Catalyst Quest: Light Sentence

>A] You've been worried sick about Brother Durville, but it looks like he's alright!
>2] Brother Durville has been doing incredibly well (better than possibly anyone in your company), and you absolutely have not. Show your priest the respect he rightfully deserves. Invite the lad to talk to you properly for a few minutes.

>B] Mind the company you keep tonight.
>2] Sister Cardew is your most trusted advisor, a beloved ally, and one of your best friends. Make sure she's by your side tonight.
>3] Harvey is your right-hand man. Literally. Your knight is nothing less than a hero, and deserves the respect of one. He's sitting next to you at the head table— no if's, and's, or but's about it.
>4] Walter would shine tonight. Give him the chance to, and trust his judgement.
>5] Play it safe. Keep Brother Fergant next to you throughout the evening.

>C] Music is mandatory, but your minstrel's history and beliefs (or lack thereof) are a serious issue.
>1] Firmly talk to Klepto. If he doesn't take this event seriously, he's welcome to not participate. Otherwise, you would love to have his company.

>D] Food and drink is a sensitive subject for you, and there's going to be a lot of it tonight.
>2] Ask Sister Cardew if you can have your flask back, and brew something to completely kill your appetite. It's still not going to satisfy you, but it should help, and you're just making this concession for tonight.

>E] You're going to need to weed out who to talk to.
>2] You'll give a speech about loyalty to everyone before the banquet starts. See if it strikes a chord with anyone, and keep your attention on anyone who's not as receptive.
 
>A] You've been worried sick about Brother Durville, but it looks like he's alright!
>1] Give him a huge hug, and ask what he needs. You'll give the kid a break, and show how much you care by taking a few precious seconds out of your day for him.

>B] Mind the company you keep tonight.
>1] You'll summon Mercy before the banquet begins. Give her AMPLE time and space. You know She'll want to be there for you, so you're willing to be there for Her.
>2] Sister Cardew is your most trusted advisor, a beloved ally, and one of your best friends. Make sure she's by your side tonight.
>3] Harvey is your right-hand man. Literally. Your knight is nothing less than a hero, and deserves the respect of one. He's sitting next to you at the head table— no if's, and's, or but's about it.
>4] Walter would shine tonight. Give him the chance to, and trust his judgement.
>5] Play it safe. Keep Brother Fergant next to you throughout the evening.
>6] Candace's presence will be contentious, and that's EXACTLY what you want. Honor Mercy's mission. Invite your former enemy to dine and dance with you tonight.

This is our fucking home. They are going to see how WE do things. Summoning Mercy would mean that we are going into the discussions with a leg up, having Cardew around would mean that someone can temper Walter and they can also deduce any subterfuge or deceit and collect information of their own. Harvey is the shining beacon of protection, a veritable incarnation of one of our most core tenets. He isn't there to socialize, he is there to represent the strength and loyalty of the people around us. (and also assist with keeping Walter in check and emergency security). Fergant is a clever old golden fart and having him represent the more official side of the Church of Mercy will also be a boon, the more pious nobles will most likely want to interact with him rather than our congregation members and having him there is a good out for us. Candance is a power move, elevating a normal person to the level of this banquet is perfect symbolism for the power and trust we are willing to give our people. If anyone has a complaint I will be more than glad to write out a 300 page long essay about the virtues of Mercy.

>C] Music is mandatory, but your minstrel's history and beliefs (or lack thereof) are a serious issue.
>1] Firmly talk to Klepto. If he doesn't take this event seriously, he's welcome to not participate. Otherwise, you would love to have his company.

He doesn't have to hang around, he could make a guest appearance for a short while and then leave. I think that is a fair compromise.

>D] Food and drink is a sensitive subject for you, and there's going to be a lot of it tonight.
>2] Ask Sister Cardew if you can have your flask back, and brew something to completely kill your appetite. It's still not going to satisfy you, but it should help, and you're just making this concession for tonight.

We are a man of ALL the gods so we have to watch what we eat or else Flesh would be mad!


>E] You're going to need to weed out who to talk to.
>1] Have the tables in the great hall arranged so everyone can face each other. It's going to make you look like a lunatic, but it's customary in the Church of Agriculture, and will literally put everyone on the same level to talk during the meal.
>2] You'll give a speech about loyalty to everyone before the banquet starts. See if it strikes a chord with anyone, and keep your attention on anyone who's not as receptive.

Mention that the city is free of cultists and just like we said at the sermon represents the hope of a country. That is bound to sour the faces of any Inertia sympathizers.

Also another addition, I want to dance with Candace center stage WHILE Klepto busts out his best and most inspiring jig about redemption and forgiveness. Let him improv I don't care, we are going to be glitzy as shit and make everyone look.
 
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>A] You've been worried sick about Brother Durville, but it looks like he's alright!
>2] Brother Durville has been doing incredibly well (better than possibly anyone in your company), and you absolutely have not. Show your priest the respect he rightfully deserves. Invite the lad to talk to you properly for a few minutes.

>B] Mind the company you keep tonight.
>2] Sister Cardew is your most trusted advisor, a beloved ally, and one of your best friends. Make sure she's by your side tonight.
>3] Harvey is your right-hand man. Literally. Your knight is nothing less than a hero, and deserves the respect of one. He's sitting next to you at the head table— no if's, and's, or but's about it.
>4] Walter would shine tonight. Give him the chance to, and trust his judgement.
>5] Play it safe. Keep Brother Fergant next to you throughout the evening.

>C] Music is mandatory, but your minstrel's history and beliefs (or lack thereof) are a serious issue.
>3] Trust in Lady Laravald's judgement, and ensure that James does not show his face tonight around any given stage. He'll have to understand.

>D] Food and drink is a sensitive subject for you, and there's going to be a lot of it tonight.
>2] Ask Sister Cardew if you can have your flask back, and brew something to completely kill your appetite. It's still not going to satisfy you, but it should help, and you're just making this concession for tonight.

>E] You're going to need to weed out who to talk to.
>3] Play it by ear. You're already extremely overwhelmed, and would rather wait to see how the first half of the night goes. You do legitimately need the time to decompress, and it will give you time to address potential allies far more naturally.
 
1] Give him a huge hug, and ask what he needs. You'll give the kid a break, and show how much you care by taking a few precious seconds out of your day for him.
2] Sister Cardew is your most trusted advisor, a beloved ally, and one of your best friends. Make sure she's by your side tonight.
3] Trust in Lady Laravald's judgement, and ensure that James does not show his face tonight around any given stage. He'll have to understand.
4] Abstain from the feast entirely. It's going to possibly cause more problems than it will help, but after the last few binges you've had, you can't be bothered to use half-measures.
3] Play it by ear. You're already extremely overwhelmed, and would rather wait to see how the first half of the night goes. You do legitimately need the time to decompress, and it will give you time to address potential allies far more naturally.
 
(Alright! I'm going to call the vote here and get writing for the night. Many of these there are conflicting votes, so without further discussion, I'm going to use my best discretion to reconcile any differences. The vote is locked. Writing now!)
 
Chapter 50: Virtue
Chapter 50: Virtue





The band kicks up and starts to play. Drums roll. Fingers dance across a mandolin. You can make out hollers of excitement and revelry from those who are already prepared within the great hall, but your concern does not lie with anyone in this moment but your priest.

The look that Brother Durville is giving you could break your heart. You keel down towards the young man with a frown. "What can I do for you?"

He hesitates.

Your frown softens, and you step to the side to allow a group of two more colorful minstrels to pass by. "You deserve a lot more than just a moment of my time, and you know— you know that can always talk to me."

That's really all the invitation that the candid boy needs. Stepping closer to the corridor's walls, the two of you speak in hushed voices beneath flickering yellow candles.

"I did see you at the sermon this morning, Father, but it still doesn't really feel right. Seeing you like this. I know I should be the last person to give you a hard time." He waits for you to interrupt, but you patiently stand by, and try to relax the severity of your expression further. It gets the boy to ease up, too. "Thanks for being so understanding. I just have missed how things were on the road, I guess. Now that you're leaving again—" Both of you wince slightly. "—I hate to say it, but you asked."

"I did."

"Well, I, uh— I'm worried about you. Worried about everyone, really. I can't be in every place at once, no matter how much I'd like to try, and I've tried to be available for everyone." The bags under the boy's eyes and the slimness of his face is almost cause for concern. He's been running like a maniac, even through the famine that struck the city.

You take Brother Durville into a huge hug. It confirms your suspicion that he's nothing but skin and bone, but he swiftly returns the hold with all the strength he possesses.

You cough, "thank you for— for everything."

"Yeah." He somehow tightens his arms. "You know I was joking when I said 'to hug is to serve,' right?"

"You were on to something." The scamp has a knack for comfort. You redouble the strength of the hug for just a moment, then the two of you part.

Your priest fires a nervous glance over his shoulder. "I really do have to get going, Father. Please take care of yourself, alright?" He almost smiles. "Maybe we could get back to running by the time you come home?"

Not wanting to make any promises you can't keep, you ruffle the brunette's hair, and nudge him a little towards the other end of the corridor. "We can hope." He moves to take off. You call, "take care of yourself, too!"

A wave over his shoulder. "The Gods are Merciful!"

"Promise me, Brother Durville!"

"FINE!"

You chuckle. "The Gods are Merciful!"

His laughter trailing away, you catch just a flash of worn leather shoes and the tail end of Brother Durville's robes around the corner of the hallway. He's gone again.

Shoving down just how worked up you are over the day's events, you fidget with Mercy's ring all the way to Sister Cardew's quarters. Luckily, Apotheosis keep is right around the corner from the great hall, so it only takes a few minutes to get there.

Walter swings open the door to their room, dressed to the nines. You balk for a moment at how clean his angular features and stick-thin figure is. He's clean-shaven, hair slicked back and greased, with a ludicrous new hat and matching cloak. One of the finest embroidered tunics you've ever laid eyes on complements the darker color scheme of his leggings and boots. It's difficult to even recognize him, but he greets you with a smug grin, and you're certain it's the same man the instant he turns up his nose.

"I see you and Lady Courteney met." He's sneering at your Agriculture-aligned attire. "You need to change."

"Thank you so much for organizing all of this." A hand is placed to your robes. "Something befitting of a feast for nobility, subsequent dance, and impressing allies and enemies alike. Keep it befitting of the leader of the Church of Mercy. Glitzy is fine. I want everyone looking."

A pair of incredibly surprised eyebrows raise at you. "Well."

The two of you marvel for a moment at the humble, practical robes you have on as regalia takes their place. A fur-lined cloak unfurls down to the floor, bringing attention to your broad shoulders, and concealing most of your silhouette from view. The golden weave and pelt of the item catches on the light, while a jet-black tunic extends beyond your waist and hips, practically to your knees. A gilded brocade spins and dances along the entirety of the item, though it's not too garish thanks to a stunning leather belt fitted just below. Black diamonds and aureate adorn the fitted piece (it rests perfectly on you), which contrasts perfectly with a simple pair of trousers in the nicest silk you've ever worn. Your shoes remain the same, which are new, and made by the finest tailor in the city.

Wanting for a hat, you take just a second to tame your hair, and give a smirk to Walter. "How's this?"

You turn for a moment to unfasten your satchel from your shoulders, and entrust the endless bag to the interior of Walter's and Harriet's room. Your priestess leans around the corner. She gasps. "I told you 'King Richard' has a nice ring to it, didn't I?"

The three of you laugh for just a moment, before you fight to not let your jaw drop. Sister Cardew is wearing at least fifteen fewer layers than usual. A thin, white, and form-fitting gown showcases the young woman's figure, while emphasizing her expecting birth. A series of veils and lace still drape over her face and shoulders (in her usual fashion of the Church of Spirit), but she's gotten hold of several pieces of white-gold jewelry. Though her glasses still look ridiculous, and she doesn't have a lick of color on her lips or cheeks, her hair is drawn back to emphasize her elegant jaw line and pale skin. The brunette is practically glowing. It's easily the loveliest you've ever seen her.

"You look lovely this evening, Sister Cardew."

She gets a little sheepish. "Thank you. I suppose you wanted something?"

Your own smile falls, while you invite yourself inside of their chambers. Ray and Sunshine are right inside, to your extreme delight. You give them both several coos and pets before turning to Harriet.

Apology is all over your face. "I have a problem."

"We know," her and Walter say in unison. Both of them immediately look guilty.

Not giving them a chance to make any excuses on your behalf, you continue, "I don't mean to— I would never wish to sound ungrateful for the banquet. I have every intention of blessing it and participating in tonight's events, but I need to make a concession. Just for tonight." You're fidgeting a lot harder. The looks you're getting could not be more disappointed. "You both know this is a sensitive subject for me. Please try to be understanding. I just want to kill my appetite so that I— so that I don't make a fool of myself out there." You mumble, "could I please see my flask."

Harriet hesitates.

Walter glances to her, and gives you a firm look, crossing the room to stand by you for the sake of rude gesturing. It's mostly towards your stomach. "You're obviously not fine, and neither of us want you to go—"

Your counselor cuts him off. "Walter." She moves across the room towards an innocuous dresser, and starts fishing around inside of it. "This is your business. I know you mean well. I'm still keeping an eye on you tonight, Richard."

"Both of us," Echo sneers. "Whether you like it or not."

You're given your flask after a few more uncomfortable moments. Neither one of your friends comment on how badly your hands are shaking, and they're easily smart enough to know how you're faring after recent events. It does nothing to help your nerves while you murmur to the gold, enchanted, and endless item in hand, "no half-measures. Try to satisfy me."

A disgusting slurry of gel filled with seeds populates your flask for just a moment, before melding down into a thick, pale brown soup. A scent akin to maple syrup and spice fills the air. You raise the drink to your friends— unable to conceal how much relief is across your features, despite how worried they look— and knock back your flask without further hesitation.

A solid minute passes by in bliss. The drink is exotic to an extreme. You're familiar enough with the herbs and roots involved to know it will not only kill your appetite now, but should help to decrease your desire for any other sustenance for the rest of the evening. Your tension melts away with the taste of fenugreek and voodoo lily, and for just a little while, you forget about what's plaguing you.

Walter clears his throat at some point, prompting you to pull away from salvation. It's quickly capped.

Harriet holds out a hand expectantly, to which you hand over your flask, and watch as she pockets it in the small purse by her side. "You shouldn't have needed any of that, Richard, but do you feel it will help?"

You're catching your breath from how quickly you were drinking, but you couldn't feel better. It's not that you're satisfied, necessarily— just that you're so stuffed, you're certain it will be painful if you try and consume anything further. "It already has." A quick glance to Walter, who's frown must be hurting. "Please do not intervene on my behalf tonight. I'm trusting you both—" A glance back to Harriet. "—your judgement and counseling in particular. Your friendship means the world to me, but I sincerely— I sincerely need the help in that capacity. Intelligence. Not restraint. The feast should be a non-issue."

"Fine." Walter extends an arm to Harriet to lead her out from the room. "Shall we?"

You give a quick pet to Ray and Sunshine, and stride out of the keep. "I'll catch up. Harriet, I'd like Harvey to my right. He's a hero. We're treating him like one tonight."

Walter's frown fades. He seems to deeply appreciate the gesture. Meanwhile, Sister Cardew gives you a nod, and a small smile. "Certainly. We'll see you there."

"Wait. Two more things. Are James or Brother Fergant around?"

"Fergant is in the great hall already, but James was asked to stand by. Why," Walter asks. Both of your friends are incredibly tense.

"Thank goodness. I'll be expecting Brother Fergant by my side this evening. I also need you to ask James to please— to please keep to the remainder of the castle this evening. He's to not make an appearance on any stage tonight." Your heart is breaking, but you firmly insist, "he will have to understand."

"Got it." The scholar doesn't even blink, and gives a nod to Harriet, who seems unbelievably proud of you. "What else?"

"Do you have any spare dresses?"

Everyone parts ways. You tear off towards Candace's residence, under low candlelight, and the scent of wax. Sound floods Daybreak Citadel. Carriages pile into the courtyard, and the bustle of dozens of people can be heard through your stained glass windows. Rain begins to pelt down on high rooftops, and wind howls at Eadric's darkened streets.

You tune out the ruckus, the distant sound of minstrels at work, and focus entirely on the moment. Banging as hard as you can on Candace's door, you bellow, "it's Father Anscham! Candace! Are you awake?!"

The door swings open. An irate, tattooed, and half-asleep heretic is right in your face. "What do you want?"

A single moment passes as Candace registers your appearance. The dress in your arms.

"You're shitting me." She's looking at the white gown with her mouth agape. Her jaw remains open as you stand there with your arms crossed. "Holy shit, look at you." A gaze passes you from head-to-toe. It's the first look you've gotten in weeks that's seemed seriously impressed— and it feels damn good.

"You want my endorsement? How would you like connections with a few of the most affluent members of the theocracy?" You toss the dress towards her, which she catches in an instant.

A vicious grin is across her features. "Give me one minute."

The sorceress has ambition, if nothing else. You fire her an equally excited smile, and gently close the door.

One minute should be sufficient.

Leaning against a nearby wall for support, you practically caress the stone, and breathe deeply. Love is all throughout your tone. You know it's insanity and against your better judgement, but you couldn't care less. You'd gladly fill every shelf in your libraries with the merits of your Goddess' virtues before missing another day by Her side.

"This is our home. Let us show all of humanity the meaning of protection. Grace me with Your light. Come unto my compassion. Mercy."





A twinge in your soul keeps your eyes closed and your hands pressed to the stone wall at your back. Warmth spreads along your right cheek, as an elegant hand gently turns you into a kiss. You ease into the motion, letting your eyes drift open into the light of day. Mercy parts from you after just a moment.

Upon getting a good look at you, your lover wraps both arms around your shoulders, and pulls you in flush for a deeper embrace. You gladly return a second kiss, guiding Her hands into your own. It looks like She's going to cry, and a few hundred emotions are flitting across Mercy's stunning features. Full lips painted with sunshine just barely spark and glimmer as they part from your own. Wide, honey-coated eyes flit over your figure, and a slight noise is made as She realizes the situation.

Motioning from Her substantial height and full, blonde curls, down to a graceful pair of gilded sandals adorning Her slender feet, with the wave of Her hand, an evening gown manifests and drapes across all of Mercy's figure. It's no surprise that the Goddess of Restraint has covered every inch of Herself. Full length gloves sparkle under high candlelight. She's accented the golden tones of Her high-necked, floor-length attire with beads and sequins in black as well. A veil of mourning drapes over beautiful features, though the muted surface does nothing to hide how pained your lover looks.

She speaks first, in a low and desperate way. "I am so sorry about Felicia."

Your voice immediately cracks. "It's not your fault."

"Neither is it through any fault of your own."

"I'm so sorry that I haven't been here for you."

"You have done everything in your ability to help these people, Richard. I could not be any more proud."

"Thank you so much." You take Her as deeply as you can into your arms. Warmth is all through Her. Tension melts away.

A look is fired over Her shoulder, towards Candace's room. "Is she in there?"

"She is. We have about three more seconds."

The door opens, and you resist the urge to stare. The dress you snagged from Harriet fits Candace quite well. Were it not for her still being littered with tattoos, piercings, her ostentatious hairstyle, and the tatters her shoes are in, the pale yellow evening gown with its low neckline, long sleeves, and ample skirts would almost look presentable.

She stares slack-jawed at you and Mercy in each other's arms for about five more seconds, before the Goddess of Grace takes a bold step out from your arms, and approaches the heretic.

"Candace Lane." Mercy closes Her eyes, and smiles to no one in particular. "Your heart is in the right place." Those searing yellow eyes open once more, and pierce straight into the other woman. "Shall we keep it that way?"

All of the color drains from the sorceress. "Are you giving me any reason not to?"

"Your doubts are founded in fear that has served you well, but your oldest tormentors are not here, Candace. The only threat to your safety this evening is you." An open hand is extended towards the cultist in a universal gesture of forgiveness. "Even though you have given Richard and I ample reason to kill you where you stand—" Honesty smiles sweetly. The expression is riddled with grief, but Her expression remains soft, and completely at ease. "—and though you have brought a great deal of pain to others, we both know that your life can amount to more than perpetuating suffering."

Both of Candace's fists are tightened. She strides up to Mercy, and fires a look between Her and you. The heretic looks like She's rather die than admit that Mercy is right, but she does nothing to deny any of Her statements. "I'm ready to go. We're going to be late."

You linger in the hall, but invite Mercy to step away from the door. She obliges, and watches as Candace quickly strides away.

The heretic calls over her shoulder, "we'll talk more tonight. Don't need me to fuck up your entrance."

Mercy leans towards you with a sad smile. "Her language is terrible." You grin back at Her. "...but she means well enough."

Placing both hands to Mercy's shoulders, you slightly squeeze at the puffs of Her sleeves. "I'm here for you. We can take as much time as we need. Alright? I want you by my side tonight, but we— but we don't need to do anything that you can't handle."

You're taken firmly by the hand. Mercy starts striding towards the great hall. "You are possibly more overwhelmed than I am."

The two of you laugh quietly together. Under rain and stained glass, you come up swiftly to the sound of countless souls gathered around. Music is raging, and the scent of more food than you can stand is on the air. Your smile comes back for a moment, thoroughly enjoying the unusual train of thought.

The hold on your hand tightens. You glance over to the anxiety on Mercy's features.

The two of you pause in front of the door to the great hall. You take your lover into your arms, and whisper in Her ear, "I love you."

She's breaking down. A few tears fall on the furs adorning your shoulders, which Mercy frantically tries wiping away. "I can't do this, Richard. I'm so sorry. I know how badly you need this, but I will ruin everything—"

"You won't ruin anything. It's alright."

Another, frantic glance is given to the door. "We are all so hurt. Do not appeal to falsehoods and airs. These people have forgotten what it is to know honesty—" Her breath hitches.

You hold the light of your life all the tighter, and try to calm down.

It's not working. "I spoke of you today, you know. We're bringing all of humanity hope, Mercy. One day at a time."

She breaks down in sobs, burying Her face in your shoulder. You're taken into a tight hug, while She repeats, "one day at a time."

"We don't need to do this. It's okay."

"You have done so well, Richard. So well. Please look after everyone."

"You're speaking as if we'll never see each other again."

"It always feels like an eternity." Watery, loving, desperate eyes glance up to you with the pain of an entire nation. It's almost unbearable. "But we do have Time. Please promise me that we'll see one another again soon. I—" She takes a deep breath, looking around the corridor for anyone else. It's empty. "I need to go."

You take Mercy as deeply into your arms as you can. "I swear to you."

"I love you."

"I love you, too."

She leaves you, with glimmer and sunshine persisting as spots in your sight for long seconds after. You linger in front of the entrance to the great hall, and take several deep breaths. You're overwhelmed beyond belief before even stepping inside, but NOTHING is going to stop you now.

With a hope and a prayer, you step through the door.
 
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Chapter 51: The Great Hall
Chapter 51: The Great Hall








Every single head in the room turns to face the sound of your great hall's door creaking open. There must be fifty strangers sitting and standing about the most luxurious feast you've ever laid eyes on. The high ceiling of the great hall is lit up with torchlight and smoke, while flame burns hot in the hearth at the center of it all. A colossal boar is being spit-roasted, tended to by several of your cooks. Around them are dozens of tables piled high with spreads of cheeses, exotic imports that were repossessed from Inertia's wares around the city, and more of yours and Agriculture's harvest than you could have imagined. Grapes and flowers are in tremendous decorative pieces, fruit bouquets adorned with vines crawl upwards of four feet above the table, and the hall itself is ablaze in paintings and further decoration. Pelts of animals cover the floors, old heirlooms litter the walls, and the people about the place are just as glamorous. Color pops and bursts from elegant dresses, floor-length capes, obnoxious hats adorned with rare feathers, jewelry in spades, and countless reddened faces. Wine is flowing freely.

You can hardly focus with so much life on the air. It's surely a side effect from the green dahlia, but being in the presence of so many sights and smells and sounds is enough to send your head reeling. Your face is immediately flushed, and you have to resist the urge to turn from the countless people staring at you.

Above the halted commotion, a band of four minstrels are hard at work. The elevated platform at the side of the great hall allows the acoustics to carry through the entire building, lending relief from the otherwise crushing silence for just a moment.

At the very back of the hall, your own seating arrangements are already almost fully occupied. The center-most chair is empty, but to its right is Harvey, and to the left are Sister Cardew, Walter, and Candace.

Brother Fergant rises from the opposite end, dressed in what must be the finest robes he owns. The thick fabric waves in the air as he grandly gestures for the band to halt. Your priest's voice carries down the hall, echoing around everyone present. The low murmurs that were concealed by the music all stop at the same time.

"With great honor, I would like to introduce our host for this evening: Savior of the city of shields, defender of Eadric; the Hands of the King, known to most of you as the Lord of Healing and Father of Compassion; on behalf of he who has provided the bounty before us, through unity with the very Goddess of Agriculture; a man of all the Gods—! Father Richard Anscham, leader of the Church of Mercy."

Literally everyone in the room stands.

You can't stand pomp and glitz and glamour under most circumstances, and REALLY wanted to play this by ear, so you simply give a gracious welcome to everyone present. While still standing by the entrance, you encourage everyone to take a seat, and say that you'll bless the feast shortly.

The music kicks back up, and you cross through the hall towards your allies. Along the way, you get a good look at the dizzying number of people present. Almost all of your guests brought guests of their own. Some women are surrounding by upwards of eight ladies-in-waiting. Other gentlemen who are sitting alone have started to converse with larger groups of people. Wine is on every table, though everyone has pretended to care enough about abstinence until you've said your piece.

At a glance, you can see signet rings, badges, heraldry, swords with tell-tale designs, and know you'll be able to identify most of these people once you can get closer to them. It will probably have to be at the dance. Your vision is swimming, though you're uncertain if it's from stress, or the sheer volume of food present.

Finally reaching the table (the great hall is enormous), you don't lament the seating arrangements for an instant. While round tables are traditional for the Church of Agriculture, here it would have congested the walking space. And though it could have encouraged more discussion among the cliques that are already forming, you simply cannot talk to everyone at once here.

A speech may have been appropriate, but your nerves are shot, and you go for the first glass of wine you can see before even sitting down. It's a red, and you don't even taste it before setting your glass back down.

Brother Fergant has yet to be seated. He walks up right behind you as you get beside Harvey, in a high-backed chair that practically resembles a throne. It's ludicrously comfortable, and helps ease your nerves a little further.

Your knight's armor is gleaming. The reflection of Walter and Harriet talking in low voices to one another nonstop practically catches off from his breastplate, though you mostly see it in your wine glass.

Luckily, you're infinitely too full to go for another drink. Pacing yourself around any sort of liquor is so unusual for you, it actually gives you pause to look to your friends and counselors properly. They're all obviously concerned, though keeping up appearances as well as you can possibly hope for. "Thank you for coming," you murmur, to everyone present.

Harvey gives you a genuine smile, with his arms crossed. At your back, Brother Fergant leans down and reminds you, "we can take a moment to breathe once you've seen to the feast. Everyone is waiting."

Rising to your feet, you instantly gather everyone's attention. The room falls silent, heads are bowed in prayer, and you lead a formal blessing of the feast before you. You put enough passion into the speech that damn near everyone in the room waits a minute after you're done talking to move.

You take your seat once more, which is enough of an indication for the rest of your company to resume their business. Knives and hands take to bowls and cups, while you lean back a little in your chair, and try to calm down.

>A] Simply take it easy for a little while. Scope out the room, and see who you can identify at a glance.

>B] Have just enough to drink to loosen yourself up. You are WAY more relaxed with some liquor in you, and since you can control your resistance to poison at will, you can sober up on command if necessary.

>C] Invite Brother Fergant to talk at length. He knows situations like this better than any other man in the Church of Mercy right now, and should be able to alay your anxiety.

>D] Write-in.
 
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>A] Simply take it easy for a little while. Scope out the room, and see who you can identify at a glance.

While we are looking...

>C] Invite Brother Fergant to talk at length. He knows situations like this better than any other man in the Church of Mercy right now, and should be able to alay your anxiety.
 
>A] Simply take it easy for a little while. Scope out the room, and see who you can identify at a glance.
>C] Invite Brother Fergant to talk at length. He knows situations like this better than any other man in the Church of Mercy right now, and should be able to allay your anxiety.

Seems simple enough to multitask the two. Just don't be rude, look at him while he's talking.
And whether we have the ability to sober up or not, I feel like at a certain stage of drunkenness we'd want to make it last and would miss something as a result. (or maybe I'm underestimating Richard's capacity for restraint)
 
I know this is ridiculous, but:

>A] Simply take it easy for a little while. Scope out the room, and see who you can identify at a glance.
>B] Have just enough to drink to loosen yourself up. You are WAY more relaxed with some liquor in you, and since you can control your resistance to poison at will, you can sober up on command if necessary.
>C] Invite Brother Fergant to talk at length. He knows situations like this better than any other man in the Church of Mercy right now, and should be able to alay your anxiety.

I am greedy like that.

Kick up, loosen up, socialize with your eyes and ears, look chill. Invite Brother Fergant to join you and share some light liquor.
 
Chapter 52: Vital Interests
Chapter 52: Vital Interests





Multitasking always puts your nerves at ease. You sweep up the lightest looking pitcher of wine on the table, two glasses, and invite Brother Fergant to drink with you. There's a happy reminder in the back of your mind that you completely control your resistance to poison. Simply willing yourself from the outset of the night to have a high tolerance to liquor should keep you from missing anything going on in the great hall, while allowing yourself to still loosen up a little.

While you nurse a demonically delicious white wine, Brother Fergant's mustache takes to the edge of his glass. He seems completely at ease standing by your side, so you simply make a discreet gesture towards the rest of the room. You make a serious effort to maintain eye contact, with your gaze flitting back to him each and every time he speaks in reply.

"I could use the company, Brother Fergant. Why don't you tell me a thing or two about our guests this evening?"

An almost invisible nod is made towards the leftmost side of the room, closest to where you're seated. The finest clothing and most exorbitant jewelry adorns half a dozen men and women, all gathered around a display of fruit. They're taking turns dipping wedges into cheese and some exotic, deep brown mixture. Laughter fills the air.

Your priest kneels slightly beside you, speaking right in your ear. The increased scent of wine is dizzying. "The handling of money is of ever-increasing importance to the city of gold, Father Anscham. Please forgive my presumption, but given your lengthy absence, and my unfamiliarity with your own tutelage—"

"You can speak freely, as always, Brother Fergant." The wine really is excellent. You're too stuffed to chug it, and actually take your time with a beverage for once. A little more nerves unwind themselves from your shoulders and neck. Settling deeper into your chair feels divine.

"Yes, well. The production of coin is exclusively handled by our allies in Calunoth, as you're well aware." You nod in agreement. "Our bankers here in Eadric primarily process the trade of currency. That which is pilfered from the ruins, brought in from outside our borders, older coinage, and whatever is handed down from age to age. Due to the lack of natural metals here in Corcaea, their coin reserves also can supply producers of our most vital interests in times of turmoil. Blacksmiths, and the like. Armorers. Weapon-smiths." He frowns to himself, taking a sip from his wine glass. "Which, naturally, has elevated their importance even further in days of late."

"That there," you note, glancing to Brother Fergant, then back to a gentleman with slicked-back black hair, a healthy tan, and the finest pocket watch you've ever seen. "The gentleman who's wearing silver. That is a kingly gift. His allegiance is to the crown...?"

"An astute observation, Father Anscham. Cavendish is the family name. He answers to Ser Quincy, I believe. A friend to several allies of King Magnus—" You discreetly sip at your wine. Lady Laravald mentioned Cavendish by name this afternoon, cautioning you about their greed. "—though his family is renown for their efforts in supporting the reconstruction of the surrounding countryside, and aiding relief efforts here within the city's walls. It is thanks to them that the city of shields has maintained its quarries." Briefly, he notes, "Percival Vanderholf is another upstart here this evening. That ruddy-faced gentleman with the yellow waistcoat, right over there."

"I see him." The banker is nowhere near as broad as you are, but looks well-fed. His family must have excelled even through the hardship that's plagued Corcaea this last year.

"I suspect he will want to speak with you, as his family is set to be overtaken by the Cavendish business."

You nod a little to your priest and to the mandolin on stage. Refilling your glass, you note you're still at double the pace of Brother Fergant, and make a note to slow down even further. Restraint may not be familiar to you as of late, but it's something you have ample practice with in public.

Brother Fergant actually does drag the empty chair at Harvey's side over to you. Sitting just to the side, he tilts his glass to the other tables closest to your location. "Our stone-workers are the lifeblood of our city. Their work is incredibly expensive, dangerous, and invaluable. Given how vast Eadric is, it is impossible to station quarries adjacent to every location that requires them, but you know well enough that their veins can not be cut off no matter where they lie. Archibald Briarhurst, Alistair Landsfelled, and the Carmichael sisters are all at odds, and all are here to lay claim to a number of quarries affected by your..." He searches for a delicate way to phrase something, then knocks back the rest of his drink. "Fuck it. The massacre, Father Anscham."

Harvey can't help but snort next to the two of you, but keeps his comments to himself. You give an appreciative glance to your knight, before scanning across the tables directly before you. With your nose to your glass, leaning back as far as you comfortably can, you almost could pass for looking relaxed.

Your citizens directly ahead look anything but. High-pitched laughter, false smiles, and catty remarks carry over the music on the air. It's a cacophony of back-handed compliments and thinly veiled threats between the five masons. You pick out Archibald's family insignia (a shield encompassed by thorns) embroidered into the right sleeve, alongside another emblem you're unfamiliar with. He must have strong allegiances with another power here in the city who's secure enough to not be here today. There's also Alistair's signet ring (which you can't completely make out from this distance, but that Lady Laravald told you is known in many circles throughout Eadric), and the Carmichael sisters are decked out in a dazzling array of gemstones (that were likely mined by their own people).

"You and Father Pevrel removed the heads of countless industries from our city in a matter of minutes. Everyone has been scrambling to fill in the gaps, to keep their operations running, and to not be too affected by the sudden loss of dozens of leaders across all of Eadric. It is necessary for replacements to arise. You could certainly delegate things equally, but I would strongly suggest you take precautions to not upset the wrong individuals. It may be wise to hear out your people, and to judge the merits of denying some requests you are given. This is to say nothing of the guilds that these people control. The interests of thousands are being represented here tonight."

You refill Brother Fergant's glass. "Thank you for the counsel. Please go on."

"The rest of these individuals are not vying to fill in the gaps you and Father Pevrel created, but rather, they are here to unseat those who still have a foothold in your most secure industries. Many families are too old and too influential to be toppled, no matter who was at their head previously." A discreet gesture is made towards the middle of the room, to the left. "One such man looking to change the order of things is Vane Leoncoeur." Brother Fergant uses an odd accent on the man's last name. You try not to make a face at it, settling on more to drink. "He's faithful to the theocracy. Some would say to a fault. He's also helped to organize hundreds of the individuals who provided temporary guard in the last few days. I have heard none of your personal guard speak of him, but he is talked about quite frequently outside of Daybreak Citadel's walls."

You look to a balding man who might as well be carved from marble, politely sitting off to the side of three nobles. He may have come alone. The sword that he carries is emblazoned with deep red symbols that smack of the Church of Flesh, though you can't quite discern them from your distance. It's mostly covered by a short cape, and the rest of the table he's adjacent to.

"Vane has no family or titles to call his own. His zealotry— pardon the expression, Father Anscham—"

"Brother Fergant. Honesty is our creed, is it not?"

"Yes. My apologies." You're given a broad smile, and a half-empty glass is raised. "It's a pleasure to serve with you, Father."

The red-faced gentleman is likely already getting tipsy. You try not to laugh. "Likewise. What else about this Mr. Leoncoeur?"

"Ah, yes. The man is known to go after his enemies with enough zeal to make the Church of Vengeance proud. He has worked phenomenally with Father Pevrel's men, though has come under fire from more, well, merciful individuals here in the city."

"What has he done, precisely?"

"It is poor dinner conversation—"

You make a point of stabbing a nearby slab of meat, take a huge bite, and grin to your priest. "Try me."

You had almost forgotten how full you still were, but happily work through the bite of roasted deer while Brother Fergant frowns to himself. It's as good a sign as any to wean off the wine.

"Well. He was responsible for skewering several cultists alive— alongside Father Pevrel's men— on the Night of Embers. That is what you're calling that night, is it not?"

"It is."

"An appropriate name." The darker tone to Brother Fergant's voice persists. "He volunteered to go on four expeditions into the tunnels beneath Eadric, and was seen beheading his enemies after their death. I heard rumor that he skins them if he has the time, then leaves the removed flesh in another location from the main body."

"Why?"

"As a warning. More often than not, he leaves a trail from one to the other. May Mercy be with any who have followed it."

"I see." You casually swallow another mouthful of meat at the tail-end of Brother Fergant's report. It's likely going to look like you're actually showing some restraint at the meal by pushing the rest of your plate away from you, which suits your painfully full stomach just fine.

"Are you alright, Father Anscham?" A questioning look goes to your half-full wine glass, the mildly nauseous look on your face, and the way you're discreetly letting out your belt.

You nod noncommittally, and gesture as little as you can ahead. The tables across from Vane are packed with men who boast bodies befitting of the Gods. They're surrounded by women, and are easily the loudest group present. "What of them?"

"Fletchers, bowmakers, and archers." Brother Fergant's voice takes on a haughtier tone. "They're heralded by most common men as the real fighting forces of Corcaea. To think that one could hold a feathered stick higher than the name of Mercy? It's preposterous."

You try to not look too amused. "Who might think themselves more capable than my clergymen?"

Your priest seems to seriously appreciate the sentiment, and waves a hand in the general direction of the two broadest blonde men. Their waists are tapered almost to a point, but their backs are nearly as wide as your own. There's no doubt in your mind that they could draw back a bow with enough force to give a demon a run for its money.

"Ferdinand Guiseppe and Stanley Lovell. Both of them are not nobles, but were raised from birth to defend them. Close allies to the King, despite their attitudes. I would mind yourself around them, Father. They have yet to speak out against Inertia—"

"Have they openly supported them?"

Surprise and dismay discolors Brother Fergant's features. "No. But their silence is just as damning, if you ask me."

"I did. Thank you." You lean back a little further, beginning to thoroughly enjoy yourself. A little wave of your hand towards the back of the room gets the attention of several people. You realize that your every move is being watched like a hawk, stop the motions, and just quietly ask, "what of the rest?"

The elderly man squints. "Transport to the back left. They wanted easier access to the door at the rear, in the event that they wanted to check on the carriages later this evening. Lenoire Mamidou Milleaux provided all of the transport for tonight's guests, and wished for you to know that you have her family's support. She lost her mother at the hearing. Mrs. Milleaux was known as an open supporter of Inertia in some circles."

"Which circles?" You lean over a little, refilling both wine glasses with a much lighter pitcher. It doesn't escape your notice that Walter and Harriet's own conversation has paused for a moment.

Brother Fergant leans in even closer towards you, speaking lowly enough that no one else can hear. "None of them that would have openly allied with Inertia themselves, you understand. Most traitors and scum of that sort are too careful to be found out. But I've heard that Clarisse Biggod—" A nod is made across the room, towards a busty brunette in one of the most stunning fuchsia gowns you've ever seen. "—that her mother used to hold meetings with Lenoire's deceased mother. Their families are allied, as Ms. Clarisse now controls the production of a great many merchant's goods across the city. With the Milleaux's moving so much of their product, it makes sense for them to host events such as this with as many people as they could. You know. Where such conversations may take place. But whether or not Clarisse is involved in this affair— or if she merely spread word of Mrs. Milleaux's unfortunate heresy to help Clarisse take her new, comfortable seat of influence— is uncertain."

"Why would Clarisse be here this evening, if she's so comfortable...?"

Brother Fergant's frown could curdle milk. "I believe she may wish to dispel the rumors circulating around her and her family, that they are all still allied with Inertia."

You sigh deeply, and sip a little more at your glass.

The blush across your face probably isn't going anywhere, as you stare down a stunning blonde at the furthest end of the room. Her curls are done up around her shoulders in a way that's reminding you all too much of Mercy. "Who's she? The one in the blue dress, near the stuffed deer by the front door?"

"Catherine Goguenard. Her family is also heavily involved in trade and production of goods. While the Biggod's handle exotic materials and finer goods, the Goguenard's specialize in mundane manufacturing, and imports from the capital. She's directly involved with the royal family, and may have settled down here to escape from her own scandal in Calunoth."

You don't recall Lady Laravald mentioning any of her sisters being here. You're not normally a gossip, but you seriously want to make something of tonight, resolved to get involved in your city's politics (to start), and figure it couldn't hurt to lean in a little closer.

Brother Fergant whispers to you, "she was said to have helped a pair of incestuous twins escape from King Magnus' castle just a few years past."

You almost spit out your drink, cough, and wheeze, trying with every fiber of your being to not let on that you also helped the two incestuous lovers get out from under King Magnus' nose. They're two members of your blasphemous congregation, and you've nearly died on at least three occasions to protect Starlight and Stardust with everything you have.

"Father Anscham...?" You're pat firmly on the back. "I know, I know, it's alarming. Lady Catherine's allegiance with these perverted traitors has followed her well from the capital to here, yet she has done quite well for herself. I have no idea what motive she could have had for enabling these two to run, but I suspect her business here tonight may be to find some way for you to pardon her."

You know full well that Stardust— King Magnus' idealistic son, known to most as Ser Allan Douglas— actively sought to kill his father in order to retake the throne. He wants to bring about an end to the war raging on Corcaea's borders. Starlight— more commonly known as Lady Edith Douglas— risked life and limb to support Stardust in his ventures. Any ally to them supports betraying your King.

You do like the King, but you also love your children. Helping Starlight and Stardust to hide to the deep south— in the Church of Dream, with Father Wilhelm's help to grant them asylum— is not something you can breathe to another soul about. Talking to anyone about their situation is out of the question, but this could also be someone who's a direct threat to the theocracy.

"You have garnered quite the reputation, Father Anscham. Your compassion is renown far and wide. I presume that our guest here tonight—" A stiff look is given to Candace. "—is further evidence of your piety. It is commendable. If I'm to be honest, Father, I could not bring myself to do the same in your position."

You're a little tipsy, manage to stop coughing, and wrap Brother Fergant into a half-hug with just one arm. "Your service to the Church of Mercy is deserving of just as much praise."

He awkwardly returns the half-hug with a pat on your back, and you both part.

"If I may make a suggestion, Father?"

"Please."

"You asked for my honesty, but please, forgive the impropriety." A weary, patient look meets you at eye-level only. "Not that you do not look, well, the best I have ever seen you—"

"Thank you."

"Yes. Well. To minimize the amount of heckling or disparaging remarks given to you this evening, I would suggest you minimize how much time you spend with others during the feast. No one may have the gall to say anything to your face, but backhanded remarks and cutting looks can be just as cruel as words openly spoken— if not more so."

>A, B, and C are mutually exclusive.
>Since the sub-categories under A and B are identical, they may be combined if it makes sense to do so.
>Otherwise, majority vote will decide.

>A] You seriously are fine, can handle yourself, and will keep your temper in check. Go out and meet a few of these people. You have a particularly strong interest in...
>1] Ser Quincy Cavendish. Banker. Set to take over most of the coin trade in Eadric.​
>2] Percival Vanderholf. Banker. Opposed to the Cavendish family's success, seeking to diversify banking in Eadric.​
>3] Archibald Briarhurst. Mason. Strongly allied with a secure, powerful family in Eadric.​
>4] Alistair Landsfelled. Mason. Influential and popular among the people.​
>5] The Carmichael sisters. Masons. Obscenely wealthy, traders of gemstones.​
>6] Vane Leoncoeur. Killer. Vying for leading the protection of your people, potentially as captain of the guard.​
>7] Ferdinand Guiseppe and Stanley Lovell. Bowmen. Silent about their affiliation— or lack thereof— with Inertia.​
>8] Lenoire Mamidou Milleaux. Wheelwright. Member of an influential and wealthy family, possibly thanks to her mother supporting Inertia.​
>9] Clarisse Biggod. Merchant. Close allies with the Milleaux family, handles exotic materials and finer goods.​
>10] Catherine Goguenard. Merchant. Ally of Starlight and Stardust, handles mundane goods and imports from the capital.​

>B] You are sick and tired of being given shit about your weight, and can handle yourself. If anyone gives you a hard time, you'll match them jab for jab. Go out on the floor of the great hall to meet...
>1] Ser Quincy Cavendish. Banker. Set to take over most of the coin trade in Eadric.​
>2] Percival Vanderholf. Banker. Opposed to the Cavendish family's success, seeking to diversify banking in Eadric.​
>3] Archibald Briarhurst. Mason. Strongly allied with a secure, powerful family in Eadric.​
>4] Alistair Landsfelled. Mason. Influential and popular among the people.​
>5] The Carmichael sisters. Masons. Obscenely wealthy, traders of gemstones.​
>6] Vane Leoncoeur. Killer. Vying for leading the protection of your people, potentially as captain of the guard.​
>7] Ferdinand Guiseppe and Stanley Lovell. Bowmen. Silent about their affiliation— or lack thereof— with Inertia.​
>8] Lenoire Mamidou Milleaux. Wheelwright. Member of an influential and wealthy family, possibly thanks to her mother supporting Inertia.​
>9] Clarisse Biggod. Merchant. Close allies with the Milleaux family, handles exotic materials and finer goods.​
>10] Catherine Goguenard. Merchant. Ally of Starlight and Stardust, handles mundane goods and imports from the capital.​

>C] You don't have the patience for childish remarks and gossip right now. Besides, you can talk with your guests more during the dance. Heed Brother Fergant's advice, and spend the remainder of the feast with your friends and allies.
>1] Make sure that Harvey is doing okay. He's risked his life for you countless times in the last few weeks alone, and could probably REALLY use tonight to unwind with a buddy.​
>2] You're extremely grateful towards Brother Fergant for everything he's done. Get to know him better! Maybe you could both talk about Father Edmund?​
>3] Don't interrupt Walter's and Harriet's work, but thank them again for coming tonight, and see if they can involve you in their discussion.​
>4] Stick to your guns, and give Candace some extra attention. Now is as good a time as any to talk about her plans for the future.​

>D] Write-in (anything else you might want to add to bolster any of these prompts).
 
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>A] You seriously are fine, can handle yourself, and will keep your temper in check. Go out and meet a few of these people. You have a particularly strong interest in...

Mercy didn't raise no bitch and our lady spy didn't put all this work in for us to just sit on our ass.

>2] Percival Vanderholf. Banker. Opposed to the Cavendish family's success, seeking to diversify banking in Eadric.

Diversity means that in case of Inertia infiltration they will not have full control over the city coin, I believe trying to get on the good side of this person is going to help reinforce the peoples hold on Eadric and create a lot more work for Inertia.

>4] Alistair Landsfelled. Mason. Influential and popular among the people.

Our own reputation with the people is at an all time high, a good relation with him would just improve it even more. That and we should probably try to keep the city trendsetters close to us anyway.

>6] Vane Leoncoeur. Killer. Vying for leading the protection of your people, potentially as captain of the guard.

I like him. He is basically an undercooked member of our congregation, a few lessons in temperance and restraint would do him a world of good. Candace being here will be very off putting for him but it is a golden opportunity for us.

>10] Catherine Goguenard. Merchant. Ally of Starlight and Stardust, handles mundane goods and imports from the capital.

This person is very important to keep an eye on for multiple reasons, mundane goods and items are the lifeblood of any city. We can do without luxuries but if the basics stop coming in we are quite fucked, even more so if Inertia sympathizers are in charge of it. The link to the twins is very alarming but at the same time could be used as a last ditch effort to gain SOME of her trust. In any case we need to look into her a bit.
 
>A] You seriously are fine, can handle yourself, and will keep your temper in check. Go out and meet a few of these people. You have a particularly strong interest in...
>2] Percival Vanderholf. Banker. Opposed to the Cavendish family's success, seeking to diversify banking in Eadric.
>4] Alistair Landsfelled. Mason. Influential and popular among the people.
>6] Vane Leoncoeur. Killer. Vying for leading the protection of your people, potentially as captain of the guard.
>10] Catherine Goguenard. Merchant. Ally of Starlight and Stardust, handles mundane goods and imports from the capital.
 
Cavendish is the family name.

Mr. Banana I presume?

"I suspect he will want to speak with you, as his family is set to be overtaken by the Cavendish business."
Blessed be the banana! Unfortunate that for all its popularity, I find that Lakatan is the sweetest among the 'naners...

>A] You seriously are fine, can handle yourself, and will keep your temper in check. Go out and meet a few of these people. You have a particularly strong interest in...
>1] Ser Quincy Cavendish. Banker. Set to take over most of the coin trade in Eadric.
>2] Percival Vanderholf. Banker. Opposed to the Cavendish family's success, seeking to diversify banking in Eadric.
>4] Alistair Landsfelled. Mason. Influential and popular among the people.
>6] Vane Leoncoeur. Killer. Vying for leading the protection of your people, potentially as captain of the guard.
>10] Catherine Goguenard. Merchant. Ally of Starlight and Stardust, handles mundane goods and imports from the capital.

Agree with @Florin, a mix of practicality and increase our useful contacts within the city.

Though I would like to add Cavendish into the mix. I want to see his goals/motivations, mettle as the man poised to take over the coin trade. Also as his family is in charge in building most of the infrastructure around our city's countryside, it'll be nice to check on him for the current situation/needs that we can help with before we pass through them on our journey.

And also, because I want to see if Cavendish has a banana somewhere on his person.
 
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>A] You seriously are fine, can handle yourself, and will keep your temper in check. Go out and meet a few of these people. You have a particularly strong interest in...
>1] Ser Quincy Cavendish. Banker. Set to take over most of the coin trade in Eadric.
>2] Percival Vanderholf. Banker. Opposed to the Cavendish family's success, seeking to diversify banking in Eadric.
>4] Alistair Landsfelled. Mason. Influential and popular among the people.
>6] Vane Leoncoeur. Killer. Vying for leading the protection of your people, potentially as captain of the guard.
>10] Catherine Goguenard. Merchant. Ally of Starlight and Stardust, handles mundane goods and imports from the capital.
 
>A] You seriously are fine, can handle yourself, and will keep your temper in check. Go out and meet a few of these people. You have a particularly strong interest in...

Mercy didn't raise no bitch and our lady spy didn't put all this work in for us to just sit on our ass.

>2] Percival Vanderholf. Banker. Opposed to the Cavendish family's success, seeking to diversify banking in Eadric.

Diversity means that in case of Inertia infiltration they will not have full control over the city coin, I believe trying to get on the good side of this person is going to help reinforce the peoples hold on Eadric and create a lot more work for Inertia.

>4] Alistair Landsfelled. Mason. Influential and popular among the people.

Our own reputation with the people is at an all time high, a good relation with him would just improve it even more. That and we should probably try to keep the city trendsetters close to us anyway.

>6] Vane Leoncoeur. Killer. Vying for leading the protection of your people, potentially as captain of the guard.

I like him. He is basically an undercooked member of our congregation, a few lessons in temperance and restraint would do him a world of good. Candace being here will be very off putting for him but it is a golden opportunity for us.

>10] Catherine Goguenard. Merchant. Ally of Starlight and Stardust, handles mundane goods and imports from the capital.

This person is very important to keep an eye on for multiple reasons, mundane goods and items are the lifeblood of any city. We can do without luxuries but if the basics stop coming in we are quite fucked, even more so if Inertia sympathizers are in charge of it. The link to the twins is very alarming but at the same time could be used as a last ditch effort to gain SOME of her trust. In any case we need to look into her a bit.

Seconding!
 
(Got a little late start tonight, shouldn't take too long though. We can absolutely work with all these write-ins and votes! Amazing stuff guys. The vote is locked. Writing now.)
 
Chapter 53: The Value of Words
Chapter 53: The Value of Words





My lady did NOT put in all of this effort just for me to sit around on my fat ass.

Suppressing a groan— leaning a bit on the chair for support— you get to your feet, and give your conservative counselor a firm pat on the back. "The Church of Mercy did not raise a coward."

Brother Fergant gets to his feet the instant you do, though he's wavering slightly. "F-Father Anscham—"

With a laugh, Harvey wrangles your priest back into his seat. "He'll b-be fine."

"Thank you, Harvey." You speak in a low tone, already heading away from the table. The rest of your friends seem amused or preoccupied enough not to intervene, and Candace is absolutely content to still scope out the feast for a few more minutes.

Making your way to the first few tables, you resolve to make rounds through the entire great hall. It's custom, it's easy, you want to talk to damn near everyone. You'll start at the front.

As you ensure there's no wine stains on your cape, you raise your glass to the table where most of your bankers are residing. The laughter and revelry redoubles among half a dozen men and women standing by, who's names and faces you mostly can't place. Everyone is red-faced, though they pause in the strange ritual they're performing with fruit on sticks to call out to you.

"Father Anscham!" Most of the men take off their hat in deference, and every woman curtsies.

"Father Anscham." Percival is the first one to take off his hat (its feathers must have cost enough to feed a family for a week), and he beams at you with a thumb in his yellow waistcoat. A free hand gestures towards the table (everyone is standing now), which you gladly join him at.

"What an honor to have your company this evening!" He sounds extremely genuine. "Come, come, have a seat."

You remain standing, beam at the gentleman, and set your glass on the table. An appreciative look is given to everyone standing about. You nod your head and wave for them to be seated, if they wish, which the more drunken of the women comply with (as well as Ser Cavendish). You note with some amusement that he's trying to skewer a curved, foot-long exotic fruit with no small measure of difficulty, but you keep your attention fixed for now on the man before you.

"Percival Vanderholf." Your grin brightly befits of the lord of the day. "You'll have to forgive me. I think I've had quite enough of sitting around this evening." Another amused glance goes to the table, who all lightly laugh at your comment. "Would you mind letting me in on what all this is about?"

Music swells and the hearth rages hot at your back. Percival is happy to walk you through the custom of 'fondue'. You're happy to keep his wine glass filled. The man seems to enjoy drinking nearly as much as you do, and takes to your enthusiasm for the feast with equal fervor. Thanks to all the drink, the absence of serious talk, and your knack for making fast friends, it's like the two of you are old drinking buddies within a short while. Ser Cavendish finds his lips more preoccupied with a neighboring lady than with any food or drink, which suits your discussion just fine. No one else at the table pays your revelry any mind, either, as they're preoccupied with their own pitchers of wine and personal conversations.

"Tell me, Percival..." You suppress the urge to hiccup, and slide your glass of wine (you've quickly lost count of how many) a little further away on the table. You've abandoned getting your belt in a comfortable position, but it's easy enough to sober up, at least! And sure, the flush across your face isn't going anywhere, but you're not drunk enough to miss anything tonight. It's completely fine.

"Please, call me Percy." With a wave of one hand towards you, the other motions as if your guest is orchestrating the entertainment. He seems to be fond of hand gestures, and slurs slightly as he speaks.

"Percy." You suddenly lift your gaze, and call out to the other gentleman of interest at the table. "Ser Cavendish!"

It's hard not to laugh. He's been devouring one of the brunettes at the table for the better part of the evening, and is as red-faced as you are. At your call, he straightens up as much as possible, smooths out his hair, and sets his lady on his lap instead. In three seconds, it's like the knight could look perfectly presentable.

"Yes?"

"Excuse the interruption." You're all sincerity, though you and several other people at the table laugh at his expense.

"Not a problem, Father." He's laughing with you.

"It's such a pleasure having you both here this evening— and all of the company you keep." You nod to several of the other bankers seated nearby. "Thank you for attending tonight's events."

They're immediately waving their hands, trying to down-play your gratitude. "Oh, nonsense." "Please, you don't have to." "It's our pleasure!"

"No, no. Truly. This was at a moment's notice!"

"Don't be ridiculous." Quincy waves, being handed a glass of sparkling wine by one of your maids as she walks by.

Percy is all smiles. "Come now! You think we would miss the first event you've held like this in...?"

Your smile falters. "This is the first event of this nature I've really had the chance to host since I— since I came into my position."

Everyone at the table is in an uproar of delight. Drinks are raised in toast. They couldn't be more pleased, your angst falters, and you're back into their revelry in moments.

"But I'm certain you all had so much more to take care of. Your businesses—"

Ser Cavendish is quick to dismiss the notion. "Oh, it's nothing at all."

Leaning over towards you a bit more, Percy sobers up for a moment. He gets the direction of the conversation completely. "They are of the utmost importance to some of us, Father."

His rival quickly realizes he's misstepped, and looks on in moderate horror.

"Why—" Percy has yet to drop that serious expression. "—if it weren't for my family's robust additions to Eadric's trade between here and Calunoth, I doubt that our markets would have survived these last few months."

"Weeks," Cavendish corrects, looking a lot more sober as well.

Leaning a bit across the table— casually swiping at another pitcher of wine— Vanderholf uses the same motion to leer a bit at the other man. "I'm not one to pretend that things were alright in the absence of a leader of the Church of Mercy."

The entire table falls silent. Awkward glances are made in every direction but towards you.

"Were it not for my family's presence here in the city, our industry would have all but collapsed. We've kept trade routes open between here and Calunoth, even when the roads fell into disrepair. We got the job done. You won't see any Vanderholf off gallivanting while our people are in distress."

Ser Cavendish sets his wine glass down, and shoots a look straight at you. "Please excuse him." A look is fired to Percy. "He's drunk, and seems to have forgotten his manners."

One of the ladies by the knight's side excuses herself for a moment to use the washroom. Every other woman at the table leaves, leaving you and both men to talk alone.

You're completely content to lean back and let the two of them duke it out for just another moment, as the brunette by your side is quick to fire off another comment.

"I don't see how drink would change the value of my words, Ser Cavendish. Nor their meaning."

Now that every lady has left the table, Ser Cavendish is all fire. He's about your age, but at least ten years younger than Percival. Still, he snaps back, "you may have kept a line to the capital and to your allies—" You do not particularly care for the treasonous implications of this statement, but don't interrupt. "—but seem to have forgotten who got us through the famine." A filthy look goes from Quincy to Percy's waistline.

A more forgiving stare lingers on your face alone, though the feeling that you're being judged has a lot more heat on you. "You are just as well aware as I that we have leaned on the villages and cities around Eadric in times of hardship. It is thanks to their efforts that we all are safe and fed. This is to say nothing of your own efforts, Father, but I ask for no forgiveness. It would be an insult to their sacrifices to claim otherwise." His glass is raised. "They are who we should be thanking for our continued prosperity and survival."

Grumbling, Percy raises his own glass as well. "You're wrong about several things."

"Such as?" They clink glasses. Quincy drinks. Percy does not.

"You're insulting Father Anscham by withholding anything about his city from him. Just like how you've been so reluctant to share in any of your methods of operation with my family, Ser Cavendish."

He doesn't bat an eye. "I don't see how that's relevant. Father Anscham could be made privy to any of my business if he so wishes." Another look is made straight at you. "Granted, that has been, and will continue to be brought to your financier in a regular report. If that information was not fit for your personal inspection, it would be no trouble at all to bring it directly to your valuable attention."

Pausing, the knight sets his wine glass down. "Are you seeking more than just my company this evening, Father Anscham? I would be happy to provide any of that information to you here, if you so wished."

Percy is practically tripping over himself to speak. "It's relevant that you are discrediting the importance of the last many months we have been without definitive leadership. Your family may have profited, and our people are of course to blame for our success, but that is to say nothing of what actually matters here!"

His verbiage is serious cause for concern. Not giving Quincy the chance to interrupt again, you quietly ask, "and what might that be?"

Locking eyes with you, Vanderholf ignores the pointed, warning stare coming from Ser Cavendish. "What happens when the chips are down, Father Anscham. How we all function when you're gone. That's what tonight's about, isn't it?"

I lost my title as leader of the Church of Mercy for nearly six months out of my ten-month absence.

Vanderholf seems weak-willed and unable to hold his own even in a simple conversation. He could likely have ties with Inertia, and is set to be removed from a position of extreme wealth and power.

I've been treating traitors to the crown with as much Mercy as I possess, in days of late.

Yet, Ser Cavendish raises several valid points. He may be young, and may seem foolish, but I do want to ask him about the security of our countryside...

It may also be unwise to discuss any sensitive matters of safety in current company.


>A] Pursue more information with Quincy about your countryside's current situation and needs.
>1] Regardless of Percy's presence.​
>2] Ask Percy to excuse you and Ser Cavendish. You'd like to speak to him alone.​
>3] Include Percy in the discussion.​

>B] The Church of Vengeance will see to investigating Percy's family's history before departing from Eadric. Needless to say, he does not have your endorsement at this point in time.
>1] Confront Percy directly about his potential ties to Inertia. He is welcome to stay in the banquet, as his family will not be permitted to leave the city until their names are cleared. The implication is that they'll be executed otherwise.​
>2] You're the leader of the church of compassion, and have no evidence of treason at hand. Do not threaten Percival Vanderholf, but be honest and clear that you're disturbed by this accusation. Also point out to Ser Cavendish the severity of this accusation, and that he will be treated with equal scrutiny if these claims are false.​

>C] You're a good judge of character, and can see a bluff for what it is. Make an offer to Percival Vanderholf here and now to retain his family's shares of the banks here in Eadric.
>1] You mean no ill-will towards Ser Cavendish. Thank him deeply for all of his efforts, and see if you can learn a little more about him before you go.​
>2] You're not fond of Ser Cavendish's attitude. He may be a knight, but that gives him no authority to act superior to anyone else. A brief lecture on humility should serve him well, before you go.​
>3] You will judge Percy's performance in your absence. Take this opportunity to get some more information on how your past absences affected the people, so you can reduce those failings in the future.​

>D] This is a very delicate situation. (Write-in anything you want to add, things you want to clarify, votes you may want to oppose, etc.)
 
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(Just as an aside, I have not forgotten about every other individual voted for you guys to see during the feast! I will keep my meticulous notes as usual, and prompts will be presented for them in the very near future!)
 
>B] The Church of Vengeance will see to investigating Percy's family's history before departing from Eadric. Needless to say, he does not have your endorsement at this point in time.

>2] You're the leader of the church of compassion, and have no evidence of treason at hand. Do not threaten Percival Vanderholf, but be honest and clear that you're disturbed by this accusation. Also point out to Ser Cavendish the severity of this accusation, and that he will be treated with equal scrutiny if these claims are false.​
 
You note with some amusement that he's trying to skewer a curved, foot-long exotic fruit with no small measure of difficulty, but you keep your attention fixed for now on the man before you.

A noble banana having difficulty spearing a banana...
Truly the souls of mankind belongs to the demons!

>B] The Church of Vengeance will see to investigating Percy's family's history before departing from Eadric. Needless to say, he does not have your endorsement at this point in time.

>2] You're the leader of the church of compassion, and have no evidence of treason at hand. Do not threaten Percival Vanderholf, but be honest and clear that you're disturbed by this accusation. Also point out to Ser Cavendish the severity of this accusation, and that he will be treated with equal scrutiny if these claims are false.

There shall be impartially and fairness in the house of honesty! These are serious accusations and since brought up, must be treated decisively before moving on to the next part of business:

>A] Pursue more information with Quincy about your countryside's current situation and needs.
>2] Ask Percy to excuse you and Ser Cavendish. You'd like to speak to him alone.

Should Percival have contacts with the cult, it is better that any plans we make in bettering the countryside with Cavendish must be obfuscated. At least they'll have difficulty targeting everything let alone getting an idea where we're going at least this early in the journey.
 
>A] Pursue more information with Quincy about your countryside's current situation and needs
>3] Include Percy in the discussion.

>B] The Church of Vengeance will see to investigating Percy's family's history before departing from Eadric. Needless to say, he does not have your endorsement at this point in time.
>2] You're the leader of the church of compassion, and have no evidence of treason at hand. Do not threaten Percival Vanderholf, but be honest and clear that you're disturbed by this accusation. Also point out to Ser Cavendish the severity of this accusation, and that he will be treated with equal scrutiny if these claims are false.

Should Percival have contacts with the cult, it is better that any plans we make in bettering the countryside with Cavendish must be obfuscated. At least they'll have difficulty targeting everything let alone getting an idea where we're going at least this early in the journey.

I believe the prompt is less about making plans and more about figuring out what issues there are, involving Percy I think is ideal to maximize the information we get. Getting 2 different perspectives on the situation should also be helpful.
 
>A] Pursue more information with Quincy about your countryside's current situation and needs
>3] Include Percy in the discussion.

>B] The Church of Vengeance will see to investigating Percy's family's history before departing from Eadric. Needless to say, he does not have your endorsement at this point in time.
>2] You're the leader of the church of compassion, and have no evidence of treason at hand. Do not threaten Percival Vanderholf, but be honest and clear that you're disturbed by this accusation. Also point out to Ser Cavendish the severity of this accusation, and that he will be treated with equal scrutiny if these claims are false.

It's important to remember we're dealing with (varying degrees of) drunk people, and drunk people will say utter bullshit just as often as they'll be too honest. I think we should emphasize the importance of having civil conversations, investigating claims as necessary, and remaining calm and rational. Partly to not spoil the mood of the party and partly to get a full picture of who we're dealing with, with minimal bias or emotion muddying the information.
 
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