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ISOT Map Games are fun when you know what you're doing. They are especially fun when there are ones with different ideas on how they're run, and while one is running it's never too much to have one with a different story and start, is it?

Welcome to Winds o' Change. Claim a turn, sit down, and enjoy the ride. We'll have a lot of fun.
Customary opening post, introduction, and rules

CubicAppalac

Why hello there, sit by the fire and join me.
Location
United States, Appalachia
Pronouns
He/Him
Hello SV, how are y'all doing today? Good? Great!

My name is CubicAppalac, as you no doubt see, and I'm coming over here from AH.com to join y'all on this forum to start an ISOT map game. For those of you who are aware, I feel no need to explain what an ISOT Map Game is, but for those who aren't it's a needed must. So, taking from a fellow user on this very forum;

For those of you who are new to map gaming, this is a unique style of collaborative writing in which every player takes turns telling the story of the world, adding new elements and furthering ongoing events and developments. There are many kinds of map games, but this format is the ISOT game, based around the instant translocation of a nation or entity to a new, empty world. There are also many different kinds of ISOT games, but in this version, each player gets to make new ISOTs on their turn. - StarMaker764, SV ISOT III: Third Times' the Charm

So, with that, I'm sure you can get a gist of what's going on. To be fair, I've run several of these games on AH (many of which didn't really… go exactly how I thought they would, but that's ISOT Map Games for ya), so I have a lot of experience when it comes to this.

So, without further ado, welcome to Winds o' Change.

Anywho, onto the rules:
  1. Claims
    1. Claim before writing your turn.
    2. Wait for your turn to get to you.
    3. If you forfeit your turn or take too long on your turn - at a minimum of 15 days if you confirm that you are aware of your turn, 48 hours if you don't - then your turn will be moved to the person below you on the claims list.
    4. Do not reserve areas or nations for yourself, this is unfair to a lot of players.
    5. No bumping yourself down in turns, it's unfair to new players.
  2. Turns
    1. Turns are one year in length.
    2. Be plausible for events in the game. ISOTs are inherently implausible, but after they are brought in you should treat them realistically.
    3. Do not wank or screw any one nation.
    4. This game will not be a Utopia or a Dystopia.
    5. Pay attention to the world at large. Don't add too many nations that you will not work with, and please use the events of prior turns to build your own.
  3. ISOTs
    1. Each turn gives you a maximum of 3 ISOTs to work with, with the obvious minimum being one. One of these ISOTs is an entity ISOT, while the other two can vary. To reiterate an earlier point; players can choose the number of ISOTs they use in their turn, with the obvious minimum being one.
    2. ISOTs aren't capped regarding size when it comes to things from Post-Renaissance. Anything from 1700-1900 is capped to Russia west of the Urals. From 1901-1960 ISOTs are capped to around the original states of the US north of the Mason-Dixon line plus the modern state of Ohio. From 1961-2000 ISOTs are capped to the size of Metropolitan France. From 2001-2015 ISOTs are capped to the size of Rhode Island. And from 2016-onwards ISOTs are capped to simple cities, objects, and people. (changed 2/1/25 at 11:18 AM EST)
    3. For the US, you are capped to using 6 states and territories with each US ISOT, no more and no less.
      1. The 'and territories' there doesn't mean 6 US states and 6 territories, it means 6 US states, 6 US territories, or a combination that totals 6.
      2. This really only applies to the US before 1900. After that date the size of ISOTs makes it only really possible to bring in one state at a time, with Rhode Island being the most modern extent.
    4. ISOTs disallowed in this game are; Overtly OP nations, people, groups, or items - such as the Imperium, Draka, Bill Cypher, and whatever magical McGuffin you can think of along with characters that are too strong, can modify the fabric of the universe to their desires, or have too insane a gimmick, such as those hand people in the 1960s? game a while back are disallowed. Also, characters that have the Toon Force ability are disallowed. Along with this, ISOTs from Explicitly NSFW sources are disallowed.
    5. ISOTs allowed in this game are; Stuff from OTL before 2016, stuff from already-existing fiction or real life, ISOTs from AH.com, SV, or SB timelines, general alternate history works, or from alternate history maps.
    6. It is recommended that players think hard about their ISOTs before completely deciding on them, and be ready to change what they are at a minute's notice in the case that other players placed ISOTs in the location.
    7. Players can not ISOT over already-existing nations with nations of their own.
    8. If a player posts a sidestory and I deem it good enough (whether it be canon or non-canon) that player will have one extra entity/city/group ISOT to use in their turn, at a maximum of +1 so players don't overwhelm the game.
    9. Pay attention to geography and topography when ISOTing or expanding a nation.
    10. If you are unsure if an ISOT fits within the rules, please contact me, the GM, to see if they are allowed.
      1. While doing so, please describe the ISOT in detail or provide a link that I can peruse to get as much information as I can.
    11. I reserve the right to disallow a person from using an ISOT, and they must either use the ISOTs they have or replace that one with a new ISOT.
  4. Players and player behavior
    1. Players should listen to the moderators of the site first, and me second. If a moderator or I tell you to stop doing something, you should.
    2. All players should be expected to act like rational people, that is the base minimum for social interaction anywhere.
    3. Have fun! This is just a game and something you shouldn't take seriously.

And now, the sheets by which you write your nations.

Nation:
Nation Name:
Commonly Known as:
Capital:
Government Type:
Governing Document(s):
Year Founded:
Year ISOTed:
Territory ISOTed:
ISOTed from:
Head of State:
Head of Government:
Technological Level:
Population:
Languages:
Religions:
Special Traits:
Brief History:
Other Notes:

Group:
Group name:
ISOTed from:
Year ISOTed from:
Population:
Technology level:
Leader:
Special Traits:
Brief Description:
Other Notes:

Entity:
Entity name:
Type of Entity:
ISOTed from:
Year ISOTed from:
Special Traits:
Brief Description:
Other Notes:

City:
City name:
Size of City: (Small [Town-sized or larger], Medium [Small city or medium-sized city], Large [major city ala New York or Paris])
ISOTed from:
Year ISOTed from:
Population:
Technology level:
Leader:
Special Traits:
Brief Description:
Other Notes:

And as is tradition I claim the first turn.
 
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Master Claim List
Master Claim List:
  1. @CubicAppalac (Completed) - Year 1
  2. @FiskenIsFishy (Completed) - Year 2
  3. @Klaesick (Completed) - Year 3
  4. @Waith (Completed) - Year 4
  5. @CubicAppalac (Completed) - Year 5
  6. @Mantising (Completed) - Year 6
  7. @FiskenIsFishy (Completed) - Year 7
  8. @Kiridifferent (Completed) - Year 8
  9. @Klaesick (Completed) - Year 9
  10. @Board 3659 (Skipped)
  11. @Vman0 (Completed) - Year 10
  12. @FALman40 (Completed) - Year 11
  13. @Nevis (Completed) - Year 12
  14. @Cyberphilosipher (Skipped)
  15. @CubicAppalac (Completed) - Year 13
  16. @SadMuseGirl (Completed) - Year 14
  17. @gooderyan (Declaimed)
  18. @FiskenIsFishy (Completed) - Year 15
  19. @Kiridifferent (In Progress) - Year 16
  20. @Klaesick
  21. @Board 3659
  22. @FALman40
  23. @Nevis
  24. @DoubleAA
  25. @CubicAppalac
  26. @Lonque
  27. @TheTiredScot
  28. @FiskenIsFishy
  29. TBD
 
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Leaders of the Nations of the World
And here's a little post where we can keep track of the leaders of every nation of the world. Since the US is the only nation at the moment, it'll be the only one tracked. Well, at least until other nations are brought in, that is.


Leaders of the nations of the world:​


Presidents of the United States of America:
1. 1861-1869/07: Abraham Lincoln (Republican)/Hannibal Hamlin (Republican)(1861-03)/Till L. Wesley (Mountain/Patriot)(03-07)
Def. John C. Breckenridge (Southern Democratic), John Bell (Constitutional Union) & Stephen A. Douglas (Democrat), 1860
Def. N/A, 1864/02

2.


Leaders of the Communal Republic of France:
1. 19??-????: Leo Lagrange
2.

Leaders of the Palestinian Federation:
1. 1945-????: Palestinian Ruling Council
2.
 
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Size limit changes
Alright, as of @FALman40's turn, the size limits of ISOTs will be changed. Here is the new ISOT size limit, for your perusal. And yes, I'll be updating the rules as well to show this.

ISOTs aren't capped regarding size when it comes to things from Post-Renaissance. Anything from 1700-1900 is capped to Russia west of the Urals. From 1901-1960 ISOTs are capped to around the original states of the US north of the Mason-Dixon line plus the modern state of Ohio. From 1961-2000 ISOTs are capped to the size of Metropolitan France. From 2001-2015 ISOTs are capped to the size of Rhode Island. And from 2016-onwards ISOTs are capped to simple cities, objects, and people.
 
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