Vote tally - XCOM: Agent of F.I.X.F.I.C.

Adhoc vote count started by Canas Dark on Oct 18, 2018 at 10:05 PM, finished with 24 posts and 10 votes.

Tally configuration

Simple majority
Canas Dark
XCOM: Agent of F.I.X.F.I.C.
Post #243
Post #266

None
Yes
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Enabled
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10
24

  • [X] The Muton
    [X] Psionics in general.
    -[x] Mind Meld.
    --[x] Offer to use it to heal up our injured in the med bay so we can treat our wounded, give the science team more data on how our healing/psy effect works and gain more skill with mind meld.
    [X] Position based effectiveness - Grenades hit like XCOM thinks they should, targeting multiple aliens and threatening allied damage in close quarters. Damage is fixed, assuming the aliens don't dodge outright; may ignore some DC. Minor armor shredding at current level, raises over time with tech. Some corpses/resources risk being lost when grenades are used.
    [X] Ceathya.
    [X] Gunplay
    -[X] Let's figure out how to aim our heavy weapons properly at close-quarters targets, shall we?
    [X] Ceathya.
    [X] The Thin Man.
    [X] Ceathya.
    [X] Psionics in general.
    -[x] Mind Meld.
    --[x] Offer to use it to heal up our injured in the med bay so we can treat our wounded, give the science team more data on how our healing/psy effect works and gain more skill with mind meld.
    [X] New tech
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