Wel, their are the abanonded condos near the chicken nugget factory, that be prime real estate because nobody is their and it is near our ectoplasm farm.
However, you know, their is a gaint chicken monster their.
So if you go their, I wil grab one of the guns (if their made succesfully) and serve as ghostguard.
RES watched the remnants of the ghostly workshop and languished in his failure. Damn it, this is annoying. making something wasn't supposed to be this hard!
While the others went on to do other stuff, RES rubbed his hands and went back to work on the Haunt. He'll have it up one way or another! Mark his words!
[X] Consume Ectoplasm
-[X] Concentrated (does not count as action, requires source)
--[X] Chicken Nugget Factory
[X] Design a Haunt
-[X] Create a kitchen Haunt that RES can use to make the Ectoplasm that everybody eats to look and taste like actual food instead of just free-floating energy.
-[X] Spend 8 Ectoplasm
Well, my smoke dyed friend, I have to rightly say that I don't have the foggiest. HOWEVER! My instincts tell me that this fowl beast (hehehe) is build by something. A necromancer perhaps?
I heard you muttering about housing, which I agree is a necessity. If you work your hands on building near the abandoned housing where the nugget abomonation makes its dark nesting, I Ser Percival Darkridge, shall protect thy. (mutterd: Also don't call me Percy)
OOC:
Also, consuming ecto from the clinic is a free action I believe. If your going to build near the condos warn me, I will ghost guard
NOTE: The condos near the Nugget Factory are actually still in use, though the property values just shot way down, given the murder. Besides, unless you choose to make yourselves known, it's not like anyone would notice you moving in with them anyway.
EDIT: Also, protecting another action is indeed basically ghostguarding them. That said, if your goal is simply to get rid of the chickenstein, there's literally an action labeled 'go monster hunting', which will be far more effective at actually killing the thing, and even includes some tracking.
Also, increasing Tangibility is a free action, but only because it usually happens through several small sessions over the course of the week.
Let's see, you're wandering around hoovering up loose Ecto, when you could be cooped up at a nice, safe, easily defensible concentrated source, which would do the job of preventing you from 'bleeding' to death just as well as Ambient.
That said, you guys really seem to have forgotten that you can just straight-up eat concentrated Ectoplasm without having it packaged first. In fact, not eating packaged Ectoplasm supplies unless you have to is highly recommended, as the packaged stuff will keep for years while free-floating Ectoplasm decays into nothingness at a pretty fast rate.
NOTE: The condos near the Nugget Factory are actually still in use, though the property values just shot way down, given the murder. Besides, unless you choose to make yourselves known, it's not like anyone would notice you moving in with them anyway.
EDIT: Also, protecting another action is indeed basically ghostguarding them. That said, if your goal is simply to get rid of the chickenstein, there's literally an action labeled 'go monster hunting', which will be far more effective at actually killing the thing, and even includes some tracking.
Also, increasing Tangibility is a free action, but only because it usually happens through several small sessions over the course of the week.
[X] Design a Haunt
-[X] Create a kitchen Haunt that RES can use to make the Ectoplasm that everybody eats to look and taste like actual food instead of just free-floating energy.
-[X] Spend 8 ectoplasm
Okay. I've been so focused on research, which I didn't think I would be doing. I hadn't even thought about my manifestations. Thinking I'll try to get flames 1 and audio 2 next turns
Makes sense. You do realize that'll basically turn Redmont into one of the most terrifyingly powerful beings in Hawk Ridge, right? Especially once he reaches Spectral Flames 3, also known as Spectral Danmaku.
Makes sense. You do realize that'll basically turn Redmont into one of the most terrifyingly powerful beings in Hawk Ridge, right? Especially once he reaches Spectral Flames 3, also known as Spectral Danmaku.
I have to say you simple couldn't have nailed the point better, Spectral Flames 3 was already my short term goal after all.
Also I was looking at the char sheets and Redmont image seens to have dissapeared.
I have to say you simple couldn't have nailed the point better, Spectral Flames 3 was already my short term goal after all.
Also I was looking at the char sheets and Redmont image seens to have dissapeared.
GM note: Any player who convinces another player to join this Quest will receive three additional XP during their next action. This policy will continue for as long as the Quest runs.
Read the label at the top of the roll set.
The first die is a random success bonus, add that many successes to whatever you are doing.
The rest of the dice are in order of who was tagged first in the action.
GM note: Any player who convinces another player to join this Quest will receive three additional XP during their next action. This policy will continue for as long as the Quest runs.
GM Note: To smooth out the mechanics a bit, I'm rolling the Research and Building skills together.
Also, @Lizard Knight gets the first ever XP boost for recruiting another player. In this case, that's @argelbargel Packaged Ectoplasm tracking.
Starting Balance: 109.12
+200 Packaged Ectoplasm from Harvesters (balance 309.12) @dunk1010 and @TheCrownedVassal use 50 Packaged Ectoplasm for SCIENCE! (balance 259.12) @TheCrownedVassal shows up later, and eats 0.9 Packaged Ectoplasm (balance 258.22) @trekbook shows up later, and eats 8.9 Packaged Ectoplasm (balance 249.32) @Zaratustra shows up later and eats 18.71 Packaged Ectoplasm (balance 230.61)
Final Balance: 230.61
Total Production: +200
Total Consumption: 78.51
Overall Change: +121.49 Action 1: Build More Guns
Successes: 10 Success
Now that the issues with them exploding have been worked out, Koko immediately sets about churning our Spectral Handguns for everyone's use. She is quickly joined by Ragna, who assists in the project. Within a few days, they've completed a batch of eight guns, ready for use. That said, you'll need to be careful with them, seeing as they can apparently harm the living.
Results: 8 Spectral Handguns produced! | DC for designing other varieties of Spectral Firearm reduced!
XP @LinkOnScepter +1 Research (Research ranks up!)(Research 2 | 0/3) @Strunkriidiisk +2 Research (Research ranks up!)(Research 1 | 1/2) Action 2: Tangibility Increases Autosuccess
Meanwhile, over the course of the week, a number of ghosts have taken to reinforcing themselves with Ectoplasm, both enabling them to hold more of it and reducing the amount they need to sustain themselves. By far, the one who is farthest along in this endeavor is Redmont, who is now capable of holding up to three times the Ectoplasm that he could when he started.
Let's face it; while eating unprocessed Ectoplasm does its job of keeping you going, after a while it gets really, really boring to eat nothing but the stuff. Thus, you set about finding ways to add a bit more flavor to the stuff. Here, your past experience as a chef aids you as you first set about re-creating some basic cooking equipment, allowing you to do various things to a chunk of Ectoplasm with great precision. Once you get your tools set up in one of the Clinic's lesser-used rooms, you begin setting about the process of coming up with some good recipes.
This is a bit tricky, seeing as Ectoplasm doesn't really behave like conventional ingredients, and ghosts don't really have a sense of taste as the living would understand it. That said, you don't let that stop you, as you quickly develop a pretty basic menu with a nice variety of... flavor-equivalents. As an added bonus, the way you process the meals you make means that they're actually a bit easier to digest than normal Ectoplasm, which is a nice bonus.
Results
-Haunt Designed! (Cafeteria)
-Haunt Constructed at Clinic! (Cafeteria)
XP @SlugSLinger +1 Research XP (Research 3 |1/4) Action 4: Learn how to build with Packaged Ectoplasm
Successes: 12 Success
Yet another science project is being undertaken by Jonathan and Darius, as they try to figure out how to build structures out of Packaged Ectoplasm, sparing those trying to build stuff from having to use large amounts of their own internal reserves. The issue here is that Ectoplasm in its raw state is not very responsive, simply behaving sort of like a fluid without many interesting properties. On the other hand, Ectoplasm that a ghost has 'digested' is extremely responsive to the will of that particular ghost, taking on a variety of properties as needed.
Thus, the approach you decide to go with is to see if there's a way you can refine Ectoplasm so it behaves more like it does after being digested. You go through a few prototypes figuring out how this sort of thing works, but by the end of the week you have what you consider to be a basic refinery, able to turn Ectoplasm into a form you can work with. By your estimates, your machine should be able to refine about 30 Ectoplasm each week so it can be used for building.
Results
-Haunt Designed (Ectoplasm Refinery)
-Haunt Constructed at Nugget Factory (Ectoplasm Refinery)
XP @dunk1010 +1 Research XP (Research 2 | 1/3) @TheCrownedVassal +1 Research XP (Research 3 | 2/4) Action 5: Get Manifestation Points
Successes: 14
Ecto Spent: 10
Points Gained: 17
Yet more experimentation takes place between Redmont and Harvey, as the two of them set about learning how to influence the physical world. Both of them get a lot of practice with moving small objects around, and Redmont spends a fair amount of time possessing his cat to get a feel for the technique.
Throughout all this practice, the two of them are carefully observing how each other's Manifestations work, providing them with enough information that they're pretty sure they could come up with some new techniques.
As an added bonus, Harvey thinks he might have some basic theories for what Ectoplasm actually is, based on his observations of its behavior when used for Manifestations. In its base state, Ectoplasm behaves somewhat similarly to dark matter in that it dooesn't much interact with baryonic matter. The exception to this is that electromagnetic phenomena can slightly excite Ectoplasm without being affected in turn, which explains why you can stll see.
That said, it's possible to push Ectoplasm into a higher-energy state, in which it interacts much more strongly with Baryonic matter. This generally requres the energy content of a noticeably larger quantity of Ectoplasm to be expended, which causes the expended Ectoplasm to cease existing, thus proving that Ectoplasm doesn't obey the normal physical laws related to conservation of energy.
Manifestation Points @ConfusedPotato now has 19 Manifestation Points @Zaratustra now has 17 Manifestation Points Action 6: Building an Ectoplasmic Computer
Successes: 6 Minor Failure
Turns out, computers are complicated and hard to build, especially when you don't know much about the physical laws your materials follow. The two of you tinker around with some Ectoplasm for a while, but you only manage to come up with a few basic circuit components. Towards the end of the week you manage to make something vaguely resembling a transistor, but it's pretty bulky and would need significant miniaturization work to be of use for much.
XP @trekbook +1 Research (Research 6 | 3/7) @argelbargel +1 Research (Research 3 | 2/4) Action 7: Look for Housing
Successes: 5 Minor Failure
Turns out that housing in Hawk Ridge is generally in one of two categories. It's either in regular use, or it's an abandoned building that will in all likelihood collapse in on itself in a few years. There's plenty of the former and you really doubt that there's many people who'd be able to stop you from moving in with them, but doing that could have consequences. As for the latter, abandoned buildings tend to be run-down and structurally unsound, and really aren't very pleasant to be in. Pretty much, your options for housing seem to be squatting, getting good enough at affecting the physical world to straight-up build it yourself, or somehow faking being alive long enough to build up enough money to buy it yourself. Pretty much all of these options are either unappealing, or not feasible at the present time.
XP @SoixanteZio +1 Investigation (Investigation ranks up!)(Investigation 1 | 0/2) Action 8: Swordsmithing
Successes: 6 Minor Failure
In life, you were a warrior, rather than a smith, and this means you have a noticeable skills deficit when it comes to making things, even after your recent experience assisting with a couple construction projects. You're quite capable of shoving Ectoplasm into a rough sword shape, but similar to the earlier attempts to produce a barricade it quickly falls apart when you stress-test it and it passes through physical matter like it doesn't even exist. Clearly, you will need to either get a lot more skill at making things, or recruit someone more skilled at this sort of task to aid you.Save Draft
XP @Lizard Knight +1 Research XP, +3 XP for recruitment bonus (Research ranks up twice!)(Research 3 | 0/4) Event: There goes the masquerade
It's towards the end of the week when the Chickenstein makes itself known again, entering the Nugget Factory during operating hours via the window. The workers all turn to look at the stitched-together fowl, and there's a moment of awkward silence before the monster charges. It quickly disembowels and exsanguinates one of the workers, before charging after another. However, Koko has seen enough, and quickly grabs a couple of the guns she's been working on before opening up on the monster.
The Chickenstein quickly changes its priorities from attacking the living to simply fleeing as the bullets strike home, the beast desperately trying to reach the window.
Again and again, bullets of Ectoplasm slam into the Chickenstein, barely slowing its escape. The oversized fowl is almost to the window when one of the bullets hits it in the rear, leading to a grotesque, misshapen egg to fall from the monstrosity and splatter on the floor as it makes its escape. Koko can't help but swear as the beast escapes, somehow evading pursuit despite the trail of Ectoplasm it constantly leaves.
By this point, most of the workers had already evacuated the packaging room this was taking place in, but there were a few stragglers. One is huddled in the corner of the room, seemingly hoping that the thing wouldn't notice him. Another is peeking out from behind some of the equipment with their smartphone out, apparently having filmed the entire incident.
It's quite clear to everyone there that something shot the accursed beast and drove it off, and as workers slowly file back into the packaging room, they start muttering about what could have possibly happened. It's quite likely that they will arrive at the (correct) conclusion that their factory is haunted, but if you were ever going to have a chance to make a good first impression, now would be it.
Executive Decision for what to do about this [] Reveal your presence to the factory workers and try to make a good first impression [] Let them come to their own conclusions
These options are mutually exclusive, and do not fill an action slot. Actions
Misc (not rolled)
[] Increase Tangibility
-[] How much Ectoplasm are you spending? (caps at 10)
[] Spend Manifestation Points (free action, resolves before votes counted)
-[] What are you spending them on? (Write-In purchases)
[] Consume Ectoplasm
-[] Ambient (counts as action, but doesn't overtap sources)
-[] Concentrated (does not count as action, requires source)
--[] Packaged
Investigation
[] Search for new mysteries!
-[] Mundane wrongdoing
-[] Supernatural weirdness
-[] Either one's good
[] Snoop around at
-[] The condos near the Nugget Factory
-[] Write-In
[] Track a monster
[] Write-In (seriously, I have no idea what to put in this category; as long as it makes sense, I'll let you do it.)
Research
[] Get points to unlock Manifestations
-[] How much Ectoplasm are you chipping in?
[] Design some Equipment
-[] Specify function
-[] How much Ectoplasm are you chipping in?
[] Design a Haunt
-[] Specify function
-[] How much Ectoplasm are you chipping in?
Teaching
[] Teach/Learn a Manifestation
-[] Select Manifestations
[] Teach/Learn a Skill
-[] Select Skill
[] Teach/Learn a Blueprint
-[] Select Blueprint
Building
[] Build a Haunt
-[] Concentrated Ectoplasm Harvester (20 Ectoplasm)
[] Build Equipment (unlike Havoc Squad, equipment can be used on the same turn it is made)
-[] Ectoplasmic Pistol (3 Ecto for 4 guns)
Diplomacy
[] Try talking people out of throwing their lives away via suicide.
-[] Write-in approach
[] Try and make contact with someone living.
-[] The Mayor
-[] The Police
-[] The Librarian
-[] A self-proclaimed psychic
-[] A family member
-[] The factory workers
-[] Write-in
[] Write-In
Combat
[] Go monster-hunting
[] Protect someone else
-[] Select other action to guard
[] Training (grants Combat XP at no risk; particularly good rolls may result in higher XP gain)
[] Write-In
Voting will remain open for 24 hours, so as to be fair to players in all timezones. @ConfusedPotato your character-updating services would be very much appreciated.
Sorry, everyone, but I just got a new gun and I really wanted to try it out and that Chicken thing just happened to be there and—you know I'm gonna shut up now.
Still, I think we should let them know we're here. Who knows? Maybe we'll get better leads on those "mysteries" like that Chicken-freak.
[X] Reveal your presence to the factory workers and try to make a good first impression
If Hawk Ridge's church were producing enough Concentrated Ectoplasm to count as a viable source, I would have mentioned it in the important locations tab of the OP!