Worlds of Adventure: A cyber tale

Created
Status
Ongoing
Watchers
31
Recent readers
0

Disclaimer: I don't own Buffy the Vampire Slayer or Ranma 1/2. If I did, I'd be rich. I make no...
The Beginning

FaerieKnight79

Verified Pixie
Location
The Internet
Disclaimer: I don't own Buffy the Vampire Slayer or Ranma 1/2. If I did, I'd be rich. I make no money on this work of fiction, nor do I intend to try making any money using it. This is just for fun.

Foreword: This is a story I'm opening up to anyone interested in taking part. At the end I've listed the few rules set up for it. I ask that anyone who does add a chapter, please remember to take into account what others have previously written. While I'm starting off with Ranma as the central character, feel free to add others too. This is a story based on a full immersion virtual reality MMO system gone wrong after all. I will point out that this is taking place fairly early in the Manga. This means that while he's learned the Chestnut Fist, he hasn't learned any ranged ki attacks or the tornado move.

Worlds of Adventure
by
Faerie Knight (and others?)

Enter a world of adventure with the revolutionary World Diver virtual reality system! Adventure Incorporated is proud to present the next level of video game. There's no need for a Television, no need for a controller. With World Diver you can experience games like never before. You aren't just watching a character you control on screen. You are the character. Your actions matter, your decisions are important. Will you be a noble knight errant? Or a vile necromancer bent on enslaving the land? Are you a champion of justice, or a petty thief? It's all up to you.
-Advertisement for World Diver

To be honest, I'm not sure how to rate this console. It's like nothing I've ever seen before, and that's not really a bad thing. But it's not a good thing either. To start with, there's the World Diver it's self. The machine can easily take up a room the size of a study. This is because the system is built around a lounger style chair. This chair is comfortable, which is good because you will be sitting in it for a long time when using the World Diver. Unlike other VR headsets in development, World Diver is a full immersion system. This means that from the moment you start up the system to the moment you sign out and power down, you are completely unaware of your surroundings.

This is something I find a little concerning. And according to the safety Manuel that comes with a World Diver you never want to shut off the system when someone is playing a game. Nor do you want to pull someone out without having them exit the game and shut down themselves. Either of these actions can apparently lead to the player falling into a coma. Again, I find this to be concerning. Fortunately the system does have an emergency internal power generator that kicks in if there's a blackout. For this reason I would have to recommend always having someone on hand when using the World Diver system.

Access to the games themselves is subscription based. Along with access to the games library, a World Diver subscription also includes the services of on-call visiting nurses. The reason for this is because the system is intended to be used for up to three days at a time. This means that when hooked up to the World Diver for long duration play you're receiving a nutrient drip, and are hooked up to bio-waste gathering devices. When you start a session one of the first things you do is select how long you're going to be playing. Any session scheduled for longer then eight hours automatically alerts your assigned medical professional. The system will also alert your medical professional if any session lasts six hours, regardless of how long you intended the session to be. I can attest that this is a good thing. It is easy to lose track of time.

Regarding the game library, there are only three titles at the moment, although word is that others are in the works. The first is World of Westerns, an open world game set in a stereotypical wild west setting. Next is World of Fantasy, an open world game set in a quasi-European fantasy setting. If you have ever played Dungeons and Dragons or read a fantasy novel, you'll know what to expect. And finally there is World of Heroes. This one is my personal favorite. World of Heroes is again, an open world game. This time it is centered around the city of Freedom, and is a super hero game. Within it you can chose to be a hero or villain. Or even just use your powers for everyday life. I met one player who had chosen winged flight who worked as a pizza delivery girl in Word of Heroes. Developer Adventure Inc has hinted that a fourth game centered around supernatural horror is planned to be released by December.

Character customization is robust, yet simple. An avatar named Madam Dusk guides you through the process, explaining everything as you go. You can chose to be older or younger then you really are, or even the opposite gender. Which I can attest feels rather odd. Speaking of which, the graphics in-game are top notch. In fact it's easy to forget you are playing a game. Everything looks and feels real, and I'm wondering how that works. It's recommended to set up an in-game alarm with Madam Dusk to remind you when you wanted to sign out. Otherwise, as I mentioned it is very easy to forget.

Controls are extremely intuitive. In fact, there is no HUD. You gauge how injured your avatar is based on how you feel. Being stabbed in the kidney hurts, which provides incentive to become more skilled so you can avoid such an event in the future. While you have a character sheet, and attributes such as Health, this again is not reflected in a HUD. You have to specifically open your character sheet to get this information. And the lower your health score gets, the more impaired your avatar becomes.

In the end, I am torn on how to rate the World Diver. The initial game library is small, but the games that exist are very good. Graphics and sound, I have to give the World Diver a 10/10. Controls are a solid 6/10. While the controls are intuitive and well done, the tutorial to teach you those controls can potentially take days before you complete it. Overall, I give the World Diver a 7 out of 10. This is an intriguing system, and well worth the sizable investment. But it's not without it's risks or drawbacks.
-Game Star Magazine review

"Sir, project Diver can't be released to the public. There are alarming anomalies in the code that pose a danger to anyone who uses the system. And we've been unable to isolate those anomalies."
-Unknown scientist working for Adventure Inc.
When he rescued a businessman the teenage boy had no expectation of receiving any reward. That wasn't the reason Ranma Saotome had acted. In truth it was lucky that Ranma had even seen the abduction during his unwilling flight through the air. But having seen the act, his honor had demanded that the youth rescue whoever the man was from the armed thugs. In the months that followed he hadn't thought much about it. The entire event was just one more in a string of rescues and protective acts which those who knew Ranma best would never have believed him capable of.

So when a truck from Adventure Incorporated showed up asking for the Saotome youth it came as a surprise. Even more shocking had been when they installed a machine Ranma recognized as the World Diver. His fellow students had been drooling over the newest gaming system on the market. And he'd seen advertisements on occasion for it. But he thought the system wasn't suppose to be available for another month? At least, that was what the local arcade owner had mentioned. The Golden Crown Arcade had six on order after all.

While the installation people did their work, Ranma started reading through the instructions. Unlike his father, he liked to know what the dangers were before undertaking something risky. Not that this was always possible. For the most part everything looked simple enough. According to the booklet all he had to do was lay down in the chair, pull the helmet down over his head, and say the words Power On. It even mentioned a voice identification security feature. And according to the cover letter, that feature had been programmed by default to only recognize Ranma himself. He would have to add any additional users to the authorized list.

Since school was finished for the summer, Ranma decided now was as good of a time as any to try the world diver out. So thinking, he laid down and pulled on the helmet. Once the activation phrase had been stated his vision changed from the suffocating darkness of the helmet to a massive off white room. Before him were four brown doors. Each one had a name engraved on the door. These names were World of Fantasy, World of Western, World of Heroes, and World of Horror. This, he guessed, was the menu for selecting which World of Adventure game he wanted to play.

I thought there were only three games? The martial artist thought. With a shrug of his shoulders, Ranma decided to check out the unknown forth game first. Stepping through the door, Ranma found himself standing in a dressing room. Before him was a dusky skinned woman in a black evening gown. Her hair was long and black, and her eyes glowed an ominous shade of red. This woman's nails were long and looked sharp. And her lips were blood red.

"Greetings," the woman said. "I am Mistress Dusk and I am here to ready you for terror like you never imagined. To start with, are you a man or a woman? Keep in mind that while you aren't limited to your 'real world' gender, this choice is permanent and will affect all future time spent in the World of Horror."

He was about to exclaim how he was a guy. But then Ranma stopped and thought. Every cure falls through or is fake. And the guide said curses mix. I gotta get use to the curse, and who would know?
"I'm a..."

Author Notes:
Yes, this is in fact a Buffy the Vampire Slayer cross. "World of Horror" is the Buffy setting. Yes, that would mean that the entire BTVS setting is a video game. Or does it? Clearly I've set up that something unusual is happening considering the warning being quoted and Ranma having access to a game that isn't released yet. Since I'm opening this up for other authors to contribute as well, here's the basic premises for the setting.
  1. Once a gender is picked for a given game, that choice is permanent.​
  2. Signing out of a game can only be done in the exact location you first appeared at within the game after leaving the tutorial, but this isn't immediately obvious.​
  3. Players don't insert themselves directly into the role of a cast member. That said, there is no Buffy Summers either unless someone is playing a character named Buffy Summers who chose to be "gifted". Willow, Xander, and the other Scooby Gang members however can be npcs (non-player characters). As can Angel.​
  4. After a week spent within a game any changes made within a given game such as gender selected, powers gained, becoming a supernatural entity, or learning magic do in fact transfer back to the real world when you log out. This only applies to one game world at a time. So if you were playing World of Heroes, you'd log out and still have your superpowers from within the game. But if you entered World of Westerns you would lose those powers, instead gaining skills and abilities identical to your World of Westerns character.​
  5. Dusk, the game's avatar goes by a different title in each world. Mistress Dusk for World of Horror, Madam Dusk for World of Heroes, and Lady Dusk for both World of Fantasy and World of Westerns. Her outfit is suitable for each game genre and title.​
  6. Beyond the world setting of Ranma 1/2, this is also a world with superheroes and villains. While Japan doesn't have many of either (mostly superhuman martial artists, magical girls, and magic users) they are somewhat common throughout the rest of the world. The largest populations are in America and Europe, nobody knows why. Note, just because it's a world with super heroes does NOT mean it's the Marvel, DC, or Worm settings. This story is set in my own superhero setting which I call "The Freedom Society". This is because the setting originates with a longstanding superhero rpg campaign I was part of that centered around a team called The Freedom Society. Meta-Humans have existed since the late 40's. In fact the first known meta-human first appeared in 1948, although there's urban legends suggesting they were around as far back as 1929.
  7. The World Diver system has no means of detecting internal energies. Nor is it programmed to translate anything like ki usage by the player into the virtual world. That means that while any hard earned skills can be used things like ki enhanced speed, strength, and durability are unavailable in-game. Nor can it tell if the player actually has any super powers. Thus any personal super powers are unavailable.
 
Welcome to my nightmare
"... girl."

The avatar looked at Ranma with a surprised expression. "Oh really? Are you sure about that? This decision can't be changed within World of Horror once it's made. In fact all choices made in the customization lobby are permanent. Any future changes to appearance, gender, or status must be accomplished in-game through the proper sources. These include medical procedures, work, and other such means."

Already Ranma was second guessing the decision. As he struggled to decide if he was actually willing to make that commitment he just stood there. The seconds stretched out while he debated what to do. But in his indecision the teen took too long to decide. He felt his body shifting from a genderless form to that of a teenage girl. With an intense blush Ranma realized he was wearing a rather racy set of red bra and panties. Mistress Dusk then took the martial artist's hand and lead him over to a vanity mirror.

"Here you will find the controls to modify your age and appearance. You do so by turning the dials you see along the side of the mirror. Using this interface you can customize anything about your body. This includes age, hair color, hair length, root color, bust (both current and eventual if you chose to be a teenager or younger), skin tone and complexion, and even your bone structure. Feel free to change anything as much as you want. When finished enter the wardrobe. Please be aware that these settings will be locked in place when you enter the wardrobe. Also bear in mind that if you exit World of Horror before entering the wardrobe, all changes except gender selection will be discarded."

It took him a long time to finish messing with his appearance. Eventually Ranma had gone with a look that was close to his female form. It wasn't an exact reproduction, but it was close. The biggest difference was having a slightly larger bust size. With that finished he stepped into the wardrobe. Within the aquatransexual found a near endless warehouse filled with cloths. Beside him the game's avatar reappeared in a burst of smoke and fire. This time Mistress Dusk was holding a clip board and a pen.

"All right, there's a few things I'll need to know before you can pick out an initial outfit. To begin with, I see that you are sixteen years old. What is your name, and are you adopted?"

Ranma considered the questions despite his initial inclination to just blurt an answer out. "I'm Ranko, and I hope I was adopted."

Mistress Dusk then asked "That's good, now do you have Potential?"

Ranma frowned. That sounded like a title. "Whatcha mean by potential?"

"Some girls have Potential. While this normally makes no difference, it does mean that if the current Slayer dies those with Potential may be selected to be the next Slayer. This gives supernatural strength and durability."

Sounds like a cheat, Ranma thought with disdain. Those never work out. "I earned everything I can do."

"Are you a social butterfly?"

Ranma's reply of "Huh" was taken as a 'no', and with another field being marked on the clipboard half the cloths vanished. This continued for a few minutes with Mistress Dusk asking questions regarding personality and habits and the answers reducing the selection of cloths being offered. By the time the process was finished the selection was down to what might be considered a good sized department store's clothing section. It was then that Ranma realized what true hell was.

Hell, he learned, was having to put together a complete outfit consisting of only female cloths. Hell was shopping, and the strange surge of pleasure said shopping induced. Hell was learning what sized bra you needed to wear. And the worst part was that Ranma couldn't find anything that resembled what he normally wore. Eventually the cursed martial artist found something which he could stand. The leather pants were tighter then he felt comfortable with, but they allowed him to move freely. And the blouse had a plunging neckline which left far too much cleavage showing, but it was comfortable and also didn't restrict movement. And while there were no kung fu slippers to be found, a pair of slip on sneakers were close enough.

Finally a pair of doors appeared across from the entrance to the dressing room. Above the doors were signs which read Practice and Live. Mistress Dusk started to say something, but Ranma ignored it. Instead he dashed through the door labeled Live. At first there was nothing but blinding white light. Then Ranma found himself sitting in the passenger seat of a car. The car was just pulling into a garage in what looked like an American suburb. Then the words started scrolling across his vision.
She is the product of a broken home.
Parents split in the wake of recent events.
Raised in L.A., she witnessed something unbelievable.
Something terrifying.
Something which her parents didn't understand.
Recently she was released from the asylum.
Her name is Ranko Summers, and this is the start of her new life.
Welcome to Sunnydale, try not to die.

Already this game was nothing like what Ranma had thought it would be. I should start calling myself Ranko for now. Looking around the vehicle showed the car's back seat was filled with boxes. There was also a truck with still more boxes being unloaded from it. An older woman was sitting next to Ranma behind the steering wheel. Once the car had fully stopped he got out.
XxXxX
Waking up in a western style bed was a new experience. In fact it was a rather pleasant one have. The shrill noise of an alarm clock Ranma could have gone without. And waking up as a girl was still annoying. Sure it had been happening entirely too often since getting cursed. But it was annoying. Another annoyance was just how slow and weak he felt. All his hard earned skill was still there. But the speed and strength was gone. As was the durability that came from reinforcing one's body with ki.

It didn't help that he was feeling absolutely terrible either. His crotch had started bleeding the previous night, eliciting a horrified scream. Even worse was the truly mortifying Talk the woman supposedly his mother in the game had given him. Ugh... shoulda thought this through more, he thought to himself. I'm a guy, dammit! I shouldn't suffer like this! Girls are weak my ass... Making his way to the bathroom was not fun. Nor was struggling with putting in a tampon correctly. Then came the next humiliating part of the morning; figuring out how to put on a bra.

Without his ki enhancing strength and durability he'd discovered a rather unpleasant thing. Bouncing around unsupported hurt. As did just walking around for hours on end without any support. His back had ached long before he'd gone to bed. That had been an eye opener. As had how much it had hurt when a hammer had struck his thumb while hanging pictures. All in all this game was far more realistic then he'd expected it to be. Which meant it was a good way to get use to his cursed form.

Since it was only five in the morning he decided to go outside and practice until 'mom' woke up and made breakfast. As he went through kata after kata Ranma reconsidered his initial choice to be a girl in this game. At the time it had made sense. The guide had mentioned how curses mixed. A fact which was demonstrated when his father dived into what he thought was the spring of drowned boy. Instead he came up as a weird cross between a panda and a nekojin. Genma's curse was enough like a panda not to trigger the nekoken, thankfully.

During their trip back to Japan Ranma had witnessed his father try to remove his curse many times. Yet each time the cure proved to be ineffective. Or there was the time the supposed cure had actually been a trap laid by a hunter. Ranma had shown up just in time to save Genma's life. With each failure Ranma had become more and more convinced the curses were permanent. But between his father harassing him about being a 'weak girl' and the chaos that kept cropping up surrounding the Tendo family, he'd been unable to start adapting to his cursed form.

All introspection came to an abrupt end as someone grabbed Ranma from behind. Whoever it was, they were strong. Try as he might, Ranma found himself being dragged backwards. Even so Ranma refused to make it any easier on his unknown assailant. Finally whoever it was let go of Ranma's left arm and tried grabbing his head. That provided the opening for the teenage martial artist to finally escape. Ignoring the deep bruising on his arms, Ranma slipped into one of his favored opening stances. That this involved his hands being folded behind him and standing like he's not ready to defend was deliberate.

What followed was twenty minutes of frantic dodging and punishing blows. The longer he fought, the more convinced Ranma was that his opponent was not human. The forehead ridges were a clue, but it was the unnatural durability and healing speed which told the martial artist something weird was going on. Eventually though something new happened. The sun finally peaked over the top of the house. As the first rays of dawn struck his opponent, the unknown attacker burst into flames. Soon after that all that was left was a pile of ashes. A loud thump came from the house, causing Ranma to turn around. And there was his in-game 'mother' fainted on the back porch.

Author Notes:
Just reminder, this IS open for others to contribute to as well. Don't want to follow Ranma? Feel free to use other characters. Don't want to use the Buffy setting? There are other worlds to use within the concept. I started this in hopes of another awesome collaboration like Tales of the Barman. This is a setting which can easily support multiple stand alone tales. Or if people want to help continue a single storyline, that too would be cool.

I intend to continue following Ranma's adventures though. As for the name, I created a list of 100 last names, including one for every season. I then rolled percentile to see which one the game would pick for Ranma. As such, his in-game avatar being Ranko Summers was random chance.​
 
I'll have to see where this is going. Tentatively Watched.

While I do like Ranma stories, I don't really see enough that interests or hooks me into this yet.
 
Regarding the game library, there are only three titles at the moment, although word is that others are in the works. The first is World of Westerns, an open world game set in a stereotypical wild west setting. Next is World of Fantasy, an open world game set in a quasi-European fantasy setting. If you have ever played Dungeons and Dragons or read a fantasy novel, you'll know what to expect. And finally there is World of Heroes. This one is my personal favorite. World of Heroes is again, an open world game. This time it is centered around the city of Freedom, and is a super hero game. Within it you can chose to be a hero or villain. Or even just use your powers for everyday life. I met one player who had chosen winged flight who worked as a pizza delivery girl in Word of Heroes. Developer Adventure Inc has hinted that a fourth game centered around supernatural horror is planned to be released by December.
What? No World of Wuxia? Obviously an american company who's never heard the siren song of Asian markets. The lack of a syfy or shooter option is also rather concerning.
This is something I find a little concerning. And according to the safety Manuel that comes with a World Diver you never want to shut off the system when someone is playing a game. Nor do you want to pull someone out without having them exit the game and shut down themselves. Either of these actions can apparently lead to the player falling into a coma. Again, I find this to be concerning. Fortunately the system does have an emergency internal power generator that kicks in if there's a blackout. For this reason I would have to recommend always having someone on hand when using the World Diver system.
"Sir, project Diver can't be released to the public. There are alarming anomalies in the code that pose a danger to anyone who uses the system. And we've been unable to isolate those anomalies."
-Unknown scientist working for Adventure Inc.
I assume this has something to do with players souls ending up in the virtual worlds or something? That's a common trope. Otherwise there'd be a setting on the hardware to initiate logout sequence, and only yanking someone our physically would send people into coma.
He was about to exclaim how he was a guy. But then Ranma stopped and thought. Every cure falls through or is fake. And the guide said curses mix. I gotta get use to the curse, and who would know?
Mixing curses isn't exactly a bad thing. Use the twin water and then have one of the twins use the boy water. That should fuse into Fraternal twins, so when you get splashed, you're still a guy without offending the curse.
The World Diver system has no means of detecting internal energies. Nor is it programmed to translate anything like ki usage by the player into the virtual world. That means that while any hard earned skills can be used things like ki enhanced speed, strength, and durability are unavailable in-game. Nor can it tell if the player actually has any super powers. Thus any personal super powers are unavailable.
This is deeply unfortunate. And slightly odd. Wouldn't a system that can put you into the game be able to read your mind? Ranma knowing about chi and it's effects would be that the system would now know about chi and it's effects. With all of the various magics and demon empowerments in the setting, it shouldn't be all that difficult to localize. Willow's season 3 magic training included telekinesis, telepathy and basic elemental conjuration, which is really bad to do on a quilt apparently, and only really requires an effort of will. All of that is easily translated to Ranma's abilities.
Mistress Dusk then asked "That's good, now do you have Potential?"

Ranma frowned. That sounded like a title. "Whatcha mean by potential?"

"Some girls have Potential. While this normally makes no difference, it does mean that if the current Slayer dies those with Potential may be selected to be the next Slayer. This gives supernatural strength and durability."

Sounds like a cheat, Ranma thought with disdain. Those never work out. "I earned everything I can do."
Though, as Ranma says no "potential" I suppose that's more his fault than anything else.
Regardless, Looking forward to his efforts to fix that mistake.
Girls are weak my ass...
For the same level of nutrition and physical training: 40% weaker. 30% lower endurance. 20% slower. 15% lower bone density. Softer skin. Shorter tolerance for stress. Lower tolerance for drugs or alcohol, even when adjusting for body-weight. Narrower IQ band by one standard deviation on either side. This is all taken from the DSM manual which is an internationally recognized medical library.
BTVS was explicitly based around the question "what if the weak useless cheerleader from every slasher film turned out to be the boogeyman and turned around to destroy the Monster Of The Week (tm) chasing her?"
Then came the next humiliating part of the morning; figuring out how to put on a bra.
Heh, that's something Ranma's already familiar with, due to Happosai. Also, he really should have gotten a number of tank-bra's. Sports bra's integrated into a standard tank top. Nobody would notice while he was a guy, because guys wear tank tops, and when he changes, boom, you're ready for work!
I shouldn't suffer like this!
Most of those impliments of suffering were invented to alleviate women's suffering from previous generations.
The guide had mentioned how curses mixed. A fact which was demonstrated when his father dived into what he thought was the spring of drowned boy. Instead he came up as a weird cross between a panda and a nekojin. Genma's curse was enough like a panda not to trigger the nekoken, thankfully.
And we shall call him... Po!

And there was his in-game 'mother' fainted on the back porch.
roflmao. Pity this story never got continued. I'd be REALLY interested to see where that conversation went.
 
Back
Top