The year is 1981, and England's newest Dark Lord, Voldemort, is dead. Killed by a toddler of all things. The irony would make you laugh were the circumstances different. Though, part of you is somewhat skeptical of the report that Dumbledore gave, the…
[ ] Kindly Old Man: Dumbledore is actually a decent person in this quest. The man's over a hundred years old and has three of the most demanding jobs in the world, with no one seemingly willing to take said jobs from him. He's not the first workaholic to be guilty of neglect.
[ ] Kinda Shady Old Man: Dumbledore is low-tier evil in this quest. He's got limits, but by the time he reaches those limits, people will have to question their loyalties.
[ ] Oh Christ, Get The Exorcist: Time to cherry-pick canon for every example of Dumbledore being a horrible person, and turn those into his high points. Welcome to Hard Mode, here's a cookie. (+1 Trait Point)
[ ] ...Guy with the beard? You went to Ilvermony, alright?!: Can't decide? That's fine, I'll roll for it. I also won't tell you what I land on. Oh, don't give me that look! Alright, here, let me make it up to you (+1 to all attributes, +1 Trait Point, +1 Free Dice).
Your fellow Wizards, however, shared none of your reservations. You've largely abandoned the prospect of falling asleep anytime soon, as the sounds of raucous partying overpower the admittedly weak privacy wards of the Leaky Cauldron's rooms. You briefly consider…
[ ] Taking some Dreamless Sleep: You want some sleep, and given your preference for Potions, you can make it happen. (+1 Intrigue, Gain Trait: Potions Aptitude)
[ ] Transfiguring some earmuffs: You're good enough that you can probably keep the transfiguration going for a few hours. By that point, everyone else should be asleep too. (+1 Stewardship, Giant Trait: Transfiguration Aptitude)
[ ] Shoring up the wards: All you need is two runes and some chalk, and you've got plenty of chalk. (+1 Learning, Gain Trait: Runes Aptitude)
[ ] Charming yourself: It's KWIY-uh-tus, not kwi-oh-TUS! (+1 Diplomacy, Gain Trait: Charms Aptitude)
[ ] Hexing the blighters: You agree that violence isn't always the best answer. What people seem to forget is that sometimes? Violence is always an answer. (+1 Martial, Gain Trait: Combat Aptitude)
… before shaking your head. Nope, sleep has eluded you once again, the temptress. It seems the only recourse is to drown your sorrows with copious amounts of discounted alcohol. Oh the humanity. Good thing the barkeep is probably just as wasted as his patrons, so he won't pay much attention to the underage…
[ ] Witch: Psst, you're a inny.
[ ] Wizard: Psst, you're an outie.
… grabbing a pint or two. Then again, this is England, and you vaguely remember they're a bit laxer on the whole drinking age thing.
Your first impression of the bar is 'loud.' The second is a bit of confusion at the exceptionally disparate clothing styles between the patrons, with some wearing robes and others dressed like your everyday joe. Then you resist the urge to bang your head into a wall as the realization hits you.
Right, there's a lot of social division over here with the whole 'blood purity' thing. You knew that there would be some noticeable divisions between the groups, but it never really clicked that something as simple as fashion would be part of it. It reminds you of the potential importance of your being a…
[ ] Pure Blood: For a certain definition of Pureblood. You've got a few muggleborn in your family tree, even the occasional squib. Still, magic has been in your blood for generations, and by most definitions, you're blood is pure… from a certain point of view. (+2 Diplomacy, +1 Stewardship, -2 Learning)
[ ] Half Blood: Look, your parents were working wizards. Your mother may have had magic in the blood going back centuries, but that didn't really mean much with her dad gambling away the family fortune and her brother having the business sense of a particularly dense squirrel. (+2 Stewardship, +1 Intrigue, -2 Martial)
[ ] Muggleborn: Hey, your parents were no-maj's, what's the big deal? Sure, go back fifty years, and the Salem Party would have kicked up a fuss about letting a pair of non-magicals be guardians of a magical. Thing is, that was fifty years ago. Grindlewald's attempts at starting a civil war had the unintended side effect of removing every Isolationist mover and shaker from the political field entirely, including the Salem Party. (+2 Learning, +1 Martial, -2 Diplomacy)
Then again, with Voldemort dead, they're probably about to go through the same process that the US did after Grindlewald. After all, it's not like his legion of very vocal supporters and undisguised agents could do something as stupid as, say, claim they were Imperiused, right?
Right.
Now where's the damn beer?
Q.M. Note: Hi! I'm Gabrian, and if you haven't gathered it from the tags and/or I screwed up the formatting, I have no clue what I'm doing! However, I had this idea and thought, "Wouldn't this be a frankly terrible idea?" And decided that I must therefore do the thing, and inevitably cause the bleaching of many brains as they try and probably succeed to forget the mess that will be this quest.
Therefore, please bear with me as I slowly but surely figure out how this site works, and move from there. In other news,
Voting Ends on July 27th, 12:00 P.M., Eastern U.S.
P.S., for this post I'll be taking the highest bidders in every category, but in future, votes will have to come through Plan Format. That's it, have a good night!