The Hunt for Grand Admiral Solo: An Imperial Warlord Quest

Also if we conquer any of zero commands territory in the deep core we should totally see if we can trade it to the ruling council for goodies.
I doubt the ruling council has much in the way of goodies worth using one of our limited in number actions to trade planets for, especially when our options would be for han to negotiate the trade himself or risk thrackan embezzling parts of the trade.
 
So I noticed you listed executors early though I thought jerrecs ship was a separate class and I know we have 2 bellators due we know anything about who else has bellators and anything about mandator 3s (the bellators are a smaller offshore of this ship and it's supposedly a medium size ssd ) or assertors (smaller than an executor in length but taller and bigger internally and designed as a pure battleship with better armor and more weapons good to counter discounts, also I think in regular legends controlled by the guys in the deep core at this point.

Or do these ships not exist?

Also if we conquer any of zero commands territory in the deep core we should totally see if we can trade it to the ruling council for goodies.

[X] Plan Command Zero
For my own sanity I'm not getting into every type of big ship that exists
I threw in a bellstor just because I wanted to reward the capital ship focus and represent the fact that kuat and corellia can make SSDs but not just give you two more executors.
As for jerecs ship I just felt it was simpler to have it be an Executor-class
I love star wars countless one off type of ship or troopers but they can be a pain
 
[X] Plan: Command Zero
- [X] Solo - Prince Isolder is the first brick in a bridge to the Hapes Cluster. Solo will become his new tour guide, and use his natural charisma to influence the Prince to a pro-Solo stance. Plus, the Grand Admiral could always use friends in high places. Or just friends. A friend. Whatever.
- [X] Thrackan- It's the economy stupid...and ours is a little bit on fire. We need something to back our currency with that isn't "I have Star Destroyers over your planet". Have Thraken focus on stabilizing the currency and ensuring it stays stable, but let some real economists take a look at the plan. We have some of those, right?
- [X] Sk'ar- Expand Solo Command slightly(2FP) with forces pulled from Corellian Garrison and oversee a military campaign to defend and reclaim territory while eliminating or capturing zero command elements raiding our southern territory. Priority is to be given to preventing the fall of any shipyards.
- [X] Blackhole- Zero Command is led by a paranoid madman. Blackhole should focus on a series of targeted assassinations and covert actions to sway officers to our side, killing any who cannot be swayed. Perhaps an effort to plant evidence framing officers for conspiring against Blitzer? Let's get that paranoia working for us. Killing Blitzer himself is to be avoided so long as he remains a problem for the Rebels.
- [X] Some sort of ship cloaking technology seems useful
 
Vote closed
Scheduled vote count started by JuliusNepos on Feb 19, 2024 at 7:10 PM, finished with 63 posts and 17 votes.

  • [X] Plan: Command Zero
    - [X] Solo - Prince Isolder is the first brick in a bridge to the Hapes Cluster. Solo will become his new tour guide, and use his natural charisma to influence the Prince to a pro-Solo stance. Plus, the Grand Admiral could always use friends in high places. Or just friends. A friend. Whatever.
    - [X] Thrackan- It's the economy stupid...and ours is a little bit on fire. We need something to back our currency with that isn't "I have Star Destroyers over your planet". Have Thraken focus on stabilizing the currency and ensuring it stays stable, but let some real economists take a look at the plan. We have some of those, right?
    -[X] Sk'ar - Expand Solo Command slightly(2FP) with forces pulled from Corellian Garrison and oversee a military campaign to defend and reclaim territory while eliminating or capturing zero command elements raiding our southern territory. Priority is to be given to preventing the fall of any shipyards.
    - [X] Blackhole- Zero Command is led by a paranoid madman. Blackhole should focus on a series of targeted assassinations and covert actions to sway officers to our side, killing any who cannot be swayed. Perhaps an effort to plant evidence framing officers for conspiring against Blitzer? Let's get that paranoia working for us. Killing Blitzer himself is to be avoided so long as he remains a problem for the Rebels.
    -[X] Some sort of ship cloaking technology seems useful
    [X] Plan Victory Lap.
    -[X] Solo - Take over looking after Prince Isolder from thrackan. Attempt to gain an understand of Prince Isolder's character and use it to manipulate him towards support and admiration of the Solo Empire and specifically Grand Admiral Han Solo by regaling him with tales of recent and past victories in between destinations.
    -[X] Thrackan - Handle the currency situation however he sees fit. Preferably a lasting solution, whatever that requires.
    -[X] Sk'ar - Expand Solo Command slightly(2FP) with forces pulled from Corellian Garrison and oversee a military campaign to defend and reclaim territory while eliminating or capturing zero command elements raiding our southern territory. Priority is to be given to preventing the fall of any shipyards.
    -[X] Blackhole - Engage in deniable sabotage against Rebel Naval Logistics to ensure they are not overly successful in a campaign against Harrsk before you can move to claim his territory yourself.
    -[X] Some sort of ship cloaking technology seems useful
 
So, since things are slowing down for me quest wise but are sure to pick up in a day or three, I figured this would be a good chance to ask the thread what it thinks is up with Gyndine, the shipyard that isn't sending us it's yearly production. Rebel sympathizer? Greedy moth? Thrackan? Crazy sith constructing a doomsday weapon? Secret facility eating up resources meant for ship construction? I'm eager to hear everyones thoughts.
 
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