*Database uplink established, please standby.*
Date: 1982
Location: *REDACTED*
Global Situation: Cold War
Major Powers: Soviet Union, Allied Nations
Probability of Escalation: High
Probability of willingness to hire mercenaries: High
Searching for Personal Data.
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Personal Data damaged. Manual recreation required.
Name: []
Gender: []
Nationality: []
(Allright. Trying to run something on a considerably smaller scale than before and with all the attention being on only one char. Mechanics will be revealed after part 2 of the chargen since I don't care if it interests people right away or not. Want to keep people guessing what this is. Also, completely free choice on nationality.)
Left hip holster: Combat Knife (low-quality) - (+5 on Bladed Weapon Mastery, useless against Vehicles)
Right hip holster: Basic Pistol (low-quality) - (+5 on Small Arms Mastery, useless against Vehicles)
On back: Comet Prism Rifle (low-quality Prototype) - (+5 on Energy Weapon Mastery, +10 Energy Weapon Mastery if used against Structures, -5 against Vehicles)
Strapped to left thigh: -
Strapped to right thigh: -
Utility belt: 2 Magazines (30 shot) of small caliber ammo, 2 Batteries (20 Shot) for Energy Weapons, basic Medpac
Belt Buckle: -
Wrist:-
Eyes: -
Ears: -
Mouth: -
Clothing/Armor (3 Layer is maximum):
Lowest Layer: - Flak Jacket (+5 on defensive rolls)
Middle Layer: -
Highest Layer: -
Storage:
Available Gear:
Assault Rifle (medium quality) - (+10 on Big Guns Mastery, only useable against light Vehicles)
Perks:
Prism Familiarity: Intermediate (+10 on attack rolls with Prism Weaponry)
Guardsman: Beginner (+5 on Perception check while on Guard duty or similiar)
People:
?
?
?
Factions:
USA - 3/20
Euro Alliance - 6/20
Pacific Front - 3/20
Russia - 3/20
China - 3/20
Latin Confederation - 3/20
? - ?/?
Properties:
Starting Appartment in Wien: Your appartment a bit outside of Wien. Its where you live, hide your equipment and call your pickup to when you head out.
Layout: 1 Bedroom, 1 kitchen, 1 bathroom, 1 living room, 1 secure storageroom
EU, USA, Russia vs. Scorpion Cell
USA vs. Latin Confederacy
Russia vs. White Movement
China vs. Pacific Front
Factions:
Euro Alliance: An alliance of most European Nations and successor of the original Allied Nations which defeated the Soviet Union during the Second Great War.
Speciality: Prism and Chrono Technology. Heavily armored vehicles.
USA: The United States of America. Responsible for installing Premier Romanov as the new leader of the Soviet Union after Stalins death during the Second Great War.
Speciality: ?
Pacific Front: An alliance of Pacific nations, mainly lead by Japan. Originaly founded due to feeling threatened by both Russia and China.
Speciality: ?
Russia: Communist Russia. Leader of the Soviet Union and loser of the Second Great War. Currently semi-covertly gearing up again under the leadership of Premier Romanov.
Speciality: ?
China: Red China. Ally of Russia and usually at odds with the Pacific Front and South Korea.
Latin Confederation: An alliance of communist nations of most of Middle and South America. Allied with and supported by Russia.
Speciality: ?
Scorpion Cell: A terrorist organisation bent on removing all western and soviet influence from the Near East, the Middle East and northern Africa. Not particularly successfull, although their ability to salvage and make use off pretty much ANYTHING is worrisome.
Speciality: ?
?
?
?
Units:
GI: The common infantry of the Allies, usually wearing basic armor and carrying around both a machine pistol which they use when they are on the move and a heavy machine gun which they use when they take up defensive positions, both inside buildings or behind quickly built sandbag barriers.
Tactic: Medium Danger. Mediocre firepower and useless against vehicles, so can be defeated through normal means. Become a lot more dangerous when they have taken up defensive positions due to increased firepower. Dedicated anti-personel weaponry, long rage combat or melee combat is suggested.
Guardian GI: GIs with better armor who use 'Seeker' Missile Launchers and are capable of quickly erecting defensive barriers out of collapsible steelplates they carry with them. Once defensive positions are taken they are capable of using the 'Red Eye' system of their weapons for increased accuracy and range.
Tactics: Low Danger. Low danger to infantry due to minimal explosive power of used rockets. Medium danger against vehicles and airborne units. Engage at your leisure.
Attack dog: Attack dogs. With sharp teeth. Thats all you need to know.
Tactics: Medium Danger. Kill them at range, hope you are faster with a knife than they are with their teeth, avoid them or wear armor that is tough enough that they can't harm you. Have a tendency to look through most attempts at stealth.
Rebels: Untrained rabble usually equiped only with old assault rifles, pistols or whatever else they have stolen from either the Allies or the Soviets
Tactics: Minimal threat. Only dangerous in great numbers.
RPG Trooper: Untrained rable usually equiped with low-quality Anti-Tank weaponry stolen from either the Allies or Soviets.
Tactics: Minimal threat. Only dangerous in great numbers. Do not get hit while inside lightly-armored vehicle though.
Technical: Speedy trucks (usually pick-ups) with a machinegun (rarely bigger weaponry) mounted on the back.
Tactics: Low threat. Fast, cheap for Scorpion Cell to acquire and equip and the machinegun can easily kill unwary infantry. Kill gunner first.
Demolition Truck: Trucks filled to the brim with explosives. Nuff said.
Tactics: Extreme Danger. Destroy at distance. Aim for where the explosives are stored.
STR 5-6 50% Chance for Rank up
STR 9-10 10% Chance for Rank up
Critical (100) for Double Rank up
Skills:
1-20
20 is the cap for everyone
Training gets harder per Rank
Energy Weapons 5-6 75% Chance for Rank up
Energy Weapons 10-11 50% Chance for Rank up
Critical (natural 100) Double Rank up
Training is only for skills you know. To get a new skill, you have to be given a push/get fundamental knowledge to work from.
You can suggest skills and where the character would have picked them up and when they make sense I will add them to the Character Sheet.
Can train Skill/Attribute a maximum of twice per week (no Unarmed x3).
Levels of skill:
1-2 worse than average
3-4 average
5-6 better than average
7-8 better than trained
9-10 almost very well trained
11-12 very well trained
13-14 better than very well trained
15-16 almost superhuman
17-19 superhuman
20 one of the best on the planet
Research:
Blueprints can be found/bought and studied.
Difficulty depends on what is studied.
Inventions can be researched.
Will be rolled on random table, under a threshold nothing happens.
Rolls depend on Science and INT Attribute.
Perks can be gained through special actions or levelups. Every time you level up there will be a choice.
Some Perks have a progression system: Beginner -> Intermediate -> Advanced -> Expert -> Master
Items can be bought at various stores or self-made if appropiate workshop is available.
Items now with quality system: Low quality -> Medium quality -> High quality -> Ultra High Quality -> Legendary Quality
*Data saved, please standby.*
Name: Johann Skorzeny (Distant relation to retired Euro Alliance officer Otto Skorzeny)
Nationality: Austrian
Former Allegiance: Euro Alliance
State former Military Occupation for ability calculation.
Infantry: []
AT Trooper: []
Rocketeer: []
Infiltrator: []
Experimental Siege-Trooper: []
Medic: []
Engineer: []