[X] Plan: Command Zero
- [X] Solo - Prince Isolder is the first brick in a bridge to the Hapes Cluster. Solo will become his new tour guide, and use his natural charisma to influence the Prince to a pro-Solo stance. Plus, the Grand Admiral could always use friends in high places. Or just friends. A friend. Whatever.
- [X] Thrackan- It's the economy stupid...and ours is a little bit on fire. We need something to back our currency with that isn't "I have Star Destroyers over your planet". Have Thraken focus on stabilizing the currency and ensuring it stays stable, but let some real economists take a look at the plan. We have some of those, right?
- [X] Sk'ar- Expand Solo Command slightly(2FP) with forces pulled from Corellian Garrison and oversee a military campaign to defend and reclaim territory while eliminating or capturing zero command elements raiding our southern territory. Priority is to be given to preventing the fall of any shipyards.
- [X] Blackhole- Zero Command is led by a paranoid madman. Blackhole should focus on a series of targeted assassinations and covert actions to sway officers to our side, killing any who cannot be swayed. Perhaps an effort to plant evidence framing officers for conspiring against Blitzer? Let's get that paranoia working for us. Killing Blitzer himself is to be avoided so long as he remains a problem for the Rebels.
- [X] Some sort of ship cloaking technology seems useful