Experiments that don't go that well.
HolyDragoon
Call Gespenst!
- Location
- Portugal
All right, so it is time to get west and play at the country that happily sits there counting money.
As usual, 20% tech, medium fleets.
Yeah, I know I'm playing in pretty much 'easy mode' with these guys. Still, never underestimate my ability to fail in new and exciting ways!
Their budget isn't the highest out there, but IIRC, they weren't THAT interested in the navy at the turn of the century, or at least not as they became in the following years.
Map wise, territories are spread around 6 zones, including our base one. This isn't that bad, though ship dances will become inevitable when refits come.
As usual, permanent assignments will be destroyer duties, but this time i'll try and bet a bit more on lighter cruisers (around 4-5000t, perhaps) as well, geared towards being raiders to be used in the Pacific (or somewhere else, we shall see) as raiders/colonial defense.
So, first thing, our little fiends, the destroyers:
Yes, it's the bog-standard normal engine 27-knot destroyer. It works well enough, at least until newer classes come out of the yeards and allow for different layouts. 2-ship division will be spread across Alaska and the Pacific holdings. If need be, I could reinforce them later. The other regions will have normal 4-ship squads, at least for the beginning of the game.
This design... looks very weird to me. Sorry, but I think I've grown too used to the 8000t designs, smaller ones just make me raise an eyebrow in doubt. Then again, they're meant to work as raiders, not proper fleet cruisers. Three reserves to stay close to home, and two others to be stationed on the Pacific side.
Next up, battleships. Logic says armoured cruisers would be next, but I'd rather get the battleship issue out of my hands and then see what I can do regarding heavier cruisers. Since my docks are limited to 14k tons, the end result is far from my usual designs. Still, as long as it can act as a deterrent and score some lucky hits...
You hear that sound? That's the coffers blowing up after I order 4 of those, two on each ocean. I still have 41 million remaining, though.
Still, the remaining funds are enoug to commission one of these, that will be sent to Alaska because I cannot into foreign tonnage. To fix this, one of the supposedly reserve cruisers is sent west, and another two destroyers are commissioned, which should make the tonnage be just above the requirements.
Good news is, I have a monthly balance of 5 million, which gives me a few options regarding ships under construction. Two Chicago-class and another New Yord are ordered, and I design what I hope to be my first 'fleet' cruiser design.
It's basically a bigger, faster Chicago. Now, can I have one of those under construction? 8-ball said 'Yes', so that ship is waiting... and somehow, it takes less time to build than his smaller cousins. How strange.
Anyway, now we proceed to the game proper. I also set rearch priorities to ship design, turrets and gun mountinngs, guns and machinery. It's 20%, so not a lot of progress will be made, but I hope I can unlock the super imposed turrets sooner than later.
Preferably along with three centreline turrets, too... or at least triples.
Well then, it's a good start.
I'm also going to start building a few coastal batteries across the island territories, one at a time.
By June, I had two shipyard capacity events triggering on consecutive months. My scientists don't get 600t destroyer technology, though.
The end of September brings the completion of two of my light cruisers, and in October...
Well, that's the gun my DDs use, so...
My president said nothing wrong. *whistles* Meanwhile, 2 Minneapolis-class cruisers are ordered.
I get an event giving me the chance to invade Peru. I have nothing there, but I take the attempt anyway. Guess what happened.
I swear, I'll never understand how territory occupation events work.
*saber rattling intensifies*
I need to start controlling tension increases though, Britain is getting a bit pissed at me, though I don't really care for France and Russia.
Hmm... I don't have any new classes under construction, at least for the larger ships. Numbers wise, I'm on par with other countries, apart from perfidious Albion. Middle option, let's see what comes from that.
Nothing at all. Okay then.
... I forgot it only decreased tension with the host country. Shite.
Hmmm... I'm going to go with the first option, if only for the prestige.
Dammit Britain! Second option.
And to end this chapter, yet another event that forces me to further escalate. Here's how the chapter ends:
*sigh* You're going to force me to start pumping out a lot of crap now, won't you, arseholes?
As usual, 20% tech, medium fleets.
Yeah, I know I'm playing in pretty much 'easy mode' with these guys. Still, never underestimate my ability to fail in new and exciting ways!
Their budget isn't the highest out there, but IIRC, they weren't THAT interested in the navy at the turn of the century, or at least not as they became in the following years.
Map wise, territories are spread around 6 zones, including our base one. This isn't that bad, though ship dances will become inevitable when refits come.
As usual, permanent assignments will be destroyer duties, but this time i'll try and bet a bit more on lighter cruisers (around 4-5000t, perhaps) as well, geared towards being raiders to be used in the Pacific (or somewhere else, we shall see) as raiders/colonial defense.
So, first thing, our little fiends, the destroyers:
Yes, it's the bog-standard normal engine 27-knot destroyer. It works well enough, at least until newer classes come out of the yeards and allow for different layouts. 2-ship division will be spread across Alaska and the Pacific holdings. If need be, I could reinforce them later. The other regions will have normal 4-ship squads, at least for the beginning of the game.
This design... looks very weird to me. Sorry, but I think I've grown too used to the 8000t designs, smaller ones just make me raise an eyebrow in doubt. Then again, they're meant to work as raiders, not proper fleet cruisers. Three reserves to stay close to home, and two others to be stationed on the Pacific side.
Next up, battleships. Logic says armoured cruisers would be next, but I'd rather get the battleship issue out of my hands and then see what I can do regarding heavier cruisers. Since my docks are limited to 14k tons, the end result is far from my usual designs. Still, as long as it can act as a deterrent and score some lucky hits...
You hear that sound? That's the coffers blowing up after I order 4 of those, two on each ocean. I still have 41 million remaining, though.
Still, the remaining funds are enoug to commission one of these, that will be sent to Alaska because I cannot into foreign tonnage. To fix this, one of the supposedly reserve cruisers is sent west, and another two destroyers are commissioned, which should make the tonnage be just above the requirements.
Good news is, I have a monthly balance of 5 million, which gives me a few options regarding ships under construction. Two Chicago-class and another New Yord are ordered, and I design what I hope to be my first 'fleet' cruiser design.
It's basically a bigger, faster Chicago. Now, can I have one of those under construction? 8-ball said 'Yes', so that ship is waiting... and somehow, it takes less time to build than his smaller cousins. How strange.
Anyway, now we proceed to the game proper. I also set rearch priorities to ship design, turrets and gun mountinngs, guns and machinery. It's 20%, so not a lot of progress will be made, but I hope I can unlock the super imposed turrets sooner than later.
Preferably along with three centreline turrets, too... or at least triples.
Well then, it's a good start.
I'm also going to start building a few coastal batteries across the island territories, one at a time.
By June, I had two shipyard capacity events triggering on consecutive months. My scientists don't get 600t destroyer technology, though.
The end of September brings the completion of two of my light cruisers, and in October...
Well, that's the gun my DDs use, so...
My president said nothing wrong. *whistles* Meanwhile, 2 Minneapolis-class cruisers are ordered.
I get an event giving me the chance to invade Peru. I have nothing there, but I take the attempt anyway. Guess what happened.
I swear, I'll never understand how territory occupation events work.
*saber rattling intensifies*
I need to start controlling tension increases though, Britain is getting a bit pissed at me, though I don't really care for France and Russia.
Hmm... I don't have any new classes under construction, at least for the larger ships. Numbers wise, I'm on par with other countries, apart from perfidious Albion. Middle option, let's see what comes from that.
Nothing at all. Okay then.
... I forgot it only decreased tension with the host country. Shite.
Hmmm... I'm going to go with the first option, if only for the prestige.
Dammit Britain! Second option.
And to end this chapter, yet another event that forces me to further escalate. Here's how the chapter ends:
*sigh* You're going to force me to start pumping out a lot of crap now, won't you, arseholes?