- Location
- england
[X] The Achenid Despotate:
This thread will mostly be set in the Sub-sector. Although if you do extremely and consistently well expansion outside of it possible. Of course the main goal right now is just to Not Die (not an easy thing in the 41st millennium.! The quest will probably end before the hundred year mark. There might be a sequel afterwards if I feel up to it.Also @NottheCrabs! I wanted to ask what sort of time scale you were think of for this game. Will the work inside the subsector be just the prologue or in all probability the majority or totality of the game?
Well that was quick.[x] Plan: Necessities First
-[x] Build a Ministry of Relations: "Sir, no one here is a diplomat. The Federal government has never had or ever needed diplomats. But there are some people from the Councils I can recommend." DC: 20 Reward: Actual Diplomatic Options.
-[x] Set the Record Straight: "As clearly seen from the comrades in this room, there are those who believe that diplomacy with the Imperium remains possible. Let me be clear: the Imperium is just as antithetical to the revolution as the forces of chaos. But we also have to prevent the inevitable rise in hostility between our fellow revolutionaries who still follow the God Emperor and those who do not. Sir, I am just a propaganda minister. But with your support and additional funding I am certain I can steer public opinion against these dangerous extremes." DC: 40 Reward: Imperial Cult Influence remains Non-existent. (X2)
-[x] Spy satellites: The Intelligence Office always has a plan for every situation, they're paranoid like that. One of the ones discussed previously was to construct spy satellites in various orbits around the system, keeping a close eye on not just possible arrivals, but also any activity on Harrak from a birds eye view. You didn't like the optics. But now that the impossible has finally happened it might just be time to approve of Intelligences little probes. DC: 20 Reward: Additional intelligence on new arrivals to the Home system.
-[x] Initiate Gellar Field Research: "We've had a theoretical design for a Gellar field for decades. But testing such a device in the middle of a warp storm was considered... Unwise. We still have the test model in the labs, and now that we have the opportunity we can finally put it to the... test. Hopefully it works as intended and we can get into developing a proper Voidcraft as soon as possible." DC: 10 Reward: Ships can now travel safely in the warp.
[x] Plan: Necessities First
-[x] Build a Ministry of Relations: "Sir, no one here is a diplomat. The Federal government has never had or ever needed diplomats. But there are some people from the Councils I can recommend." DC: 20 Reward: Actual Diplomatic Options.
-[x] Set the Record Straight: "As clearly seen from the comrades in this room, there are those who believe that diplomacy with the Imperium remains possible. Let me be clear: the Imperium is just as antithetical to the revolution as the forces of chaos. But we also have to prevent the inevitable rise in hostility between our fellow revolutionaries who still follow the God Emperor and those who do not. Sir, I am just a propaganda minister. But with your support and additional funding I am certain I can steer public opinion against these dangerous extremes." DC: 40 Reward: Imperial Cult Influence remains Non-existent. (X2)
-[x] Spy satellites: The Intelligence Office always has a plan for every situation, they're paranoid like that. One of the ones discussed previously was to construct spy satellites in various orbits around the system, keeping a close eye on not just possible arrivals, but also any activity on Harrak from a birds eye view. You didn't like the optics. But now that the impossible has finally happened it might just be time to approve of Intelligences little probes. DC: 20 Reward: Additional intelligence on new arrivals to the Home system.
-[x] Initiate Gellar Field Research: "We've had a theoretical design for a Gellar field for decades. But testing such a device in the middle of a warp storm was considered... Unwise. We still have the test model in the labs, and now that we have the opportunity we can finally put it to the... test. Hopefully it works as intended and we can get into developing a proper Voidcraft as soon as possible." DC: 10 Reward: Ships can now travel safely in the warp.
don't we get a military choice too? I'm good with this plan if you add in building a monitor
You Have Five Influence Dice which can be spent in any options, to spend two or more Influence dice on an option simply add a x2/x3 or however many dice you want to put into that option to the end of that option.
It's at the start of the option block.
No dice or actions limited to an option group, use them as freely as you want. And since Krahe has four options and has doubled down on one, they are using all available influence.