Catalyst Quest: Light Sentence

Chapter 7: Die Another Day
Chapter 7: Die Another Day




It's been ten months since you handled a conventional demonic outbreak in Eadric, but the procedure is simple enough:
  1. Evacuate as much of the area as possible.
  2. Contain everyone else.
  3. Kill the threat by any means necessary.
The last of humanity cannot afford pity. To speak with, let alone sympathize with a demon is tantamount to heresy. Anyone caught entertaining the idea can be turned over to the Church of Vengeance for appropriate punishment, or the Church of Spirit for reeducation.

You are not well in the head, and have several good friends who are demons. You know that they can be mentors, lovers, and treasured allies. Just as much as the priest standing before you, who's slaked with sin, drunkenly wavering, and scaring a young man half-to-death when his presence is no longer needed here.

What precisely Father Pevrel can do for your city was revealed to you this evening over a lengthy carriage ride. He went over the layout of his men's patrols, their duties, how he's allocated their strengths, and compensated for their weaknesses. You have an excellent memory, and know that this specific district has been held under close scrutiny. Father Pevrel mentioned it was due to illicit activity, but didn't specify what that activity was. Now you know.

Inertia planted themselves in the heart of your city, with the primary intent of beating you down even further. Threatening your home. Ruining your name. Killing your family. Those screams were undoubtedly from your children turning into demons. You've heard it hundreds of times before, and no doubt will hear it many more times again.

But not tonight.

The ache in your chest is as much from your soul as it is from the knowledge of what you're not running towards.

There's only one way you're going to handle this.

You are the leader of the Church of Mercy, and have a title to live up to.

"I'm just going to slow you down." Desperation deepens in your tone. Both men standing before you make a face between disgust and amusement, despite how dire the situation is. You're too exasperated to not groan at Father Pevrel, as you sweep Piety off from the floor, and sheathe it. "Did you not HEAR what's going on out there!? What are you waiting for?! Go! Get your men!"

Larkin is looking to you holstering your colossal weapon as if he's never seen another human being in his life. "What are you doing?"

"Showing you Mer—"

With a smirk, Father Pevrel releases his hold on Larkin, and abruptly pushes the boy away from him.
The leader of the Church of Vengeance makes a single sweep with his deathly sharp, volcanic blade, low to the ground—

"—FATHER PEVREL!"

He slices one of Larkin's ankles wide open.

Wincing, you rush forward to catch the cultist before he collapses to the ground. There's screaming. It's horrific. You take extreme pains to keep the young man from putting any weight on the spot. You've felt the same kind of injury several times before, and won't let him suffer if you can help it.

A few words from your enemy carries over the ripping sound in the air. Larkin isn't sniveling. He's pissed. "The FUCK is WRONG WITH YOU?!"

You wince again. The question somehow sounds uglier when it's not directed at you.

The boy is still screaming. The neighbors are going to hear, if they haven't already.

"Now who's the hypocrite," the priest laughs, practically skipping out of the room. A thin trail of blood falls from the end of his sword into a thinner line behind him. "Don't come looking for me, Anscham. Not until this is resolved." ("I SHOULD HAVE FUCKING KILLED YOU FIRST—!") "You should have! I'll see to any threats in the immediate area, and buy you as much Time as I can. Don't wait for me if you—" ("YOU WON'T HAVE A SECOND, YOU BUTCHER! WE'LL—") "—you're too kind. Thank you. If you can figure out the rest. Father."

He pauses at the exit. You know the sadist is lingering over the sight of someone bleeding out on the floor, despite his pious attitude. He's speaking directly to the cultist. "Our God is Righteous."

This is nothing you can't patch up with next to no supplies, and you're carrying all of your equipment with you. Larkin shouldn't be in too much pain (by your standards), and won't have a lasting injury if this is properly taken care of.

Your scowl could still kill. "Go. The Gods are Merciful, Father Pevrel."

He's gone in a flash of darkness.

The instant the lord of retribution is out of sight, you make a point to back away, stand up from the floor, and keep your hands where Larkin can see them. Your Relic is kept only in place by the chain binding it to your palm. "I'm not touching you. Not if I can help it. You're not interested in pain relief, and this won't kill you. And neither of us want to die. Am I— am I mistaken?"

The cultist has already regained his composure. It's obvious that he was just putting on a show to irritate Father Pevrel, and straightens upright. He's expertly applying pressure to his wound, and likely has incurred others like it before.

The boy has yet to answer.

Mercy, grant me strength.

"Listen." All of the humor leaves your tone. "Kid."

"How old are you," the brat sneers.

"Twenty-five."

He blinks, and looks you over again. "Oh." A sniff. "Pinned you at thirty-something, at least—"

You're yelling over the sound of the tear in reality right next to you both. "SO."

"Weight really does a thing to a guy, doesn't it?"

"LARKIN. I just so happen to like distorting our perception of reality, too—"

"You think I like doing this?" Another look, like you're ill. It's a look you're seeing too often. Maybe your perception is improving.

A similarly deprecating look is given. You cross your arms. "You spent years studying this. So, from one hobbyist—"

"Oh, shut the fuck UP!" His chest is heaving with anger. "I've dedicated most of my LIFE to doing away with your HORSE SHIT CREEDS and INSANE expectations of men and women who are out STARVING AND DYING with NO ONE there to ANSWER when they actually need HELP!"

Calmly, you fold your hands, and point the tips of your fingers towards the cultist. "You don't need to hear about the tireless work we're doing. The people in this district do not deserve to die a painful death at your hands, either."

There's something ugly twisting the young man's features.

He's been grieving.

"I don't CARE! ALL of my—" He sniffs, trying hard not to cry again. "—all of my allies were CONVENIENTLY murdered this week!"

He looks horrified at showing his hand, even for a split second.

Mercy. His parents might have been at the hearing.

There was a hearing with your city's elders. Father Pevrel only came to Eadric to have answered their call. The hearing was allegedly to have your identity exposed as an imposter (which was a ridiculous claim meant only to waste your time). The lord of retribution used the opportunity to execute nearly one hundred homicidal traitors to the theocracy, and rooted out the most pertinent potential allies you could have made from the encounter. These saved souls— and their voluntary atonement— guaranteed their freedom.

You got several new allies out of the affair, and several dozen less enemies.

Not a single one of those blasphemous curs left that hearing alive.

Something comes over Larkin. He's eyeing you like a wild animal, and resembles one as well. The edges of his slightly crooked teeth are bared at you as he smiles. "But it doesn't matter. You can call me a hypocrite until you're blue in your fat fucking face. It's not going to make a lick of difference. I've wasted your time, Father. Just like everyone else. And we're going to keep wasting it, and keeping you here pent up in Eadric like the dog you are! Funny how we got rot-eye back there away from his own city in the process, isn't it?!"

The cold sweat on you isn't going anywhere. You don't dare to interrupt.

"You both are two peas in a fucking pod, aren't you? You'll play this little game and get your sick fucking kicks all YEAR!" He leans back, laughing. "Worship will come." The season is meant to be devastating.

"Father Sullivan will be dead. You'll be cut off from your precious little friends across the country." The leader of the Church of Spirit has been in some violent conflict for weeks, fighting for his life. The man is meant to help your communications across the nation, and to heal your own mind.

"It doesn't matter if you fixed the roads. One hundred clergy of Mercy won't help you when the entire Church of Storm is pitted against you." The countryside is in ruin. Travel is next to impossible in many places.

"Not when Father Wilhelm and his Church of Dream is so worked up trying to see the next catastrophe, they forget what's right in front of their FACES!" One of your strongest allies has been suspiciously absent for months from affairs.

"Bet you're wondering where crusty old Mother Aimar went off to, too?!" The leader of the Church of Time is off in some desert, perpetually unavailable for so much as a minute to speak.

You swallow, hard. You've been playing right into your enemy's hands, but you can't simultaneously see to every last one of your allies. It at least sounds like the capital and the Church of Flesh aren't on fire, and there's a problem right in front of your face demanding that you continue to not say a word.

"That's right. Stand there, and listen. You won't raise a hand against me, will you? You're even softer than you look. Coward."

"I'm not the one ranting, divulging my ally's plans, and trying to save my own skin while countless lives are on the line, Larkin."

He shuts up, and fast.

You take a step backwards, take a deep breath, and take a hard look at the space that's hanging in the air before you. There's a shift in your vision. The cold sweat on you redoubles. The life leaves your voice. "Something is moving inside."

"You're lying," Larkin stutters. You give the boy a look that makes him draw back. "Fuck, wow, fine. Not lying." There's an equal amount of terror mixed in with his shame. His words increase in speed by the syllable. "Listen to me."

There's a dark shadow moving inside the rift, there's literally nothing you can do at this moment to slow it down without invoking, and so you are going to STICK to your PLAN and listen as intently as you can.

"I hate you, but I'd rather live to see you die another day. This is not the absence of Time. That's the stupidest thing I've ever heard, and I don't know shit about shit. But I do know that this is a rip in Time. I don't think you can remove a Goddess, or have an absence of Her, or whatever. However Time works." A questioning look is given to you, which you don't humor. "But this— I've studied this. This is Magic. Magic is not the manipulation of what IS. That's what you all do. Clergy. You let the Gods work THROUGH you, and THEY control what THEY are. Right?"

"Right," you whisper.

"Sorcerers manipulate what should never be. That's what Magic is. The impossible made possible."

The sorcerer leans back looking paler than death, and sick enough to puke. "We've trained for years, and weeded out those of us who couldn't even read about this spell without turning. I guess you would have made a good candidate, too." He's panicking. "It matters now, I'm not ranting, shut up, let me think."

You are a priest of Spirit, the Father of the Church of Mercy, and frequently have panic attacks. You know he can get through this. "Larkin. Focus on what we need to do to close this— this rip in Time. Breathe, if you need to."

"Okay." He takes a deep breath—

"Not too fast. Normally."

"You wouldn't know what normal is if it hit you in your busted face." Your nose is not that busted. "Listen. This opening is a rip in Time. It is not the past, it is not the present, and it is not the future. Three people are needed for the ritual. It WOULD be impossible for a human to manipulate Time with Magic— but we found a way around it. One person's Vitality for each aspect of Time. I think. It's pretty confusing. But three people ARE necessary. It just kills you if you do it with less." He goes greener. "Really nasty stuff."

"What is Vitality?" No regrets. You'd honestly rather get this information and face certain death than to be in the dark for a second longer.

"I don't have Time for this shit. Literally. Fuck you."

"I want to help you, Larkin, and whatever you all summoned is getting MUCH closer. It seems to have— how many horns is that...?"

It's probably twelve horns, based on the silhouette. The thing is moving erratically every time you look into the sky-space-tear, BUT you really want to focus on whatever Vitality is.

Larkin takes a hand off from his ankle just for a moment, to pinch the bridge of his nose. Blood gets all over it, which he messily wipes on some spell pages on the floor like they're trash. "It's something you get while casting a spell. It doesn't matter if you have the spell written down once you understand it like... like a recipe. We're going to die, why are you asking—?"

"That doesn't make any sense." Celegwen— the only sorceress you've ever seen cast spells at length— always said she felt drained after casting a spell. Yech— your demonic best friend— also seemed exhausted after performing particularly complicated Magic. "I thought—"

"You don't know shit about shit. Too much Vitality makes humans turn. It's that simple. Very small, simple spells aren't risky unless the person— well, to be honest, I'm not sure why some people turn instantly, either. But smaller stuff is usually safer. The big stuff, like this? It's too much for most people to handle." A terrified glance goes up to the rip in Time, along with the source of the tearing sound. Larkin resumes speaking much more quickly. "I didn't want to do it because I didn't want to turn into a demon. I'd rather just die. But we wanted to go through Time to find the worst demons we could, and bring them out into the city until you were dead or Eadric fell."

"You're desperate." You sound like a dead thing. "You're all hurting, and desperate for change."

"Yea—"

Righteous anger takes over your speech. "You are a threat to my city, to every person in it, and to your own life. I am showing you ALL the Mercy I possess. Let me save us."

"You just want to get off feeling high and mighty."

There's a behemoth leering from behind a star. It's got four wings, at least twenty horns, and is dripping with some black substance through the night sky. The creature has no color. It has no legs. It might not need to breathe, based on how still its body is, but it also might be in some nightmare between your perception of Time Herself.

The creature's facial features are too far off in the distance to truly discern, but your blood is running cold at the thought of it seeing you, too. "I don't want to die either, and I love my family. They don't deserve any of this, even if— even if I do. Now tell me how to close this. Quickly. It's coming."

Larkin is actually crying, though no sobs leave him. His voice is completely level. "We didn't expect to have to close it. The spell is meant to end once ONE figure leaves the rift. That's why I'm so scared. It might not work. It could just end everything, or last forever, or what if someone falls in and can never come back—?!"

The ripping sound is not coming from the tear.

The creature within the rift is tearing stars apart.

You stare down Larkin, and take a step forward. "Tell me."

"Th-three people stand in a triangle around this space here. I can't teach you Magic in a matter of seconds. Humans aren't like other races. We're a vessel. The Gods are meant to work through us—"

"I KNOW, LARKIN—!"

"—th-the spell can be led by one person! It will kill you, or turn you, if you try it blind. Maybe not, though. I always thought you were actually a demon, Father. I'm not going to lie to you. But talking to you? I'm thinking you're just going to die if I do this, and I don't want to be left here alone when this thing comes through! It's probably going to kill me too to try this! And Father Pevrel will have killed everyone else—!"

The monstrosity in the sky is closer. You only blinked, but it's somehow much closer. Its body is casting a shadow over an impossible space, and darkness is beginning to shroud the room even deeper than before.

Passion is all through your voice. "Is there anything I need to do for this ritual?"

"There's nothing you can do in a matter of seconds, Father Anscham. They say you're a demon of faith, right? So you'd probably be okay to just trust me. I can draw on your Vitality."

If you're going to never see this place again, you might as well know. The pile of bloody fabric around your ankles, by the corpses, and in all of the blood has yet to move, too. "What's under the cloth, Larkin?"

The boy nursing his slashed ankle next to you grits his teeth, and looks up to the rift above. "The remains of last four people who tried the ritual. It's killed everyone who's completed it, and sometimes right after death you can pull on a dead body's Vitality. It's really fucked up, and usually fucks up the people who get involved. I think having the process interrupted might have made things worse, too."

Nausea is on you hot and fast, along with a spark of divine inspiration.

As a man of all the Gods, you are capable of invoking every single deity. You've called upon Them all— save for one.

Time.

Your devotion to the Goddess of the Sands is unlike any other. Crippling fear and unrivaled reverence has stayed you from ever calling upon Her. This Magic is a mockery of Her works, and potentially causing harm to one of your dearest patrons.

There's no question in your mind that your devotion can contend with ANY amount of heresy.

You genuinely have no idea what awaits you if you try, save that the leader of the Church of Dream told you once that those who invoke Time unawares often disappear without a trace.

There's worse things that might happen if you wait one more second.

>The following are mutually exclusive.
>Majority vote will decide.
>In the event of write-ins with heavy overlap, I may combine some or all of them.
>Discussion is highly encouraged, and as always will be taken into full consideration along with any vocal opposition.

>A] Invoke Time.

>B] Ask Larkin to close the rift as quickly as he can. You'll do anything in your power to try and help. (Feel free to write-in anything you'd like to say or do in addition.)

>C] Grab Larkin, throw him over your shoulder, and linger in the area for as long as you can. DEMAND that he teach you how to aid with closing this rift. You'll take the rest one thing at a time. (Feel free to write-in any other strategy you wish to employ. A ROLL WILL BE REQUIRED.)

>D] Grab Larkin, throw him over your shoulder, and get out of this house. You'll face whatever's coming on the street with your friends, and pray to ALL of the Gods that this tear will close behind it. (Feel free to literally write-in who you want to pray to. A ROLL MAY BE REQUIRED.)
 
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>C] Grab Larkin, throw him over your shoulder, and linger in the area for as long as you can. DEMAND that he teach you how to aid with closing this rift. You'll take the rest one thing at a time. (Feel free to write-in any other strategy you wish to employ. A ROLL WILL BE REQUIRED.)

Time vote is for when we are not needed. We are sorely needed.
 
>C] Grab Larkin, throw him over your shoulder, and linger in the area for as long as you can. DEMAND that he teach you how to aid with closing this rift. You'll take the rest one thing at a time. (Feel free to write-in any other strategy you wish to employ. A ROLL WILL BE REQUIRED.)
 
>C] Grab Larkin, throw him over your shoulder, and linger in the area for as long as you can. DEMAND that he teach you how to aid with closing this rift. You'll take the rest one thing at a time. (Feel free to write-in any other strategy you wish to employ. A ROLL WILL BE REQUIRED.)
Since Larkin is so scared, surely he'll aid us to save his own bacon right? We've also picked every option that should've boosted our relationship with him so far since we didn't rough him up too bad.
 
As much as I love the holy C vote I think we need to think more about this. Instantly I am starting to draw some parallels between the strain on our soul and this concept of Vitality, it may not be correct however. At this point we have been a stalwart adherent to Times tenets, never even invoked her. If invocation is meant to be a last resort I feel like is the case. If Vitality is what you get when you cast a spell and we managed to read the spell without turning or suffering any worse effects than just being very disoriented it means we have a decent amount of it, with just 2 people it may not work at all and I am not sure if I want to risk Larkin turning and THEN also having to deal with the rift demon. Time is actually the safest bet here, we are stuck between 2 things we hardly understand, but I will always put my faith in the Gods first.

Between the risk of fucking with Magic, and the risk of stretching our soul. I will choose the latter, if only for the reason that we know how to deal with it better.

>A] Invoke Time.

Time to pop our purple cherry. We are a man of ALL the gods dammit.
 
Since Larkin is so scared, surely he'll aid us to save his own bacon right? We've also picked every option that should've boosted our relationship with him so far since we didn't rough him up too bad.

He might find a way to screw us over after the threat is gone. We just don't know enough about Magic to be sure he won't use our vitality to boost the spell or something, I don't trust him THAT much. I think it would be foolish to put all our faith in some random cultist than a God.


Time vote is for when we are not needed. We are sorely needed.

I think we are sorely needed to invoke Time. Honestly I cannot think of a better, more justified use of invocation right now. This is fair weather, as fair as it is going to get for invoking Time. Even if we suffer some adverse effects we have the Time priest en route to help us with it, and that's WORST case scenario. I think the time for it is now, old chum.
 
>D] Grab Larkin, throw him over your shoulder, and get out of this house. You'll face whatever's coming on the street with your friends, and pray to ALL of the Gods that this tear will close behind it. (Feel free to literally write-in who you want to pray to. A ROLL MAY BE REQUIRED.)

If things look like there going to worse invoke Time


>A] Invoke Time.
 
Father Pevrel sneers in the boy's ear, "if you think I'm letting you use the knife
A quotation mark got awa-- aaand it's fixed. Huh. It's pretty admirable to come back to your updates to re-check them.

Alright. So what did we learn? Not much.
It WOULD be impossible for a human to manipulate Time with Magic— but we found a way around it. One person's Vitality for each aspect of Time. I think. It's pretty confusing. But three people ARE necessary. It just kills you if you do it with less.
[...]
You don't know shit about shit. Too much Vitality makes humans turn. It's that simple. Very small, simple spells aren't risky unless the person— well, to be honest, I'm not sure why some people turn instantly, either. But smaller stuff is usually safer. The big stuff, like this? It's too much for most people to handle.
[...]
Humans aren't like other races. We're a vessel. The Gods are meant to work through us—"
[...]
the spell can be led by one person! It will kill you, or turn you, if you try it blind. Maybe not, though.
[...]
I can draw on your Vitality.
[...]
[the ritual]'s killed everyone who's completed it, and sometimes right after death you can pull on a dead body's Vitality. It's really fucked up, and usually fucks up the people who get involved. I think having the process interrupted might have made things worse, too.
It's cryptic. Gods can't normally be manipulated with Magic, but it is possible to affect a god's domains (?) with Vitality. There is a connection between humans and gods that allows this. Is it because they are "vessels the gods work through"?

...is it why Mercy shut down her connection from all people who aren't vetted by Anscham?

Invoking a god puts a strain on one's soul, and incorrect invocations can maim a person. Casting magic incorrectly has similar effects. An invocation won't turn you, though.

It is almost as if humans use gods as guide rails to channel some kind of innate power.

Remind me, please, what is the definition of a demon we are working with in the setting. The opening posts gives us this:
The year is 606, and in your home— the country of Corcaea— the souls of mankind belong to demons. A phenomenon known as the "Catalyst" is responsible for turning men into monsters. It is the absence of humanity— save for one, all-encompassing element.
...but does this apply to all demons? What could be this thing on the other side?

The remains of last four people who tried the ritual. It's killed everyone who's completed it, and sometimes right after death you can pull on a dead body's Vitality.
What does he mean here? The ritual didn't succeed, and so they used the Vitality of the freshly deceased to cast it anew until it worked?

Anyway, it's close to 1 AM here and I am afraid I don't have the time to make an informed decision. Everything we heard about magic is hearsay and ramblings of a half-insane cultist. I'd probably try to find another soul to do it with, but if we leave the immediate vicinity of Scary Stuff, Larkin might come back to his senses and start plotting how to stab us in the back.

I don't want to invoke; we promised to see Mercy tonight (?), and I don't think we'll be able to do that if we exhaust ourselves. I suspect that whatever allows us to invoke multiple gods and makes us immune to the Catalyst also makes it safer to cast magic... well, "safer", because we still tore our soul to shreds with invocations.

>C] Grab Larkin, throw him over your shoulder, and linger in the area for as long as you can. DEMAND that he teach you how to aid with closing this rift. You'll take the rest one thing at a time. (Feel free to write-in any other strategy you wish to employ. A ROLL WILL BE REQUIRED.)

Is there anyone we could call upon to help if we really need 3 people? I have a feeling that the other 2 might die in the process.

The big question is, if Larkin talks, and we make sense of what he says, who is going to lead the ritual? We could do this ourselves and work blind, which Larkin does not recommend, or we can put Larkin in charge which would be bad for entirely different reasons.

I say we should find the 3rd person, then try it ourselves. How bad can it be?
To anyone who knows enough to suspect the general shape of an answer: please refrain from pointing it out.
 
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(I'm mobile so please forgive any jank with this reply!)

A quotation mark got awa-- aaand it's fixed. Huh. It's pretty admirable to come back to your updates to re-check them.
Thanks man. I try!

Remind me, please, what is the definition of a demon we are working with in the setting. The opening posts gives us this:



...but does this apply to all demons? What could be this thing on the other side?
You are an expert on demons, and have gathered a plethora of information regarding their behavior, hierarchy, power, and needs. To the best of your knowledge, a demon is a former human being who has lost themselves to a singular aspect. This can be anything: love, grief, generosity, and fear are a few Catalysts you've identified. You're confident that your own Catalyst is faith, due to the severe trauma you were subjected to in your youth, and the subsequent exposure you've had to your Catalyst since then (via invocations to Vengeance).

The difference is that demons have lost their humanity. They pursue their Catalyst, in the absence of all other things. A demon cannot help being what they are. They're practically slaves to their whims, and most lose themselves in the process. More powerful demons often are capable of speech, and a few monstrously capable ones you've met have become dear friends, allies, mentors, lovers, and guides.

You and Agriculture hope you can find demons who are capable of seeking atonement. The Goddess of life and death has offered to grant it to any demon who seeks it, and so you are acting as a bridge between the Gods, humanity, and demons in a way no one else can.

You're uncertain what causes the physical transformation most demons undergo when they turn, but you do know that their abilities can be devastating beyond measure. Fearing this creature within the rift is completely justifiable, as most demons are completely insane, and do not care who is in their path.

More information on the demons you've seen can be found in our informational threadmark "Demons (Seen Thus Far)". It's worth noting that you also have deduced that almost all demons have some (corrupted) affiliation with at least one deity. It's typical for you to refer to one of them as a "demon of [God or Goddess]." For example, Archdemon Idonea had a Catalyst of love, and was a demon of Mercy.

What does he mean here? The ritual didn't succeed, and so they used the Vitality of the freshly deceased to cast it anew until it worked?
That is correct.

Is there anyone we could call upon to help if we really need 3 people? I have a feeling that the other 2 might die in the process.
Right outside and just down the street is the hideout where Spangle and Electrum are residing. You know Spangle has a budding interest in Magic. Father Pevrel should also be in the process of getting MANY reinforcements!
 
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Oh God, Spangle...

I can imagine the scene, "Well, about those things you suggested I do, I have this idea..."

Then Larkin will find out the thing in the rift is only second-most scary.

...do we, guys? Especially those of you who vote for chatting Larkin up? Having two out of three people loyal to the city, and two out of three who know at least something about Magic would be very helpful.
Larkin and Anscham - are invested in keeping Larkin alive. Important, since it gives Larkin an incentive to cooperate.
Larkin and Sprangle - know a thing or two about magic. It's woefully incomplete, but still better than flying blind.
Sprangle and Anscham - are close allies, have the city's interest in mind and can keep an eye on Larkin.

It's not ideal, but it's the best of what is available at a moment's notice.
 
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Oh God, Spangle...

I can imagine the scene, "Well, about those things you suggested I do, I have this idea..."

Then Larkins will find out the thing in the rift is not that scary anymore.

...do we, guys? Especially those of you who vote for chatting Larkin up? Having the two out of three people loyal to the city, and two out of three who know at least something about Magic would be very tempting.
(I absolutely love this and everyone's participation and write-ins. You all are great, and I want people to have time to see this and reply.

The vote will remain open until tomorrow, June 9th, at 8PM EST.)
 
...do we, guys? Especially those of you who vote for chatting Larkin up? Having two out of three people loyal to the city, and two out of three who know at least something about Magic would be very helpful.

My worries remain the same, even worse I do NOT want to put an already exhausted Spangle at even more risk. This spell is a rip in time right? That's what Larkin said, at least. The only thing we know about Time is that Her will is unchangeable and this is pretty damn heretical. Larkin himself is the best bet we have when it comes to closing this rift and he isn't even sure it's doable, I don't trust some random kid to lead this effort. No matter what the vote comes out as I am ok with both, I just feel that invoking Time is the better option. (Also can't help but think that if the invocation is flawless we are going to learn a lot about the spookiest deity in the pantheon.) If C does win out I want to get Spangle in on it, even if it would be dangerous it's better than doing it with just Larkin.
 
Well, there are no good options, or else it wouldn't be a crisis. Everyone is exhausted, perhaps us more than anyone else. That's the point of the war of attrition.

Being on good terms with all gods is certainly a point in favor of A, but we aren't in top shape; I have a deep seated fear of time paradoxes (and fascination with them in equal measure) because all settings I saw implementing them punish their overuse harshly; and yes, that's the only thing we know about Time, meaning that summoning her to do something for you may be tricky. But this rift already constitutes a perversion of her will, so maybe not.

I also want to start learning about magic, though with the reality being torn apart around us this may not be the best time for it. But looking at it from another angle, we are unlikely to have a stronger incentive to get everything right!

We need alternatives to invocation to fight back, because we strained that muscle already, and we aren't allowed to rest.

Edit:
Does anyone else have opinions on how C should be done if that is what we'll be doing?
 
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This seems to be a very contentious vote. So I will try to present my view on my vote and why I chose A.

Because it is Time! We never had time for Time! The time is now!

>A] Invoke Time.
 
(Wow! Thank you guys so much for the amazing voter turnout and all of the discussion! Rest assured, I haven't missed a thing!


With that, the vote is locked. I'm going to do my best to incorporate as much of this as possible! This update might take me longer than usual but will be done before the end of the night.)
 
Chapter 8: The Last Resort
Chapter 8: The Last Resort


A looming shadow encompasses all of your view.

Silence swallows the hideout whole.

The half-crazed cultist on the floor by your feet is shaking in horror, and looks to you with tears streaming down his face.

"You'll trust me enough to save your own skin." Your statement is not a question. It's a fact.

Larkin's dread redoubles. He knows what the leader of the Church of Mercy will trust long before any treasonous, blasphemous plot. "Don't. Please."

No part of you truly trusts Larkin. A large part of you wants to take this young man, throw him over your shoulder, and DEMAND that he tell you how to close this rip yourself. But as much as you'd like to go bolting down the street to grab Spangle, to be with your family, and to lay down and rest for a week after this, you know that you cannot rest. This cultist could easily betray you the minute he has his way with you and your power. He's a heretic, likely a liar, and the incoming demon may be the size of your citadel.

You gulp, but it is not demons who have struck fear into your heart for as long as you've lived.

You've thought for long enough. You are a man of all of the Gods, and the time for you to live up to your foremost title is NOW.

Clasping your hands together, you knit your fingers, and bow your head.
Larkin rapidly backs up on the ground, scooting himself away from the portal. He gets the knife out of his boot, and keeps it pointed at the rift. The boy is too terrified to speak.
The entire room becomes shrouded in night once more as the demon looms. The creature's breath can be heard from what looks like a mile away— and closing in fast.

The damn cold sweat is back on you in an instant.

The weight in your chest and the ache in your soul is gone.

A smile cracks across your face as you close your eyes, and speak with all the love, enthusiasm, terror, and devotion you possess.

"Nothing can outlast the passing of the ages. No one can weather the endless touch of the sands. Let us put a stop to this heresy! Grant me the strength to end this perversion of your will! Hear me! I ASK FOR ONE OPPORTUNITY, TIME!"
 
Chapter 9: Time
Chapter 9: Time





Everything stops.

Well, almost everything.

The last of your perception ticks as a steady reminder that you're still alive, somewhere at the back of your mind.

The noise is everywhere. You realize that it's more than a reminder of the present.

You're reminded of the past.

Eight years of your life were spent in captivity. Eight years in the dark, with only a small beam of light. That reminder of Mercy graced your cell but once a day.

It was not the light that spared the last of your sanity. It was Time.

You counted the seconds between each new drip of blood that stuck fast in your cell's filthy confines.

You counted the minutes you were tortured.

Sleep came rarely, but you still counted the hours.

You counted the days between visits from your jailer— if he remembered to.

You counted the weeks before you were blessed again with food or water.

You counted the months you wasted away, while forgetting what it meant to hear sane speech from another human.

You counted the years you were called a demon of faith deep below the earth— and for all the years thereafter.

You still count. You count every second of every day, and likely will for the rest of your life.

It's not out of fear that your devotion to Time exceeds that of all others, though.
It was not your captivity, your position, your friends, or your family that has you treat each and every day on earth as if it will be your very last.

You have held onto Time above all other things out of respect, devotion, and love.

You feel the impossible, as a man of all of the Gods.




The steady ticking of Time stretches beyond the furthest reaches of space.

She is not the night. She is not the stars. She is not what you know, and has never been anything you've ever truly wished to understand.

Not until now. A being of experience gazes on you with all the love She possesses. Chromatic bursts of color flare inside and outside of Her gentle form. Interwoven with the mechanical, Her ticking keeps to the beat of your heart.

Time moves with a sudden and harsh jerk. A single hand outstretches towards you. She beckons across space. She beckons across Time.

She speaks with a voice that transcends seasons, with words that you hope will last an eternity.

"We are of the essence."

The hand extending towards you unfolds. Within it is a menagerie of memories. You do not see your life unfold before you, or know what is being offered.

"You believe that We are the answer to your prayers. May your faith be rewarded."

Before you can say a word, a voice fills your heart and soul with more than you could possibly hope to comprehend. A cluster of galaxies bursts and dies. It's the simultaneous reassurance that you will not die, and the potential of ALL that you have ever known.

The sensation of being held in every way is on you like light on a star.

She's harmony.

"You may fear this event, and to do so would be wise. We will grant you one other."

You've never been less certain of where you are, or where you'll go.

"There is much you hold dear, Father Anscham. Our will has been held in reverence above all others. We have heard your prayers. Now, do not think of what can be. Look to what has been."

Within the palm of Time's hand, the totality of your life unfolds. It is yours to choose from:



"Which opportunity do you wish for?"


>A] Today, the 2nd day of the First Reaping, in the slums of Eadric's north-eastern district. You want to go back to when the rip in Time has not yet been opened, and will not ask for a second more than necessary.

>B] This morning, the 2nd day of the First Reaping, before you performed your work on the northern roads. You want to make the most of the day in Time's name, and prevent any of this from ever occurring.

>C] 4 days ago, on the 29th day of the Last Sowing. The Night of Embers.
>1] Three hours before midnight, on the floor of an underground tunnel. You'll invoke Mercy instantly to spare yourself blood-loss and permanent injury from your surgery, and will be stronger in the many years ahead.​
>2] That evening during your lengthy, uninterrupted confession with a burnt scholar. He entrusted his life's work to you. You have a hunch he was a sorcerer, and you could turn the tide of this fight with his knowledge.​
>3] That afternoon, when you had the opportunity to speak with Mother Aimar. You MUST talk to her.​
>4] That afternoon, when you passed up the opportunity to speak with Father Wilhelm. You NEED his help.​
>5] Early that day, during the hearing with the city's elders. Father Pevrel murdered nearly one hundred people, and pitted a great deal of the city against you in the process. If nothing else, you MUST stop so much loss of life.​

>D] You can't help but take the opportunity to make up for your greatest regrets. Go WAY back.
>1] 39 days ago, on the 23rd of the Tending Moon, when you last saw Chesty and Serpent. You don't want them to risk their lives to go to Wearmoor.
>2] 43 days ago, on the 21st of the Tending Moon, when you last saw Father Sullivan. Beg him to not return to Murgate. He might be dead before the week is out.

>E] You've forgiven one of your worst enemies, but she probably hasn't forgiven you. You don't want to risk effecting any current events. You'd never forgive yourself if you didn't take this opportunity. Go back to the ruins, 304 days ago, on the 28th day of the High Reaping in the year 605. You want to apologize to Remigius.

>F] Write-in another opportunity you wish to take. (Bear in mind that ONE opportunity is being granted to you. You have no idea what effects this may carry. These are many suggestions in line with what qualifies as a single opportunity, but please ask if you're unsure. All write-ins subject to QM approval.)

>G] You have many regrets, but want to reconcile your mistakes in your own way. This isn't right. Reject Time's offer, thank Her with everything you have, and ask to be returned to the present in one piece. You would rather show your devotion through proper worship, self-respect, and love. Her will is unchangeable.



(This vote will remain open until a unanimous decision has been reached, or until Saturday, June 12th, at 12:00PM EST.)
 
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>A] Today, the 2nd day of the first Reaping, in the slums of Eadric's north-eastern district. You want to go back to when the rip in Time has not yet been opened, and will not ask for a second more than necessary.

Those other regrets are for us to live with, to reconcile on our own time. We invoked her to save our city from these cultists and their ritual, no more, no less. Anything else would be blatant disregard for Time Herself. We know where they are, we know what they are doing. That should be more than enough to prevent this catastrophe.
 
It is not often that a literal time travel is offered, but alas I won't be taking a proper advantage of it. It took me a day before I could set aside some Time time to read this short update, and knowing where to go would require reading all the timelines.

I'll join the majority decision and will probably familiarize myself with the period that ends up chosen.

I want to separate my thoughts from Anscham's for this post (since I noticed the readers' musings tend to shape his reasons - which is justified in some cases but may be less so in others), and say that personally I want to dig a little bit deeper than our immediate past. Whether it is because Anscham allows himself a little selfishness after giving everything to others, or because there really is more of what he could do and more people he could save armed with the power of hindsight, I want him to take what is offered in good faith... while I get to satisfy my curiosity about the inner workings of diverging timelines.

Very few writers would allow their readers to redo their choices; first, because it is cheap and unsporting, and second because there is a risk of alienating the players by invalidating a large chunk of their previous decisions (and even though their choice of timeline has to be unanimous their subsequent choices might not be in sync). And nobody has time for making the same decisions all over again. That is why I suspect that it will be some local change that would keep most of the timeline intact with the exception of a few specific problems that we intend to solve.

It could be using a different mechanic, but I don't really see how else it'd work from a narrative perspective barring discarding a not-insignificant part of a 1.6 million words story.

I'll follow the lead of previous readers just in case I am mistaken, but my personal preference would be C (the Night of Embers) or D (???).

"You may fear this event, and to do so would be wise. We will grant you one other."
One other what?
Edit: for a moment there, I thought she gave us a free pass for another invocation, but that'd be too good to be true.
We invoked her to save our city from these cultists and their ritual, no more, no less.
Hmmm. I know Time is not a toy, but perhaps it is too narrow a use of a favor freely given. What use is saving the city from these cultists, only for it to fall to the next batch the day after? We could probably turn the course of the war with some of the actions on offer. Father Sullivan's death features prominently into the cultist plans. Perhaps by keeping our allies closer we could prevent a bigger sacrilege?

:whistle: no hidden agenda here, no sir
 
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(One other event.

In the interest of not ruining any fun I will abstain from commenting on most of your awesome speculation and ideas. I seriously appreciate all of the thoughts and effort! And no worries, if you guys ever explicitly specify you don't want something incorporated I'll leave it out of our protag's musings.

Though the timelines are very quick reads due to all the illustrations, I know they look overwhelming, and I would be happy to provide any assistance anyone needs with locating events or having a guide to reference the prompts posted. I can also retroactively edit the prompts to specify which arc those events are in, if that would be helpful. Please let me know if you guys have any other questions along those lines!)
 
I'll follow the lead of previous readers just in case I am mistaken, but my personal preference would be C (the Night of Embers) or D (???).

Both C and D would be a waste fueled solely by anxiety and regret, I believed that the choices we made back then were right and I still do, honesty means also staying true to yourself. The only thing I was tempted to vote for was E because we really fumbled that interaction, and I do regret how things ended with Remigius. That being said fixing your mistakes is not the same as erasing them, we will meet Remigius again at some point and make things right properly. If anything I am worried about the side effects of this invocation, even if it seem like it was flawless. Invoking Time was a very risky play to begin with, but it seems like prevention is the only cure for this issue. I don't want to risk anything, it would be greedy to solve our own issues when we invoked for this specific reason. Trust in our allies to handle themselves, and trust in our self to have made the right calls.
 
>A] Today, the 2nd day of the first Reaping, in the slums of Eadric's north-eastern district. You want to go back to when the rip in Time has not yet been opened, and will not ask for a second more than necessary.
 
>A] Today, the 2nd day of the First Reaping, in the slums of Eadric's north-eastern district. You want to go back to when the rip in Time has not yet been opened, and will not ask for a second more than necessary.
 
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