Stellaris: Paradox Grand Strategy in Space

They do, actually, or can. They can find some kind of higher dimensional knowledge or something like that inside the teapot.

To be more specific, you get the option to proclaim the teapot as proof of divine will for some quick influence, or do the research. If the research finishes successfully, the Spiritualists discover that the teapot is actually emitting advanced technological knowledge that is meant to help them ascend to godhood, which result in around 20% boost in research for a while.

Totally not why I play Spiritualists :V
 
I'm finding a lot more primitive civ's right now, or it feels that way, tho given the relative toning down of habitable worlds as compared to 1.2 it might just be that.
 
Pirates seem to have gotten a major buff, they managed to destroy my 1.5k fleet with their 800 one.

Btw, has anyone managed to get torpedoes on a destroyer or defense station?
 
Pirates seem to have gotten a major buff, they managed to destroy my 1.5k fleet with their 800 one.

Btw, has anyone managed to get torpedoes on a destroyer or defense station?
IIRC only cruisers and corvettes can use torpedoes now. Destroyers are supposed to mount point defense to neutralize the torpedoes and I don't know about defense stations.
 
*looks in the game files*

Military station sections offer medium guns, 50/50 small guns and PD, large guns, or strike craft. No XL mounts, no torpedoes.
 
Do I just suck at this because this:



just declared war on me when my entire fleet can't even reach 2k?

I'm also wondering how he's paying for it since our naval capacity is equivalent...
 
So I sent a 13k strong fleet against the Automated Dreadnought.

It's not even doing enough damage to get past the shield regeneration what the fuuuuck.

EDIT: Or my weapons weren't hitting the damn thing, because they just punched through the shields.
 
Last edited:
So I tried to edit the ethics and government rebuild mod to allow me to pick more ethics points for the species I want to populate a galaxy with but every time I boot up the game I still only have 5 ethics points.
 
Anyway I managed to blow up the Enigmatic Fortress and then collect the goodies.

The thing is pretty bloody tough and if you screw up the puzzle it reboots. On the other hand, the defenders around it can be picked off first, after which you can rebuild your fleet and then take down the main fortress (which needs at least 12k of combat power to take out, from my experience).

Then you need to go through the whole quest chain to shut the fortress down permanently, and spend the next 20 years reverse engineering the stuff you got because you're only given 30% progress on the techs and the base cost is 7000 points or so.
 
Last edited:
WELP that's a star-eater. thankfully, it's not near anything but WELP. And the Enigmatic Fortress and a merchant Enclave nearby.
 
Yeah, I think my current game is going to be kind of shit. I have a pretty nice set of fly-trap allies (fanatic spiritualist/individualists with spiritualist/pacifist/individualist own-empire), but I've got bunches and bunches of cut-offs where I've run into pirates, drones, what-have-you. Really quite annoying.
 
Yeah, I think my current game is going to be kind of shit. I have a pretty nice set of fly-trap allies (fanatic spiritualist/individualists with spiritualist/pacifist/individualist own-empire), but I've got bunches and bunches of cut-offs where I've run into pirates, drones, what-have-you. Really quite annoying.

I'm only starting to get around to clearing that junk out now -- just blasted something like 5k power worth of crystalline nonsense out of a Gaia system. 20-something tiles, lush modifier, no holy marker.

Either something else is going to go catastrophically wrong or that's just about perfect.

But I'm using battleships to clear these nests out. It's quite a change from wolfpacking them down with a set of corvettes. :)


Also, is it just me, or are kinetic weapons actually pretty damn lethal now? They outrange and out-DPS lasers (and are more efficient on a per-power basis!), and while they're not quite as accurate they still shredded my corvettes like crazy because they've got bonus damage to shields. I've wound up mounting railguns (don't have KBs yet) on the large slots of my battleships, on the logic that they're probably fire first and hence are ore likely to hit shields.

(PS: afterburners are hilarious. I have cruisers that're faster'n standard corvettes :V)
 
To be more specific, you get the option to proclaim the teapot as proof of divine will for some quick influence, or do the research. If the research finishes successfully, the Spiritualists discover that the teapot is actually emitting advanced technological knowledge that is meant to help them ascend to godhood, which result in around 20% boost in research for a while.
Yep. In fact by wild coincidence last night after posting what I did, I started a new Spiritual aligned empire and actually got that specific Anomaly.
 
Back
Top