Result of turn 1, first season in the new worl
- Location
- France
Result of turn 1, first season in the new world
Diplomacy (4d6):
[X]Convince the General Cheng to recognize your authority: You are the governor of the city, it doesn't make you the chief of the troops that the emperor send here in garrison, but the situation has change, if you could convince the General Cheng to recognize your authority you would have full access to his troops. [Unlock more martial options and a commander] [TN 2 and TD 3]
1 + 6 + 6 + 2 : 4 success (2 critical success)
In the beginning, the General Cheng was reluctant to give you t command over his forces. For a very long time governors have been forbidden from possessing their own armies and he feared for his head when he would have to justify himself in front of the emperor when you returned in the empire. Fortunately, you were able to reassure him by swearing that you would plead in his favor, reminding him of the good relationship you have with your brother and that he would be understanding. After all, in this situation, the traditional rules can't be followed. It took some time but finally Cheng pledge loyalty to you and give you authority over the army. Now you control the entire force of the city and gained the service of a very capable general.
Success. Gain control of the army of the general Cheng.
Gain a new character, the general Cheng.
Gain a new character, the general Cheng.
[X]Calm the people:
Your people are frightened and a frightened people are a people who can be dangerous. Maybe a speech will calm them down by making them think that the situation is not so bad. No matter what you believe. [Calm the factions of your city.] [TN 3 and TD 3] [ 1000 Yuan] should be +2d6
4 + 5 + 3 + 3 + 6 + 2 : 6 success (4 success + 1 critical success)
Great Success
You have succeed. Beyond all your hope, your speech has not only reassured peoples far more than you thought, but you also convinced them that the granaries of the city were full and the new farms and fishing pools being created will definitively suppress any risk of famine. Of course, the mages are actively researching a way to go back home, soon everything will be normal again. The beasts? Mindless animals, they aren't dangerous enough for you to need to flee the city and they will never risk their lives by entering our city, everything is under control!
The crowd dispersed in a great mood, reassured and motivated. You know that the situation is far from fine, but the most important is that peoples believe that it is. At least you gained some time.
The overall mood of the city has become happy. (+0,5 population growth per year)
Martial (5d6):
[X]Hunting the Beasts I: The beasts outside of our city are quite dangerous they must not be taken as a light threat as they can not only hamper our growth, but also reduce the little people we have already. [TN 3 and TD 4] [300 Yuan]
2 Musketeers, 1 Heavy Musketeers, 1 Qilin Cavalry, 1 Neko Skirmisher, 1 Mage Company, 2 Elite Guards
5 + 1 + 3 + 5 + 5 = 3 success
Bare success
After that the General Cheng swore loyalty to you, you personally lead a troop of 900 men to face the beast who hunted your people. After five days of travel, you established your camp and wait for the report of your nekos skirmishers. Advancing too far in this unknown lands could be dangerous, so as your force moves through, your cartographers begin to draw the beginnings of a map of the territory surrounding the city. It isn't perfect, but it's a beginning for future expeditions.
You just finished establishing your camp when the skirmishers returned to report, their sergeant looks worried.
"My Lord, we have found an army of 5000 of the beasts. They are heading straight for us, and they are fast! They will be here in one hour or two!
Their number is a lot more important than what you thought. But you don't have any other choice than to prepare for the battle. You don't have the time to call reinforcement or find a better position to establish your troops.
"All units! Into formations! Prepare for the fight!
Result: Pack 5000 beasts found. Battle turn in the next.
Steward (2d6):
[X]Farms Expansion: As said by the council, food is a primary concern. You have reserves, but they will not last. It is better if we immediately put ourselves into solving this problem sooner rather than later. The council members also advice for escorts to be assigned to the new farming villages outside the city. After all, we don't know what we will find outside.[5000 Yuan can be selected as an investment for this project][Pick as many units as you want to act as escorts for this project] [TN 3 and TD 2] [1 turn] 1 Horse 2 Musketeers, 1 Heavy Musketeers, 1 Cavalry, 1 Horse Artillery
6 + 2 + 2 + 4 = 3 success (success + 1 critical success)
Your decision to give an important division of soldiers to protect the village builders was a good decision because they were constantly harassed by the monsters during their work. one time they were very close to entering the site and killing the builders, but fortunately, your cavalry repelled them long enough to give at your musketeers the time to chase them off. Since then incident vigilance has been increased and the artillery fires as soon that a group of beast appear to scare them. But their constant presence frightened the builders and delayed the construction
Success. +1d6 food each season
[X]Fishing in the river: Farming isn't the only way to bring food to the table, establishing fishing activities next to the river will help to feed your people. It will not be a source of food as reliable as a farm, but it will quicker to put in place.[2500 Yuan can be selected as an investment for this project] [TN 2 and TD 2] [1 turn]
4 + 5 + 2 + 5 = 3 success
Fortunately, the fishing pools have been finished in time and fishermen have already begun to fulfill the storehouses with fish. It isn't a lot, but it's a start.
Result: Normal success. +1d3 of food each season.
-8800 Yuan.
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