A good point!A thought: exploration, trade and diplomacy all go hand in hand as a civ that's focused externally.
However, I think conflict resolution makes sense as a central theme of a civ that wants to pivot later towards these things. Trade depends on diplomacy and outreach, and exploration tends to grow out from trade. I think diplomacy makes a good foundational legacy.
[X] Legacy of Diplomacy
Why not the Blue Nile? The river we followed is described as being coloured with silt. I've heard that the blue nile brings a lot of silt during the rainy season.Minor branch to the east is probably the Blue Nile analogue. So we actually got to not!Uganda? That's a hell of a trek.
EDIT:
We went from downriver of Aswan to somewhere near Kampala. That's half way across Africa.
Huh wait, we followed the Lesser River:Why not the Blue Nile? The river we followed is described as being coloured with silt. I've heard that the blue nile brings a lot of silt during the rainy season.
Interestingly, could the Niger river still fit? We could have moved up from the Inner Niger Delta and along one of the tributaries south.
We're in not!Ethiopia?Finally they reached a point where not just a stream but a major river joined the path they had been following. While there was a definite difference in prominence, the possibility that the river could have more than one source had never really occurred to anyone. Tehme stood at the banks for a day considering this and his mission, before he announced, "Blood ochre stains the banks of the lesser river. We carry on up this path. The flooding did not stop entirely, so perhaps only the spirits of this river were angered."
having just check the vote tally no revote needed.Does that mean that we have to revote?
[X] Legacy of Diplomacy
[X] Legacy of Craft
[X] Legacy of Exploration
fought off wicked spirits that turned their guts to water or sucked away the breath in sleep
I think this is the first time we got to directly see spirits in narration, rather than obliquely as spirits being the cause of a certain area being dangerous. The effects... might or might not be disease. The effects hitting at night indicates against simple disease, I think. It could be psychosomatic effects, but the effects explicitly hit animals too, so that seems unlikely. It could be specific locations with unhealthy air, but if I'm reading it right the party would have been hitting such locations as their choice of place to stay at night for at least a month, so that seems unlikely.There were more and more wicked spirits at night, and they were starting to affect many of the animals too.
Whatever's going on its fucky. Could be predators in the night time stuff but like yeah.I think this is the first time we got to directly see spirits in narration, rather than obliquely as spirits being the cause of a certain area being dangerous. The effects... might or might not be disease. The effects hitting at night indicates against simple disease, I think. It could be psychosomatic effects, but the effects explicitly hit animals too, so that seems unlikely. It could be specific locations with unhealthy air, but if I'm reading it right the party would have been hitting such locations as their choice of place to stay at night for at least a month, so that seems unlikely.
I'm thinking this update's events might be a firm point in favor of magic being a thing in this setting.
we need to be on a coast to do a merchant republic[x] Legacy of Trade
I want a merchant republic damn it. It's so rarely done.
Well, no we don't
We are too far up a river which is too shallow for reliable water travel.Well, no we don't
It'd be EASIER but it's not NEEDED.
That being said
[X] Legacy of Exploration
[X] Legacy of Diplomacy
Well, we took the river branch that led east, so if we take Exploration we might spread out and find the coast of the Indian Ocean in a few turns.We are too far up a river which is too shallow for reliable water travel.
And SV hates roads.
SO, no it not doable