On looking more closely, inverted_helix is correct.
Noticed that. Confusing given the different wording on the post where he said we could start voting. Changed mine to strength and observation.

We have to rely on the things we're already good at for our main combat stats, otherwise we'll be useless in short order.
You don't know how many training opportunities we'll have. We could even make a stop after a particularly bad battle and train more. Staying at a level where a civilian can drop us is insanity.

Also honestly I see Strength as a trap. If we go for Strength we also need all the other physical stats to make it useful.
We need to do that anyway.

Strength was chosen because Zoro can hopefully help us train in it. We need to upgrade all of our physical stats because we are weaker than Kaya, who's weaker than the average person we'd meet on the grand line.
This.

And I've already written why it's necessary. It was fine on Bet where the number of capes wasn't absurd in every battle, and civilians were weaker than here. But we're eventually going to run into crews where every member could can move faster than we can (currently) see and react to. Where every crew member can punch through steel. We're not going to survive without improving our base stats.
 
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I disagree completely. First off i don't want her having to end every battle where she wasn't at range by lying in a hospital bed. There's also zero reason to keep her weak when can make her strong, it makes no sense. There's always going to be someone who's faster or stronger or has some ability to bypass the others and attack her. She should buff her strength and endurance to at least basic One Piece world levels, and then a level or two above.
I think he meant a relative glass cannon. As in her endurance and speed would lag behind other people around the same skill level while she focused more on helping her crew do better. She would be the mook slayer and coordinator
 
[X] SKILL + SKILL
--[X] Armament Haki
--[X] Endurance

I think he meant a relative glass cannon. As in her endurance and speed would lag behind other people around the same skill level while she focused more on helping her crew do better. She would be the mook slayer and coordinator
Her being a relative glass cannon still requires a large investment in physical stats, because she is that weak. And she also has no cannon that works against non-mooks right now. You put her against any fishman, and she loses because they can tank and go underwater to avoid suffocation. She badly needs to upgrade any physical stat.
 
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Honestly after Skypia we can take a break, since the next big time sensitive thing is the War of the Best, which we cannot prevent, even if we tried. Brook is fine where he is, the Strawhats kicked off the Water 7 Arc, and the Davy Back Fight Arc will not happen with Taylor there. So we have an extended time frame between Skypia and Water 7 where we can train more

Edit: unless we are also doing anime Arcs because that adds a few such as G-8
 
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I think he meant a relative glass cannon. As in her endurance and speed would lag behind other people around the same skill level while she focused more on helping her crew do better. She would be the mook slayer and coordinator

I don't think there's any disagreement over the idea that we need to raise Taylor's physical stats at some point. Instead, it's a disagreement over timing. I'm fine not doing so in the short-term until Taylor gets her wham moment.
 
I just noticed that Taylor has worse physical stats than Usopp and Kaya have. Makes sense since Usopp was born in the One Piece world but I estiamated Kaya to be around Taylor's level since she was sick for such a long time.
 
Her being a relative glass cannon still requires a large investment in physical stats, because she is that weak. And she also has no cannon that works against non-mooks right now. You put her against any fishman, and she loses because they can tank and go underwater to avoid suffocation. She badly needs to upgrade any physical stat.
ummm no she is equal to most glass cannon pirates like Jango, Nami, ussop and the like in terms of survivability. She just is not as strong as the non-glass cannons like Zoro or the other tankier pirates. She should focus on her Strengths for now just for a little longer like the next 2-3 islands and then we need to focus a fair bit on Endurance and speed until they are at least E+.

EDIT: Like we are not supposed to fight against anyone head on ever at any point. We should be fighting battles like Taylor fought Lung, aka with trickery, tactics and Deceit.
 
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[X] SKILL + SKILL
--[X] Strength
--[X] Armament Haki
[X] Zoro

Strength was chosen because Zoro can hopefully help us train in it, and so it could be upgraded faster. He can help us with swords, which he has a C in, and he has a C in strength. In the future, once we've added others, we can focus on their abilities instead. We need to upgrade all of our physical stats to bare competence because we are weaker than Kaya, who's weaker than the average person we'd meet on the grand line.

If we can upgrade strength twice by training it with Zoro then we should. I would argue for speed because we probably have no chance against people like Zoro and we'd be better off dodging, but seeing as there isn't anyone with a speed stat of C or higher I would rather increase strength two levels if we can.

If we can't upgrade strength two times by training with Zoro I would like to change my vote to

[X] SKILL + SKILL
--[X] Speed
--[X] Armament Haki
[X] Zoro

Armament Haki because I've looked through the comments and they say that Armament is kind of like armor and speed because... well... we need to be able to dodge.
 
One of the biggest hurdles I'm seeing here is a lot of people are wanting her to be a front line fighter and the other group of people wanting to Max out her special abilities and being able to survive at least 1 punch. A lot of us didn't the Slingshot user because we wanted to replace him with Taylor.
 
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ummm no she is equal to most glass cannon pirates like Jango, Nami, ussop and the like in terms of survivability.
Did you look at the stat sheet? Cause that is just wrong in every way.

PhysicalityPhysicalityPhysicalityPhysicalityPhysicalityPhysicality
EnduranceFEnduranceEEnduranceDEnduranceCEnduranceEEnduranceF
SpeedGSpeedDSpeedESpeedDSpeedESpeedE
StrengthGStrengthEStrengthCStrengthDStrengthFStrengthF
AgilityEAgilityDAgilityDAgilityCAgilityFAgilityE

We are the ones in the first column. Nami is column 2. We are beaten by everyone in every skill, except agility, where we tie kaya and beat Ussop. To even get on Nami's level at the beginning of the story, we need seven (7!) more points spent in physicality. We are so far behind it isn't funny. Even Ussop is ahead of us right now. I'm not asking to be a powerhouse, I'm asking for not instadying verse a competent attacker. Mook Mop Up isn't a viable long term goal for us in this world, and it won't last once mooks get better.

If we can upgrade strength twice by training it with Zoro then we should. I would argue for speed because we probably have no chance against people like Zoro and we'd be better off dodging, but seeing as there isn't anyone with a speed stat of C or higher I would rather increase strength two levels if we can.
Zoro also has an Endurance of C so it should apply there, and that plan's in 2nd place, so I'd changed my vote to that instead, but I'll approval the others as well.

[X] SKILL + SKILL
--[X] Armament Haki
--[X] Endurance
[X] SKILL + SKILL
--[X] Strength
--[X] Armament Haki
[X] SKILL + SKILL
--[X] Speed
--[X] Armament Haki
 
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[X] SKILL + SKILL
-[X] Endurance
-[X] Battlefield Command
[X] Kaya
[X] Nami

Kaya is the most in need of a boost, and she matches Taylor's Endurance.
 
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Zoro also has an Endurance of C so it should apply there, and that plan's in 2nd place, so I'd changed my vote to that instead, but I'll approval the others as well.

Actually, that's Luffy.

Also, I've been kind of treating this Quest as a "Hack and Slash" or "Beat Em Up" style game. Luffy and Zoro would be the player characters in this analogy, Kaya would be the quest giver and thus a non-combatant, while Taylor, Nami, and Ussop would be the towers you could build in missions to handle crowd control.

Unfortunately, in this case the towers can be attacked, and I would rather not die if a boss decides we need to go.

Thus in most Hack and Slash and Beat Em Ups you usually need two or three hits to wipe out a wave of Mooks... so my priority is to get Taylor to Mook level as soon as possible.
 
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[X] SKILL + SKILL
--[X] Armament Haki
--[X] Endurance


Her being a relative glass cannon still requires a large investment in physical stats, because she is that weak. And she also has no cannon that works against non-mooks right now. You put her against any fishman, and she loses because they can tank and go underwater to avoid suffocation. She badly needs to upgrade any physical stat.
you may want to clean up your votes to just one post to hopefully not piss off our raven. also i am happy to see people finaly understanding how low down Tay is right now.
 
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Honestly we should probably hold off on training haki until the crew can better use it.
 
I'm not really getting why so many people want her to be a glass cannon when she figures out she can improve her physical abilities to that of a brute why would she not. and I think she would get left behind if she is always relegated to moke slaying
 
Taylor HebertNamiRoranoa ZoroMonkey D. Luffy"Sogeking"Kaya Capone
Devil FruitDevil FruitDevil FruitDevil FruitDevil FruitDevil Fruit
N/AN/AN/AGum Gum (Rubber)CN/AN/A
HakiHakiHakiHakiHakiHaki
ConquerorBConquerorIConquerorIConquerorFConquerorIConquerorF
ArmamentGArmamentIArmamentGArmamentGArmamentIArmamentG
ObservationEObservationHObservationIObservationHObservationGObservationI
PhysicalityPhysicalityPhysicalityPhysicalityPhysicalityPhysicality
EnduranceFEnduranceEEnduranceDEnduranceCEnduranceEEnduranceF
SpeedGSpeedDSpeedESpeedDSpeedESpeedE
StrengthGStrengthEStrengthCStrengthDStrengthFStrengthF
AgilityEAgilityDAgilityDAgilityCAgilityFAgilityE
SkillsSkillsSkillsSkillsSkillsSkills
Queen Administrator's Best BuddySSSNavitationANavitation-ZCharismatic DunderheadSTinkeringGBusiness AcumenD
Close Quarters CombatCClose Quarters Combat (Staff Specialty)FSwordsmanshipCClose Quarters Combat (Rubber Specialty)CMarksmanshipCMedicineE
Battlefield CommandCShip HandlingCShip HandlingEWill of D.B
EspionageG
FishingH
Can you please give us a Key to what the diffrence between Endurance and Strength along with one for the diffrence between Speed and Agility like what dose these numbers contrubute to? like is Endurance how well you take a hit or is that Strength? also dose a high Agility mean you can dodge a bullet where speed just means how fast you get into someones face?
 
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ok fair enough we are weaker than the staff melee fighter and sniper fair point. So we are slightly weaker than the weakest of the strongest Pirate crew in the east blue atm.
No it is more like if we took away Taylor's bugs and commanding voice and then took away Jango's mind control after that had them go at it Taylor would hands down die.
 
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