Name: Lady Saera Harre
Age:19
Fertility: 100%
Religion: Order of Dolly
Diplomacy: D20 => 20+6+2+2+2+6-2+20=56
Martial: D20 => 1+2+2=5
Stewardship: D20 => 7+2+4+2+2+6+5=28
Intrigue: D20 => 20+3+4+3+2=32
Learning: D20 => 8+2+2+2+3=17
Piety: D20 => 3+2+10=15
Personal Combat: D20 => 12+2+2=16
Traits:
Skilled Diplomat: You are a Skilled and Able Diplomatic force. (+6 Diplomacy, +4 Intrigue, +2 Stewardship)
Prime Human: You are a Human being, a Child of Earth. +2 all stats
Diligent: If at first you don't succeed, try, try again. (+3 Stewardship, +2 Diplomacy. +5 to overlooked actions)
Just: The ideal against which all others are weighed against. (+3 Stewardship, +3 Learning. +5 to all rolls involving laws, public relations and reputation)
Ambitious: "Chaos is a ladder." (+2 to Martial, Diplomacy, Stewardship, Intrigue & Learning, reduced liege opinion. Special Actions available)
Patient: A measured approach is least likely to leave one overextended. (+2 Stewardship, +2 Learning. +5 to overlook Rolls)
Greedy: "After all, why not? Why shouldn't I keep it?" (+4 Stewardship, -2 Diplomacy. +5 to stewardship Rolls)
Sadist: "If you think this has a happy ending, you haven't been paying attention." (+3 Intrigue, -5 Diplomacy. +5 to combat rolls)
Lifestyle:
Fashion Designer: You believe in the power of Clothing, and the design and form that brings to life Human perfection and form. (+6 Stewardship and Diplomacy. +5 to Intrigue Rolls in certain situations)
Mutation: None
Equipment:
The Orb of Verona: A Legendary artifact from the Pre-Interegnum…a Single Orb containing the energy of 4 Million psionics. A Powerful symbol of Power and might. (+20 Diplomacy, +10 Piety, +5 Stewardship)
A Favor from the Consort: You have a Favor from the Consort of the Domos Guild…a Powerful asset in an uncertain time. ( A Powerful tool for the initiated)
-----------------------------------
Name: Saera-242
Age: 16 (Looks around 20)
Fertility: ???
Religion: None
Diplomacy: D20 => 11-5=6
Martial: D20 => 10+2+5=17
Stewardship: D20 => 10+1=11
Intrigue: D20 => 20 +4+2=26
Learning: D20 => 4+2=6
Piety: D20 => 20
Personal Combat: D20 => 20+5+5+10+5=45
Traits:
Rogue Shade: You are a Basic Spy, an Agent of your Planet, skilled in Planetary Espionage..anything more is difficult, but not impossible. (+4 Intrigue, +2 Learning +1 Stewardship)
Clone: Born from the DNA of another, wearing the Visage of another, you are a living legacy of another. (One Stat has a +5 to the Base stat, -5 Diplomacy due to being an abomination in the eyes of man, a way to Cheat death.)
Arrogant: And who are you, the proud Lord said, that I must bow so low? Negative Opinion from everyone, double Negative Opinion from other characters with the Arrogant Trait.
Just another Bounty: There is a price for your head after you pissed off some wrong people. (+2 Intrigue and Martial. Roll at the end of every turn for a bounty hunter attack.)
Lifestyle:
Bodyguard: You are a Bodyguard, a Protector to someone Far more powerful than you. (+5 Personal Combat and Intrigue. +10 to all rolls related to guarding your charge.)
Mutation: None.
Equipment:
Orb Tech- Combat Suit: A Post interregnum Combat Suit with all the Equipment needed for high value bodyguards and Commandos. A Fantastic Choice for the wealthy States and Explorers. (+10 Personal Combat, +5 Martial. +15 to Combat Rolls)
Orb Tech- Hellfire Hand Laser: A Post Interregnum Hand-Laser, popular as a Dueling and self defense weapon. ( +5 Personal Combat. +10 to Combat Rolls)
-------------------------
Name: Dr.
Evilyn Ambrose
Age: 26?
Now don't be rude to ask
Fertility: 105% (+5 to pregnancy Rolls)
Religion: Lost Primarch Acolyte.
Diplomacy: D20 => 16+2+1+2-2=19
Martial: D20 => 20+1+1=21
Stewardship: D20 => 13 +4+1=18
Intrigue: D20 => 18+1=19
Learning: D20 => 20 +4+4+30+1+2=61
Piety: D20 => 8+1=9
Personal Combat: D20 => 8+1=9
Traits:
Wandering Scientist:A Traveler of Knowledge and skill, her mind is her greatest weapon (+4 Learning, +2 Diplomacy, +1 Intrigue.)
Calm: The reflection in the water is clearest when left undisturbed. (+2 Diplomacy, +2 Learning. +5 to Combat Rolls and Intrigue rolls)
Aloof: "Yes, I can see the bloodstains. Why do you ask?" (-2 Diplomacy. -5 Diplomacy Rolls)
Mutant: You are a Human being that is in some way, changed by the passage of Evolution. (+1 Learning and Martial, +1 rest)
Living Bio-Computer: You are a Bio-Computer, a Human Attempt to Surpass an Artifical Intelligence through bio-engineering. While not Perfect…it makes you smarter then nearly every Human on a planet. (+30 to Learning, +20 to all Learning Rolls when on an Expidition)
Lifestyle:
Pilot: You know how to fly most forms of Spacecraft. (+1 Martial +5 to Battle Rolls if commanding the Battle)
Mutation: [Redacted]
Equipment:
The Sundancer: Your Personal Science Ship, a Pre Interregnum ship of the Vindicator Class. (Cost of Expeditions Lowered. +4 Learning and Stewardship)
Three out of Five were done I'll get the rest later.