained his laugh is. "Oh, me? I've been having a grand time. Absolutely no progress in my research. Harriet is bed-ridden. The city was in flames just a few days past, and you have been unavailable almost constantly since. We're scattered, our enemies know exactly what they're doing, and my worst nightmare is being caught with my pants down by heathens even more sacrilegious than I am."

Walter stares at you as if he hasn't eaten or slept in the last three days, and keeps his eyes fixed on your own. "I'm doing shitty, Richard, just like everyone else. But I'd sooner die defending my family in a castle of light than waste one more instant in the dark. This is not the ruins. This is my home, and it's only going to be as good as I make it."

Everyone has been through a lot. He likely needs to hear it just as much as you do.

We're all going to be alright.

Deep in thought, Father Pevrel finally eases up around Ray's sniffing and nudging. The man shows no sign of being antsy to leave, and Walter gives you the moment to think.

Giving the man an appreciative nod is the least you can do. This is also more for your sake than anyone else's, but you want to hear it. "Before we go, do you have any further theories regarding Rimilde?"

"I strongly suspect that Inertia's influence runs deeper than previously suspected. It's possible that they had infiltrated higher echelons of the Church of Storm, to ensure control over communications and travel in and around Rimilde. The populace there is entirely self-sufficient, and would have no reason to question the imports or exports that are regulated by the Church if their own needs are being met. Not without drawing attention to themselves."

Everyone present is aware that to question the theocracy is tantamount to blasphemy. Your grimace could not be deeper. "The entire city can't be compromised."

The priest sitting across from you snaps out of his reverie. Vitriol drips from his tone. "What do you call what happened here in Eadric? Do you think I marched my children here without suspicion of a similar incident? Given the absence of Mercy's works throughout the country, reports from the King, and to say nothing of your own contributions to the situation?"

It's a bitter reminder of how dire things could have become, without dozens of clergy to back up your skeleton crew. "Then it's likely that intervention is needed there, as well."

Father Pevrel sucks a little at his teeth, and scowls. "To say the least. Father Bennett could have an extended absence. He may have been all that was keeping them in check until now."

"Well, then." You move to get to your feet. A few spots of pollen and gold pop before your eyes. The pain within your soul is a medley of terror and enthusiasm, which fortunately reduces your response to the ache in your joints, the sharp reminder of the lacerations all over you, or the issue that is your right hand (that isn't getting addressed this afternoon).

Walter and Father Pevrel got to their feet at some point. Ray is politely helping to keep you standing, and all three of them are standing by to make sure you don't pass out on the spot.

"I'm fine," you insist. The glimmer and growth in your sight is already fading. You have handled infinitely more strain on your body while you were in the ruins. You're not starving to death or being chased by demons. You're surrounded by friends in the warmth of your castle, and it has been a beautiful day.

This is fine.

Sincere thanks are in order for Walter.

"No hugs," he demands.

"One hug," you provide.

The hug could be better. The scholar doesn't return the gesture, and feels like he actually has stopped eating. The familiar sensation of skin and bone has you almost draw back from the hug in alarm.

"Get going," he mutters. You draw back. "I'll get word out to everyone with Harvey and Durville. We'll keep everything running, alright?"

You both part ways. "Remember what we discussed in the capital?"

"We haven't had anything to spare, Richard. I'm one of the last in priority for supply. You know this."

"I'll do everything that I can. Thank you so much, for— for everything, Walter."

Grumbling. "Take care of yourself, too."

"I'll keep an eye on him," Father Pevrel drawls.

Ray follows you out into the hallway. Walter slips away, down the corridor, and back towards the room where Harriet is resting. He calls out before opening the door, "Harriet has been minding Ray. Don't think I've forgotten about the mate—"

"We'll make the time," you insist.

Your boy gives you a colossal pair of puppy-dog eyes. Whining ensues. He's worth the pain of kneeling down, to give him the biggest hug you can muster.

"Be good for Walter." He puts a paw over your shoulder, mimicking your hug. "I love you, too. I'll be back soon, boy."

Several commands have to be made to get him to part from your side, but Ray ultimately (and responsibly) heads back down the hall.

The moment that the door is open, you all resume a quieter tone. Walter waves you and Father Pevrel down the hall, and you move to head back the way you came. There's a lot to do, a lot of places to be, and you come to a stop just as soon as you're out of hearing range from the door.

"Father Pevrel."

"You think we ought to see to the girls first, don't you."

"Well. Listen. It's related."

"What."

"The eye of Vengeance has watched over the city of Mercy, and your faith has meant more to me than I can express."

"I thought you didn't want to lead me on, Anscham?" He's all teeth and sarcasm.

Your worst scowl is assumed. "Listen to what I'm saying. I'm not trying to waste your time on frivolous jokes, either."

Father Pevrel straightens his expression, and crosses his arms.

"Your clergy have a formal alliance with the Church of Flesh, given the conflict in Baranfen." The second-hand memory of black and red banners is embedded into your mind. The last time you spoke to Father Friedrich. The unity of your country's strengths. "I am proposing that the Church of Mercy officially joins with the Church of Vengeance. That the sharpest blades our country possesses unites with—"

"No."

"What?"

His arms are crossed tightly. The leader of the Church of Vengeance stares you straight in the eye. "No. I know that you aren't used to hearing it, Anscham, but no. Absolutely not right now."

The knife through your heart stops twisting. "Not right now?"

"Did I stutter? Not now. Not when our resources are stretched to their absolute limit, and I've already incurred the wrath of King Magnus for even bringing this many men away from our border's defenses. Not when your reputation is in shambles. Not when I have an entire Church to look after. My sons and daughters do not deserve to have their names dragged through the mud. They've served their entire lives defending the honor and integrity of our cause. I will never bring them down to this level. To our level."

Standing taller, Father Pevrel drops his rasp to almost a whisper. "I have no qualms about our alliance. Personally speaking. You keep going on about us being the same coin? That suits me just fine, Anscham. I am not going anywhere until your city is safe, my job is done, and my family can go home."

He grabs you by the front of your robes, and hisses, "but I will not bring my children into this. Not anymore than I already have. Not now."

The fabric on your chest is released. Father Pevrel looks a little embarrassed of himself, and resumes speaking in a normal tone (for him). "Not if you respect my family, and not if you want to begin to understand how to look after your church. I'm not trying to be cute, and this isn't a lesson about how to conduct yourself as a church leader. This is my family that we're discussing. My answer is no. Have I made myself clear?"

>Please choose one option from A or B.

>A] "We're clear." Nothing more needs to be said about the matter. You'll wait for Father Pevrel to broach the subject himself in the future.

>B] You're clear, but you really do need to say something else. (Write-in.)

>In addition, please choose at least one option from the following (C, D, E, or F). This will determine the order you see your clergy in, if any.
>As the situation may change over the course of the night, this does not have to set in stone who you see second, third, etc.
>If you do not want to see a specific group of clergy, please CLEARLY SPECIFY that in your vote.
>If you have a preference for which order to see them in, please CLEARLY SPECIFY which order.
>Write-ins will not be accepted for this portion of the prompts, due to the complex layout of the city that I have yet to provide a map for (it's a work in progress!) and the volume of concerns you have already laid out to address in a specific order (which have not been forgotten)!

>C] Brother Fergant, to discuss your responsibilities within the Church of Mercy. (It will take approximately half an hour to reach him from your current location.)

>D] The Willoughby triplets, to explain your summoning of Mercy. (It will take approximately an hour to reach them from your current location.)

>E] Spangle and Electrum, to ensure their health and well-being— along with any other concerns they may have with you. (It could take anywhere from 2-3+ hours to reach them from your current location, depending on how your travel through the city goes. Bear in mind that the sun is already setting, and Eadric does not have a curfew at this time.)

>F] You genuinely feel like your clergy's needs have to go on the back-burner right now. There's something MUCH more important you need to attend to tonight. (You will not see your clergy tonight. A short post will be provided, along with a new set of prompts. The course of action to see your clergy may be brought up again in the future.)
 
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>A] "We're clear." Nothing more needs to be said about the matter. You'll wait for Father Pevrel to broach the subject himself in the future.
>C] Brother Fergant, to discuss your responsibilities within the Church of Mercy. (It will take approximately half an hour to reach him from your current location.)
>D] The Willoughby triplets, to explain your summoning of Mercy. (It will take approximately an hour to reach them from your current location.)
>E] Spangle and Electrum, to ensure their health and well-being— along with any other concerns they may have with you. (It could take anywhere from 2-3+ hours to reach them from your current location, depending on how your travel through the city goes. Bear in mind that the sun is already setting, and Eadric does not have a curfew at this time.)

^Let's go in order of whose the closest to us.
Spangle and Electrum may have to wait until the morning though, after Richard get's some sleep.
 
>A] "We're clear." Nothing more needs to be said about the matter. You'll wait for Father Pevrel to broach the subject himself in the future.

I am pouting irl, but it was a bit of a stretch. At least we are clear about a personal alliance. Moving on!

>C] Brother Fergant, to discuss your responsibilities within the Church of Mercy. (It will take approximately half an hour to reach him from your current location.)

Running the city is paramount, everyone is killing themselves over it. We NEED to get a handle on things.

>E] Spangle and Electrum, to ensure their health and well-being— along with any other concerns they may have with you. (It could take anywhere from 2-3+ hours to reach them from your current location, depending on how your travel through the city goes. Bear in mind that the sun is already setting, and Eadric does not have a curfew at this time.)

I am not about to go losing clergy members to exhaustion due to travel time. This is incredibly urgent, the person running our coffers is down to the bone.

>D] The Willoughby triplets, to explain your summoning of Mercy. (It will take approximately an hour to reach them from your current location.)

The Triplets can wait to talk about Mercy, we can do that after we come back or tomorrow.


Spangle and Electrum may have to wait until the morning though, after Richard get's some sleep.

STRONGLY opposing leaving them both for later. The problems they are dealing with are most likely going to affect all of our other work in the city, the last thing we need right now is for our logistics to get even more fucked. I don't care if we have to miss a couple of hours of sleep over this, it is way too important.
 
Smoke, sweat, and blood hangs heavily enough in the air to be cut with a knife. The scent of burnt, human skin wafts through it.

Father Pevrel's men are directly responsible for the predicament both women have found themselves in, and looks like he won't breathe a word about it.

The fire-starter in your congregation should probably be spoken to, no matter how uncomfortable the situation may be.
Mmm? What is this about?

>C] Brother Fergant, to discuss your responsibilities within the Church of Mercy. (It will take approximately half an hour to reach him from your current location.)

Sounds like he has information he does not trust Walter with. We should check on him for the sake of not missing something crucial because of internal frictions within the church.

>D] The Willoughby triplets, to explain your summoning of Mercy. (It will take approximately an hour to reach them from your current location.)

The visit is short, and it would not do to neglect people who are tasked with maintaining order.

I don't know enough about Spangle and Electrum to rule in favor or against the decision to meet them, but I'd like to heed the advice of our closest allies to pick and choose our battles.
 
>A] "We're clear." Nothing more needs to be said about the matter. You'll wait for Father Pevrel to broach the subject himself in the future.
>C] Brother Fergant, to discuss your responsibilities within the Church of Mercy. (It will take approximately half an hour to reach him from your current location.
>D] The Willoughby triplets, to explain your summoning of Mercy. (It will take approximately an hour to reach them from your current location.)
 
Mmm? What is this about?

(Spangle is a pyromaniac, and set the city ablaze during the Night of Embers (hence the name). She found that setting the cultist's hideouts on fire was a more efficient matter of stopping demonic outbreaks than even checking for innocent civilians inside. This is to say nothing of charred bodies left in courtyards as further warning to your enemies, or her work with developing explosives for even more catastrophic damage if the need arises.

Father Pevrel and his men have been looking for her since that night. This is troublesome, as she's easily your most devoted clergywoman. She's preached in your name in the capital for months. While Electrum has ran the show behind the scenes (supplying your congregation and creating resources out from nothing), Spangle has been on the front lines whenever the need has arisen.

I gotta remember to be a little more thorough in the updates themselves! ;^) Thanks again for the solid questions.)
 
(Good evening guys! Going with the unanimous vote to see Brother Fergant first. I have noted all of the comments and other votes provided. Additional prompts will be presented in subsequent updates to resolve the order of actions.

The vote is locked! I'll start writing shortly.)
 
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