The Hosts That You Choose:
You found them in a place of Darkness. In a World that is at War.
[]Max Eisenhart: Survivor, Soldier… Slave to a Nation that views him as inferior. There are many words that could describe this young man when you first felt his presence. There was a… strange and almost magnetic feeling around him as if he was creating his own magnetic field. But there was so much more. You could feel his pain, his suffering, his need and thirst for vengeance as he was dragged away, being torn away.
Starting Location: Auschwitz Concentration Camp, Occupied Poland.
Alignment: Anti-Villian: His heart is poisoned by vengeance. And his need to survive. He is teetering on the edge of evil he has been forced to endure. And what he will do if he is given a chance to gain power.
Gain Powers: Magnetism Manipulation and Polarity.
Gain Boon: Mutant Host (Gain Additional powers from your host).
Gain Boon: Resilient: Your host is far more powerful and resilient than others, and can survive even more without you, should you both be separated.
Gain Bane: Enslaved: You are at the whims and the mercy of others, and while you can easily escape, you do not want to leave your host, as they are not physically strong enough, or mentally equipped to deal with that kind of escape attempt.
Gain Bane: Homeless: You are without any home, a nomad in all but name. You have nothing.
Plot line Locked in: Escape, and Revenge: You will escape and have your revenge.
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[]Karl Von Strucker: You are a child, barely more than a baby, the son of one of the most infamous Nazi soldiers, heir to the title, Baron von Strucker. You were a miracle child, one that many of your family's closest associates thought was impossible. You were considered a hope for the future of the German Race. Of course, the fact that the Symbiote that Red Skull captured and placed on him.
Starting Location: Castle Strucker, Bavaria, Nazi Germany.
Alignment: Villian: Steeped in propaganda, circumstance, and maybe even against his own wishes, This child is destined not only for evil but a horrific monster like the men and women who raise him.
Gain Boon:
Nobility: You are born with nobility, a noble title that grants you prestige and influence, not only among men but in posterity. You are better than everyone else.
Wealthy: You are among one of the wealthiest families in Germany.
Gain Bane:
Isolated: The host is isolated from their peers and the rest of the world… causing their mental condition to… deteriorate.
Nemesis: You are, in the future, the bane of not only the Free World… but to one Captain America.
Favored Child: Your Parents will do anything to keep you safe, even doing unspeakable things to you to make sure you survive.
Plotline Locked in: Preparing for the Future: The Nazis will lose. All you have to do is be ready to rise from the ashes.
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[]Ida Bing: You are a rat. You are a threat to the Nazi Regime in every way you are. You are a young woman, active and free, trying to bring down this horrid regime, to prove to Germany, and to the world, that not all fell under the Sway of Nazism. That you would do nothing but fight back. And then it found you.
Starting Location: Frankfurt, Nazi Germany.
Alignment: Heroic: All you wish to do is more… to help people, and in the end, help yourself.
Gain Boon: Paragon: No matter what people will do, no matter what they will say… you will never waver from your beliefs… Even if it kills you.
Gain Boon: Resilient: Despite all the terror and the fear, you keep a smile on your face, and do everything you can to keep yourself going.
Genius: You are incredibly smart. You have to be, otherwise you would be dead.
Gain Bane: Hunted: The Regime does not like people who are against it. And they will not stop until you are dead.
Paranoid: It's not paranoia if they are really out to get you.
Plot Line: TBD next turn.
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[]Lui Bei: You took the name of one of the Great Heros of China. An Ironic one, seeing as you have been captured by the most feared of all the Units of the Japanese Army. Unit 731. They have captured you, and tortured you… and all have shown their contempt for you. Until a blue canister was placed in your room, and it latched onto you.
Starting Location: Classified, somewhere in Northern Manchuria.
Alignment: Rogue: Neither Good, not Evil. You are just an adventurer trying to live, and make a mark on history.
Gain Boon:
Unknown: Completely unknown, not even to your captors who just see you as a number. You are out of sight… and out of mind. So it would be easy to finally make your move.
Gain Bane: Homeless: You are without any home, a nomad in all but name. You have nothing.
Experimented on: You have been experimented on, and you don't know exactly what they did to you.
Plot Line: TBD (Will be open in the next part of creation and final creation turn.)
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Tao Su: A Crippled Girl who's parents were killed by the war, she prays for a chance to get revenge. She has finally gotten a chance... with a spirit from the stars.
Starting Location: Unknown, Somewhere in northern China.
Alignment: Rogue: Neither Good, not Evil. You are just an adventurer trying to live, and make a mark on history.
Resilient: Your host is far more powerful and resilient than others, and can survive even more without you, should you both be separated.
Unknown: Completely unknown, not even to your captors who just see you as a number. You are out of sight… and out of mind. So it would be easy to finally make your move.
Gain Bane:
Crippled: You were crippled in the War, and without the symbiote, you are all but… useless.
Alone: You are without anyone, no family, no friends… no hope.
Plot Line: TBD (Will be open in the next part of creation and final creation turn.)
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[]Desmond Doss: Now here is a man so devoted to his beliefs, that he keeps them, despite the fact it puts himself in great danger. He has the power to kill, yet refuses. It's almost like fate drew you to him when you crash-landed. You would help him, as best you can.
Location: Fort Jackson Virginia.
Boon: Protector of Life: He is a man who, above all else, will protect the lives of his patients, no matter what the cost.
Boon: Hopeful Soul: A Pacifist, a strict Christian, and a stickler for nonviolence. He is a man too good for this world.
Bane: Stubborn: He is a stubborn as a mule when it comes to his beliefs and his religion. And that might not get him killed.
Alignment: Heroic
Plotline Locked in: Let Me Save One More: You will do what they will train you to do. To save those who are under your care.
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[]Ronald "Ron" Speirs: The man was falling to the ground, from the sky as explosions boomed in the air. He looked hurt. You didn't know what else to do, so you helped him. He didn't notice at the time. But he would.
Starting Location: Normandy France.
Alignment: Anti-Heroic
Boon: Band of Brothers: You are part of the 506th Paratroop Regiment, part of the 101st Airborn. You will soon become part of a group of men who would define brotherhood and brothers in arms.
Boon: Skilled: You are a Highly trained soldier, paratrooper, and leader.
Bane: Noted Reputation: You have stories circulating about you… stories that might be true, or might not be. Only you know for certain.
Plotline Locked in: Band of Brothers: You will do what is necessary to get the men under your command home.
AN: enjoy.