Great booms echo across the plain. In the distance, angry red lightning clashes with streamers of golden light. In full view, the Heavenly Host is awesome in the original biblical sense of the word- Beautiful and terrifying enough to stun one into inaction. But at a distance, the keening squeals of demons, the choired singing of impossibly perfect voices, the light coming from thousands of angels moving in perfect harmony... Is not quite so overwhelming. Even here, though, occasionally a lone angel speeds through Hell, somehow navigating the twisted space without trouble. For most denizens of Hell, going in one direction for five miles, turning around, and walking another five miles- Does
not leave you in the same place. But angels seem to completely ignore that. They move in sudden bursts of intense, unhesitating might. They fly at what must be supersonic speeds, yet leave no sonic boom.
Just yesterday you saw an angel fighting a group of Lilith's harpies, who had been harassing some of the stragglers. By the time you registered its presence, one of the harpies was bisected. By the time you understood that it had three pairs of wings, no legs, and a massive shield covered in eyes, another was dead. The remaining eight harpies snarled and swarmed the angel. Blackened claws, flying razor feathers, thrown grenades, belched fire, the red lightning so common to Hellish sorcery, and some sort of noxious green cloud- None of it affected the Angel-Knight in the least. In fifteen seconds, the entire patrol of harpies was dead.
The angel then descended close to the ground and announced in a booming voice: "LO, REJOICE. FOR YOU HAVE JUST WITNESSED THE FURY AND GLORY OF HEAVEN, WHICH SHALL ETERNALLY PUNISH THE ARCH-SINNERS. LUCIFER AND HIS FOLLOWERS CONTINUE TO DEFY THE WILL OF GOD, AND THEY SHALL BE TORMENTED FOR THIS SIN. WE SHALL DRIVE THE DEMONS BEFORE US AND REMIND THEM OF THEIR FOLLY. THOSE OF YOU WHO HAD BEEN SENT HERE NUMBER MANY. REPENT. DO NOT JOIN THE HORDES OF THE DEMONS. LIVE HUMBLY AND HAVE FAITH. ENDURE AND PRAY FOR SALVATION. FOR THE DEMONS ARE THE GREATEST POSSIBLE EVIL. THOSE WHO RESIST TEMPTATION, WHO HAVE FAITH AND VIRTUE, SHALL BE REWARDED AND HAVE THEIR PUNISHMENT LIFTED IN TIME."
And then it flew off again, becoming a speck in the distance before anyone could try to ask questions. And thus was the end of your first official contact with Heaven.
...Things have been hectic. You look out upon the white plains at the mass of souls before you. Most of them are naked, carrying nothing. Material things are hard to acquire here in Hell, and a total lack of food, water, or shelter does not hinder lost souls nearly as much as humans. As you walk through the churning crowd from snow-pit to snow-pit, the mood is watchful. Waiting. Some of them are hopeful, but many others are milling about in confusion or inaction. Some people are building walls out of the snow. Some people are trying to scrape together a quarry crew to start digging up stones to build with. Lots of people are arguing.
The current state of your nascent independent little patch of Hell is more like a large rabble vaguely thinking that Something Ought To Be Done, than an actual state. You have many thousands of lost souls following your lead and gathering to the call of hope- Of a brighter Hell, free from random predation, free from torture and indignity, where the Hellish resources are organized fairly instead of hierarchically. A rebellion against God and the Devil both: No Gods, No Masters. It's an inspiring speech, a great way to get people to at least perk up and listen. But it doesn't really make a nation. Soon, the arguments started about how
exactly the PFLH will accomplish such lofty ideals. How it will be structured. Who makes the decisions and gives the orders.
...You don't really remember your past life, on Earth. (How long were you in the soul-sucking mud of the Pit of the Abyss, anyway? Months? Years?) You get the impression that most wandering souls are in a similar state, and only those with great drive recover much of who they used to be. But despite that vast expanse of vague fuzz where your memories are supposed to be, you seem to know things about politics, about running organizations. You have instincts and impressions, about how to delegate and the twisted perversion of
unexpected consequences due to incentive structures. (You shudder slightly.) So you have some idea of what you're doing. Whether it's just the basic competence of a middle manager, or the guile of an experienced politician, you're not sure.
From what you can tell the wandering souls currently in the canton of Hell the PFLH has claimed as its own come in six rough types, with some overlap:
- Drifters- Those who are just along for the ride, with no particular expectation or goal. Their will and individuality sapped by the long, miserable existence of Hell. Generally skittish and cautious. These are the greatest bulk of your followers, most of them watching to see if the PFLH has anything to it at all. Drifters are at least 80% of your nascent population.
- Doomers- Those who think the whole thing is going to fail sooner or later, but decided to join anyway because it might offer some temporary respite from torment, abduction, and all the other ravages of Hell. They might be a problem later. A relatively small fraction of people are Doomers, but you get the sense these are the sort of people who engender corruption, foist work on others, lie and cheat, and might even betray the PFLH to demons for favorable treatment since it's 'doomed anyway'...
- Faithful- Those who still have some belief in their old religion. Mostly Christians, thinking that the great host of angels are here to relieve sinners, their punishments finally at an end. They're spending most of their time praying and singing, which creates some amount of resentment from most of the rest. They're pushing strongly for trying to follow the angel's instructions and have humility and faith. Some of them would obediently line up for the demons, because suffering shows virtue, apparently. A small but loud minority.
- Revengers- Those who have decades or centuries of pent-up anger against the demons and are in the PFLH so that they can stick a needle in Lucifer's pride, or get the opportunity to hurt the demons. As long as there is an army to join that might have some hope of reflecting a tiny fraction of their torments back on their captors, they'll be happy. Roughly a quarter of the non-drifter population.
- Liberators- Those who believe in the notion of freedom. No slavery, human rights, open government, that sort of thing. Their actual ideologies come in a hundred-colored rainbow, but that's the category. They're also the ones who are spending a good chunk of their time arguing over how things ought to be done. Roughly a fifth of the non-drifter population.
- Togethers- Those who believe in banding together against the common foe: Demons. The centralist counter to the liberators, in flavors from fascism to idealist Communism to Nordic-style socialist democracy. Most of the people who are trying to actually doing things are Togethers. Roughly half of the non-drifter population.
These are all rough designations rather than explicit political leanings, though.
Your friend Giles- He's lost his memories too, and picked the name essentially at random- Is currently acting as a glorified secretary. He keeps notes in the snow in an arcane secretary's shorthand, makes the rounds with you and talks to people, reminds you of issues you had forgotten, deals with petty complaints, gets local leaders trying to work on things to talk to each other, and overall is a wonderful help in a hundred tiny ways. Giles is bright, driven, and competently uncreative. The best you can ask for in an assistant, really. However you end up organizing things, he'll be crucial to seeing it actually come together.
Regardless, it's clear that, in order to actually get anything solid done, you need to officiate a government. Create a structure that issues orders, makes plans, tracks them, and, well... Organizes basically everything. The big question is what shape, exactly, that government will take.
[] Departmental Councils, Central Control: This milling about doing random things is squandering the opportunity provided by the Host's ravaging of the demons. What matters is getting things moving. We can't afford to spend a month explaining voting systems to everyone, having counts and recounts, deal with people voting multiple times, even getting anyone registered... No, some sort of voting can come later. Action is needed now. You will create departments responsible for individual areas of concern, which will receive their marching orders from a small central body. Only by carefully coordinating action to ensure critical projects are completed can we succeed. (Action Style: Classic Planquest. Multiple departments with projects split up between them, and a small number of free dice that can be allocated to any department.)
[] Pyramid Democracy: The idea is that voting for someone who doesn't care about you specifically is bad. Better to vote within Dunbar's Number, for someone you trust. 100 to 200 people choose a leader, and 100 to 200 of those leaders meet for local issues, and from them, choose a leader for the next level up... With authority flowing upward and orders flowing down. You're not
entirely sure how well this will work, particularly with the high concentration of apathetic drifters, but you're pretty sure you'll win the first votes just by being the driving force that brought everyone together. (Action style: Partial Devolution. All projects are in one big pool, and some will be 'auto selected' by lower level groups. 'Auto selected' projects get bonuses, but are out of your control. Changing auto selections is possible but will require using central authority.)
[] Project Mandates and Delegation: The realities of Hell mean there's no paper, no mass communication, and very little way to organize and track things when everything mostly lives in memory instead of hard records. Reducing the burden of central control as much as possible will be necessary. Some things will surely happen outside of your gaze, but it can't be helped and it would be the case anyway. Better to embrace it than try to micro-manage an entire canton. Issuing broad mandates with considerable authority to the people responsible for a project will allow things to proceed faster, and if they abuse the authority they can be replaced. (Action Style: Lock-In Dice. Many projects will require you to 'lock in' dice, making them continue until completed. Removing a locked-in die disables that die for a turn. However, locked in dice roll 3d40 instead of 1d100.)
Personal action: Choose one to do right now.
[] Try to remember who you were, before?
[] Pray and repent in hopes it attracts an angel?
[] Make speeches and draw everyone together?
[] Talk to the Faithfuls and try to reason with them?
[] Scout for other capable leaders in the rabble joining you?