The region known as "The Quadrilateral" is home to a web of tensions and hatreds so old and complex that it probably was the main reason the colonizing powers packed up as quickly as they did. And there at least, they never looked back.
At the East-South Corner of the Quadrilateral was the Federal Republic of Khalili, your fatherland, itself a mess of ethnic and tribal tensions, religious nationalism, and political violence. But Khalili's current prospects were perhaps the best since independence: the federal democratic system is slightly less dysfunctional than in your youth, corruption is merely widespread rather than omnipresent and the security forces are currently only fighting one (1!) insurgency in the inhospitable highlands Western Plateau. Truly, times to be thankful for.
Your neighbors probably didn't share your optimism. Occupying the top half of the Quadrilateral was the hated People's Republic of Jalan. The PRJ were fighting two (ahah!) Khalili-sponsored insurgencies of mountain tribesmen, half heartedly fighting off oil-induced corruption, while trying to keep a lid on the aspirations of an increasingly restless youth. They didn't want to end up like their Amari clients.
Sitting on the last corner of the Quadrilateral, the Amari were also (until recently) your hereditary enemies. However, the republic had recently cast off its geriatric leadership and was on the verge of charting a new course as a newly democratic State. And though small and landlocked, Amari is incredibly resource rich and more importantly… finally out of the Jalan sphere of influence.
That's where you come in. You are to start as the new Second Secretary of the Khalili embassy at the Amari Capital creatively dubbed… Amar. Your real job is that of new head of Amar Station for the Khalili FISD (Foreign Intelligence and Security Directorate), which does what it says on the tin. As a new (kind of) senior intelligence official you have performed wonderfully in your previous assignment. Where was it?
[Background]
[] ANALYST
Senior Analyst at the Intelligence Directorate.
You have a PhD in history and have been fascinated by the history of the Quadrilateral all your life. You evidently knew stuff as the Examination Board seemed quite impressed with you and were swiftly hired. You quickly (by FISD standards) made it to Senior Analyst, but you need field experience before you can move to greater things. Besides, you're an area expert.
Main Stats: Learning and Intrigue.
PROs:
- You're a senior intelligence analyst. +2 Intrigue, +3 Learning.
- You've been in Amari several times as a tourist and have followed the political developments with great interest. You more or less know the score at game start.
- Bonus to your social interaction with academics and other intellectual types
- Bonus to all lore checks
- You're likely unknown to local intelligence services
- You have leadership experience with a small team of analyst and worked with all sorts of intelligence sources. +1 Stewardship
- You really don't look like a spy
CONs:
- You haven't served as a field agent before. Your training is either old or insufficient. -2 Intrigue
- Your leadership experience with non-analysts is nil.
- Malus to social with diplomats. You really can't like those philistines. -1 Diplomacy.
- Malus to social with military people. You can't seem to fit in with them. (Can be overcome)
[] COUNTERINTELLIGENCE
Counterintelligence officer at the Security Directorate.
You've a degree in criminology and after briefly considering joining the police, you decided to pass the FISD entrance exam instead. You've been doing counterintelligence work ever since. You hounded suspected enemy agents, their handlers and whoever else supported them… and then used the whole infrastructure for your disinformation "stings". Counterintelligence is a team game and you soon developed as a competent leader of men and skilled handler.
However, you have no abroad experience and that needs to change before you can be promoted further. Furthermore, the Amar Station could use a steady hand.
Main stats: Intrigue and Stewardship
PROs:
- Extremely familiar with fieldwork (Esp. Human intelligence but also technical intelligence). +2 Intrigue +1 Diplomacy +1 Learning.
- Deception specialist (Bonus to deception, propaganda ops and simple lying). +1 Intrigue.
- Completely unknown to Amari Security…
- …And yet so intimately familiar with their inner workings. Bonus to intelligence lore checks.
- Social bonus when dealing with intelligence officers and policemen
- Extensive leadership experience. +2 Stewardship.
CONs:
- Utterly ignorant of the social and political landscape ahead of you. You know, the very thing you're supposed to report on. Lore malus. Local lore also checks have a chance to go horribly wrong.
- More than a little paranoid. +1 Intrigue. -2 Diplomacy
- You can't help but to look a little suspicious. Slightly increased chance for your activities to get noticed.
[] COVERT ACTION
Paramilitary Officer in the Covert Action Division.
You're a military academy graduate, former paratrooper, and ex-Special Forces hand. In your time with army and the paramilitary Covert Action Division, you've seen and done it all. Arming, training, and leading irregular troops, covert propaganda, bribery, sabotage, kidnapping. You name it, you did it. War by other means is your trade and you're quite good at it.
Which is probably why your superiors gave you this Stati… Second Secretary job.
PROs:
- Covert Activities Specialist. Bonus to all covert actions (from propaganda to coup planning) +2 Intrigue
- Professional soldier. Bonus to all athletic and martial tasks. And Military Lore checks. +2 Martial
- Moderately familiar with intelligence tradecraft. +1 Intrigue
- Great leadership skills and charisma but limited logistical experience. +1 Diplomacy, -1 stewardship
- Bonus to social with military personnel, criminals, and politicians (the latter two suffer from significant overlap).
- Fought the proxy war with Jalan and their insurgent cat's paws. The Amaris don't know you…
CONs:
- …But you don't know them. Not very well anyways. Local lore malus.
- You disdain the idea of intelligence for intelligence's sake. One of your actions must be spent on planning or executing a cover operation. (You don't have to execute any of your plans)
- You may end up at logger head with your non-paramilitary colleagues and are not used to being questioned. Situational social Malus with your non-(para)military subordinates.
Unknown:
- You're obviously not a diplomat. Your build, your scars, posture and even your haircut scream "military". At this point, your cover is paper thin, if that. (Not always a bad thing.)
[Family Trade]
Your family have served and has been served by the state regardless of the regime since the independence of your country. In what capacity?
(Your family trade bonuses/maluses are those you picked up growing up rather than those you got as an adult in the background section. As such, if there's conflict here with the bonuses/maluses of background, background take precedence)
[] DIPLOMATIC SERVICE
Your grandfather was a well-respected diplomat and your father, an ambassador in high-standing. You travelled around, went to schools for rich kids, picked up languages and etiquette.
+2 Diplomacy. Bonus to social with diplomats, high society, and foreigners. Bonus to diplomatic and general historical lore.
-2 Learning. Malus to social with people of… less privileged upbringing.
[] MILITARY SERVICE
Your gramps was an NCO in the colonial army, later a Junior Officer with considerable military experience in the early post-independence wars. Your father is a former War College instructor, retired Brigadier, and unfortunate Conservative MP candidate, some of it rubbed off.
+1 Martial. Bonus to social with military and some academic types (think historians). Bonus to all military lore checks.
-1 Diplomacy. Malus to social with most academics, politicians and most people left of the political center. (People are biased when dealing with you. But so are you).
[] INTELLIGENCE SERVICES
Your Gramps was a colonial plainclothes political police officer during the colonial era. He later faithfully served two military regimes and one civilian dictatorship as a specialist in separatist movements (Those never get purged). Your father served as counterintelligence official in the Interior Ministry. Like so many of your colleagues, you were practically born into intelligence world.
+2 Intrigue. Bonus to social when dealing with intelligence officers. Bonus to intelligence lore.
-1 Diplomacy. Malus to social with diplomats, politicians and other people who talk too much. You're
very prone to cynical comments at inopportune moments.
[] GENERAL CIVIL SERVICE
Your grandfather and both your parents were unremarkable civil servants doing God-knows-what-pointless-work for decades.
+2 Stewardship. Bonus to social when dealing with Bureaucrats off all sorts (middle-lower end diplomats, staff officers, pen-pushers more generally). No lore bonuses.
-1 Intrigue. Malus to social with politicians and high society more generally. No lore malus.
[Nationality]
The old colonial powers have drawn the national borders with a hatchet.
The direct consequence of this arrangement are the ethnically diverse "Nations"-States of the region, composed of feuding ethnic and tribal groups with a limited sense of national identity. Ethnonationalism is something you outgrew in college, unfortunately, not everyone is so wise.
Your "Nationality" will determine how other see you and how you think about your ancestry.
(
Keep in mind that the characteristics of each group are very much meant to be widely believed stereotypes and as such will not have any "gameplay" significance beyond certain social checks.)
[] Lashun
You're a descendant of the infernal pastoralists of the White Mountains Chains.
Your people are best known for their endless tribal feuds, constant raids on the people down below, a tendency for zealotry, a strict code of honor and a fierce sense of independence. Lashun nationalists take pride in the old "holy" wars your people fought against any form of exterior authority, be it colonial, Khalili or Jalan.
According to the still widely believed colonial typology, the Lashun are a "martial race", perhaps the most infamous (best?) example in the whole region. They were enlisted as privileged soldiers of both colonial and post-colonial orders in Khalili. They're still over-represented in the army (including officer corps).
Although you're one of the people of the mountain, you're fourth generation urban Lashun and so lost most of the traditions of your people. Still, you eat with your hands whenever you think you can get away with it. Despite that, you have little more than contempt at some of your fellow urban Lashun's romantic imaginings on your rural brethren.
[] Panjar
You're a descendent of the people of the plains. The ethnic majority among your countrymen, as it happens.
You're the great-great son of some peasant who emigrated to a city before it was cool. As such your family transcended its low status in time to become privileged servants of a newly independent state and part of a slowly growing middle and upper class.
According to the old colonial typology, the Panjar are also a "martial race", though less prone to feuding than the Lashun, the history of your people is filled with battles of all shapes and sizes.
Panjar nationalists tend to see themselves as more civilized than the crazed mountain zealots-killers and hardier than the effeminate people of the river.
You remain unconvinced.
[] Amari
You're a descendent of the river people. An incredibly populous civilization that once flourished along the mighty Udin river. Due to your centuries-long losing struggle against the Panjar to the East, the Amaris were preferred by the old colonial power. This was especially true during the last decade of colonization. At the very least the Amaris got a their very own country for their troubles.
Your family, however, was stuck on the wrong side of the border when the partition happened. Not that being a "traitor" in a Panjar-majority country would stop your grandfather.
According to the old colonial typology, the Amari are
not martial race, as such were given preferential treatment for civil service rather than military appointments.
Amari nationalists take pride in their ancient civilization and are quick to put the blame on everything that went wrong in their country in the last few centuries on "Panjar imperialism".
A tall claim by most objective standards, in your view.
[Bonus Trait] Pick two
Maybe you were always a little unique or maybe your extensive intelligence career made you stand out. How, exactly?
- Amoral Gameplayer (Mutually exclusive with Noblesse Oblige and Thug)
You play the "game of nations" for the hell of it. You've done things you wouldn't tell your mother and would do them again.
+1 intrigue. -1 Learning.
- Thug (Mutually exclusive with Noblesse Oblige and Amoral Gameplayer)
Your instructors always assured you there's a fine line between covert shenanigans and simple criminality. You always assumed it's very well hidden.
+1 Martial. -1 Diplomacy.
- Noblesse Oblige (Mutually exclusive with Thug and Amoral Gameplayer)
Your privileged upbringing always made you want to put it to good use. And though your line of work has made you cynical, you still retain some of that youthful idealist. You're also very well educated.
+1 Learning. -1 Intrigue.
- Human intelligence bias (Mutually exclusive with Technical intelligence bias, duh)
In your extensive experience, using human sources worked better than electronic intercepts of any kind.
+1 Diplomacy. -1 Learning.
Bonus when dealing with Human intelligence means and their collectors.
- Technical intelligence bias (Mutually exclusive with Human intelligence bias, duh)
In your expert opinion, electronic sources of intelligence are inherently more reliable than human ones.
+1 Learning. -1 Diplomacy.
Bonus when dealing with Technical intelligence means and their collectors.
- That embarrassing phase in college
You once were that enthusiastically nationalistic student in college. You're now overwhelmed with murderous rage whenever someone mentions that period of your life. Your cynicism is such that you have nothing but unconcealable contempt for the "my ethnicity is better than yours" people.
You're not really as "brave" as you're reckless… or bold depending on how things pan out. It worked for you so far, so no problem. For now.
+1 Martial. -1 Intrigue.
Maybe it's your manners, maybe it's your slang, maybe it's the way you look at people. For some mysterious reason you give off a sort of
rural vibe. All the same, it suits your purposes very well.
+1 Intrigue. -1 Diplomacy. Malus to social with "all of them rich city people". Bonus to social with intelligence officers, rural folks, and certain other individuals.
A/N: Hello everyone. I've been lurking around for a while when I thought-out this slightly crazy idea of a quest. Though I must say it's the first time I ever tried anything even remotely like that. So I ask for your patience and feedback.
The idea of having a protagonist part of the foreign intelligence apparatus of a country stuck in a post-colonial morass of internal tensions, bad-governance, unfriendly neighbors and unfavorable force ratios is an old one in my head and having recently discovered a passion for historical covert operation nonsense, I thought I might as well write something about it. For all intents and purposes the story happens in 2020 but... in an alternate universe to avoid obvious complications linked to such themes as covert activities, foreign interference, nationalism, controversial history, and general thuggery and cynicism.