-[X] Wander
-[X] Female
Leaving Home
With final certainty, you and the other matrons bid the hunters gather the people together; you have a grave announcement, and they can sense it in the way you speak. Slowly, the sun rises while the pale sky lights up in the morning glow, and the people gather around the fireplace in a great assembly. Children stare wide-eyed at the elderly council so assembled, some of the younger matrons giving their blessings still to the youngest.
You have been chosen to speak, for when you were younger there were great tales of your ability to speak reason to the strange people outside the valley, and make great trades despite your lack of the impressive wolven cloaks worn by the hunters. Thus, it is right and well-known that you speak now to the people, as you once did to those that are not the people.
"My people, my children, my jewels of this most blessed valley," you solemnly begin as mothers quiet their children and the last bits of gossip die down at the gravity of your voice, "long have we lived in this valley; ever since the days when the ancestors of our ancestors came to this land and settled here, as the river, mountains and land had told them it was to be."
The intent of your declaration is clear, and a quiet murmur slowly picks up, disturbing the deathly silence until the angry shushing of your fellow matrons quiet it down, ending it as quickly as it has begun. Truly, what would this people do without the wisdom of your age to guide it?
"Long have we lived here, but not long can we live here yet, for the river, mountains and land have called an end to our residence here. We have divined their will, and they wish us to move on and seek a new way to live. We have sat in council with the ancestors of our ancestors and asked into the fireplace ´what would you have us do?´ and they have answered ´you are to travel towards the west and then walk northwards and northwards until you can walk no longer; there you shall find your new land, or wander until you do,´ and we have all of us elected to follow this great wisdom."
The people are struck by the gravity of the situation, and protests immediately begin; "where shall we hunt in our new land?", "is this truly the wishes of the ancestors of our ancestors?", "shall we not seek to appease the river, mountains and the land first?", "could we not take what we need from the people outside the valley, or trade with them first?" There are many questions, many protests and many disagreements; the hunters grab for spears and bows.
In the end, it is not the wisdom of the people as a whole that wins out, but your calm words that radiate persuasive wisdom and harmony beyond agreement. You calm the people, and the matrons and elders see to it that there is agreement and harmony as they go about preparing for the trek into the north towards the great water whence the ancestors of your ancestors came from, and then westwards into the unknown.
In the first days of the great journey, and the last days of the life in the valley, the people are impressed greatly with your skill and mastery of the words of your ancestors' ancestors, and even the other old women are struck by your persuasive arguments. They speak of naming you Great Woman, they speak of giving the people as a whole your name for your great actions in the journey's beginning.
Name Air Great Woman And Give The People Her Name?
Some of the options in this vote will shape the people's approach to power and access to power, others are purely cosmetic.
-[ ] Name Air Great Woman, Name The People Air - In times of great change, a Great Woman might be appointed, who is wise and speaks well and can lead the people. For her great skill, the woman who is named Air is thus also named Great Woman, to lead the people until her death. In addition, the people will forever become the Kin to Air, to take on her great wisdom.
-[ ] Name Air Great Woman, Let The People Remain - It is impossible to deny the persuasive ability of the woman named Air's great wisdom and age; it is only fitting to name her Great Woman to benefit from her skills even more. Ancestors come and go, however and so it is for matrons; there is no reason for the people to take her name as well.
-[ ] Do Not Name Air Great Woman, Name The People Air - The speech and deeds and wisdom of the woman named Air are great, but there is no present need for a Great Woman like her at the moment; the great journey has just begun and her role was instrumental in beginning it, not in leading it. Great are her deeds, however, so the people shall take on her name and become the Kin to Air.
-[ ] Do Not Name Air Great Woman, Let The People Remain - The woman named Air has demonstrated well her wisdom, but there is no need for a Great Woman, and it is better that the matrons as a whole handle what the families cannot handle themselves as is tradition, rather than ask her handle it alone. Women like Air are rare, but they have come before and they will come again. There is no reason to name the people for her deeds.
As the great journey proceeds, the matrons lead them well and without great delay, as the people quickly take to scavenging on the way. While food is scarce, as long as they travel along the drying river, they find plenty of remnants, and the hunters quickly adapt to the slight change of circumstance as they hunt while the people as a whole are on the move. By staying forward the rest of the people, they ensure at least some game before the creatures are disturbed by the noisy procession.
However, on one of their hunts, the hunters discover something as of yet unseen. The people come upon a round arrangement of clay bricks and sandstone rock; a place that does not seem to have been inhabited by anyone since before the time of the ancestors of the ancestors. Half-rotten, useless torches stand quietly in the earth around it in silent processions, while tall, rocky pillars rise above you at the height of two or three men. Rounded walls half as tall guide a mysterious inside, from which a weak light flickers in the opening.
The people are greatly shocked by this anomaly in the landscape, and the elders can only agree that it must be an omen of some sort; a mark left by older peoples like the ones outside the valley-home they left. The question is just what to do about it.
What Does The Elder Council Decide?
The results of this decision are secret.
-[ ] Leave It Well Alone - The signs are clear, this is an omen to be left undisturbed; a reminder of a time before the time before. Older than even the time the ancestors came from the great water and married the valley to produce the children that would become the ancestors of the families. To disturb such places can only bring the worst curses upon the people.
-[ ] Send In A Hunter - The vim and vigour of the youthful heart bows not even to the river, valley and the land, and a man of a wolven cloak and impressive beard can scare even the demons of the night that howl in the wind on the sand with his spear. It is only natural that one such man enters the old place.
-[ ] Send In An Elder - The wisdom and power of age tames even the raging fire, and an aging woman in the company of her equals is a frightsome force to even the vigorous hunter on the warpath. It is only right that a woman who is wise to the tricks of the world and the secrets of its kin be the one to enter.
-[ ] Send In The Woman Named Air - The woman named Air has demonstrated that she holds the tongue of the river, the mind of the valley and the resilience of the land, and she is of old wisdom and went to the people beyond the valley to trade their wares in the flower of her youth. It is only just that a woman who calms the people and makes their strange cousins bring them gifts come to enter the place.
AN: In addition to this update, a character sheet for the people will be added tomorrow.