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Fanart of Fairchild
Name: Fairchild Stormbook. Child of Icarius Stormbook, and the Hilly-Green-Burrows
Appearance: Tall and muscled young woman with shoulder length black hair with white streaks, and brown eyes. Currently dressed in school clothing, a long dress and blouse. Finely made.
Perks:
Summon-child - You are the child of a summoned creature and a human. In this case what's referred to as an Eternal Badger. This gives you the following:
1) Endurance - Where others would falter from damage or lack of strength, you will endure
2)Regeneration- A nights rest will heal almost anything. Scars will fade slowly over time
3) Feral - Your teeth are strong enough to break bones, and your fingernails can tear apart wood
4) Affinity to Life - You have an aptitude for regeneration and growth magic.
Talents:
Vocal, Beginner(You have a good singing voice, and some skill in singing, as well as the ability to change this)
Summoning 9 (Can pull medium objects in line of sight, push them as well, and learned to mentally direct summons.)
Close Combat 1 (More a brawler than anything else.)
Eye Enhancement, Advanced (Allows cat-like night vision, and provides light filtering in daylight conditions. Also allows one to see magic when active, and allows telescopic vision. Bleaches the eyes and causes them to glow when highly emotional.)
Body Attenuation, Beginner (Hot or cold weather doesn't bother you much anymore.)
Angelic Language, Intermediate (Lyrical language. Very polite, and has no swear words. )
Magical Projection. Intermediate (Can color objects and dull pain with a touch. Healing Touch (Minor wounds), opens up aural effects, opens up touch attacks)
Elemental Knowledge, Intermediate
Fey Knowledge, Intermediate
Mental Fortress, Mastered (Allows one to store memories for perfect later recall. Allows Rapid Recall, and increase Mental Resistance. You are also perfectly aware of your body, and remaining power, and can block off pain or other sorts of awareness. Also allows a magic reserve to be created. Can lucid Dream and practice a known skill.)
Communion, Intermediate (Allows one to send mental images or messages to a person you know)
Specialty:
Life Elemental Knowledge
Goblin Knowledge
Summons:
Hopeful Path - Cost 5
Wolf of fire and stone. Very knowledgeable, and friendly. Specializes in defensive abilities.
Skills-
Fated Shield: Hopeful flashes in front of an attack meant for her ward (Fairchild)
Flaming Block: Sends a fire towards an oncoming attack
Heating Blood: Hopeful's temperature increases as she uses her abilities, and her body becomes molten rock should she be provoked enough.
Lady Four Rocks - Cost 5
Goblin, Fey, of Lady Rank. Doesn't speak much.
Skills -
Goblin Vigor - Allies in sight are able to move faster and hit harder
Shade summoning - Summons 4 goblin minion shadows
Shadow Sword - Summoned sword of variable length. Not very sharp, but cannot be destroyed.
Metal Shaping - Can shape iron into other shapes, and maintain it
Skills:
Alignment - Cost 2 (4) - Allows a summoner to forcefully bend a summons to her will, and boosts their abilities in the process. Cheaper if the summons is willing, and non-intrusive.
MP 13 (4 base 9 from summoning)
Reserve 2
Basic > Intermediate > Advanced > Expert > Mastered
1 -3 > 4-6 > 7-9 > 10-12 > 13 - 15
Inventory:
Crystal Record detailing the Magical Projection lesson.
5 blank Crystal records
Crystal Record detailing the Mental Fortress lesson
Crystal Record of the Path of Gods
1 Glowing Crystal
White Flower (Enchanted to last)
Book of Spirit magic (Basic)
White Dress, expertly made and tailored
Skills you can learn:
Path of the Gods
Summoning
Communion
Close Combat
Eye Enhancement
Body Attenuation
Magical Projection
Elemental Knowledge
Fey Knowledge
Mental Fortress
Communion Paths
Feral Change 1 - Allows Upgrade and downgrade of feral stats
Regeneration + - Allows one to acccelerate regeneration at the cost of making your ravenous. Requires concentration.
Strength - You are stronger now, unaturally so.
Chameleon 1 - Being pretty is an artform to Chimera, not something you are born with.
Demonic 1
Spirit Magic 1
---
Just as an FYI so you can see a bit of a magic tree.
Summoning skill:
Increased capacity to summon.
Increased Sojourn capability.
Close Combat:
Chance to specialize in melee weapons, Increased durability
Eye enhancement:
Beginner: Allows night vision, prevents blindness from light
Intermediate: Telescopic vision, magic sight
Advanced: Opens a new path for hearing, Opens a new path for scent
Expert: Allows increased reaction time
Mastered: Immune to blinding
Body Attenuation:
Beginner: Basic environmental resistance
Intermediate: Increased environment resistance, Can reduce food and water requirements
Advanced: Iron Skin Technique
Expert: Regeneration (Life technique)
Mastered: Food and water can be outright cut from the diet.
Magical Projection:
Beginner: Can change the color by touching something
Intermediate: Healing Touch (Minor wounds), opens up aural effects, opens up touch attacks
Advanced: Item attenuation (Allows you to shape and personally power items.)
Expert: Healing Touch upgrade, Touch attack upgrade
Mastered: Item recreation
Mental Fortress:
Beginner: Perfect Recall
Intermediate: Rapid Recall, mental defenses
Advanced: Perfect Awareness (Allows knowledge of MP, and allows one to keep a reserve of power)
Expert: Can ignore pain, and lock away any memories
Mastered: Lucid Dreaming
Communion
Beginner: You are capable of sending a message to one person you know.
Intermediate: You are capable of setting up a mental connection, and creating a 'dreamworld' to converse in
Advanced: You can do the above with multiple people you know at once
Expert: You can hear when people you know need assistance
Mastered: You just need a connection of some sort to connect to someone
Angelic Wings
Beginner: Increases foot speed
Intermediate: Allows larger jumps than normal
Advanced: Allows one to vault almost like you were flying, and removed falling damage
Expert: Allows one to manifest a pair of wings and fly slowly
Mastered: Flying is second nature, and you are faster than the wind
Heavenly Spear(Requires Magical Projection Advanced)
Beginner: Manifests a simple magical spear
Intermediate: Your spear is capable of changing size and shape in combat
Advanced: You may throw your spear to produce a small magical explosion
Expert: Your spear will seek it's target unneringly
Mastered: When thrown, the spear becomes a beam of light that destroys it's target
You also have access to the following fighting styles (Chosen because they are suitable for you, you can request others)
Dancing Rebirth: Requires Chains / whips / flails
Beginner: Your weapon whirls around you like it was alive
Intermediate: Destroying the weapon does nothing as it regrows, and harming you is only temporary (Life Tech)
Advanced: You might have only one weapon, but it splits and weaves as if there were two
Expert: So long as your weapon is moving, you are extraordinarily hard to pin down.
Mastered: Now it's four
Mother Bear: Requires gauntlet / armor of some sort
Beginner: Allies nearby you inspire a protective frenzy if they are damaged, and you know how to grapple now
Intermediate: You can adjust your momentum as you see fit, and even increase it somewhat
Advanced: Your skin is as tough as your armor or weapon
Expert: Doubles your strength
Mastered: People grappled with you are not getting loose, and size matters not