Wrathful Times

Created
Status
Ongoing
Watchers
108
Recent readers
0

Scraped from here.

This world is called Center. A beautiful world filled with magic and power...
Scraped from here.

This world is called Center. A beautiful world filled with magic and power. A world where the impossible can happen, and where demons and angels tread. Where dragons rage under the sky, and where fire and ice dance together under the call of others. This is a world where the law of the Summoners reign. They have uncontested dominence of the world. Over a thousand years of rule, and still going strong.

They achieve this by being the best and the strongest. There has never been a doubt that a High Summoner is the greatest combatant the world has ever seen. The creatures bound by them are vast, and varied. Dangerous in all aspects, and some are capable of destroying armies alone. A High Summoner is one of the most powerful and deadly things in all creation.

You aren't one yet. Your father says you have potential, but also says that you have to wait until you turn fourteen to start. It's a bit of a pain really. Until then you are home schooled. Well, more like wagon schooled. Father's a trader. Not a very good one by his admission, but enough of one to keep you fed and satisfied.

It lets you get to all sorts of interesting places too. A bit lonely for sure, but you aren't particularly bothered by this. New friends at every place and such. You've been around the entity of Haven (The nation summoners usually live in) and have seen the arching towers of the High Summoners. You've seen the lowly fields plowed by summoned stone oxen, and been to the mines where goblins are slaved to mine. You got a scar from that last one. The goblins are nasty things that bite at anything close.

So you know a bit about everything. For instance, you know that each summoner has a number of rings on their hands to denote each major 'contract'. Basically a creature bound for life. Your father has one, and it binds the big horse that pulls your wagon. So he's considered a finger summoner. A High Summoner has two hands worth of rings.

You also know that this horse is a creature of the Fey plane, and is more a plant than flesh. So long as it gets water, it can go forever, and make your wagon move like it's running across ice. Your job is to keep it watered for father.

Probably your favorite lesson is the areas around Haven. Haven is a mountainous area. Hilly, with really big white mountains all around. It makes it so that summoners aren't bothered by other nations. To the north is the White Sea, a desert stretching almost a quarter of the continent. To the south is the Blood Fens, a swampy area. Further to the south are the hundred kingdoms. A place where people practice Elemental Magic, a lesser form of magic.

You are going north now. Towards the desert. Father has a lot of black rocks in the back of the wagon, all of them in big boxes. Combined with your supplies, you have barely enough room to sleep. Which is pretty unusual. You usually aren't so burdened.

It's your first time out of Haven. The wagon creeks and groans as it goes down the hills, and you see the white sands of the desert in the distance. Lovely, but it hurts your eyes a bit. Father gives you a hat to shade your eyes with, but it doesn't help much.

The sands are interesting at first, but the heat and the lack of features make it rather boring fast. You end up hiding in the wagon while you travel. It's covered so the sun at least keeps off you. Not fun otherwise.

It's only when your wagon stops do you perk up, and scamper up to the front of it.

And freeze. It's a strange woman in a skimpy white dress! She's perched on your father's horse and holding a spear! Her skin is a strange mix of black on pure white. Her eyes are white as if she were blind, but they seem to be tracking your father just fine. He's got his hands up.

"Hey!" You shake your hand and heft one of the big rocks ready to throw.

The eyes flick to you, and she looks very amused. "Your daughter?" She talks funny too.

"Yes." Father keeps his hands up. "Put down the rock honey."

"I thought her a summons at first." The woman jumps off the horse and lands next father, and close to you. "Such strange features for a little girl."

"She's a summons-child." Father clears his throat. "You should be expecting me. I have a shipment of iron."

"Yes. We are." The woman jumps off the wagon, and you release a breath you weren't even aware you were holding. "You appear to be as described." She points the spear. "That way trader. You aren't far."

Father clears his throat. "You are the guard then?"

"Of sorts." The woman looks from you to your father. "You are both as guests, but we cannot consider you allies as such yet. Another will be your escort when you arrive." Her face softens slightly. "Has the child been named?"

"Yes, of course." Your father looks a bit confused. "Her name is..."

[] Name
[] Choose an element: Mountain, Sea, Sky, Inferno, Song, Life, Storm, Void
[] State an animal
 
1/2/ 3/ 4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/ 19 / 20 / 21 /22/ 23/ 24/ 25/ 26 /27 /FT /FT2 /FT3/ FT4/FT5 /FT6/ Y1End/ Year2/ Mom /Y2Q2/History/Summon1/Summon2/Communion1/Y2Q3/FT1/FT2Host/FT3/FT4/FT5/FT6/FT7/FT8/ FT end/ Travel Blackiron / 4R/ HS/ 1st fight/ Wrath / Desire and Joy / White Dress/ Glass / Songs / Wrathful/ Future /Y3Q1 / Y3Q1 Start / Jane/ 2 / JaneEnd/ Y3Q2 / HK /EH / Forges /

Fanart of Fairchild
Name: Fairchild Stormbook. Child of Icarius Stormbook, and the Hilly-Green-Burrows
Appearance: Tall and muscled young woman with shoulder length black hair with white streaks, and brown eyes. Currently dressed in school clothing, a long dress and blouse. Finely made.
Perks:
Summon-child - You are the child of a summoned creature and a human. In this case what's referred to as an Eternal Badger. This gives you the following:
1) Endurance - Where others would falter from damage or lack of strength, you will endure
2)Regeneration- A nights rest will heal almost anything. Scars will fade slowly over time
3) Feral - Your teeth are strong enough to break bones, and your fingernails can tear apart wood
4) Affinity to Life - You have an aptitude for regeneration and growth magic.​
Talents:

Vocal, Beginner(You have a good singing voice, and some skill in singing, as well as the ability to change this)
Summoning 9 (Can pull medium objects in line of sight, push them as well, and learned to mentally direct summons.)
Close Combat 1 (More a brawler than anything else.)
Eye Enhancement, Advanced (Allows cat-like night vision, and provides light filtering in daylight conditions. Also allows one to see magic when active, and allows telescopic vision. Bleaches the eyes and causes them to glow when highly emotional.)
Body Attenuation, Beginner (Hot or cold weather doesn't bother you much anymore.)
Angelic Language, Intermediate (Lyrical language. Very polite, and has no swear words. )
Magical Projection. Intermediate (Can color objects and dull pain with a touch. Healing Touch (Minor wounds), opens up aural effects, opens up touch attacks)
Elemental Knowledge, Intermediate
Fey Knowledge, Intermediate
Mental Fortress, Mastered (Allows one to store memories for perfect later recall. Allows Rapid Recall, and increase Mental Resistance. You are also perfectly aware of your body, and remaining power, and can block off pain or other sorts of awareness. Also allows a magic reserve to be created. Can lucid Dream and practice a known skill.)
Communion, Intermediate (Allows one to send mental images or messages to a person you know)

Specialty:
Life Elemental Knowledge
Goblin Knowledge

Summons:
Hopeful Path - Cost 5
Wolf of fire and stone. Very knowledgeable, and friendly. Specializes in defensive abilities.
Skills-
Fated Shield: Hopeful flashes in front of an attack meant for her ward (Fairchild)
Flaming Block: Sends a fire towards an oncoming attack
Heating Blood: Hopeful's temperature increases as she uses her abilities, and her body becomes molten rock should she be provoked enough.

Lady Four Rocks - Cost 5
Goblin, Fey, of Lady Rank. Doesn't speak much.
Skills -
Goblin Vigor - Allies in sight are able to move faster and hit harder
Shade summoning - Summons 4 goblin minion shadows
Shadow Sword - Summoned sword of variable length. Not very sharp, but cannot be destroyed.
Metal Shaping - Can shape iron into other shapes, and maintain it

Skills:
Alignment - Cost 2 (4) - Allows a summoner to forcefully bend a summons to her will, and boosts their abilities in the process. Cheaper if the summons is willing, and non-intrusive.


MP 13 (4 base 9 from summoning)
Reserve 2

Basic > Intermediate > Advanced > Expert > Mastered
1 -3 > 4-6 > 7-9 > 10-12 > 13 - 15
Inventory:
Crystal Record detailing the Magical Projection lesson.
5 blank Crystal records
Crystal Record detailing the Mental Fortress lesson
Crystal Record of the Path of Gods
1 Glowing Crystal
White Flower (Enchanted to last)
Book of Spirit magic (Basic)
White Dress, expertly made and tailored

Skills you can learn:

Path of the Gods
Summoning
Communion
Close Combat
Eye Enhancement
Body Attenuation
Magical Projection
Elemental Knowledge
Fey Knowledge
Mental Fortress
Communion Paths
Feral Change 1 - Allows Upgrade and downgrade of feral stats
Regeneration + - Allows one to acccelerate regeneration at the cost of making your ravenous. Requires concentration.
Strength - You are stronger now, unaturally so.
Chameleon 1 - Being pretty is an artform to Chimera, not something you are born with.
Demonic 1
Spirit Magic 1
---
Just as an FYI so you can see a bit of a magic tree.

Summoning skill:
Increased capacity to summon.
Increased Sojourn capability.

Close Combat:
Chance to specialize in melee weapons, Increased durability

Eye enhancement:
Beginner: Allows night vision, prevents blindness from light
Intermediate: Telescopic vision, magic sight
Advanced: Opens a new path for hearing, Opens a new path for scent
Expert: Allows increased reaction time
Mastered: Immune to blinding

Body Attenuation:
Beginner: Basic environmental resistance
Intermediate: Increased environment resistance, Can reduce food and water requirements
Advanced: Iron Skin Technique
Expert: Regeneration (Life technique)
Mastered: Food and water can be outright cut from the diet.

Magical Projection:
Beginner: Can change the color by touching something
Intermediate: Healing Touch (Minor wounds), opens up aural effects, opens up touch attacks
Advanced: Item attenuation (Allows you to shape and personally power items.)
Expert: Healing Touch upgrade, Touch attack upgrade
Mastered: Item recreation


Mental Fortress:
Beginner: Perfect Recall
Intermediate: Rapid Recall, mental defenses
Advanced: Perfect Awareness (Allows knowledge of MP, and allows one to keep a reserve of power)
Expert: Can ignore pain, and lock away any memories
Mastered: Lucid Dreaming

Communion
Beginner: You are capable of sending a message to one person you know.
Intermediate: You are capable of setting up a mental connection, and creating a 'dreamworld' to converse in
Advanced: You can do the above with multiple people you know at once
Expert: You can hear when people you know need assistance
Mastered: You just need a connection of some sort to connect to someone


Angelic Wings
Beginner: Increases foot speed
Intermediate: Allows larger jumps than normal
Advanced: Allows one to vault almost like you were flying, and removed falling damage
Expert: Allows one to manifest a pair of wings and fly slowly
Mastered: Flying is second nature, and you are faster than the wind

Heavenly Spear(Requires Magical Projection Advanced)
Beginner: Manifests a simple magical spear
Intermediate: Your spear is capable of changing size and shape in combat
Advanced: You may throw your spear to produce a small magical explosion
Expert: Your spear will seek it's target unneringly
Mastered: When thrown, the spear becomes a beam of light that destroys it's target

You also have access to the following fighting styles (Chosen because they are suitable for you, you can request others)

Dancing Rebirth: Requires Chains / whips / flails
Beginner: Your weapon whirls around you like it was alive
Intermediate: Destroying the weapon does nothing as it regrows, and harming you is only temporary (Life Tech)
Advanced: You might have only one weapon, but it splits and weaves as if there were two
Expert: So long as your weapon is moving, you are extraordinarily hard to pin down.
Mastered: Now it's four

Mother Bear: Requires gauntlet / armor of some sort
Beginner: Allies nearby you inspire a protective frenzy if they are damaged, and you know how to grapple now
Intermediate: You can adjust your momentum as you see fit, and even increase it somewhat
Advanced: Your skin is as tough as your armor or weapon
Expert: Doubles your strength
Mastered: People grappled with you are not getting loose, and size matters not
 
Last edited:
[x]Fairchild
[x]Song
[x]Platypus
 
[X] Harken
[X] Mountain
[JK] Tardigrade
[X] Honey Badger

Tardigrades. The best at not being killed ever. Really, Even better then a Honey Badger.

Yes, I said it.
 
While the other two animals are amusing/awesome, the votes seem a little too trollish to me. So I'll just take the third option (which seems to promise to be quite interesting by itself).

[X] Eliss
[X] Choose an element: Life
[X] Serpent
 
[X] Harken
[X] Inferno
[X] Honey Badger

There is nothing more terrifying than the prospect of a honey badger on fire.
 
Kantok said:
[X] Fairchild
[X] Song
[JK] Honey Badger
[X] Platypus

I imagine there is no greater threat to the world than the Singing Honey Badger.

Anyone up for singing the song that ends the Earth?

Unfortunately, my Australian roots render it impossible for me to pick anything other than Platypus.
How bout a kangaroo than, mate? Or a dingo? Oh I know! A salt water crocodile.
 
Was going to let this go for the lulz, but I figure you all could use a bit of clue pointing if you haven't figured it out.

Your character is a Summon's Child.

I'm asking you to pick an animal and an element.

Think about that for a moment.
 
Could you describe the elements more indepth?

Like Sky is kind of vague. Was thinking something like a wind/ thunder element. With the summon being fast or something like that.
 
Back
Top