Introduction of the Quest
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searcher8 | 4 |
Not exactly. Basically what would happen is that you'd end up having two Inquisitors in the quest. One of the Inquisitors would be the one that you get from Inquisitorial Enemy and would be doing everything in his or her power to make your chapter's life a living hell, while the other Inquisitor would be the one you get from Inquisitorial Ally and would try to help you to the best of their ability.Question: if we were to pick Space Wolves, could Inquisitorial Enemy and Inquisitorial Ally be combined to cancel each other out?
I fell the tactics of Raven guard not good with battle frenzy.Change to blood angel or dark angel or space wolf? maybe a unknown ? from the loyal luna wolf ?[X] Plan Storm Crows Chapter
-[x] chapter master name: Hiawatha
-[x] chapter name: Storm Crows (Bluesteel and Gunmetal Colors)
-[x] Raven Guard- To some, the idea of ten foot tall supersoldiers in power armor seems almost laughable. Those people are usually the first ones to fall at the hands of the Raven Guard, never knowing the face of their attacker, or the direction of their death. The sons of Corvus Corax are specialists in the art of stealth and guerrilla operations, and many a foe has fallen to the Raven Guard without ever having a chance to fire a single shot in retaliation. Raven Guard successors may take the Infiltrators bonus for free.
-[x] STC Access: Standard Template Constructs are eternally hunted after by the Adeptus Mechanicus, as these wondrous devices hold the secrets to building technology long thought lost. Through luck, cooperation with the Mechanicus, or simply by having held onto it since the days of the Horus Heresy, your chapter has access to one of these devices, which allows you to construct extremely rare and powerful vehicles and weapons for your warriors. Dark Angels get this bonus for free.
-[x] Infiltrators: Your chapter is unusually skilled in the arts of stealth, infiltration, sabotage, and guerrilla warfare. In addition, a larger than normal percentage of your Primaris will be Vanguard units equipped with top of the line Phobos pattern armor designed for stealth operations. Raven Guard get this bonus for free.
-[x] Lightning Strikes: It is said that the best defence is a good offence, and your chapter has fully embraced that saying. Your chapter has specialised in the act of striking fast, and striking hard, using any combination of Land Speeders, Astartes Motorcycles, and Assault Marines. They will also have a greater than normal amount of Drop Pods available as well. White Scars start with this bonus.
-[x] Master Craftsmen: Your chapter's techmarines are particularly skilled and as such the quality of equipment they can make is superior to that of other chapters. While this bonus does not give you access to new types of technology like STC Access does, it does make your standard equipment and weapons better and more reliable than normal, and increases the amount of relics you have as well. Salamanders get this bonus for free.
-[x] Primaris Reinforcements: Thanks to the work of Belisarius Cawl and Roboute Guilliman, your chapter will already have a number of Primaris Marines already granted to it. However, if you take this bonus then you will have a greater number of them than normal. Primaris Marines are stronger and far more durable than even Space Marines, though their equipment tends to be far more specialized as well.
-[x] Air Superiority: Your chapter fields an unusually large air wing for a chapter of your size, allowing your forces to rain hell down on the foe. Though your chapter will normally already have access to Thunderhawk transports, Stormhawk interceptors, as well as Stormraven and Stormtalon gunships, chapters with this option selected will have an increased selection of these powerful air units at their disposal
-[x] Veteran Warriors: Even by Astartes standards, your chapter has a large number of veteran soldiers, each with centuries, if not milenium of experience. Your chapter has a larger number of Vanguard and Sternguard Veteran squads, as well as an increased number of Dreadnoughts and Terminator Armor.
-[x] Inquisitorial Ally*: With this bonus, you and your chapter have close ties with an agent of the Emperor's Inquisition. The aid of these shadowy operatives can be invaluable, and you will find that a friendly Inquisitor can be quite useful for dealing with the inner politics of the Imperium, as well as giving extra intel for some missions, and giving additional rewards in exchange for helping them with certain tasks. If you pick this option, please select which Ordo this Inquisitor will be from.
--[x] Ordo Hereticus
-[x] Battle Frenzy: Simply put, your warriors fight with a ferocity that can be… off putting for those unfamiliar with you and your methods. Though the Imperium isn't usually the place that cares about following the rules of war, or keeping POWs cared for, the sheer brutality that your chapter shows on the battlefield can be off-putting even to them, and among some might even spark rumors of your chapter starting to fall into Chaos worship. Blood Angels must choose this drawback by default.
-[x] Inquisitorial Enemy*: Your chapter has attracted the personal ire of an agent of the Emperor's Inquisition, either due to your chapter's history, or interfering with their plans in the past, or possibly even killing an ally of theirs in a previous battle. Regardless of the reason, such clandestine operatives have access to numerous methods to make life difficult for you and your chapter, and their influence will haunt you for some time unless you can find a way to discredit or kill the Inquisitor in a way that will leave you mostly in the clear. Please select what Ordo the Inquisitor that is opposed to you is from. Space Wolves must take this drawback, and in addition, they are forced to choose an Inquisitor from the Ordo Malleus.
--[×] Ordo Xenos
-[x] Rival Chapter*: Your chapter has an antagonistic relationship with another Astartes chapter. The reasons could vary. Either the chapter suspects you of being a renegade, or holds a grudge over a failed mission, or maybe their chapter master is just a dick. Either way, while this chapter is unlikely to outright initiate open conflict with you right out of the gate. it is safe to say that they will do everything in their power to indirectly screw you over on any operation where you will be working together, and if you do anything to cause the rest of the Imperium to think you are going renegade, you can bet that this other chapter will be leading the charge to take you down.
-[x] Unstable Geneseed: The geneseed of your chapter is unstable, and tends to have unfortunate, often fatal crippling side effects in a certain percentage of initiates. As a result, your chapter gains recruits at roughly half the speed of other chapters.
-[x] Hive World: The towering spires of hive worlds are each home to billions, if not trillions of humans. As such, Hive Worlds are considered prime recruitment worlds, because even if the individual inhabitants of such cities aren't especially impressive compared to Death or Feral Worlders, the sheer amount of initiates that can be provided as potential initiates means that your chapter will have an ample amount of recruits, even if a majority of them do not end up passing the requirements needed to become fully fledged marines.
Reasoning:
- no quest yet with Raven Guard successors as protagonists
- hereticus inquisitor to deflect any questions regarding our loyalty
- xeno inquisitor as a rival since they themselves are usually investigated by the hereticus inquisitors
- hive world for many recruits and if they fail, they can still serve as serfs
- air superiority for our bird themed chapter
- lightning strikes since its an integral part of a storm
- STCs are awesome
- primaris are awesome
- combine the above two with master craftsman = AWESOME!
- will edit the list as i think of more stuff
I think it works, these successor chapter once they stealthily reach their target will go all out then hide again in the shadows, scaring any heretics and xenosI fell the tactics of Raven guard not good with battle frenzy.Change to blood angel or dark angel or space wolf? maybe a unknown ? from the loyal luna wolf ?
It depends on the Drawback. Inquisitorial Enemy can be dealt with by killing the Inquisitor in question (Though of course with Inquisitors, doing it and getting away with it scott free is going to be quite tricky), and it might be possible to change the Rival Chapter's attitude from "Vicious rivalry that drives them to see you die" to "Still rivals, but in a more friendly sense of the word". However, things like Battle Frenzy (Especially if you're Blood Angels!) and Unstable Geneseed are going to be things you'll largely be stuck with for the duration unless you end up getting stupidly lucky on certain things, with the latter especially needing a minimum of both the machine cult and an allied Inquisitor liking you enough to look into it, and even then, you'd need multiple critical successes on a dice roll in a row for it to really go away entirely.
Regarding the unstable geneseed, do we have options to fix it? Picked it since its kinda thematic due to the Raven Guard history during the Heresy.It depends on the Drawback. Inquisitorial Enemy can be dealt with by killing the Inquisitor in question (Though of course with Inquisitors, doing it and getting away with it scott free is going to be quite tricky), and it might be possible to change the Rival Chapter's attitude from "Vicious rivalry that drives them to see you die" to "Still rivals, but in a more friendly sense of the word". However, things like Battle Frenzy (Especially if you're Blood Angels!) and Unstable Geneseed are going to be things you'll largely be stuck with for the duration unless you end up getting stupidly lucky on certain things, with the latter especially needing a minimum of both the machine cult and an allied Inquisitor liking you enough to look into it, and even then, you'd need multiple critical successes on a dice roll in a row for it to really go away entirely.
Not exactly. Basically what would happen is that you'd end up having two Inquisitors in the quest. One of the Inquisitors would be the one that you get from Inquisitorial Enemy and would be doing everything in his or her power to make your chapter's life a living hell, while the other Inquisitor would be the one you get from Inquisitorial Ally and would try to help you to the best of their ability.
As a result, your Chapter would essentially be caught in a bit of a cold war between the two rival inquisitors. Some of their actions might end up cancelling each other out (For example, you might get a tip from the friendly Inquisitor about how the other one is trying to screw you over in some way) but they'd still be there trying to one-up each other. On the upside though, having a friendly Inquisitor that's willing to back you up would make it much easier to get away with killing the enemy Inquisitor if you can get your hands on them.
The same thing is true for both Brothers in Battle and Rival Chapter as well for the record. If you picked both, then again, one Chapter would be friendly to you, and anouther would have a far more antagonistic relationship.
For the Unstable Geneseed, probably not. Geneseed experiments are something that is very deliberately kept out of the hands of the space marines themselves, so the ones that would have to be doing it are the higher echelons of the Inquisition or the Mechanicus. And they'd the odds that they'd be able to successfully dick around with the Geneseed without accidentally giving you other, potentially even worse flaws in the process are very slim. Plus, the people authorised to make the changes to the geneseed in the first place will generally be very reluctant to do so, since pretty much no one wants a repeat of the Cursed Founding. Least of all you guys, since turning you all into the Lamenters would basically consist of me treating any time you'd have to roll the dice as you automatically getting a critical failure.Regarding the unstable geneseed, do we have options to fix it? Picked it since its kinda thematic due to the Raven Guard history during the Heresy.
Edit: how likely will the Inquisition find out about the Schism drawback?
Ok, as a follow-up question, how likely is it for our secret history of schism be discovered by the inquisition? Also, if our numbers fall below 1000 can we climb back to 1300 or even to 1500?For the Unstable Geneseed, probably not. Geneseed experiments are something that is very deliberately kept out of the hands of the space marines themselves, so the ones that would have to be doing it are the higher echelons of the Inquisition or the Mechanicus. And they'd be able to successfully dick around with the Geneseed without accidentally giving you other, potentially even worse flaws in the process are very slim. Plus, the people authorised to make the changes to the geneseed in the first place will generally be very reluctant to do so, since pretty much no one wants a repeat of the Cursed Founding. Least of all you guys, since turning you all into the Lamenters would basically consist of me treating any time you'd have to roll the dice as you automatically getting a critical failure.
As for the Schism, honestly, they'll likely find out sooner or later, but as long as you're reasonably doing your part to bring them to justice, it likely won't reflect too badly on you. The biggest irony of the Dark Angels is that the most trouble they'd get for the existence of The Fallen all stems from their attempts to cover it up. If they had outright said "Hey, half our legion turned to Chaos during the Heresy and we're doing everything we can to hunt them down" very few people would actually care all that much.
The odds of the schism being discovered depends largely on a combonation of how obvious you go about hunting them down (Using Orbital Bombardment to take out a single cell of traitors is going to make people notice) and how long they remain active. On top of that, the chances of it being discovered start rising exponentially if you have Rival Chapter or Inquisitorial Enemy, because that means that you now have two powerful groups that both have you on their personal shit-lists, and who also have intimate knowledge about how Space Marines operate, be they traitors or otherwise. Having both of them selected alongside Schism more or less guarantees that they'll find out almost right away. That may sound harsh, but then again, that's because the drawbacks are not supposed to be something you can just get rid of easily, and I'm more than happy to have multiple drawbacks work in tandem with each other to fuck you over even more as a way to punish min-maxing drawbacks and bonuses.Ok, as a follow-up question, how likely is it for our secret history of schism be discovered by the inquisition? Also, if our numbers fall below 1000 can we climb back to 1300 or even to 1500?
Edit: if its too crippling, i might drop unstable geneseed and overstrength
Edit2: sorry, didnt see your reply, anyway, may drop the unstable Geneseed for Schism if its more manageable. Though its a black mark if it gets out. Luckily we are stealth experts
Ok, thanks! Will stick with the Unstable Geneseed so that there won't be any doubts to our loyalty to the Imperium. Also, IC the overstrength can be written in due to our veterans being that hard to kill and we make sure that every one of us that survives the implantation and becoming a true battle brother stays among the living. Do we pick our rival chapter? Or is that random?The odds of the schism being discovered depends largely on a combonation of how obvious you go about hunting them down (Using Orbital Bombardment to take out a single cell of traitors is going to make people notice) and how long they remain active. On top of that, the chances of it being discovered start rising exponentially if you have Rival Chapter or Inquisitorial Enemy, because that means that you now have two powerful groups that both have you on their personal shit-lists, and who also have intimate knowledge about how Space Marines operate, be they traitors or otherwise. Having both of them selected alongside Schism more or less guarantees that they'll find out almost right away. That may sound harsh, but then again, that's because the drawbacks are not supposed to be something you can just get rid of easily, and I'm more than happy to have multiple drawbacks work in tandem with each other to fuck you over even more as a way to punish min-maxing drawbacks and bonuses.
To answer your other question though, an Overstrength chapter can replenish it's ranks above 1000 if it wants, especially now that Guilliman's woken up since he's made revisions to the Codex Astartes that allow for companies that have over 100 marines in them. Having said that, you'll still need to deal with the crippling issues from having your recruitment slowed down by Unstable Geneseed if you take that drawback, and on top of that, if you get your chapter above 1,500 the Inquisition starts looking your way and making sure that you're actually doing your best to deal with Chaos and Xeno threats, and not just sitting on your ass trying to build your numbers up to a mini-legion.
No problem. Always happy to explain things.Ok, thanks! Will stick with the Unstable Geneseed so that there won't be any doubts to our loyalty to the Imperium. Also, IC the overstrength can be written in due to our veterans being that hard to kill and we make sure that every one of us that survives the implantation and becoming a true battle brother stays among the living. Do we pick our rival chapter? Or is that random?
Since we have the bird motif, probably a mole-based chapter. Earth is the opposite of air right?No problem. Always happy to explain things.
For the Rival Chapter though, I'll be the one deciding what they're like, based on what works best as a contrast to your own chapter.
At the very least, it might cause me to make sure that their color scheme is more reliant on browns and other, earthy colors.Since we have the bird motif, probably a mole-based chapter. Earth is the opposite of air right?
Since we have the bird motif, probably a mole-based chapter. Earth is the opposite of air right?