Xenoblade Chronicles - So, What Is A Monado, Anyway?

In Which I Learn That The World Is A Robot Carcass New

pitl

lingering spirit
Location
three days leeward
Pronouns
He/Him
Introduction

So, approximately two days ago, I was playing Metaphor Refantazio (fantastic game, by the way, totally recommend). Anyway, my brother came in, saw what I was doing, and immediately started yapping about JRPGs - a habit for which we both share a tendency. Eventually, we got into a discussion about the ending of FFXVI, god only knows how. He hasn't played XVI yet, so I played him some clips, particularly the ending. The very first time Joshua said something in the ending clip, my brother immediately started laughing. "Sam, it's Shulk. He's literally Shulk." I nodded along, firm in the knowledge that Super Smash Bros Ultimate had prepared me for all the Xenoblade related facts I would ever need to know, such as the fact there is a person named Shulk, and a pair of (presumably mentally connected?) people named Pyra and Mythra.

Then the fandom in-jokes started coming. And wouldn't stop. Even after I went back to playing, Oh no.

In particular, one quote cropped up - "this is the Monado's power!" - a phrase I had heard him say a few times in the past. Finally managing to get a word in edge wise, I said the fateful words that would eventually lead to me typing out this post.

So, What Is a Monado Anyway?

Uhhhh. Will get back to you on that. Later in this first post, actually.

Now, historically, I have a systematic bias against exactly two game series I have not played. The first is Dragon Quest, because I have a deep-seated belief that most of the traits it introduced to the JRPG industry are my least favorites, and besides, I don't really like really straightforward D&D-esque fantasy stories. Am I probably being unfair? Yeah. I'll play one of them eventually... just not today. More importantly, however, the other is Xenoblade Chronicles. This is for the arguably even pettier reason that the name rubbed me the wrong way ("Chronicles" plus fantasy setting? Eugh). That's the only thing that's kept it off my To-Play list since, uh, probably somewhere between '12 and '13, not sure when I first heard the name.

Anyway. Needless to say, this is a silly reason. Time to fix that. Maybe then my brother will stop laughing at me.

Regarding why a Let's Play... well, we'll get to that in a minute.

So, beginning the game, I know exactly the following, no more and no less:
  1. There is something called a "Monado". It has a power(s) of some sort. My brother jokes about it regularly.
  2. It's made by Tetsuya Takahashi, who I know as the Xenogears Guy. Cool, Xenogears is amazing. (Not sure if it's supposed to be a series or not? I'm under the impression -gears is a standalone, but the shared naming has me wondering.)
  3. The protagonist of this game is named Shulk (this nugget is courtesy of Smash Bros). His voice apparently sounds kinda like Joshua from Final Fantasy XVI.
  4. There's a shiny roundish sword and a big golem-thing on the Definitive Edition promotional art. Probably important.
  5. Brother makes it sound very JRPG. Thankfully Metaphor has already assisted me in reactivating the turn based strategy corner of my cranium.
  6. It's a fantasy game. (This one is going to age very, very poorly).
Format Details

I'm playing the Wii version.

Also, obviously, I'm typing up these descriptions after the fact; however, I have kept the reactions as accurate to my actual, real-time impressions as I could. I'm playing with dialogue scrolling on manual, so after the initial cutscene (which I had to do twice to actually grab images), I have been keeping notes.





And thus it begins.

Let's see what this game has in store!

So, hitting New Game drops us into a deep fog, narrated by the most British voice I have ever heard in my life. "Long ago," he says, "the world was nothing more than an endless sea"; very fantasy, very respectable, ya know, I like the vibe and the distant hum in the background -

Huh. Those are weirdly metallic shapes in the fog. I thought this was a fantasy game?


As they say in the industry: holy shit.
There's mechs. There's mechs. Oh man, I just got done playing the new Armored Core like a month ago, and now I have more mechs? Hell yeah!

These mechs (audible question mark) are the Bionis and Mechonis. Obviously filing those names away for later, sounds important. They're fighting each other - "locked in endless battle". I'm assuming this is some form of creation myth. Considering this is narrated in-world, of course, it's worth keeping in mind this may not be an accurate understanding of creation, but for our worldbuilding purposes, this is the story we're being conveyed.

Speaking of, who's talking? I'm... assuming Shulk, given Britishness? But also if they kept the voice cast consistent or have, like, regionalized accents, it could be someone else...

Oh, yeah, anyway. Back to the creation story. The mechs stab each other.


There's a really interesting screen stretching effect on this as we pan away. Kinda curious how it works, actually. Anyway, mechs do be dead. The music picks up to a driving rhythm headed by orchestral strings and electric guitars. Eons pass. Cool stuff, very RPG. Maybe-Shulk continues: "Now our world, the vast land stretching across the remains of the Bionis,"



Excuse the bright picture. The other frames were a blueish, this one happeend to be at the exact moment of an explosion as a bunch of sci-fi ass soldiers fight against robots, presumably from the other mech, the two of which form the world above the endless waters of uncreation.

Alright, so. That bit earlier when I said I would explain why I'm Let's Play-ing this later? This is the later. This intro made an absolutely massive immediate impact. I will be ranting about this to my brother later. However, he's not a lore guy. I very much am a lore guy. Thus, I need another target for my inevitable ranting and theories.

Congratulations, you reading this, if anybody does read this. You are my mark. I would apologize, but I'm not sorry.

Anyway, this setup has immediately got some shit going down, conceptually. We have, functionally, two worlds: Bionis and Mechonis. Assuming I'm not wrong in guessing the Mechons live on Mechonis (would be willing to place money on that one), there's an immediate dichotomy being formed between biological and mechanical life - things of flesh and things of steel. Interestingly, however, both halves of the world appear to be of artificial make, unless I was fooled by the low polygon count of the opening cutscene. Gonna store this one away in my back pocket as well.



Oh yeah, also, that war business? Doesn't seem to currently be going great for humanity.

Fortunately, someone is here to help!


Good lord, the cinematography in this intro is so good.
This, as we find out after a short but epic action sequence, is Dunban. He is an absolute badass. He's also got the really fancy sword from the intro. I had... kind of assumed it was going to be Shulk's sword, but I have absolutely no complaints about this guy having it. Alongside Dunban, we have Dickson and Mumkhar, stalwart, absolutely, completely trustworthy companions (this will age very poorly). For a brief moment, I'm incredibly excited about the initial party comp, but then remember we haven't actually met the protagonist. These people die, don't they? That's how the sword gets passed on. Damn. Maybe one survives as an old, grizzled mentor?

It seems the battle is, unfortunately, already lost - Dickson tells Dunban that an order to retreat has been given, and they'll be regrouping at Colony 6.

The guys in charge, however, forgot to account for the fact that, as previously stated, Dunban is a badass.



Hell yeah, man. Let's go out in a blaze of glory. Oh, yeah! By the way -


Huh. I... kinda thought the sword was gonna be called the Xenoblade, to be honest.

Alright! My question is answered! So, the Monado is the pointy red sword wheel thing! That's it, wrap it up, single post Let's Play -

Yeah, no. I'm invested in the world and spectacle at this point, if not the characters (though I enjoy the upbeat vibes). Damn it.

Dickson immediately does the family-friendly equivalent of cussing Dunban out for this, which is interesting. "Stupid beast!" is... a fascinating statement. Why beast? All the humans involved so far are, at least on the visible end, baseline. So why that word choice? Why not just call him an idiot? Questions, questions. More directly, however, he also establishes something that I assume will be both very lore and mechanically relevant later: you can only use the Monado a certain amount before your body gives out.

Good to know. Though... why not just swap around the sword between the three of you whenever the strain becomes too great? Maybe there's some sort of bonding/affinity system going on? Hmm.

Obviously, Dunban the Absolute Badass brushes off Dickson's concerns, and Dickson is all in on shooting some holes in the oncoming Mechons. The Bro Vibes are off the charts. Unfortunately, as was foreshadowed, they are not off the charts with Mumkhar. What an ass.

Though I'm getting ahead of myself, hang on.



Oh, understandable. Sucks you're leaving your buddies to die, but I get why you're doing it.



Okay, that's awful of you. Jeez. Surely no later statements will make this reflect even worse on you.

Anyway, that's still in the future. The present, however, is our combat tutorial.


Not pictured: me, sitting blankly for a solid five seconds due to my brain being slow to process that this game has real time combat.
Wait, where is the battle transitions? The turn based strategy? I... I mean, I guess JRPGs can be action games, I mentioned FFXVI earlier for goodness' sake, I shouldn't be so confused by this but -

pitl.exe has stopped working

Anyway, after coming back online, I went through the combat tutorial. The system is fairly simple (deceptively so, given what I've discovered only a little later with gems and shit, but we'll get to that.. probably in next post, given how long this is already). You don't have an attack button; instead, when you engage a battle with the dedicated Fight People button after trigger-targeting, you just kind of... auto-attack when in position to do so. This does a little damage. You can then access Arts through your left and right menu entries, which do special things. A bit later on, we also discover positional arts, which must be deployed from a specific position / orientation around the enemy. There's also center button things, but I'm not entirely certain how they're distinct from arts. I may have skimmed the tutorial.

This system is interesting. It's dreadfully dull in the tutorial, where the Monado-powered Mechon Deletion Art (patent pending) just annihilates all opposition at the slightest glancing blow, but it's more engaging in the game proper, where it makes battles all about positioning yourself around an enemy and making sure you and your party members are in the right place at the right time.

But that's for the future. For now, we have another wave of Mechons to deal with.



Oh no! Whatever will we do against these powerful Mechon forces! Polishes Monado with deadly intent... how am I supposed to believe that Dunban & co. are actually going to have any trouble here after tearing through the tutorial enemies.

Well, then again. Mumkhar. He's gonna fuck us over, isn't he?

We get another awesome action sequence, but Dunban finally becomes overwhelmed, body twitching and flickering with Monado-blue power (insert brother's joke here), and Dickson saves him, taking a heavy blow in the process. And then, just as anticipated...



Dammit, Mumkhar.

Unsurprisingly, he explains that the Mechons are after the Monado (shock, gasp), and that it'll make a good distraction. All well and good. Asshole move but yeah, smart scheme. Unfortunately, during the scene, he also says that he'll just... come back for the Monado later. Somehow. And he'll finally have it for himself.

Which. Uh. What? How? What? Are you dense? the Mechons are gonna take that, dude. I could at least respect the guy for having a good plan to save his skin, but really, that's just silly.

Anyway. The Cool Crew are, as the kids say, cooked.

And Dunban. it seems, knows it.



Respect. Been good knowing you, Dunban. Bet Dickson's gonna be the old grizzled mentor, then. Maybe Mumkhar will be a side antagonist? Or even the main antagonist? I could see it given the kind of vibes the story is giving off so fa -



Oh. Oh. Nevermind, then.

Back to our regularly scheduled Dunban Being Awesome.




"... you are sorely mistaken!"

Damn, what a way to go out. Kinda wish I coulda played a game as this guy, but ya know, hell of a way to immediately pull me into the story.

We pull back to see the full battlefield, and then pull back even further, flashing through scenes of the world of Bionis in one of the most spectacular displays of what I'm honestly assuming was the result of pushing the Wii hardware more or less to its limits.




And, with that prologue done and dusted...





Closing Thoughts

Off the bat: damn, what an intro. This is the first time I've done something like this, played a game and decided to share it with others in the online spaces I'm in, because genuinely, I have never had a game make this much of an impression on me from the opening sequence alone. I was genuinely awestruck by the sheer spectacle and management of tension and pacing in this. If the rest of the game is even half as good as the intro, I'm in for something quite special, I think.

I'm interested to see where it goes from here. At time of writing, I played an hour or so, which obviously means I've met Shulk, several side characters, gotten an idea of the gameplay and in-setting current day, et cetera, and honestly, it does keep up the interest so far. I actually already have a Conspiracy Theory, but that can wait for the next post.

The amount I enjoyed this and the fact that I really, really want the rest of the game to live up to this makes me feel even sillier about my prior decisions not to play it, to be honest.

Anyway: next time, since I already have another hour preplayed - meeting a Very British Engineer, lots of other Not Very British People, and Pit Relapses Into Collectable Addiction (why did my brother not warn me there were collectables)
 
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Surprising enough, the game continuously gets better over time. It's shocking how consistently good Xenoblade Chronicles is!

You're in for a real treat if you liked the intro.

Remember folks, we are on Newbie Introduction Protocols, the first one who ruins one of the Big Reveals or breaks the number code Will be struck down with the force of a thousand suns
 
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Surprising enough, the game continuously gets better over time. It's shocking how consistently good Xenoblade Chronicles is!

Well, that bodes well! Looking very forward to it. It must really Go Places if it gets better from here.

Oh god spoiler bars. Gonna hafta set the rule to myself immediately that they're off limits for me in this thread lol
 
The spoiler bar was a warning to other people to engage Certain Discussion Etiquette when referring to Xenoblade Chronicles to preserve the surprise for new people. It's an older protocol but it still checks out.
 
Hooooo boy you are in for a ride. *rubs hands together*

Yeah this game definitely chugged on the Wii. And the remake also chugged on the Switch at times, though that's probably not too surprising. You are missing on a few QoL improvements in the remake aside from just the textures and stuff being improved but it's overall a pretty close experience! The remake does have a DLC campaign attached to it too but it's not super relevant until Xenoblade 3's DLC anyway.
 
Oh huh, the timing on this is kind of funny, I actually just started playing this game about a week or so back. My reaction to the intro was much the same as yours, lots of hype, Dunban has terminal Mentor Syndrome, the works. I even avoided this game for petty reasons for the longest time (though different ones - in this case, the setting being on some giant robot corpses was something I knew about, but thought I really wouldn't vibe with). So this might be a bit of a play-along on my end.

That said, I'm coming at this game from an... interesting spot, having played Xenoblade Chronicles 2, X, and about half of 3 before actually starting up 1. I doubt I'll be able to share many reactions related to that in here for fear of spoilers, but I'm sure it will wind up being an interesting time.

Either way, I'm looking forward to seeing your reactions here!
 
Interestingly, however, both halves of the world appear to be of artificial make, unless I was fooled by the low polygon count of the opening cutscene.
I'm guessing it's the low polygon count, reviewing the aforementioned Definitive Edition's version of the cutscene the materials the Bionis and Mechonis are made of are a bit more evident than the screenshot.
Not sure if it's supposed to be a series or not? I'm under the impression -gears is a standalone, but the shared naming has me wondering.
It's complicated? -Gears(and Xenosaga) are essentially the guy's repeated attempts at multi-game epics repeatedly not panning out(Gears only got one game, Saga got three) until the Xenoblade series eventually got three games plus DLC. As I understand a ton of expies and some thematic elements are generally all that carries over between the Xeno metaseries.
There's also center button things, but I'm not entirely certain how they're distinct from arts. I may have skimmed the tutorial.
Those would be Talent Arts. Unlike the other ones(which charge over time), Talent Arts are charged by the autoattacks. Each character has a single one except for the case you've already seen with Dunban's Mechon Deletion Art.
 
Huh. Interesting. I'm guessing the Bionis and Mechonis designs when not so restricted keep up the dual theming, then.

Also, good to know that -gears and the -sagas aren't directly connected, particularly the latter, which I didn't realize existed until just now. It would be entertaining (and a bit awkward) if I was unknowingly dropping into the midpoint of a series with established lore and stumbled about having no idea what was going on due to missing context.
 
It would be entertaining (and a bit awkward) if I was unknowingly dropping into the midpoint of a series with established lore and stumbled about having no idea what was going on due to missing context.
Don't worry, Xenoblade 1 is entirely standalone because the guy didn't want to risk not finishing like with Gears and Saga.
 
In Which Collectables Nearly Seize Control Of The Playthrough New
Back to it! Continuation time is quick for this one because the first post was, uh, literally just the prologue; future updates will likely be significantly more sporadic.

Onward!



Oh. Huh.

I expected a time skip, so that's not surprising. What is, however, is the fact that we're a single year later. Barring a huge status quo change, then, that means the war with the Mechons is likely still ongoing - I'm actually surprised that we're not starting on a war front. The tone being so lighthearted and cheery definitely suggests that if the war is going poorly, it's going poorly somewhere else, so I'll keep an eye out for that.

Meanwhile, however, we hear a voice, and whaddya know, it's Protagonist TIme! Nice to confirm that Shulk is in fact the opening narrator.


Ah, the call of the common Enginea Mechanicis. As a STEM guy myself, I recognize the vibes of members of this genus from a mile away.

Interestingly, he's also... an engineer, I think? Shulk is here scavenging Mechon parts, specifically for the local layered air defence (... that war is definitely still on, then, misleadingly cheery vibes were in fact misleading). This bit of dialogue confirms that Mechons have a model associated with their chassis, incidentally.

That actually raises an interesting question for me. Obviously there's going to be this whole biology/technology duality motif thing going on. But if so... where do Mechons come from? Presumably, they're not created by other biological organisms, that would ruin the symmetry. And there's no make mentioned, only the model, suggesting they do come from a single source and reinforcing that they're not created by another biological species. Hmm. Not quite sure what to think of that.

Anyway, unfortunately, the Mechon is broken.


Didn't think about it in the moment, but this scene has really good lighting.

Damn. I'm sure you'll get one next time, buddy.

Anyway, our first look at Shulk! From the hit party game for the Nintendo Switch, Super Smash Bros Ultimate! Hi Shulk!

After laying in place for a couple seconds in a way that made me also want to go outside, he sees another useful part, this time an "M69". Which, apparently, has armor perfect for making a shield.

Interesting. Should I start jotting these down? Could this actually have mechanical ramifications, I wonder? "Mmmm, ah, yes, lemme target that one... ah, an M69! It's going to have pretty solid defence", et cetera, et cetera. The return on investment would be low even if that does turn out to be the case, but then again, it would be kinda funny.

Unfortunately for Shulk, this armor is, in fact, already occupied. Fortunately, our first side character is here to save the day!



This is Reyn. He's mechanically definitely a tank of some kind, and presumably a friend of Shulk's, though unfortunately we don't get much out of him before we split up later, but that's a little ways out still.

Also, and more critically, he's cool. Not Dunban cool, but he'll get there one day. I will be taking no questions regarding my priorities.

Anyway, time to beat the Krabble's shit in.



So, that thing I said last time about there being positional elements to some of the arts? This is where it first appeared. to be exact, Shulk starts with two arts in addition to the talent art displayed above, and gains a third in just a couple levels (which I gain quite quickly in the opening area to come). They are, respectively, Back Slash, Light Heal, and Slit Edge. Back Slash, if executed from behind an enemy, inflicts significant extra damage. Light Heal is what you'd expect - a single-target heal. And Slit Edge, if executed from the flank of an enemy, reduces their Physical Defense substantially. Which, speaking of: there does appear to be a physical/magical split in this game. Not entirely sure of the details yet.

In tandem with the arts system, to make positioning to actually pull off these moves a little more complicated, we also have an aggro system. As you deal damage to an enemy, you generate aggro, which determines which character the enemy attempts to attack. I'm not sure if there's a diminishing aspect to it as time passes or not, and I'm also unsure whether healing has an effect on aggro, but I'll be endeavoring to find that out as soon as possible.

Anyway, Back Slash is the best shit ever, and we quickly make work of the Krabble and then a Caterpie - ah, excuse me, Caterpile, much uglier.



Reyn, understandably, I think, flips out at Shulk wandering off and risking becoming a Caterpile's lunch. Shulk, once again proving himself to 100% be an engineer at heart, responds with "But thanks to you, we got the shell. Everyone at the colony is gonna be really happy." Which, yeah, absolutely. Reyn, however, is having none of it, since he would rather have friend in one piece than machinery in one piece (I expect most of the other colonists will feel similarly).

Quick tangent: why colony? I hadn't thought about the word choice before, but that strikes me as... odd. Hmm.

Shulk muses about how he'd like to discover "the secret of its power one day," by which I assume he means Mechon tech in general. Reyn then responds with, to paraphrase, "I believe in you pal! But anyway we need to get back" with an implicit "head out of the clouds, buddy" which. Understandable.



We don't know who Square-tache is yet, but we will. And, as Future Me, I can safely say it will be glorious. But we'll get there.

Anyway, at this point, we're out of our little opening zone and ready to explore the world. It feels surprisingly open; we have an obvious destination in the form of Colony 9, but there's a map and while this area is linear, the general flow and the way the mechanics work are definitely giving me "A to B but there's plenty of open map between there" design vibes. We'll see if that pans out or not.

But suddenly. Along our way down the hill to the Colony. Disaster strikes.

For the Bunnits, first, since I keep just hitting my Back Slash button and mugging them from behind instead of actually starting battles.

After I finish massacring Bunnits, I get hit with instant karma, as I see a glow in the distance.




There's a collectables system. Oh god.

I have... problems with collectables. I see an empty slot in a book like this and I'll never be able to feel like I finished the game unless I get every. Single. Little. Thing. Depending on the mechanics of the collectable system in this game and just how much RNG is involved, my eventual sunk play time I need to complete this game may have just ballooned. I guess I could consult the wiki after finishing most of everything else, but that's cheating.

Anyway, current collectables progress will be eating up one of my twenty images on every post now I guess.

After breaking out of my collectables-induced panic (and taking a moment to look at the very nice Moon Flower I have just added to the Collectopaedia), I finish working my way down the mountain, reducing the local monster population and getting Shulk and Reyn a couple pieces of new equipment. And then...



We're here! I really like the location cards. The Bionis is a nice touch. Huh. I wonder if we'll go to Mechonis and it'll show the other giant robot on a title card at some point? That would be neat.

We get into town and Reyn immediately abandons us, despite my gift to him of higher-quality pants that we picked up from a loot chest while on the wa -

Actually. Hang on. Thought.

So, in Xenoblade Chronicles, when you win a battle and vanquish an adversary, they cause an actual chest to spawn on the map with the rewards for your victory. Obviously, this is meant to be non-diegetic. But. On the other hand. Imagine if it was. Everyone just... has a hammerspace chest spawn when they die for no clear reason, as a law of the universe.

Yes, yes. This will be my headcanon for this game.

Anyway, As said, Reyn abandons us, the traitor, and says he'll stop at HQ while we go off to the Weapons Development Lab after selling off oru scrap. Like any self-respecting JRPG player, I do none of this and instead investigate around town until I have a full map.

Well, I do that after turning around back into the overworld and dodging monsters to grab every blue collectable marker I see that isn't far enough away that I might actually run into adversaries.



Worth it. Filling out the Flowers entirely gets me a "Poison Defence III" gem. I spend a few minutes figuring out what exactly I'm supposed to do with it, before discovering that my equipment has slots, into which I can place these. I stick it in Shulk's Nine Top for a sweet sweet 10% Poison Defence.

Anyway, need for shinies sated for the time being, I wander around town, chat with residents, and discover the Affinity Chart, which shows relationships between the various townsfolk (and, presumably, myself as well...? Not sure yet). One of the first landmarks I run into is "Dunban's House". Which... is interesting. He's dead, but it's been only a year, so I guess it's remained empty. Damn. Also get a ring from behind it (that turns out to be the required item for a side quest I pick up only a few minutes later).

After strolling around, I identify the following areas of Colony 9:
  • The Commercial District
  • The Residential District
  • The Military District
These are all on small islands, connected by bridges and a central plaza island. So far, the population of Colony 9 is pretty much all human, with the exception of some very interesting little guys:



... I have no idea what this blue person and their fellow Blob People are but I love them. 10/10, no notes.

An interesting additional detail did come up while talking to people in the Residential District: while the Colony 9 Defense Force (presumably who Shulk and Reyn work for or with) is good now, they used to be quite bad. "Amateurish," in fact. That was until they fought alongside the Colony 6 force last year.

This is talking about that battle we saw, right? Yet, Dunban, Dickson, and Mumkhar must have been from Colony 9 - after all, Dunban's house is here in town. That seems... almost contradictory, assuming the Monado is as much of a force to be reckoned with in battle as it seems to be. Maybe it was only acquired recently? That might explain some of Dunban's brashness, if this was one of his first times fighting on the frontlines... anyway.

At this point, with town mapped out minus the military district so I don't accidentally trigger The Plot, I pick up every quest I can. And pop outside of town towards the newly discovered hillside area to pick up some more collectables. Most of them are standard fare; "get me these items," "find my lost ring oh-wait-you-already-have-it", et cetera. I'll do them later.

I then am scammed.

In a back alley, I am told by someone that there are a "load of suspicious types" huddled up further down the alley. He remarks that "youths having these little gatherings night after night... I guess it's a sign that life is getting back to normal. I just hope they don't cause any trouble."

Firstly: interesting implications. Perhaps the war did end in the past year.

Secondly: trouble? Count me in!



Unfortunately, the youths seem perfectly well behaved, and the promised trouble fails to materialize. They're just hanging out and enjoying life. One does note that they're discussing "serious business" and that "something big is going down" that is "still in the planning stages," but honestly, sounds like normal kid things to me.

Incredibly disappointing. I meet a few more side characters, like Oleksiy (an adventurer) and King Squeeze (a creditor putting the titular Squeeze on a broke artist in the commercial district), but I can't shake off the sadness from not being able to get into Trouble. Enough town for today, let's go trigger the plot.

Also, some rando in the middle of town is standing next to a broken gem generating machine explaining all the Ether Crystal Lore. Very helpful. Apparently you can make gems, normally. Just not right now. I hurry past him and make for the military district.



Immediately upon arriving, we meet the mustachioed individual Reyn was so worried about, Vangarre. And what a guy. He's currently reaming out two soldiers for crashing a mobile artillery in a house... because he asked them to deliver it to the district in under forty seconds. Pictures don't display it, but keep in mind he constantly swings his arms in wide arcs while he speaks.



... yeah, might be time to find a way to get yourselves discharged, lads.

After hearing Vangarre lay down a new charge of "doing a million pushups ... until your biceps explode," Shulk says, and I quote, "Same old colonel. At this rate, the men will all be dead before they see any action." And honestly, he's completely right. Sheesh.

Anyway, chatting with the soldiers in the encampment, we get a few more interesting lore tidbits: firstly, people seem to think that the ancient combat between the Bionis and Mechonis is why the Mechons attacked, though they express skepticism (not sure if that's at the idea that the giant robots were once active and not always stable ground, at the idea that they fought, or at the idea that the Mechons attacked because of that ancient fued. Maybe a bit of all three). Secondly.

And I kid you not,

Dunban is apparently alive. I'm honestly not upset. I'm not excited, but it makes me really, really fucking curious. What happened on that day after the camera panned back? How did he survive? A soldier says he "still isn't back to himself even after a whole year," which I assume means he either got horrifically injured and/or overtaxed himself wielding the Monado, but that doesn't get us any closer to knowing what actually happened.

We also have a soldier hoping they one day wield Mumkhar's Steel Claws, which is interesting. Did... did Dunban not tell people Mumkhar tried to run off and fuck over the guy wielding the sword that definitely has colony-saving potential? Maybe he kept it quiet to keep morale up, I guess.

Though. People should know, if he died in a place where he was running away from the oncoming Mechons. His corpse would have been collected from the field, and the orientation would be hard to explain. I find it unlikely Dunban or Dickson, out of commission as they presumably were, could run interference and prevent that from being noticed.

Which actually brings up something that's been percolating in my head since that scene, so let's take a quick detour to discuss it.



Pit's Conspiracy Theory Corner

So, that Mumkhar dying scene took me by surprise during the initial cutscene for a few reasons. Firstly, in the scene, we have established this is the frontlines, and more critically, this is some kind of choke point. This is where the Homs forces were trying to hold the line, and when the Mechons begin to break through, they decide to fall back to another defensible position.

Additionally, during the scene, we're never given any indication that they're being encircled. In fact, we see soldiers fleeing that direction, and if Dunban (and presumably Dickson, by extension) somehow survived the battle, I think we can safely assume that there was a safe route to fall back.

So: why are the Mechon lying in wait behind the zone? Additionally, the behavior displayed during that scene is unusual - the Mechons out on the field Just Start Blasting. They don't do the many laser pointers thing. That's a thing you do if you want to intimidate someone, like if you want to force them to do something or to take them alive. That seems very intentional to me.

There are, in my opinion, two possible options:
  • The Mechons took Mumkhar alive; he was in and of himself a target of interest in addition to the Monado, for purposes unknown, and they were lying in wait for him.
  • There is some third faction at play - maybe within Homs, who similarly spirited him away. Maybe it was meant to be him, or maybe they were just grabbing arbitrary soldiers.
Of course, there is always the third option as well: my corkboard conspiracy theory brain is making connections where there are none. That possibility isn't to be discounted.



Anyway, having chatted with all the soldiers, I head into the Lab, within which is (unsurprisingly) the Monado and one of our Cool Crew!


The grizzled mentor vibes are off the charts right now. Look at that dangling-legs pose.
Dickson, as it turns out, has been gone from Colony 9 on some sort of task. He left Shulk in charge of Monado research while he was absent, indicating (unsurprisingly) that he's a figure of some rank in the C9DF. Turns out Dickson is also a STEM major; he wrote notes on the Monado that Shulk is now using.

Interestingly, the Monado does not have some sort of attunement system. Anyone can use it. It's just, as it turns out, quite hard to control.

Except for Dunban. Supposedly. (Bet. That did not look "controlled" during the battle.)

Interestingly, the Monado's power (hehe) also may have different, yet to be revealed functions; the symbol in the middle, Shulk postulates, is on the top layer, so there may be other "modes" on other layers.

The phrase "the Monado's power" gets bandied about a bit, and then we get a flashback - back to, I think, when Dunban was brought back to Colony 9 after the battle, severely injured. He's on a stretcher, at least, which isn't a great sign, though he's still conscious. After some standard "I'm still alive" kinds of stuff, he whispers something in Shulk's ear, something that is very, very interesting:




Well, that's fucking terrifying. Thanks, Dunban.
Uh, new thing to add to the list of the Monado's Powers: it can and will just straight up seize control of you.

This makes a lot of sense. A big deal has been made out of being able to control and handle the Monado, and I guess this is why: it's not that it's too powerful for mortals to wield, oh no, it's all too easy to do that. It's that it's got a will of its own and will happily subjugate your own. That moment in the previous segment where the electric-blue energy was arcing up Dunban's arm? That wasn't him getting shorted out, that was the Monado trying to yoink his arm.

Holy shit.

With that, we finish up our conversation with Dickson, and he tells us we look pasty and need to go touch grass. I'm only paraphrasing the latter half of that, by the way, he actually does say we look pasty.

I'll have you know, sir, I've been touching grass all day -

Anyway.

We then cut to Dunban. Man's got hella scarring on his Monado-arm, by the way.



Next time: meeting the World's Coolest Man, Take Two! And hopefully getting some of these sidequests done...
 
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Good idea to play it on the Wii version. One thing I like in this version, is that the characters are ugly. The newer version, they are all being 'animified', and they are all too clean. I find the original design to fit better in the world and the story because they seem a bit more realistic.

Wish you to enjoy the game, I am particularly fond of it !
 
This thread is making me super nostalgic. I was actually first introduced to this game on some older forum, back when localization was uncertain and the entire game was still called Monado, rather than Xenoblade. Just reading the description of the intro and some basic mechanics made 10-year-old me crave this game super hard and it quickly became my favourite once I actually got to play it.
We should all be thankful to the French for being such big weebs that they motivated the European branch of Nintendo to start independent localization efforts, after Nintendo of America decided this game was too anime too be successful in the west.
 
I see an empty slot in a book like this and I'll never be able to feel like I finished the game unless I get every. Single. Little. Thing. Depending on the mechanics of the collectable system in this game and just how much RNG is involved, my eventual sunk play time I need to complete this game may have just ballooned.

All I'm gonna say is good luck with that one.

I honestly do prefer the remake, but that's mostly due to being able to choose what clothes your guys are wearing in that one. Some of the clothing choices are super egregious lol. Plus getting able to pick everyone's drip is yes please
 
We should all be thankful to the French for being such big weebs that they motivated the European branch of Nintendo to start independent localization efforts, after Nintendo of America decided this game was too anime too be successful in the west.

Neat! I have no idea about the development history of the game, but it's honestly really surprising to me that corporate would see a game like this as "too anime" as late as the early 2010s. Like, by this point, we've had Kingdom Hearts up to... Birth by Sleep, I think? We've also already had Tales of Symphonia release, which did quite well overseas for a Tales game. Like, maybe it's just me, but this doesn't parse as particularly more anime than games like those (yet, anyway).

Regardless: the French clearly collectively have good taste. Many thanks to them.

All I'm gonna say is good luck with that one.

... oh no. Righteo, will block out an extra month to devote specifically to collectable hunting.
 
If you like to wander in a game (and Xenoblade is a game who wants you to wander) and are a bit lucky, to fullfill your encyclopedia is not that difficult. There are more difficult things to complete :V

A piece of advice though : first time you arrive in a new place, I suggest you to advance in the main plot before exploring the place. The main reason is that will allow you to pick the sidequests before exploring, and it saves some time. Now, I will be honest : it's an advice I have never been able to follow myself, the urge to explore every nooks and crannies of a new place, makes me forget everything about the main plot EVERY TIME.
 
I'm more thinking about the Other tab and potentially trying to get all of those without looking anything up. Esp considering the Love Source is on there
 
That temporary POV character switch took me by surprise ngl. Kinda curious if that's a thing that's going to happen again going forward

Anyway, gonna work on update in a couple days (not doing it today for obvious reasons)
 
Honestly if XB1 had released a generation or two earlier, Dunban would've killed it on DeviantArt.
 
NOW ITS REYN TIME

YOU'RE A LIFESAVER


anyway, i was spoiled myself, so it will be interesting seeing someone who doesn't know about 7 reacting to the plot.
 
I got spoiled on 7 from an IRL friend because I thought I'd never get my hands on XB1 until the HD remaster came out.
 
Oho, now this is a thread to see! Hell yeah. Now to hope I don't accidentally fuck up and break the code of honor that binds all Xenoblade fans.
 
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