Before the Dungeons : a D&D inspired civ quest

[X] Organizing the Tribe
-[X] SUR Actions
--[X] Find shelters 5/5
--[X] Map the paths 1/5
-[X] CUL Actions
--[X] Honor the Elders 5/5
--[X] Spite upon the Firsts 3/3
-[X] LEARN actions
--[X] Plants and herbs 5/5
--[X] Colors of hidings 1/3
 
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How the people of the tribe look like :


Pale green/blue skin with light hair, natural white marking on the bodies. (No bow, on the other hand, it has not been invented).
Beautifull forms and faces, but with clear alien traits.
 
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Adhoc vote count started by OldShadow on Feb 22, 2024 at 8:35 AM, finished with 30 posts and 23 votes.


Current Tally

I will close the vote in 24h
 
[X] Plan Food and Shelter first. With out spite
-[X] SUR Actions
--[X] Find shelters 5/5
--[X] Stroke the fires 1/3
-[X] CUL Actions
--[X] Honor the Elders 3/5
--[X] Protect the Yongs 5/5
-[X] LEARN actions
--[X] Plants and herbs 5/5
--[X] Watch the Watchers 1/5
 
Adhoc vote count started by OldShadow on Feb 23, 2024 at 9:35 AM, finished with 32 posts and 24 votes.

Vote closed.
Plan Food and Shelter first win.
Your people are the Freesingers, those who roam unbound and sing unfettered.
 
Turn 2 : The Woods have teeth
[X] Plan Food and Shelter first.
-[X] SUR Actions
--[X] Find shelters 5/5
--[X] Stroke the fires 1/3
-[X] CUL Actions
--[X] Protect the Yongs 5/5
--[X] Spite upon the Firsts 3/3
-[X] LEARN actions
--[X] Plants and herbs 5/5
--[X] Watch the Watchers ⅕

[X] Freesingers

Many winters have passed, and the people have named themselves, they are the Freesingers, those that sing because they want to, and not because one forces them to do so.
They have learned to gather in the clearings and hollows of trees that they could find, where they protect their young and send the adults to gather in the forests around, until they inevitably need to leave.
For inevitably, the gazes from the leaves will grown in intensity, until they cannot sleep at night. Until the few birds that live in the woods stop singing, and leave. Until the plants that hunger come.

—------------------------------------------------------------------------------------------------

Blue Wind still seeks food, even if his daughter will soon be ready to go out with him. Normally, with what the Freesingers have learned, he can gather more easily, knowing what can be taken and what will poison his people.
Normally.
For this day he flee, heart beating fast. For behind him are bushes, seemingly dry and simply drifting and tumbling between the trees. But those bushes tumble without winds, and move almost as fast as a running Freesingers. When they reach a being of flesh, the songs say, they open like flowers and cover them in thorn-filled branches, ripping them apart and draining their blood.
Blue Wind know what it mean, when the Wolfbushes began to move. The tribe will need to move soon.
Before the Wolfbushes reach the shelter.


Survival
Exploration, expansion, crafting and settlement buildings


Blood of the Firsts : The blood of the Firsts flows in our people's blood, and each generation a few are born with faint memories of the Firsts' songs of power, giving them minor magical abilities. +1 SUR point

Enduring :
Our people can live many Winters, and few of them ever die of illness. As such, we have a long time to learn and become wise. + 1 CUL point, +1 LEARN point, reduce distortion of knowledge from time.

SURvival Point (SUR) : 8

Available Actions :

Map the paths :
The people of the tribes must move to live, to escape dangers and not exhaust their surroundings with their scavenging. The young and strong could find the better paths for our travels, and bring us back in their songs what they learned. 0/5, +1 Survival

Hollows of Birth :
Some of the great, hollow tree we have claimed as shelters could be turned into place where our women can give birth more safely, protected from predators and spirits attracted by their blood, and from the elements and dirts by mats of dried grass on the soil and entrance of the hollows. 0/5, Hollows of Birth

Sanctuaries :
There are shelters in the forest too small for our entire people, but safe and with enough resources for a few people. We could spare those places from gathering, and prepare them so that Freesingers that are too wounded or poisoned to walk, or the most vulnerable in bad times, can live in them until they can join us again. 0/10, +1 SUR, set-up sanctuaries

Seek a source of stones :
Without a source of good stones, we cannot knapp replacements for the tools and weapons of stone we use. We should find such a source. 0/5, +1 Learning

Follow the herds :
There are few animals in the woods, but those that were brave enough to hunt in the land of the Firsts say they have found traces of herds. Finding and following those herds, hunting when we can and scavenging the beast that died or grow weak, will provide us with meat, skin for our clothing and bones for our tools and sewing needles. 0/5, +1 Survival

Stroke the fires :
This new land is full of strange dangers, and like in the domains of the Firsts, fire could ward them. Our people should gather more deadwood and raise great bonfires, to protect us from the dark, chase evils and strengthen our spear with heat. 1/3, obtain Bonfires

Spread the tribe :
The forest is vast, with many paths filled with food to take. Some say it would be wiser to spread the tribe in many clans, each with their own paths, so that they may each grow and that one strong blow does not destroy the tribe. 0/10, +1 Survival, increase tribe resilience.

Keeping away the hungry plants :
There are plants in the woods that hunger for flesh like beasts, and can rip our skin with thorns sharper than stone knives. We should ensure those plants, Serpentvines, Wolfbushes and many more, do not spread in or near our shelters. 0/10, Hungry plants keep away, unlock actions using what can be gathered from them.

Upward :
Our gatherers have shared songs of how they have climbed on trees to sleep when away from the tribe and the fires, to protect themselves from the hungry plants and poisons that await on the forest's floor. We could spread this, and even in our shelters, rest high on tree's branches, away from dangers. 0/10, +1 SUR, Reduce dangers

—------------------------------------------------------------------------------------------------

In a clearing, next to the vast hollow tree where the tribe sleep and keep their fire, childrens sing the old stories of clever trickster mocking and stealing from the Firsts.
Those are the happier songs they know about the first, not the others, whispered by their elders in dark nights, that fill their dreams with terrors.
Around them, the adults listen, as they pack.
The Freesingers will need to move soon.
In low songs, away from the ears of their children, they worry, for their tools and clothes grew used and hastily patched.
The forest is not kind for the tribe possessions, even if the songs to forget hunger have not been sung in more than 10 Winters.


Culture
Traditions, cultures practices and societal changes

Fair Songs : Our people were forced to learn of singing from our old masters, and are gifted with beautiful voices. Even as the Firsts forced us to sing of their glories, we created our own songs, of the pains of bondage and the hope of freedom. Now, our people can sing freely, and use songs to transmit our stories, share their feelings and bond with others. +2 CUL points, help communications
CULture Points (CUL) : 8

Available Actions :

Honor the Elders :
Our people live long lives, and our elders are known for their wisdom and the many songs and stories they had the time to learn. As such, we should elevate the eldest and wisest among us to lead us and share their wisdom. 0/5, Develop tradition Elder Council, +1 CUL and +1 LEARN


The Firekeepers :
Since Purple Tongue befriended the bound fire of her master, our people have carried with them embers born of this fire, and used them to light our fire. The firekeepers that care for the fire and ensure light, warmth and protection for our people could be elevated, ensuring they will be able to take apprentice and spread their knowledge and song. 0/5, Develop tradition of the Firekeepers

Song Keeping :
Our lives are long, but our memories imperfect, and for an elder at the twilight of their life, their childhood is but a blur. Our songs are how we preserve our memories and stories from the passing of the year, and those that can remember the most songs, respected. 0/5,+1 LEARN

Festivals :
Songs are how our people find joys in their lives, and in the long, dark night, singing and creating new songs are how our people forget the pains of the day. It would be good if each year our people could unite in a feast, where the inventive amongst us would invent new songs and our best singers sharpen their art in contest against one another. 0/10, Festivals tradition

Offerings for the Woods :
When we were under the Firsts, we used offerings of food and songs to appease and obtain favors from their servants, creatures of stone, fire, water and winds. We could perform such offerings to the woods around us, in the hope that those watching us can be soothed into ignoring us. 0/5, ???

Memories of Pain :
The Freesingers remember the cruelty of the Firsts, each generation raised on the song of suffering of our people. It is said by some that those who put those songs of sufferings in their heart can see in their dreams memories of our time under the Firsts, born of sufferings so strong they are now carried by our blood. What could be learned from those memories ? 0/20, ???

Rites of Initiation :
The young learn and play, protected by the adults. The adults craft, gather food and decide what the Freesingers should do. The transition between an innocent child and a responsible adult should be marked by rites and trials, to symbolically welcome the child into the circle of the adults and give them their first taste of the trials of adulthood. 0/5, +1 CUL

Honor the Mothers :
Children are our future, those that will sing our songs when we cannot. As such, there are no greater duties amongst the Freesingers than to bring new lives in this world. Let us honor the mothers in our songs, and praise the fertility that allows us to persist and grow. +5, 1 CUL

Learning from Games :
Our children play, they play the finding game, where one must find a shiny pebble in a pile of grass and wood without dirtying their fingers with the clump of dirt spread in the pile, the throwing game where they pass an overripe fruit between them without rupturing it and covering themselves with sticky juice, or the stacking game where they must make the tallest mound possible with thorny branches without pricking themselves. We should encourage those games. 0/5, +1 SUR

—------------------------------------------------------------------------------------------------

Will the child sing and the adults prepare, Red Twilight do her tests.
Next to the fire, in the hollows, she uses hot stones and boiling skins to boil and infuse roots and leaves, she crushes berries and mushrooms with a flat piece of wood and a heavy stick.
For many Winters, she had tested the plants of those woods on herself, learning those that could be eaten safely, those that are but poison, and those that could be made edible with the help of fire. For her age had accustomed her to act despite pain.
But now, she has grown weak, and has few Winters left for her tests. With a little luck, she will confirm the inner bark of the trees the youngs call the White Sticks can be safely eaten boiled, and help prevent the bleeding of the gums and the losing of teeths before she grows too weak to walk.
And her people have to leave her behind.


Learning
Learning about the world, testing new tools and reaching new understandings

Hiding Art : We have learned from painful experiences how to notice dangers and powerful creatures, hide and live below their notices, and how to distract them away from us. Reduce the chance of being noticed or harmed by monsters and other supernatural threats.

LEARNing Points (LEARN) : 6

Available Actions :

Colors of hidings :
Songs tell us of how the people of the tribe hide from the Firsts by rubbing the right soil and the right leaves on their skins. We could adapt the lessons of those songs to this new land. 0/3, Develop Camouflage

Watch the Watchers :
All our people can feel hidden gazes from the leaves around us, but we have no understanding of what those gazes are, for they do not feel or act like the Firsts or their servants. We could study those gazes, and try to learn more of them. 1/5, learn of the Watchers

Gather the Inborn Songs :
Each generation, a few are born knowing songs of power, in a tongue we do not understand and cannot imitate. By speaking those songs, one can create a hand of winds, or guide their spear, or whisper a message without speaking to another. Who is born with those songs and with witch power follow no logic we can understand, but taking the time and efforts needed to learn all we can about them would help our people. 0/20, unlock Ressource : Arcana (ARC).

The Sky :
We lived without the sky for generations, and now that we can see it, there is much we could learn from its movements. How to find our way, some say. How to know when a day will be hot or cold, others propose. 0/5, Develop Skygazing

Weave vines and bark :
Now that we live surrounded by trees and with little animals around us, it would be useful to learn how to replace the skin for our clothes and sacks with the barks of the trees and the less dangerous vines that grow upon them. 0/5, +2 SUR
Poissons and cures :
There are plants in the woods that bring illness to even our people, and that we must fear. However, some of the poisson fight each other, and can be used to help our people. With practice, our people could use the pollen of the Birdeater Flowers to lessen their pain and sleep better or Yellowfern to purge their bodies of poison. 0/10, +1 SUR and +1 LEARN

The leaves of dreaming :
Atop hollow, dead trees, grows the Bluclimber, of a blue so dark it looks almost black. When the leaves of this plant are gathered, infused in warm water, and the water drinked, our people can dream awake, seeing many strange and wonderful visions. Our people are ready to climb for those leaves, and our wise to learn what they can from the visions they bring. 0/5, +1 CUL

The Trapmaker's craft :
The Freesingers have learned of the dangers of the woods, of the plants that trap, strangle or glue to them the few, skittish animals of the woods to feed on them. Some of our people that have seen those plants think they could imitate them, and create traps to bring meat, skins and bones to the tribe. +1 SUR

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Vote by plan, like this :

[ ] SUR Actions
-[ ] Action
-[ ] Action
[] CUL Actions
-[ ] Action
[] And so on
 
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[X] Plan: FIRE
-[X] Stroke the fires 3/3, obtain Bonfires
-[X] Seek a source of stones :
Without a source of good stone, we cannot knapp replacements for the tools and weapons of stone we use. We should find such a source. 5/5, +1 Learning
-[X] Follow the herds :1/5, +1 Survival
-[X] Honor the Elders : 5/5, Develop tradition Elder Council, +1 CUL and +1 LEARN
-[X] The Firekeepers : 3/5, Develop tradition of the Firekeepers
-[X]Watch the Watchers: 5/5, learn of the Watchers
-[X] Colors of hidings : 2/3, Develop Camouflage
 
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[X] Plan: Endure the forest
-[X] SUR Actions
--[X] Map the paths (0+5/5) +1 Survival
--[X] Stroke the fires (1+2/3) obtain Bonfires
--[X] Seek a source of stones (0+1/5) +1 Learning
-[X] CUL Actions
--[X] The Firekeepers (0+5/5) Develop tradition of the Firekeepers
--[X] Song Keeping (0+3/5) +1 LEARN
-[X] LEARN Actions
--[X] Watch the Watchers (1+4/5) learn of the Watchers
--[X] Colors of hidings (0+2/3) Develop Camouflage

We only have 8 sur, 8 cul and 6 learn points right? or do our traits give us more points to add?
 
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[X] Plan: Building A Society
-[X] SUR Actions
--[X] Map the paths 5/5
--[X] Stroke the fires 3/3
--[X] Upward 1/10
-[X] CUL Actions
--[X] Honor the Elders 5/5
--[X] Learning from Games 3/5
-[X] LEARN Action
--[X] Weave vines and bark 5/5
--[X] Colors of hidings 1/3
 
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