The Hunt for Grand Admiral Solo: An Imperial Warlord Quest

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Two and a Half Years since the Battle of Endor, the New Republic stands victorious at Coruscant and begins to plan the annihilation of the galaxy's remaining warlords. From his power base in Corellia Grand Admiral Solo is surrounded and hunted-but will he prove a more dangerous prey than bargained for?
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Scheduled vote count started by JuliusNepos on Feb 4, 2024 at 5:43 PM, finished with 115 posts and 24 votes.

  • [X] Plan A Little Guy On His Life Day
    [X] Plan Building Toward War.
    - [X] Solo- Play host to the Hapes Consortium delegation, charming them with the Solo empires Culture and impressing them with Solo Empires might. Attempt to gain an understand of Prince Isolder's character and use it to manipulate him towards support and admiration of the Solo Empire and specifically Grand Admiral Han Solo.
    - [X] Thrackan- Build Naval Academy with a focus towards the quality of the facilities while keeping a mind toward some attendance by non human students of the races he and Lady Theala have been considering based on combat suitability.
    - [X] Sk'ar- Oversee a light decimation of the Kelada fleet group before attempting to retrain them to reaching standard solo empire performance rates. Potentially see to the culling of the worst criminal elements in Kelada to limit possibility of a repeat later.
    - [X] Blackhole - Prioritise snapping up Izard's network while infiltrating deeper into into the Rebels government, military, and political factions. Exploit opportunities to further internal Rebel Alliance political infighting where warranted.
    [X] Plan: Getting Things Started
    [X] Grand Admiral Solo: Lead a dashing campaign to secure the Alderaan Graveyard and make it safe for pilgrims with your trademark dashing elan and an eye for looking good on the holocameras, perhaps in the course of stomping out the local pirates you might rescue some suitably photogenic pilgrims to pose with? Assure the Alderaanian Remnant that as a man of honor who never liked Tarkin anyway you will certainly be open to facilitating their pilgrimahes if the Rebels will only be reasonable about things.
    [X] General S'Kar: Setting up the Firmus Piett Naval Academy, soon to be training the finest young military minds this side of the Deep Core, open to humans and Near Humans (Near Humans of the right sort, of course.) What's that? Allegations of brutal hazing? A practice of gladiatorial duels between students to promote a superior martial spirit? The official cadet uniform is a cape, gauntlets, boots and a loincloth with no shirt? Eh, it's probably fine.
    [X] Thracken Sal-Solo: This is a vital task that can only be entrusted to someone I absolutely trust, Thracken. We don't have access to the Imperial recruitment system, if we're going to keep our civil institutions staffed with competent personnel we have to broaden our recruiting net. Yes, I mean integrating aliens. Yes, I know, I know, High Human Culture, CONPNOR, it's going to be tough, that's why I'm putting you in charge of it. You're the only one I can count on, cousin!
    [X] Blackhole: The Rebel Alliance won't last. Sooner or later they'll start eating one another alive, it'll be complete chaos, all those people who said they wanted freedom will realize that what they really wanted was order, and they'll welcome us back with open arms. We just have to outlast them. But it wouldn't hurt to give that inevitable collapse a little push, stir up trouble between the Rim Faction and the Hardliners, the Old Republicans and the Rim Faction, the Old Republicans and the Old Republicans, we don't care if any given faction wins we just want them all fighting with each other. Blackhole, I need you to give that push.
    [X] Plan Borsk they want your job.
 
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Scheduled vote count started by JuliusNepos on Feb 11, 2024 at 9:22 PM, finished with 73 posts and 9 votes.
  • 10

    [X] Plan Galactic Imperial People's Front
    [X] Plan Imperial People's Front of the Galaxy
    [X] Accept Jerec's offer
    [X] Plan How Harrsk could it be?
    - [X] Solo - These disloyal dogs of Kelada dare defect to Harrsk?! HARRSK!! Now it's personal, so I'm going to Kelada personally to show them all how a true Generalissimo handles desertion, corruption, and rampant crime!! With style or a big boot!! (Deal with the Kelada Fleet Group and Criminal elements of the Kelada star system)
    - [X] SK'ar - SK'ar, you are my greatest warrior. The finest killer I know. Do you have any idea how many times we had to replace that rug in that one lobby before we switched to dark red rugs? Neither do I. But now SK'ar, I must ask you to do something hard. I must ask you to wait. Wait until the right moment, so that we can kill a particularly stubborn rat. This rat is cowardly SK'ar. This Rat is a lier and a cheat and even a penniless bastard, but he has a lot of ships, so we need to catch him between us and make sure he can't just escape by sacrificing those ships.(Work with Solo to ambush and crush an attacking force under the command of his rival Harrsk)
    - [X] Thrackan - Thrackan, my cousin, you, you more than anyone, understand the difficulties of maintaining a robust economy while feeding the ravenous beast of Imperial Naval Construction. Now cousin, I must rely entirely on that expertise to ensure that economy holds strong. I leave all responsibility for this in your capable hands, as well as some dossiers Blackhole has sent me over the last several months. Perhaps you will see some opportunity in them.(there is more than one way to skin a cat. Crime, battle droids, big old triangles. We'll let Thrackan figure out which will work best.)
    - [X] Blackhole - Blackhole, this prince Isolder, why, he's vanished!! Poof! Can't be found! But he may be in our territory Blackhole, and if he's just sneaking about, who knows who else is sneakily sneaking into hidden hidey holes. Your men are the only ones allowed to sneakily sneak into places which are simply not snuck into Blackhole. Find all the sneaky sneaks a hiding in there holes Blackhole, and tell me where to find them.(General Find infiltrators and find Isolder rapped up into one action)
    - [X] Turned into a tourist attraction
    - [X] Accept his offer
    - [X] Fleet Reinforcements
    -- [X] Establish the Atlanteen Garrison. (1FP)
    -- [X] Establish the Rastorous Garrison. (1FP)
    -- [X] Establish the Gyndine Garrison. (1FP)
    -- [X] Establish the Pilgrimage Protectors Taskforce to Guard your new tourist attraction and the route to it. (1FP)
    -- [X] Replace Kaut Garrison (1FP)
    -- [X] Increase Kelada Fleet Group strength (2FP)
    -- [X] Form a replacement Fadelle Fleet Group (6FP)
    -- [X] Reform Fadelle Fleet Group and Kaut Garrison into "Harsh Command" with the Bellator Class Super Star Destroyer "Harsh End" as it's Flagship, placed under the command of SK'ar
    [X] Blackhole: The Cult of Lord Nyax is a problem. Rooting them out of your domain is going to be a headache and probably break a lot of your stuff, and trying to negotiate with them is a nonstarter because they're weird, creepy weirdos who don't seem to want anything except to destroy things and be creepy, you just don't get it. On the other hand, you have someone on the payroll who just might be able to speak them in their own language. (Are you actually paying Blackhole? Focus Han, focus!) Maybe if you ask him politely he could get them under control, send them somewhere else to do awful things (Subvert the Cult of Lord Nyax)
    [X] Thracken: We need to do something about our economy. Like actually get an economy, that would be nice, if we had outside investment, trading partners, a currency that can actually pay for things, but I have an idea. The Hutts...okay, okay, I understand, just hear me out, hear me out, they're pulling it back together, they're probably looking for places to invest in, they have things we want and we have things they want, that's how trade works right, and the Hutt Space currency, yes I know Thracken, but the Imperial credit, all nineteen Imperial credits, probably more than that now, they're all a hot mess and we can't exactly peg to the New Republic credit, so okay then. Good talk. Good talk. (Stabilize our bleeding out ecomomy by forging an mercantile relationship with the Hutts.)
    [X] Solo: You don't have anything against Kelada. Not really. If more of your planets had their kind of can do sapient of business attitude you wouldn't have to send Thracken to the Hutts to whine for more money. But when that can do up by the bootstraps attitude throws most of a fleet into Harrsk's arms, now you have to do something about it. Which means you are going to Kelada and solve problems like a loving but stern father. Or what you imagine a loving but stern father is like, not that you'd know, the smugglers chiefs can either integrate into Thracken's economic program and stop screwing around with your fleets or you, personally, will shoot them in the face with a blaster and ask their next in command if they want to play nicely, repeat as needed until you find the ones that will play ball. (Take control of the Kelada Smugglers den or destroy it)
    [X] S'Kar: Harrsk is coming. He's coming to kill your underlings and break your nice stuff, you NEED those underlings and that stuff to support you in the manner to which you have become accustomed, you gotta get him FIRST. Don't wait on him to attack your territory, dispatch S'Kar with a fleet into his territory! Not to take and occupy his planets, you don't have the numbers, to cause as much damage and distuption as possible and have him running around his territory after S'Kar and not coming to attack you.
    [X] Turn the Alderaan palace into a tourist attraction. An attraction designed to separate tourists from their currency as efficiently as possible, maybe with a classy casino. Or better yet, multiple classy casinos. Maybe Thracken can get the Hutts to pitch in with ideas?
    [X]
    [X] Blackhole - The Cult of Lord Nyax is muscling in on our territory and our state monopoly on terror. Blackhole should do what he does best and hollow out these directionless lunatics into a tool for our own designs. Or just kill them, that works too.
    [X] Thracken - We have a rogue prince running around somewhere in our territory and a budding diplomatic incident. Thracken has the connections, the resources, and the diplomatic skill to hopefully find Isolder before he manages to hurt himself, without making a mess of things in the process.
    [X] Solo - Time to personally handle Kelada with the old carrot and stick. The carrot is the possibility of having you support their operation in reaching even further afield for only a "modest" cut of the profits. The stick is your flagship. Either someone will step up to be our collaborator or we'll wipe them out.
    [X] S'Kar - Nab the Nova guard with some vaunted Kaleeshi diplomacy, we'll need their skill for the fight ahead.
    [X] Turn the Alderaan palace into a tourist attraction. It's important that Alderaan's legacy be properly honored, in the form of an establishment encouraging those interested in it to waste their money on gambling and drinking and letting us rake in the profits.
    [X]
    [X] Plan Imperial People's Front of the Solo Empire
    - [X] Thrackan - Deploy storm troopers and lean on various authorities across the solo empire to hunt down the Cult of Nyax wherever they can be found.
    - [X] Blackhole - Blackhole, this prince Isolder, why, he's vanished!! Poof! Can't be found! But he may be in our territory Blackhole, and if he's just sneaking about, who knows who else is sneakily sneaking into hidden hidey holes. Your men are the only ones allowed to sneakily sneak into places which are simply not snuck into Blackhole. Find all the sneaky sneaks a hiding in there holes Blackhole, and tell me where to find them.(General Find infiltrators and find Isolder rapped up into one action)
    - [X] Solo - Time to personally handle Kelada with the old carrot and stick. The carrot is the possibility of having you support their operation in reaching even further afield for only a "modest" cut of the profits. The stick is your flagship. Either someone will step up to be our collaborator or we'll wipe them out.
    - [X] S'Kar - Nab the Nova guard with some vaunted Kaleeshi diplomacy, we'll need their skill for the fight ahead.
    - [X] Turned into a tourist attraction. It's important that Alderaan's legacy be properly honored, in the form of an establishment encouraging those interested in it to waste their money on gambling and drinking and letting us rake in the profits.
    - [X] Accept his offer
    - [X] Fleet Reinforcements
    -- [X] Establish the Alderaan Graveyard Garrison (1FP)
    -- [X] Establish the Pilgrimage Protectors Taskforce to patrol the route to Alderaan Graveyard. (1FP)
    -- [X] Expand Corellia Garrison (2FP)
    -- [X] Expand Kaut Garrison (1FP)
    -- [X] Expand Commenor Fleet Group (2FP)
    -- [X] Form a replacement Fedelle Fleet Group (6FP)
    -- [X] Reform Fedelle Fleet Group into "Harsh Command" with the Bellator Class Super Star Destroyer "Harsh End" as it's Flagship. Place under command of loyal Solo Command Officer and integrate into Solo Command for the time being.
 
Vote closed
Scheduled vote count started by JuliusNepos on Feb 19, 2024 at 7:10 PM, finished with 63 posts and 17 votes.

  • [X] Plan: Command Zero
    - [X] Solo - Prince Isolder is the first brick in a bridge to the Hapes Cluster. Solo will become his new tour guide, and use his natural charisma to influence the Prince to a pro-Solo stance. Plus, the Grand Admiral could always use friends in high places. Or just friends. A friend. Whatever.
    - [X] Thrackan- It's the economy stupid...and ours is a little bit on fire. We need something to back our currency with that isn't "I have Star Destroyers over your planet". Have Thraken focus on stabilizing the currency and ensuring it stays stable, but let some real economists take a look at the plan. We have some of those, right?
    -[X] Sk'ar - Expand Solo Command slightly(2FP) with forces pulled from Corellian Garrison and oversee a military campaign to defend and reclaim territory while eliminating or capturing zero command elements raiding our southern territory. Priority is to be given to preventing the fall of any shipyards.
    - [X] Blackhole- Zero Command is led by a paranoid madman. Blackhole should focus on a series of targeted assassinations and covert actions to sway officers to our side, killing any who cannot be swayed. Perhaps an effort to plant evidence framing officers for conspiring against Blitzer? Let's get that paranoia working for us. Killing Blitzer himself is to be avoided so long as he remains a problem for the Rebels.
    -[X] Some sort of ship cloaking technology seems useful
    [X] Plan Victory Lap.
    -[X] Solo - Take over looking after Prince Isolder from thrackan. Attempt to gain an understand of Prince Isolder's character and use it to manipulate him towards support and admiration of the Solo Empire and specifically Grand Admiral Han Solo by regaling him with tales of recent and past victories in between destinations.
    -[X] Thrackan - Handle the currency situation however he sees fit. Preferably a lasting solution, whatever that requires.
    -[X] Sk'ar - Expand Solo Command slightly(2FP) with forces pulled from Corellian Garrison and oversee a military campaign to defend and reclaim territory while eliminating or capturing zero command elements raiding our southern territory. Priority is to be given to preventing the fall of any shipyards.
    -[X] Blackhole - Engage in deniable sabotage against Rebel Naval Logistics to ensure they are not overly successful in a campaign against Harrsk before you can move to claim his territory yourself.
    -[X] Some sort of ship cloaking technology seems useful
 
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