A thought: exploration, trade and diplomacy all go hand in hand as a civ that's focused externally.

However, I think conflict resolution makes sense as a central theme of a civ that wants to pivot later towards these things. Trade depends on diplomacy and outreach, and exploration tends to grow out from trade. I think diplomacy makes a good foundational legacy.

[X] Legacy of Diplomacy
 
[X] Legacy of Craft

Looks like it could help us tech hard or give a lot of cultural influence.

[X] Legacy of Exploration

Finding new resources for normal / aggressive trading of gifts.
 
A thought: exploration, trade and diplomacy all go hand in hand as a civ that's focused externally.

However, I think conflict resolution makes sense as a central theme of a civ that wants to pivot later towards these things. Trade depends on diplomacy and outreach, and exploration tends to grow out from trade. I think diplomacy makes a good foundational legacy.

[X] Legacy of Diplomacy
A good point!

[X] Legacy of Diplomacy
[X] Legacy of Trade
 
[X] Legacy of Diplomacy
[X] Legacy of Trade
[X] Legacy of Exploration
All three of these helped us reach towards our new home, so either one winning is a win for me too!
 
Minor branch to the east is probably the Blue Nile analogue. So we actually got to not!Uganda? That's a hell of a trek.

EDIT:

We went from downriver of Aswan to somewhere near Kampala. That's half way across Africa.
Why not the Blue Nile? The river we followed is described as being coloured with silt. I've heard that the blue nile brings a lot of silt during the rainy season.

Interestingly, could the Niger river still fit? We could have moved up from the Inner Niger Delta and along one of the tributaries south.
 
Why not the Blue Nile? The river we followed is described as being coloured with silt. I've heard that the blue nile brings a lot of silt during the rainy season.

Interestingly, could the Niger river still fit? We could have moved up from the Inner Niger Delta and along one of the tributaries south.
Huh wait, we followed the Lesser River:
Finally they reached a point where not just a stream but a major river joined the path they had been following. While there was a definite difference in prominence, the possibility that the river could have more than one source had never really occurred to anyone. Tehme stood at the banks for a day considering this and his mission, before he announced, "Blood ochre stains the banks of the lesser river. We carry on up this path. The flooding did not stop entirely, so perhaps only the spirits of this river were angered."
We're in not!Ethiopia?

EDIT: Nevermind, apparently 80% of the Nile's water comes from the Blue Nile.
 
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While diplomacy and trade involve dealing with people (so does aggression btw) there's really nothing there to say other people. It can easily end up being internal or go no further than the peripheral.

Exploration is very much the one for going out, seeing the world, and meeting other people. Others can help, but they definitely don't do the same thing.
 
fought off wicked spirits that turned their guts to water or sucked away the breath in sleep
There were more and more wicked spirits at night, and they were starting to affect many of the animals too.
I think this is the first time we got to directly see spirits in narration, rather than obliquely as spirits being the cause of a certain area being dangerous. The effects... might or might not be disease. The effects hitting at night indicates against simple disease, I think. It could be psychosomatic effects, but the effects explicitly hit animals too, so that seems unlikely. It could be specific locations with unhealthy air, but if I'm reading it right the party would have been hitting such locations as their choice of place to stay at night for at least a month, so that seems unlikely.

I'm thinking this update's events might be a firm point in favor of magic being a thing in this setting.
 
I think this is the first time we got to directly see spirits in narration, rather than obliquely as spirits being the cause of a certain area being dangerous. The effects... might or might not be disease. The effects hitting at night indicates against simple disease, I think. It could be psychosomatic effects, but the effects explicitly hit animals too, so that seems unlikely. It could be specific locations with unhealthy air, but if I'm reading it right the party would have been hitting such locations as their choice of place to stay at night for at least a month, so that seems unlikely.

I'm thinking this update's events might be a firm point in favor of magic being a thing in this setting.
Whatever's going on its fucky. Could be predators in the night time stuff but like yeah.

They say its spirits? I'm just going to take their word for it, we're sitting at a level of abstraction above where we'd be able to get a straight answer about that.
 
[x] Legacy of Trade

I want a merchant republic damn it. It's so rarely done.
 
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[X] Legacy of Ferocity

People so rarely change, even when they try to be better.

Plus, this'll be funny.
 
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