Chapter 13: Light in the Water
"He hasn't left us."
Your eyes drift open of their own accord, likely no more than an hour later. More movement on the edge of your senses has you yawn, stretch, regret moving so much, and stiffly get back to your feet. You're still exhausted. Everything aches, the cavern is just as miserable, and most of your congregation is still at rest. Still, about ten people are restlessly moving to leave, and clearly want to wait for everyone to be back on their feet before moving forward.
To your absolute astonishment, even a short period of rest seems to have done wonders for everyone's faculties. Mick (picking at his ass), Randy (eyeing the motion), and Jitters (keeping a wide distance) are all trying to patiently explain something to Serpent (yawning) and Echo (looking disgusted). You ignore the creak in every joint of your body, sweep up your sword and shield, and make your way over.
"It's flooded," Randy says with exasperation. "I've said it twenty times. I'll say it again. There's no way through."
Serpent continues to yawn, twisting the disgusting split in his tongue to emphasize it. He seems to take extreme satisfaction in the lecherous look he's given from Randall, and leers, "and I'm telling you, that makes no sense."
"It has to filter out somewhere." Walter looks green around the gills. More than usual. "This ruin is too large, too ancient, and infinitely too shitty to have anything air-tight. It's a trick, or a trap."
Jitters nods to you as you approach, his slender shoulders relaxing at the sight of you. "Harvey." You nod back. The petite thing looks to the passageways at your back. "We scouted ahead.
Everything's flooded down there. Something must've happened. There's a couple dry tunnels leading out, but you're not gonna like it."
"Try m-me."
Mick spits, successfully launches a wad of phlegm about twenty feet away, and laughs triumphantly. The missile lands directly on top of Klepto's (formerly sleeping) forehead. The clown immediately begins laughing upon awakening, which completely ruins the hulking rogue's mood. He scowls, "no going back. Don't know why nothing's followed us. Somethin's
fishy."
Randy smirks. "Is that supposed to be a joke?"
"Stop," Jitters immediately fires back. "For the last time. We're not swimming through there. No way." Twitching more than usual, the young man gestures to a far-off corridor. "The only other passages we found were trapped—" Serpent gives you a knowing look. "—but it looks like someone's been off that way before. Dry as a bone. Could come out up top? Everything that leads down, and definitely out, is totally flooded, though."
"There's light in the water." Serpent nods to you with a cheshire-grin. You almost catch a gleam on his bald head. "
Like the sun.
I'm not getting in the water, though."
Randy gets infinitely too close, and walks two fingers along your shoulder, leering, "there's leeeeeches, Harvey. All aglow. Must be hundreds of 'em." The urge to burn your clothes is immediate. You shrug him off. He continues, nonplussed, "they're not moving. We could be. Could figure
something out."
"Will you
stop," Jitters snaps, actually making a motion to rub at his shoulders and brush off his own sleeves.
Echo sighs. In a distant fashion— to the ceiling— he muses, "it is, at the very least, a more pleasant view than our present company." Straight to you (more levelly), he manages, "we could test it. It could take some time, but I'm sure I could think of something."
>A] Chance the dry corridors that you know are trapped. It's your comfort zone, no matter how nightmarish or dangerous it may seem.
>1] Leave everyone you can here, and only take the men you know are adept with this environment. You'll double back when there's a clear path. (A HIGH ROLL WILL BE REQUIRED, and more time will definitely be taken.)
>2] Everyone is starving to death. You're all going, even if it complicates things. (A VERY HIGH ROLL WILL BE REQUIRED.)
>B] Inspect the flooded passages, and invite everyone to help you brainstorm. There MUST be something you can do. (Feel free to write-in any ideas you may have off the bat!)
>C] Wait for Walter to come up with something, and give everyone else a little more time to rest. He works best alone, and you could use a little extra time, too.
>D] Write-in.
"Let's th-think of someth-thing," you agree.
It's a short matter to wring out, tie up, and create a pseudo rope out of spare cloaks and skirts. As most of you have holes in your tattered clothing, the heat within the demon's chamber is actually welcome.
No one wants to dip into the water, to brave the passages beyond.
The most obvious point of exit is a narrow tunnel, at the farthest end of the chamber. It slants almost straight down, is flooded to the brim, and is filled with a huge quantity of luminescent leeches. If you stand back far enough, you can see almost clear to the end, before it takes a sharp bend. Water is distorting whatever is in the distance.
Walter sniffs, and nudges you with the side of his elbow. Starlight and Stardust seem to be taken with the corridor, looking to the faint yellow light with stars in their eyes. You can't help but share the sentiment that it's almost beautiful. The parasitic worms are grotesquely over-sized, but their radiance masks all but the vaguest outline of their forms. It casts a glow through the water, showing that the smooth, seamless corridor continues far off into the distance. It clearly opens up somewhere. Be it another incline, a trick of the light, or some kind of sorcerery is uncertain.
You know that there's no leverage to speak of within the chamber. You optimistically suggest looking to the other flooded passageways, wondering if you could create a pocket of air. Wondering if anyone could even find something to hold onto, wanting for any tools at all, you lean over to Spangle.
A small, singular whisper, and an expansive motion with your hands is all she needs to hear. "B-boom," you smirk, nodding to the bandolier upon her bosom.
Sister Corbon's eyes light up. The same, horrific, manic energy is immediately back upon her. "The tar could certainly create enough heat to maintain an explosion, even while submerged." She's grinning like a maniac. "It would normally be impossible to light underwater, but with what we have at our disposal? Harvey. Harvey, our lovely Ring
leader. It might take all of them," she looks like she might cry, "but we could absolutely create a trail. It's possible. It's possible! Harvey, you
genius—!"
The priestess is practically vibrating with enthusiasm, until Klepto fires her a disparaging frown. "What do you suppose you'd do, once it's started?" She blinks, and obviously hadn't thought farther than the possibility of flame outlasting water. He keeps frowning. "
Women. Not much fun to be had if we're all boiled alive." A nod is given to you, without missing a beat. "I wouldn't mind trying it, though."
You blink. "Wh-what."
"You want to create an outlet, is that right?"
"N-not n-necessarily."
"Then what the fuck do you mean, Harvey. We can't just make a dead end."
Something strikes him as hilarious, and totally derails the man's train of thought. He breaks down, into a fit of giggles, as you try to not lose your patience.
Klepto buckles in half, wheezing. You stare for a moment, dumbfounded, until the psychopath totally loses his composure. "It needs—"
He's clutching at his sides, trying to not cry. You patiently stand, and wait, until he declares, "
a STORM drain! AHAHAHA—!"
The priestesses of Mercy are both wide-eyed, look to each other, and back to the lunatic. Electrum quietly notes, "he might be onto something." She jerks a thumb back, to the monstrous corpse behind you all. "Could have done something to seal off its lair. Demon of Storm?"
Spangle twitches. "Sure is enough fire around here. And water. Not so sure about the rest.
I still say we blow it up."
Serpent leans around, seemingly materializing from right behind the priestess, to assert, "if there is a blockage, I don't see how it can be removed. Even if it's melted down. And we'll be wasting our best weaponry."
Clearing his throat, taking a broad step forward, Echo places himself between you and Spangle. She's taller than he is. The priestess scowls down at the scholar, while he tries to pull you into a hold, around you shoulder. "Ringy. Harvey. Really." He whispers, "if you send them in, they were going to get us all killed, anyways." He leans back, as if he hasn't just suggested a suicide run. "It might be worth looking into, though."
Mick is already tying the rope around his broad waist. He's taking several pouches, of the cinders, from Spangle. "Yep."
Klepto is right behind him, doing the same. He's fussing with one of the devices he fashioned, from the fallen imps. It looks like an over-sized pair of metal scissors. "You tell him, Echo."
>A] Grab the rope, and take the lead. You know enough about maneuvering in shitty spaces, without speaking, to handle this. "Sure thing, Walter."
>B] "Wait. Wait just a minute." Take the explosives and whatever demonic device Klepto's fashioned away from both men. Implore them to merely investigate.
>C] Demand that Spangle come with you, to supervise whatever operation might be necessary.
>D] There HAS to be a better way to do this. (Write-in.)
"W-we g-go in," you nod, to both men, and to Spangle, "and inv-vestig-gate." Taking the explosives from Mick, with a warning glare, you continue, "th-the walls." The cinders are handed back to the priestess. "G-grates." You cautiously extract the demonic item from Klepto's hands. "Any outlets, b-before anyone d-drowns. Come right b-back, and w-we'll make a plan of attack."
Mick goes in. "FUCK it's SLIMY—" Klepto is tied right behind him. "AHahahaha." The length of rope is kept held with Irefist in front, Claymore behind, and Chesty as a human anchor at the very back. The rest of you filter in-between, keeping a reasonably loose hold to allow the makeshift rope some slack.
Deep breaths, from both. They go under.
A few seconds pass. There's only a slight pull, as their silhouettes get further, and deeper into the watery corridor. They're both obviously proficient swimmers. Corcaea's villages are entirely centralized around its two largest rivers (Eventide and Morinburn), and you're hard pressed to think of anyone you've ever met who can't navigate even a fast-moving stream.
You can't remember the last time you
drank from a clear stream, and practically salivate over the pool ahead, until there's a rough tug on the rope. Everyone immediately, collectively, pulls both men back as fast as humanly possible. It takes less than five seconds of shouting and mild chaos, to drag the two lunatics back out of what should be certain death.
Spluttering, Mick cursing, they're covered head-to-toe in leeches. Klepto scrambles onto solid ground, and retches, clearly having inhaled one while laughing. The larger of the two simply rolls onto the floor, coughing up water, as Electrum runs over to peel the parasites off of him.
You stride over to the better off of the two. The rest of your congregation promptly drops the rope. Several run to the edge of the water, looking suspiciously with fists and swords at the parasites. The rest form a perimeter around you, and those brave enough to have ventured forth. Mick doesn't quite look to you, nodding, "thanks, babe," to the unamused priestess at your side.
"What happened," she scowls, as everyone else keeps an incredibly wide berth. The leeches are disgustingly bloated, and at least half a foot long by any measure. Their luminescence has persisted out of the water, and you have to wince to look at the two men they're clinging to.
Electrum begrudgingly runs over, to help out Klepto. His sandy hair is promptly brushed out of his face, as he's rid of the worm he inhaled, and chokes out, "it lets out, alright. Really long swim. We could see to the end. It's, heh. Heh. There's actually a drain." The priestess beside him looks impressed, as he continues, "up, into a big cavern. Comes right out at the waterway."
The bite marks on both men look disgusting. You try to not recoil, as Mick is rolled over, to have a series of them pulled off his back. The creatures bit straight through his clothing. He groans, "something fucked up the walls, all through it. Same marks as what's on the demon over there." He waves, weakly, to the grotesque burns marks all along the monster behind you. "It actually looks weak enough to blow out. The walls. Probably a bad idea, though."
Serpent was eavesdropping, and chimes in from the perimeter around you all, "it could collapse the entire exit."
With a nod beside him, Jitters snips, "there's a few other passages, without any bugs."
"I'm not doin' this shit all day," Mick snaps. "You get your scrawny ass in there, if you think it's such a good idea."
The junkie beside him giggles. "As much as I'd like to," Randy winks at him, from across the way, "thank you, Randall. It would be better to keep moving. There's nothing in the way of water we can use here. We're far too close to the surface to waste our
precious time. Isn't that right, Walter?"
The professor is thinking intensely about something. His attention is snapped, out of the reverie, to distantly mutter, "hmm? Oh. Oh. Yes. Sure."
Irefist elbows the scholar hard enough to send him staggering. "Out with it."
"You son of a bitch—" he starts, and you're already striding over, putting yourself right between the two men. "Oh, don't give me that face. Gods. Fine. Fine,
Harvey. I was just thinking— there were plenty of tunnels past here. If I remember correctly. This doesn't make much sense." The intellectual looks around, and plainly asks everyone, "who came down here most recently?"
To no one's surprise, the majority of you can't remember. The priestesses of Mercy are the best bet, having left their church only a few months past.
Something's seriously bothering them. "Father Anscham," they both mutter to each other, almost simultaneously.
Spangle scowls, getting the last of the leeches off of Mick. "You don't think...?"
"It's possible," Electrum bemoans, looking like someone's got a noose to her throat.
You give both women a questioning glance.
>A] You really don't have time for politics, religion, or anything more complicated than your immediate survival. Tell them to voice their concerns, or to get out of the way.
>B] There's something going on here that could have placed all of your lives in jeopardy. Try to be patient, and give them some time to speak.
>C] Go send someone else to investigate the other passages, and leave this affair to the more cerebral members of your congregation. You're seriously worried about how much time you've all spent here, and want to get moving.
>D] This all seems extremely suspicious. You have your own thoughts on the church of Mercy, and are happy to voice them.
>1] King Magnus is an oppressive monster, and his theocracy has been the downfall of humanity. If he's sent someone down here on his behalf, you want to know.
>2] Father Anscham is practically still a child, yet has proved a more capable defender of your people than any of his seniors. If he's intentionally placed you all in harm's way, you want to know.
>3] You'd really like to know why both priestesses are down here. Now.
>E] Write-in.
They're reluctant to speak. You aren't, even if it's infinitely harder. "W-we've lost a lot. N-not only d-dozens of lives. M-more th-than th-that." You frown to Serpent and Walter, "your th-theories," and frown more deeply still to the priestesses, "or your creeds? Th-they're g-getting in th-the way."
Everyone gets a lot quieter. You look to them all, expectantly. "
All of us sh-should v-voice
an-ny susp-picions, or concerns. Th-this is ab-bout m-more than any one of us."
Electrum grimaces so intensely, you think she might hurt herself. She's too furious to say a word, but her fellow Sister manages. "We left the church, the moment we found out what was going on." She looks around, to all of you. It's not that she wants to preach, but you suspect the woman can't help herself. "They've always kept demons in Eadric. Always. For restraint. For study." She's bitter. "It shouldn't have surprised me." Resentful. "I should have realized it, sooner."
You catch Spangle digging her nails into the palm of her hand. You realize that it's not just anger that's soaking her. A little blood drops into the water below, and from her lips. It's from
compassion. "They'd been keeping Father Anscham, for years, down there. With them. Demons." She looks like she could vomit. "I'm sure that's what he's been treated as. I'd heard rumors. Whispers. And I've been
lying to myself." She's shaking. "I
wanted to ask. I
did want to know what was wrong with him."
She stares straight at you. Her eyes are red. "It was
too easy to find out. He's been nothing but honest with us. He always has been. We disgraced our church, the Mother, and
the Father, Harvey." A hand comes to her lips, trying to restrain something ugly. "To lie is to sin, you know. I don't think there's a soul left, back at home. Not a single one of us that had done a thing about it. To really help him."
Everyone is shifting
very uncomfortably. "How do you know this," Walter asks.
Desperation cracks Sister Tirel's voice. "I asked. Brother Dalton knew. He'd known for
years, and was worried for his sons. Can you believe it? But they knew. Most of them."
Spangle twitches. She's fighting back something hideous. "We left, the moment we realized. There was nothing we could do. Not for him. Not for Her."
A sideways glance from Serpent is infinitely nastier than anything you'd ever want to lay eyes on. "He didn't come down here for you."
"No," Sister Corbon spits.
"He isn't here for us," Allan grimaces. He's holding tightly onto Edith, and they both look like they're going to be ill.
"He's been hurt," Electrum winces. "Badly." She sounds like she's going to cry. "I doubt he'd remember my name, let alone my face. They've done worse things than work him into an early grave."
Lady Edith murmurs, distantly, "he's seeking one."
With a little more horror, you all look to the colossal demon, felled by an obvious invocation of the Gods themselves.
To the flooded passageway ahead.
To the wounds and scars of battle, lacing all of your figures.
From a chase away from a small army of imps, most of whom were called away.
To smears of blood, along countless walls.
To the exhaustion slaking you all, from a chase out of nightmares.
Demons, who were frightened into submission, cowed into retreat, just at the sight of more humans.
Pursuit. Flight. Away from certain death. Out, to the surface, compelled by a force greater than something you care to understand.
Everyone is talking in low voices, together. It's mostly about the few rumors they'd heard. The odd behavior of the priest. The terror and subservience of those who have worked under him.
His obsessive, all-consuming fixation. The man is said to be preoccupied with the Catalyst. To put his passion before any
human life.
You know better. You all are still
together. You
still have each other.
You can't help but feel your skin crawl. There's just a dog, and some
elf leading a young man to the bottom of the world. He's going deeper, while Spangle grits her teeth, and with more fury than you thought a woman capable of demonstrating, she snaps, "I am NOT going to let his sacrifices go unheard."
She hikes up her skirt, and goes to wade into the corridor beyond. "Come on. All of you. I don't care where you're all going." Looking to the ruins, the flame, and to unknown danger ahead, she sneers, "I don't care if Mercy's left me.
He hasn't left us." The priestess is too angry to cry, and snaps to you all, "not yet! Let's make it
count for something."
Jitters can't help but protest. "That's all well and good, but the passage is flooded, Sister."
"Fuck you. I'm swimming," she snaps. With a look around the room, wide-eyed, baring her teeth, Sister Corbon sneers, "are you coming, or not?"
>A] You don't even know where to start. Follow your congregation's lead on this one. You can ask more questions later.
>B] Hold on. Seriously. Before anyone gets themselves killed, you need a proper explanation. Not conjecture. Not speculation. You need to get at least get a few answers, before you lose anyone else.
>C] This is REALLY bigger than any of you, but you're not losing focus. See who the strongest swimmer is, to go ahead immediately with Spangle. Implore everyone else to wait. If the passage does collapse, you can't stand the thought of losing anyone else.
>D] No matter how distraught these priestesses are over their leader, you have your own people to worry about. Search through one of the other corridors. It may take more time. Spangle might not listen, but you're willing to try.
>1] Beg her, if you have to.
>2] Let her go.
>E] Write-in.
Klepto is right after Sister Corbon, without a moment's hesitation. The rest of you have understandable reservations, about getting back into the suspiciously clear water, swimming with parasites, without a nearby outlet. "Who's th-the strong-gest swimm-mer here," you frantically ask.
It's not that you want to steal the spotlight. The thought of anything happening to your people is simply unbearable. Irefist sniffs, insulted. "Worked on the coast for a year or two. Could drown a fish, if I put my mind to it."
"S-P-PANGLE," you bark, as she takes a quick breath in, already about to go under.
The woman actually pauses. She's tied her holy vestments behind her, the yellow-gold fabric in such tatters that she could easily make several knots. Klepto's lingering in the water just behind her, now without the rope. He's been saddled with a huge quantity of explosives, acquired a dagger from somewhere, and isn't grinning.
Worry knits your brow. "St-stay safe. For Fath-ther Anscham."
The priestess' breath catches. She chokes down a sob, and nods to you with more red in her eyes before. "I will." To all of you, eyes to the water, she murmurs, "the Gods are Merciful."
Sister Corbon goes under. Klepto is right behind. You turn to Irefist, "please g-go after her."
He sprints, and without question, leaps from the edge of the water, to dive in head-first. Before he even hits the water, you look to everyone, desperately. "Wait. Pl-please." There's a huge splash. "G-give th-them Time."
They listen. Electrum stays at the edge of the water, and backs out, to pull several leeches off of her legs on the (relatively) dry land. You
give them Time, and it's agony. You try holding your own breath, just to guess when to go after them. If they'll still be alive.
Ten seconds pass.
Twenty.
Thirty. Your lungs are burning, but you force the hold on your breath. It's hard to not wonder how much worse it is, to fight instinct, while bitten by parasites in the dark.
Forty. There's still no movement.
Fifty. Everyone has come up to the edge of the tunnel, to try and see what's happening. You have to take in a sharp breath. The sheer discomfort, and pain, is more than your already exhausted body can handle. It dawns on you that all three of your swimmers have gotten much more rest than you have, and hope for the best.
A minute. It's been a full minute, and there's nothing. No movement in the water, nothing on dry land. Nothing but the curvier priestess of Mercy, staring intently into the passage, visibly shaking, hands clasped together. She's been praying feverishly under her breath, and is probably beating herself up for not going straight in after her fellow Sister.
Lady Edith manages to go over to the woman to console her. "Have faith."
You all take a little heart.
Seventy seconds.
Sister Tirel asks you all to pray with her. You don't really know how, but she assures you that just the thought means something.
Eighty.
>A] Go in after them.
>B] Wait.
>C] Ask someone else to at least see what's happened.
>1] Mick. He's at least demonstrated he can handle the passage.
>2] Electrum. She's obviously dying to go after Spangle, anyways.
>3] You're probably forgetting someone. (Specify who.)
>D] Write-in.
Ninety seconds have passed by. Everyone is shifting, and you try to speak out to them. There has to be an explanation. You
have to wait. To trust in your friends.
"If th-they found a way out, th-they m-might b-be resting on th-the oth-ther side, b-before com-ming b-back to us."
A few nods are given to you. "He's right," Walter quietly agrees, "and we'd be fools to go after them. You'd think the imbeciles would have let us know what they were planning, before tearing off."
From behind the scholar, Serpent reluctantly agrees, "give them a few more minutes, at least. They may have needed to swim much further, to find any passages that would be useful. Safety may not have waited, on the other side."
Electrum fires him a look that could kill. "I know she'll be fine. We'll wait."
Two full minutes have gone by, with no movement.
Three.
Four.
Five full minutes. Electrum looks like she might cry, but she keeps her hands clasped, knuckles white, and stares at the damn water. Jitters keeps a watch out, parting from the group to patrol the cavern while you all stand, looking to the leeches and shadow. It's less beautiful by the second.
Six minutes.
Seven. You realize you've been clenching your teeth, and move your jaw a little, to alleviate the pressure.
Eight. The humidity is not the reason for the sweat on every inch of you.
Nine. You wonder if there's some way to clean the fucking water. If the demon behind you all might be edible, in some capacity. You've never been so tired. The buzz in the back of your mind, of exhaustion and fear, has every one of your nerves on end.
It's been ten solid minutes, when the water around all of your feet starts to ripple. Everyone staggers back, most of you holding onto someone else. Claymore gets out two weapons, you can't help but draw your sword and shield, Chesty takes out his short sword, and everyone else looks like they want to die all over again.
Looking around the cavern, wildly, you realize that the tremor is coming from
below your feet.
The ripple becomes an erratic, violent shake.
The water within the tunnel is frothing. The leeches are disappearing from view, pulled off by some unseen force.
A violent heave practically explodes, from under the ground, somewhere far off in the distance. The noise is muffled, but it's unmistakable. A groan below the earth hits you, so deep and resonant that you wonder if the world itself is screaming.
There's a hurl, from within the tunnel, that rapidly starts to filter the water into some unseen direction. The blood all around your ankles is pulled in an immediate, violent shift.
Most of you scream. Everyone staggers.
>Roll 1d100. Best of 3 will be used. Write-ins may help.
>
Rolled 65 (1d100)
>Please roll 4d100. A total of 3 voter's rolls are needed, for a total of 12d100.
>To be clear, each voter please ONLY roll 4d100.
>Every roll will count. The additional +15 will apply to each roll individually. You do not need to add the modifier yourself, as I will add everything when the rolls are finished.
>+10 INSPIRING LEADER
>+5 CAST-IRON FRIENDSHIP
>
Rolled 28, 28, 15, 9, 30, 70, 16, 55, 5, 98, 68, 50 (12d100)
>All rolls in this quest are based on degrees of success. DC was 50 to stay standing, reduced to 40 from your permanent bonus to leading the congregation.
Ringleader - 43 + 15 (fighter, with an iron anchor) = 58
Professor Echo - 43 - 10 (non-combatant with a health issue) = 33
Serpent - 30
Electrum - 24
Starlight - 45 - 5 (seriously traumatized woman) = 40
Stardust - 85 + 5 (nobleman, with combat training) = 90
Randy - 31
Mick - 70 + 10 (huge scoundrel) = 80
Bronzebeard - 20 + 10 (hardened fighter) = 30
Claymore - 113 + 10 (veteran blacksmith) = 123
Chesty - 83 + 15 (have you seen how built this guy is) = 98
Jitters - 65 - 5 (out on patrol) = 60
With a scream, you slam your sword into the sodden ground at your feet, and hold on for dear life. "HOLD ON!" You have to flex, to keep hold on the hilt of your weapon, while you reach out to the closest person. Of course, Walter is right next to you. "TOG-GETHER!" The scholar is infinitely too weak, and lets out a shout as the water underfoot dramatically intensifies in its pull. "EV-VERYONE!"
The hairline space between the tips of your fingers, and the back of Echo's shirt, is just enough for him to slip out from your hold. "T-TAKE EACH OTH-THERS HANDS—" Beyond your best hope, he digs in his heels as he slides, shifts his weight toward you as you shout, and grabs back on your hand.
Gratitude soaks into Walter more than the foam kicking up around you all. The vice of his grip, upon your sliced palms and fingers, is as a tight as your hold on Serpent just a few hours past. "You son of a bitch—! FUCK—"
With his other, outstretched, yellowed fingers, the non-combatant starts a chain reaction, and grabs onto the next closest person. It's impossible for everyone to keep their footing in the chaos. A tide of surging water is coursing from the entire, colossal chamber you reside in. You try to not think about your congregation at the other end of the disaster, as Serpent slips completely, and is dragged screaming into the corridor beyond. Electrum screams, "MERCY—" and leaps clear after him.
You try to not marvel at the psychotic devotion to a Goddess that's left her. Claymore, at the very back of your group, hears their shouts as well. He's scowling, weapons drawn, and you barely catch his telegraphed intent.
Kneeling down slightly, bending your knees, and pushing your feet into the soil underfoot, you brace yourself with all the strength you can muster.
It grants enough space for the veteran to run
towards the opening. Claymore charges past all of you, and leaps into the water, with a knife between his teeth.
The splash nearly drowns out the sound of Bronzebeard losing his footing, "FER FUCK'S SAKE—" and is swiftly sliding against all of your feet. The fighter lets out another shout—
and likely all the air in his lungs— right before being submerged.
Randy is dragged under, right after him, as Mick legitimately screams after the other rogue. "DON'T YOU DARE DIE ON ME—"
You look on in horror, as the brute scrambles to not let his compatriot slips from his hands. It's useless, and the rogue goes completely under the tide.
It is a tide. The cavern you all are in was flooded up to your ankles. Attempting to drain or divert the sheer amount of liquid here was a suicide mission. There's fibers of muscle burning in the back of your legs that you didn't even know you had.
Jitters, who was walking near the opposite end of the cavern, has already been dragged towards you all by the tide. He seems to intentionally keep his footing, and tries to rejoin everyone. It's only as Chesty picks up the slender rogue by the back of his shirt, concerned of him slipping, that he barks, "DID YOU SEE ANYTHING?!"
There's a huge gasp, and a splash, from the surface of the water. At the entrance to the corridor, Claymore resurfaces, with Serpent in one arm. He stabs a bloodied dagger straight into the wall, using the weapon as makeshift climbing gear with his free arm. The bald and bleeding manipulator in his hold isn't smirking for once. Coughing up a huge volume of water, bleeding from the side of his head, he looks to be on the verge of unconsciousness.
The blacksmith gets them both onto flat ground. Jitters is looking around frantically, obviously sweating more than the surge of foam kicking up beneath his feet. "They're all going to hear this. There's nothing yet, but Gods,
we need to move."
Stardust was keeping Starlight in place long enough to help with her footing, but he expertly slides through the water, to help Serpent and Claymore totally back to their feet. Everyone is soaked in blood, sodden chunks of viscera, and water well up to their knees. The current has been violent, but there's another rumble, off in the distance.
Claymore bends his knees, and follows your lead. Wading forward in the water with Serpent now over his shoulder, the veteran slams a heavy iron sword into the ground beside you. Side by side, you form a slight barrier, to keep anyone else from sliding straight in.
He nods to you, blood pouring from a cut on the side of his mouth. Seconds later, the current intensifies. You nod back, grit your teeth, legs searing in complaint, and try to endure. Walter's grip on your hand is agonizing, but he's found a stable stance, and is trying to help Edith stay up with everything he has.
Mick is happy to scream, "THIS IS BULLSHIT," while Echo sneers to him, "we'll drown all three of them."
The breath in your lungs threatens to give out. There's actually a slight opening of air, in the corridor beneath your feet. The gap can't be more than a foot between the top of the corridor, and a heavy current of frothing water beneath. You're not sure how, but the water filtering out is going somewhere, FAST.
(A ROLL MAY BE REQUIRED FOR ALL OF THE FOLLOWING.)
>A] Go in. All of you. Now. The only thing worse in this place than the ruins are the demons that inhabit it.
>B] Try your luck, and wait until there's a bigger opening. The walls are coarse, those leeches are still in there, and some of you are badly hurt.
>C] Write-in.
>Roll 1d100. Best of 3 will be used.
>+10 INSPIRING LEADER
>+5 PARANOID HUMANOID
>+5 BUDDY SYSTEM