Created
Status
Ongoing
Watchers
58
Recent readers
0

The Department of Heavenly Adjudication, on paper, exists for one reason: to adjudicate battles between mortals, to keep them orderly, and to ensure that winner and loser alike follows through on their commitments.

The Department of Heavenly Adjudication, in reality, exists for one reason: to broadcast the conflicts of mortals to the heavens for their entertainment. You, like so many others, seek the glory and prosperity earned from the favor of the gods. Rather unlike most of your peers, your ambitions run rather higher than simple worldly power.

An original setting incorporating a lot of shonen action shenanigans, a healthy dash of streamer/vtuber dynamics, and an added dose of pro wrestling.
Application: I

notthepenguins

Neither Spherical Nor Frictionless
Pronouns
He/She/They
"Calling number twenty-six!"

The buzz of chatter in the courtyard ceases for a moment, hundreds of applicants falling silent at the moment the woman's voice cuts through the din. It only lasts for a moment, though, once they realize it's not their number, and they resume their chatter. Save, of course, for number twenty-six himself.

Number twenty-six appears to be a dark-haired beastkin boy, catlike tail tucked down along his leg nervously. You watch him idly as he steps up to the indicated table and sits down, before beginning to speak with the auburn-haired forestkin examiner.

You shrug and return your attention to...
[ ] [Hobby] ...your meditation.
[ ] [Hobby] ...the book you are reading.
[ ] [Hobby] ...the intricate metal puzzle you're fiddling with.
[ ] [Hobby] ...your sketchbook.
[ ] [Hobby] ...the phone game you were playing.
[ ] [Hobby] ...something else? Write in. Must be a hobby that can be easily picked up and put down.

"Calling number one-thirty-two!"

[Wait,] interrupts a new voice, one you know as well as your own, in the privacy of your mind. [They're not calling people in order?]
You nod slightly, the gesture muted with long practice. Not that you can't suppress the gesture entirely when needed, but you prefer to emote at least a bit if possible.

[No, they're not,] you confirm. [Probably to keep us on our toes or test our attention.] You consider for a moment. [Or possibly to try to randomize it and keep the order fair.]

"Calling number two-eighty!"

[I guess that's one way to trim down the student body,] the -- your -- goddess comments, considering. [What are they taking down at this stage, anyway? Don't they have your application info?]

[And to think you were teasing me for doing so much research,]
you jab back with a slight smile. [Nah, this is where they take the more theoretically-sensitive information, Aspects, Arete, that kind of thing. Things you'd prefer to not trust to the mail-in application.]

[Can you really keep that information secret, though?]
she seems dubious. [I've never had trouble doing that kind of research up here. Is it different down there?]

[For a while you could,]
you answer, [but these days you'd be lucky if you can go three matches without getting the basics put on a wiki somewhere. The magic of information technology and all that. But institutions are slow to adapt.]

"Calling number seventeen!" you blink, and double-check your token to confirm. Sure enough, it still reads seventeen.

You stand and make your way over to the table, this one manned by a plain-looking human man with dark circles under his eyes.

The sound of the crowd dulls the moment you step up to the table, the rune-engraved bell at its center glowing slightly.

[Oh, not bad work. My privacy wards aren't as nice as that.]

You nod at the man and take your seat, ignoring the commentary in your head. You'd prefer to not come off as someone who hears voices. That's the kind of gimmick that would never stick.

"I'm Eryk Farland, examiner and teacher for Summit University," he says in a bored monotone.

You blink. You hadn't expected them to have teachers handling this kind of grunt work. "What do you teach?"

"Philosophy," he answers curtly, and you get the impression he'd rather not talk about that right now. He pauses for a moment, making sure you weren't going to ask any more questions, then continues. "Is this information correct?"

He flips around a sheet of paper, and you glance over it, confirming name, address, contact information. All correct.

[Wow, he's not very personable, is he?]

"Yes," you agree, and he takes it back.

"Race?" he asks.

Note: this has no mechanical impact.
[ ] [Race] "Human."
A plurality of the population, but far from a majority.
[ ] [Race] "Forestkin."
Forestkin traditionally lived in, as one might expect, the forests. While those days are long past, they are still known for their long lifespans, pointed ears, and affinity for plants.
[ ] [Race] "Beastkin."
Beastkin carry some of the physiological traits of animals, typically predatory mammals. They are quick and hardy, tending to be twitchy and impatient.
[ ] [Race] "Stonekin."
Stonekin are small and wiry, so as to fit into the tunnels of their ancestral homes. They are experts at working with metal and stone, particularly in the realms of architecture and public works. Most of them live on the surface these days, contrary to stereotype.
[ ] [Race] "Flamekin."
Flamekin are typically believed to be descended from dragons, though both flamekins and dragons deny any such connection. Nonetheless, they are hardy, often-scaled peoples with horns, tails, innate flame resistance, and a marked fondness for shiny things.
[ ] [Race] Write in? Requires approval. The setting can encompass most things.

He nods and writes that in. "Pantheon?"

[ ] [Pantheon] "Altebran."
Your magics are structured and mechanistic. They use magic circles and other similar constructs to embed formulae. Most complex technology is Altebran in origin. Capable of tailoring spells even to very specific circumstances, but requires advanced preparation to do so effectively.
[ ] [Pantheon] "Boliese."
Your magics are intimately connected to the environment. You coax the world to act according to your will, rather than forcing it to do so, and can perceive the spirits of even minor phenomena. The most effective pantheon at getting spirits to do what you want, but not particularly skilled at summoning.
[ ] [Pantheon] "Colibran."
Your magics care deeply about the principles of exchange and conversion. Alchemy, crafting, and transmutation are easy for you. Colibran magics have the easiest time working with sympathetic links, and enforcing magical contracts.
[ ] [Pantheon] "Darigate."
Your magics are oriented around runes, and their meaning and symbolism. Fundamentally interpretive, runic magic is flexible and context-sensitive, but that cuts both ways at times. It is the favored pantheon for traditional enchanting.
"Okay. Primary aspect?"

Choose the domain your powers are suited to. Breadth should be a single divine domain-concept.
[ ] [Aspect] "Fire."
[ ] [Aspect] "Journeys."
[ ] [Aspect] "Family."
[ ] [Aspect] "Luck."
[ ] [Aspect] "Curses."
[ ] [Aspect] "Plants."
[ ] [Aspect] "Storms."
[ ] [Aspect] "Dreams."
[ ] [Aspect] "Ocean."
[ ] [Aspect] Something else? Write in.

"I see. Thank you for your time. Please move on to the inner courtyard," he says, gesturing deeper into the massive complex that is Summit University.

You blink. "I thought you guys asked about Aretes?"

"Mm. Not on the list this year." He shrugs. "Very few applicants have them, too much work to manifest them, and they're too specific to sum up on a form."

You nod and stand, walking in the direction he gestured.

[But... you developed yours years ago. Was... was that actually super fast? Why don't they have one yet?] She asks, torn between confusion and awe.

[Sounds like a skill issue.] You keep your smugness off of your face, but not your voice. [Or, more accurately, a motivation one. I know what I'm fighting for, after all, and I'm pretty sure they don't have a super cute goddess to fight for.]

[...tease.]
You might not be able to see her, but the embarrassed huff tells her expression all the same.

[Guilty as charged~]
 
Last edited:
Vote closed
Scheduled vote count started by notthepenguins on May 26, 2024 at 12:18 PM, finished with 8 posts and 5 votes.
  • 5

    [X] [Hobby] ...the phone game you were playing.
    [X] [Hobby] ...the book you are reading.
    [x] [Hobby] ...your meditation.
  • 5

    [X] [Race] "Flamekin."
    [X] [Race] "Human."
    [x] [Race] "Beastkin."
  • 5

    [X] [Pantheon] "Boliese."
    [X] [Pantheon] "Darigate."
  • 5

    [X] [Aspect] "Luck."
    [x] [Aspect] "Chaos."
    [X] [Aspect] "Storms".
    [X] [Aspect] "Journeys."
    [X] [Aspect] "Nihility."
 
Application: II
The inner courtyard is emptier than you had expected, with what you're pretty sure are fewer people within it than had been called already. Maybe they're doing the next stage in groups? As far as you're aware, there should be a practical test next, which will decide whether they think you're worth interviewing.

It will also serve as your debut.

You've had Adjudicated matches before, of course -- basically everyone has had at least one, it's a classic dumb kid challenge whether or not you're interested in combat -- but that kind of match has effectively zero viewership. You know it's not actually zero, but you don't count Arstitia. She's your goddess, not your fan.

Well, okay, she's also kind of your fan. But counting her would be defeating the purpose.

But the Summit practical is an entirely different matter. Sure, the viewership for those is smaller than a high-profile match, but Summit is a world-class school for aspiring Vindicators, and there are always those on the lookout for rising talent.

They mix up the practical a bit every year, to keep people from over-preparing, but it's likely to involve a one-on-one Adjudicated match with another person. Maybe another applicant, maybe a student, maybe a teacher. They've done matches against monsters and Corrupted in the past, but not commonly. You expect that's because you can't use the normal Adjudication process for those, since there aren't two valid Vindicators, making the logistics more complicated.

"And how long is that going to take?" the voice is sharp, haughty, and offended.

You refocus and find a beastkin woman, with long blonde hair that turns into a giant ringlet, confronting an older forestkin with a clipboard.

"About twenty minutes, miss," he answers calmly. "Perhaps more or less, if there are unusual circumstances for the practicals in question."

"Twenty--" she seems about to object when another beastkin, a blonde boy, puts a calming hand on her shoulder and whispers something. "I understand," she grits out, before stalking away.

[They're cute!]

You make sure you're facing away from the pair before you smile at the comment. [Says someone who doesn't have to interact with them. Assholes like that make everyone's life harder, better to avoid.]

[Nah, 100% she's a tsundere. Interact enough and you'll find the soft chewy center.]
she declares smugly.

[100%? Come on, you can't know that. She's just an arrogant noble.]

[And which one of us has talked to more arrogant nobles?]


...damn, she's got you there.

[Okay, I can't argue with that. But still, I don't see it.]

[Okay, putting that aside! Who else is catching your interest here? These are your potential classmates, after all!]


You sigh, glancing through the crowd, then, hand in your pocket, sketch a rune and tap into your Aspect.

Most people, when you mention your Aspect, think of it as an off-brand 'speed' Aspect. A convoluted way to go a bit faster.

But that's an attempt to force a nebulous concept into something concrete and simple, and a foolish one at that.

The issue comes up the moment you really try to pin down the concept. If you walk from town A to town B and then town C, which is your journey?

There isn't a wrong answer to the question, but there are better and worse answers to it. And the quality of those answers is simple, if hard for some people to wrap their heads around: narrative. A journey is a story of travel, whether physical or metaphorical. The clearer the story, the stronger the journey, and the easier it is for you to tap into.

Your Aspect sings as the rune takes effect, and you grit your teeth at the sudden flood of information, a thousand-thousand paths stretching out before you.

You only figured out this trick recently, and you're not very good at it yet. But if a journey is a narrative, and some narratives are stronger than others, then you can sift through that information and figure out which journeys are the most distinct. So you focus, and let the countless indistinct paths fade into the background, then strip out the obviously absurd ones like "just turning and leaving Summit," until you're left with only the richest ones. Rich with what? You're not sure. But you know which paths are most likely to be... something.

The blonde duo from before, now sitting on a bench quietly.

A person in jeans and a hoodie, sitting in one corner quietly. You catch a glimpse of dark hair.

A human man with scruffy brown hair, worrying at the pommel of his sword with one thumb in a clear nervous tic.

A red-haired flamekin woman with a staff, capped at both ends with brass, reading a book.

A blue-haired forestkin, in light armor obviously intended to evoke a knight, meditating.

A brown-haired stonekin man, fiddling with some sort of mechanical bracers on his forearms.

A duo of white-haired beastkin, nearly identical in appearance, leaning against one another in a nap.

You have no doubt you'll have a chance to see all of them again in the future but your gut tells you that what you choose here will affect how that happens.

Who do you approach?
[ ] Rich beastkin duo
[ ] Hooded person
[ ] Nervous human
[ ] Flamekin reader
[ ] Forestkin knight
[ ] Stonekin tinkerer
[ ] Napping beastkin twins
 
Last edited:
Vote closed
Scheduled vote count started by notthepenguins on Oct 12, 2024 at 3:14 PM, finished with 23 posts and 18 votes.
 
Application: III
"Hey," you say, giving an easy smile.

The stonekin man blinks, looking up from his work. "Oh. Hello. Did you need something?"

You shake your head. "Nah! I just wanted to say hi to a future classmate." You offer him your hand. "Tirea Azokali, nice to meet you."

"Uh." He blinks, then flicks the panel on his bracer shut, then reaches out to clasp your wrist in a warrior's greeting. "Karst Woodweaver."

You smile, giving him a polite squeeze before releasing his arm. "Was I interrupting? I don't mind if you work." You gesture at his bracer.

"Not really," he admits sheepishly. "Just a nervous habit to go over my gear. This whole place is... a lot." He waves a hand at the courtyard.

"It's pretty packed," you agree. "It'll clear out by a lot after the practical, though." He shifts uncomfortably, and you cock your head. "Nervous about that too?"

He nods. "I don't... want to mess up at the last minute, you know?" He pauses. "Wait, are you not nervous?"

"Not really." You shrug and lace your fingers behind your head, leaning against the wall. "I'll pass just fine."

[My my, such hubris~]

[Psh, it's only hubris if you're overestimating yourself.]


He looks at you, confusion and awe intermingling. "How can you be so sure?"

[I'm... rather certain that's not how it works, Rae.]

[Ah, but riddle me this. Who are the experts on doing a hubris, Ars?]


"I've been training for this since I was..." you frown. "Ten?"

[Mortals...?]

[Exactly. Therefore, as a mortal, I'm more qualified to define it!]


Karst blinks. "Wait, are you like, a generational Vindicator or something? Parents raise you for this?"

She snorts. [You're impossible.]

[Why thank you.]


Your answer to that question is prepared already, of course. It's true, insofar as it goes, but you're not going to spill your whole life story here either.

[ ] [Training] You're almost fully self-taught.
[ ] [Training] Your parents were also Vindicators, yeah. They trained you once you decided it was your goal.
[ ] [Training] No, but a family friend was, and he showed you the ropes.
[ ] [Training] Older sibling, actually.
[ ] [Training] No, you were apprenticed to a master.

[ ] [Parents] You're an orphan. (If parents taught you, they have since died)
[ ] [Parents] You're an orphan, but someone else took you in and raised you with love and care. (If parents taught you, they have since died)
[ ] [Parents] Your parents are alive and well.
not
[ ] [Family] You're an only child. (If older sibling taught you, they have since died)
[ ] [Family] You have a twin sibling (If older sibling taught you, they have since died)
[ ] [Family] You're one of many siblings.

"Oh... I see." He trails off, a bit awkwardly. "Um... do you have any advice for me, then?"

You look at him thoughtfully. "Well, what can you do? I'm guessing you're Altebran, but what's your Aspect? Fighting style?"

"Oh, right." He nods and clacks his bracers together, at which point they unfurl into full gauntlets, energy channels pulsing through them. "I'm a crafter type by inclination, but my main Aspect is... I guess the best way to put it is Adaptation? So I fight unarmed, but these have a lot of built-in functions to respond to any situation. And I can add more on the fly, at least a bit."

"Hm." You take a step back, letting your hands fall to the side. "Block."

"Huh?"

You step in, snapping a fist out towards his face.

His eyes widen, and he crosses his arms in an unnaturally rapid movement, meeting your fist with the gauntlets. Hexagonal barriers shimmer along them, holding your hand back. You nod and drop your hands to your pockets, considering. You catch a few looks from other applicants, but they lose interest when you don't seem about to keep attacking.

"What was that!?" he demands.

You wave a hand dismissively. "Just checking something."

His footwork is sloppy. He's an... acceptable fighter, but you suspect he'd be in the bottom quarter of the class on skill alone. The way his arms moved to block, though... his reaction speed is odd. "Do you have some kind of auto-guard functionality in those?"

"What? Uh, yeah."

That makes sense, then. He's invested most of his training time into his tools. He'll likely make a decent showing if he can leverage those advantages, but will it really stand out?

He definitely needs work, but there are three main areas you can give him quick advice on. Tactics, showmanship, and uniqueness.

[ ] [Advice] Give him some quick tactics pointers. His fundamentals are weak, so he's going to need to stall out opponents so his tools can take effect, and keep them guessing. This will help him actually pull out a win, which isn't exactly required to pass, but rarely hurts.

[ ] [Advice] Give him some tips on showmanship. He may have a lot of tools packed in those gauntlets, but he wants to not just pick the best ones to win, but the ones that entertain the most. Boring counters have their place, but for something like this he wants to be flashy. Moreover, he wants to actually let his opponent show their stuff off, so that he can show off by countering it in turn. The best matches are always ones with a good back-and-forth rhythm.

[ ] [Advice] Give him some tips on uniqueness. Gadgety types are rare, so have him focus on that. Make sure the gauntlets are prominently displayed, use his more esoteric techniques. Make the gauntlets form-change if possible, those always catch peoples' eyes. His skills are not top of the pack, so he'll need to be memorable in some other way.



"Hm... that's a lot to think about, but that makes a lot of sense." He frowns. "Oh. How do you fight, by the way? I can't really pin down your Pantheon or Aspect. At least not without blatant stereotyping..."

You chuckle. "Yeah, that's fair. I'm Darigate," you sketch a light rune in the air, with a modifier for it to last only a few seconds. "And my main Aspect is Journeys. As far as fighting goes, though..."

[ ] [Weapon] You fight unarmed.
[ ] [Weapon] You're a spearmaster.
[ ] [Weapon] You're a swordmaster.
[ ] [Weapon] You fight with throwing weapons.
[ ] [Weapon] You're an archer.
[ ] [Weapon] You're a gunslinger.
[ ] [Weapon] Something else? Write in.
 
Last edited:
Vote closed
Scheduled vote count started by notthepenguins on Oct 12, 2024 at 3:15 PM, finished with 23 posts and 15 votes.
 
Back
Top