You Will Know My Name (Vampire: the Requiem)

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YOU WILL KNOW MY NAME


You've been asleep for what feels like forever, your mind drifting on...

Omicron

"I already have dragons, I do not want men."
Location
Brittany, France
Pronouns
He/Him
YOU WILL KNOW MY NAME


You've been asleep for what feels like forever, your mind drifting on the tides of alien dreams and breaking on the reefs of want - hunger and pain, surging in concert before receding back into the night.

Your body is warm, entombed in a coffin of soft earth - as your hands clutch in the throes of a brief agony, mud slides between your finger. Water rushes around you, on you… in you?

Then the reefs rise higher and the tide grows weaker; it shatters one final time, and your dream dies. Pain floods every inch of your body; in the dark caverns that are the deepest recesses of your mind, a Beast howls in hunger. You open your eyes, and see nothing - but feel so much.

You are lying in the mud of a riverbed, only the tips of your fingers and your face emerging from it. Water weighs on you, squishing your lungs and stomach, but luckily you need neither. Water fills you like a shipwreck - your body has too many holes. You are wounded.

You shake your head to pry yourself from the mud, and something rattles inside your skull, sending a flare of pain which briefly blinds you. You cringe, and move your arms instead, slowly pushing away the mud and raising to a sitting position, then a standing one - for some reason you do not seem to float, and can't swim to the surface. You look up - in the far distance, something resembling a vague semblance of light. You stumble onwards.

Five minutes later, you emerge from the river with a shambling gait, water dripping from your whole body, your mouth, your nose and more besides. When the warm air of the night brushes against your skin, you shiver and stop your course. You turn around, looking at the water - but wind and moonlight disturb your reflection, shattering it so that you may not see yourself. Unable to rely on sight, you resort to touch, hands brushing your face, trying to remember its shape.

Something rattles inside your skull again, bringing renewed pain, but you carry on. As you reach your forehead, you feel something you're pretty sure shouldn't be here - a hole, right above your left eyebrow. With a feeling of growing horror, you shake your head again - more rattling, this time bringing a distant memory of… bright lights, harsh sounds, bitter smells.

There is a bullet inside your head.

Further testing reveals three more bullet holes in your chest, but it seems these ran straight through, leaving no object inside your body. You don't quite feel like digging a bullet out of your head just yet, so instead you take a moment to gather your thoughts. Memories of… everything are fleeting, flickering just outside your grasp. You try to focus on the core of your identity.

You survived lethal injuries and an extended stay at the bottom of a river because you were never alive to begin with. You are undead - your corpse animated by your will, your will empowered by forces beyond even your knowing. And now you hunger for life to sustain this mockery of existence. The Beast rattles its chain. Your wounds call for blood to heal them.

You are a vampire, but this alone tells you little. You are…


[X]Choose a name and gender (I will pick whichever I like best).

[X]Choose a Clan from the following list: (I will pick based on votes)

Daeva are the seductive vampires. Everything about the Serpents screams shallow perfection - they are strong, they are fast, they are beautiful. With one look they steal hearts, with one squeeze they shatter skulls, and with one smile they make you forgive everything. They want more than blood: they want to be loved.
Daeva suffer from the Wanton Curse, and grow addicted to mortals if they feed too much on them.

Gangrel are the bestial vampires. The Savages hew closer to the Beast than any other, and it empowers them. Animals fear and obey them, and their bodies are like clay in their mind's hand, turning into monstrous shapes on a whim. No injury can put them down. They want more than blood: they want to express their true self.
Gangrel suffer from the Feral Curse, and have a harder time resisting the call of frenzy.

Mekhet are the mystical vampires. The Shadows are ever unseen and ever watching. They are the whisperers in the dark, and the dark whispers back only to them. They see into the past and into your mind, and if somehow you manage to spot them - they're already gone. They want more than blood: they want knowledge.
Mekhet suffer from the Tenebrous Curse, and suffer more strongly from the traditional banes of vampires.

Nosferatu are the fearsome vampires. The Haunts reveal themselves only at the right moment. Disfigured, monstrous, or simply off, their face bears the brand of the uncanny. Their strength is beyond compare, but is only a catalyst for the terror their sight alone inspires - when they choose to be seen. They want more than blood: they want your acknowledgement.
Nosferatu suffer from the Lonely Curse, and have a hard time socializing with humans.

Ventrue are the regal vampires. The Lords rule over the hearts of men and beasts alike, their words twisting minds and instinct. Base urges and complex thoughts alike are their playtoys, to be warped at their whim. Strike them, they do not fall: The Man endures, the establishment survives. They want more than blood: they want your submission.
Ventrue suffer from the Aloof Curse, and grow detached from people they increasingly see as pawns.
 
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Name: Minerva Wolfe, 'the Gloom.'
Clan: Gangrel
Covenant: Ordo Dracul

Attributes:
Physical (Primary)
Mental (Secondary)
Social (Tertiary)

Approaches:
Resistance (Primary)
Power (Secondary)
Finesse (Tertiary)

Disciplines:
Protean. You may turn into a raven, a rat or a wolf; you have the power to grow wings and claws and twist your limbs into a quadruped running shape.
Resilience. You can endure incredible amounts of punishment; though your flesh is no harder than any other's, you can keep functioning with broken bones and seared-off skin as if nothing had happened.
Animalism: You may talk to animals, and give them orders as long as they do not go obviously and directly against the well-being of their masters.

Assets:
Terrible Claws. When you use Proteans to manifest claws, you automatically manifest the Terrible Claws, weapons able to inflict horrible, painful, lasting wounds to all supernatural creatures.
Retainer (Ghoul). One of your servants has survived the onslaught that destroyed your power base utterly. 'Jeeves,' as he insisted on being called, is your loyal and trustworthy servant, though you sometimes worry he might be too far into playing the role of an Edwardian valet.
 
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[x]Minerva Wolfe
[x]Female
[x]Mekhet

Whenever you think there's a clear enough consensus to start writing, or if nobody's voted for a while.
 
Interesting suggestions all around.

We're tied at Gangrel/Daeva, and I would like to post an update before going to bed; I'm gonna ask for a tie-breaker vote by the next poster.

(well I guess if something other than Gangrel/Daeva surges to the front before I next check this thread that works too)
 
I'm not sure if I was explicit enough on the fact that name/gender was "whichever proposition I like best," not a vote. I guess... people really really like "Lazarus Wilfred"?
 
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