Wiki Warrior Quest FOR THE CIS!! Empire plan quest

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you are a revolutionary or at least you think that as you sit in your university courses. you've read the separatist manifesto by count Dooku and looking at local and galactic news you have to agree the REPUBLIC is corrupt! after all why would there be a blaster in your face after you and yours protested the unrighteous attack of geonosis!
Time for a Revolution
A GALAXY AT WAR!
__
_
after the surprise attack on geonosis the galaxy is at war!
the republic and their jedi dogs have pushed the once peaceful confederacy of independent systems parliament to declare war.
you are a citizen of Florizel a mining and manufacturing planet out in the outer rim your government supports the republic and are now planning on selling weapons and vehicles to the republic.
you cannot abide this!
you and several classmates prepare to protest this war before you are all arrested given a farce of a trial and now face a firing squad.
before you face your death you feel a strange sensation in your head like a loud CLANK...
As you ponder this the comander of local security orders to ready... aim... F...
As the commander orders your death uou are saved and taken back to an undisclosed location however it was only you that escaped.
you look upon your savior.
pick one.​
---
1.avatar the last airbender [x] jiang lee an earth bending bandit along with 10 of earth benders along with 20 normal people in the almost inhospitable hills outside of the main city.

2.rwby [x] the white fang under Adam taurus as they attacked beacon academy, they consist of taurus himself and 100 white fang members in a store house with a quartet of bullheads.

3. starwars [x] 100 scrap droids under jedi master Kazdan Paratus he is insane in a junk yard in the city.

4.irl [x] the two crews of Impétueux two wooden ships of the line with 74 cannons each forced aground as florizel has no sea.

5.gundam[x] Crown in a zaku 2 with 20 support personnel in a cave far outside the capital.

6.halo [x] Rtas vadume with the 4 phantoms worth of troops and supplies he had when attacking the forerunner facility. (64 personnel in total.) you are in a phantom alongside all the others.

7.helldivers [x] a brood commander and his brood of 60 bugs in a cave system

8.worm [x] the blue stockings gang with Bitter Pill Bluestocking Crested and Birdbrain. inside the capital city

9.fallout [x] d.c raiders in a camp they are low level but still dangerous the area continues to spawn them at 1 per hour they are cut off what weapons they have will not last them. far enough outside the city to raid without immediately being crushed.

10. cyberpunk [x] the clouds dollhouse is spawned with tygerclaws and its current occupants from night city inside the capital city.

---
after acclimating to your new surroundings, you hear that with the destruction of the terrorist cell full production and martial law are now in effect you feel...

pick one

[x] angry; your classmates and friends are dead you are going to lead this group right up to the doors of the capital drag every leader out and put them in a line and pull the trigger. (Short campaign win condition kills the heads of government and those under them to take control of the planet for the CIS.) bonus to martial+2 malus planetary loyalty die reduce gain.

[x] righteous; you knew your government was corrupt you Knew that there may be consequences for protesting now you KNOW that those in power will not tolerate any gainsaying, but you'll show them you'll show them that justice will not be denied! (Short campaign win condition arrest those in charge and their lackeys and take control of the planet for the CIS.) bonus gain additional planetary loyalty die. malus less personal loyalty die gain

[x] fury; you've just heard about an outpost destroyed for supplying the attack on geonosis base delta zero that's what you'll do destroy everything and build it right back up according to YOUR STANDARDS!! (Short campaign win condition destroys everything the government has made and remake it in your own image the government stands with the republic ally with the CIS.) bonus +2 to all attributes malus you are blind to planetary loyalty

[x] worried; you've never lost anyone close before and now you're worried about your family there's been no news and you can't exactly com them, but you'll do everything in your power to protect them. (Short campaign win condition secure your family and friends kill or capture the heads of government and their lackeys and take over the planet for the CIS) bonus gain additional personal loyalty die. malus -2 for diplomacy.

[x] write in.. (Within reason. Alongside your short campaign win condition, bonus and malus look above to get an idea) veto right to the qm


but who are you what are you good at how you are going to conquer your home


florizel is ...

pick one

[x]a just off the braxant run close to agamar in the galactic north

[x]b on the hydian way in the galactic east close to toprawa

[x]c far off the timma trade routes in the galactic south closer to mustafar than dagobah

and you who are YOU.

[x]write in name species gender

attributes you have 30 points to spend

diplomacy (1 to 10)
martial (1 to 10)
stewardship (1 to 10)
intrugue (1 to 10)
learning (1 to 10)


authors note welcome back to wiki warrior quest for the CIS my last quest went off the rails and i lost like 2000 words of stuff so i figured screw it instead of a personal epic let's do a ck3 empire builder instead that seems more thematic and useful for the wiki warrior power ll pt down an informational post in a few minutes.

this is a plan quest so you need to put everything in a plan format. like so.

[x]plan lets go full sith
-[x]fury
-[x]fallout
-[x]braxant
-[x]human jon-doe male
-[x] atributes D2 M10 S5 I10 L3

that's all I can think of for these authors notes thanks and be sure to reply and interact id love some feedback too . this is being crossposted on SB
 
character sheet
Jacob (jack) Corvus born on the planet of Florizel university student and revolutionary leader.

diplomacy 6
martial 4
stewardship 4
intrugue 6
learning 10

traits
-proud +10 ambition.
-craven if you are in combat -10 to your roll

current regiments
-jiang lee an earth bending bandit along with 10 of earth benders along with 20 normal people casualties =6
--lees regiment traits slow-2 for all rolls
---misguided warriors +2 to martial rolls

current hideouts
-jedi temple reception hall post order 66 pre vong
 
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rules and other miscellaneous
1. rolls will be public unless told otherwise i dont believe in fudging dice rolls for good or ill. for this quest ations will bedetermined by d100 rolls the higher the better your attributes will aid in this.

2. companion characters: it is well documented that character bloat is a pain to deal with so i will not bother, the caveat being critical successes if i roll a 20-sided die and it lands on 20 or a 1 then that character will stay permanently. the other caveat being they will appear in their weakest form for example if you summon aang from ATLA with a 13 he will have learned water bending but not mastered it for 13 days if you get him with a 1 he will appear as the master of the elements forever or if you rolled a 20 than hes that goofy kid just out of the ice.
however, the difference in named characters and nameless grunts are night and day if you by chance roll plex troopers from Star Wars then you roll 1d100 to determine how many you get unlike named heroes you receive officers that leads to rule 3

3. enemies and rivals if for some reason you roll a nat 1 on a character or army roll then you will be given an addition d100 roll the higher it is the more they will contest you and your goal for planetary revolution.
lets go back to aang say you roll a nat 1 and have the master of the elements then you roll a 50 on the d100 he will be ambivalent you will either convince him your on the side of angels or that your enemies are evil incarnate regardless he may simply choose to observe for himself he has his own beliefs and autonomy he may simply choose to leave it will be up to your diplomacy to convince him otherwise or say you roll a set of zakus these pilots the original d20 will determine what side they're on the higher the better however autonomy is key if they feel mistreated they will either leave or blow up you and everyone around you .

4. loyalty the better you treat your allies the better thy will fight for you this goes on a scale of -10 at this point theyre going to kill you and turn your corpse over to your enemies to 10 they love you and will fight to the death for you the higher you roll the d 100 summoning them the better they like you .

5. as you progress you will gain better control of your wiki warrior ability if you need chems you can try to make your power give you more specific items for an extra charge. speaking of charges everytime you use your wiki warrior ability you spend a charge as you progress you wil gain the ability to get more charges.

more rules to follow if and when needed

system we are playing this based off of ck3 empires

powers aside from being a wiki warrior you get no airbending, no force, no aura no instinctual knowledge you are a weekend warrior college student that was going to protest the assault on geonosis before you were put in front of a gun line any knowledge you need youll have to learn yourself.

are you force sensitive the answer is no you needed a 90+ you rolled a 65.

instead you gain both resources and personnel if you summon an army of clones its gonna confuse the heck out of the republic forces and perhaps shift belief in the clones if an entire platoon can turn traitor on a whim, or if you summon a zaku you will need to pass a skill check to move the thing if you don't have actual training you don't want to pull a shinji ikari.

locations and settings these are where the wiki warrior aspect comes in.

1.avatar the last airbender

2.rwby

3. starwars

4.irl

5.gundam

6.halo

7.helldivers

8.worm

9.fallout

10. cyberpunk
 
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Vote closed
Scheduled vote count started by leo1811 on Jul 3, 2024 at 1:33 AM, finished with 5 posts and 1 votes.

  • [x] righteous; you knew your government was corrupt you Knew that there may be consequences for protesting now you KNOW that those in power will not tolerate any gainsaying, but you'll show them you'll show them that justice will not be denied! (Short campaign win condition arrest those in charge and their lackeys and take control of the planet for the CIS.) bonus gain additional planetary loyalty die. malus less personal loyalty die gain
    [x]c far off the timma trade routes in the galactic south closer to mustafar than dagobah
 
A brief history of Florizel
The discovery of Lower Florizel, a planet rich in iron, silicon, oxygen, and weapon-grade metals, was a product of chance—a serendipitous event born from a malfunctioning hyperdrive that left an exploration vessel from the Jedi Explorer Corps stranded just outside its gravitational pull, around 600 BBY. The crew, after hastily repairing their ship, fled back to the safety of Republic space, inadvertently setting the stage for the planet's future exploitation.

Half a century later, the coordinates of Lower Florizel, buried under layers of Republic bureaucracy, resurfaced when a dubious crew of prospectors stumbled upon the data. Driven by greed and the allure of untold riches, they traced their way back to the deep red world, rechristening it simply as Florizel. Their surveys confirmed a planet ripe for resource extraction, with a sizeable diameter of 7,949 km and a 16-hour day cycle that was somewhat compatible with the Circadian rhythms of species accustomed to the day cycles on Coruscant.

However, Florizel was far from a hospitable environment. With surface temperatures soaring to 60°C, early attempts at colonization proved fatal for many. Undeterred by the harsh conditions and the human cost, the prospectors—now self-styled governors—began to ruthlessly exploit the desperate and disenfranchised, recruiting them from the fringes of Republic territories. Those suffering from debts or fleeing from crises neglected by the Republic were coerced into laboring in the planet's brutal mines and foundries.

Over the span of 27 years, through the sweat and sacrifice of these coerced colonists, the infrastructure of Florizel was established. The mortality rate was high, but eventually, the mines became stable enough for sustained extraction, and the governors turned their attention to the next phase of their plan: industrialization.

The origins of the plans for Main Battle Tanks (MBTs) that found their way into the governors' possession remain as murky as the circumstances of their initial discovery of Florizel. Nonetheless, the production of these armored behemoths marked a significant shift in the planet's output—from raw materials to manufactured goods. Factories sprang up, churning out military hardware that found eager buyers among neighboring systems and the lawless pirate factions alike.

The most crucial trade partner, however, was the world of Agora in the Sluis sector, which became the breadbasket for Florizel along with both its home sector. The governors exchanged their forged materials for the agricultural bounty needed to sustain their workforce. This symbiotic relationship allowed both worlds to flourish, albeit under the shadow of the governors' growing military-industrial complex.

Over time, the governors of Florizel consolidated their power, transforming from opportunistic prospectors into formidable rulers of a burgeoning planetary enterprise. Their rule was iron-fisted, and the world they controlled became a pivotal, if secretive, player in the galaxy's underbelly.

100 years after the founding of Florizel the descendants of those prospectors were governors in name and right as such the wasted Money on something as silly as a university on a MINING and MANUFACTURING world. to show they were above the mere needs of their main source of income.

at least until they were invaded by a very determined batch of pirates. their freighters and defensive pickets were all but annihilated in the starting minutes.

in their dire need they sent one of their remaining corvettes out to beg for aid before the bombardment and pillaging began in earnest.

in the end a jedi knight and padawan duo brought a judiciary force flottila with them to aid and drive off the pirates and after all was said and done Florizel lost most of its industrial might by act of sabotage and orbital bombardment.

the governors of Florizel welcomed the republic negotiators with open arms and were brought into the republics fold.

to this day the governors of Florizel hold the republic in high regard even if they placed restrictions upon the making of weapons... until of course until war was brought to the galaxy again.
 
starting the fight.
You land with a soft thud on the coarse red clay, the sounds of people halting abruptly. As you look up, expecting to see a blaster rifle, you instead find a burly human clad in green pants and no shirt. Watching intently, you notice at least 30 other humans staring back at you—they are all sweating in the afternoon heat. The big man in front of you then smiles and cries out:

"Comrades, it looks like our glorious leader has finally arrived!" he calls as he grabs you by your shoulders and hauls you to your feet.

There is a cheer from the men and women in green, and as it peters out, a handful take strange stances and somehow make the very clay itself tear from the ground through sheer willpower.

Closing your eyes, you come to a single conclusion... you're surrounded by Jedi.

You're surrounded by Jedi, and the Jedi are the ones who led the attack on Geonosis.

The Jedi who are mind readers and can tear your thoughts from your very head.

Your breathing becomes erratic, your mind begins to bend, the all-too-close sun poised just over a mountain range, the heat boiling.

*CLANK*. (roll1d10=3 roll 1d100=36) Jedi Temple Reception Hall

Before your eyes, you see the ground crater in front of you, the tremor of displaced clay and dirt a surprise even to the Jedi around you. As you fall, looking up from your now prone position, a ruin is laid bare before you—once pristine walls scorched with blaster marks, old lichen steaming in the afternoon heat. A large globe orbited by several mock moons is in the epicenter, somehow still powered. Looking behind, you see that you and those around you have become surrounded by a hall of some sort. It reminds you vaguely of your university's great hall.

"By the spirits?! Boss, did you do this?" the big man exclaims, standing up and looking around. He and his band look as dumbstruck as you.

You blink, looking around at the shade surrounding you, the sun no longer cooking your flesh.

"I assumed that you and yours did this, Master Jedi?" It was good to stay on these people's good side. You remembered from history class that the Jedi were the first to find Florizel. Would it be so hard to believe that they left something here? Looking around again, you couldn't see any iconography of the Jedi, but it was better to be safe than sorry.

"Psshah, if me and mine could do something like this, we would have had better luck against that tyrant Kuvira." The big man looked around at the skylight and said,

"So, who are you, Master Jedi? I wasn't aware that you and your kind were coming to Florizel," you asked, noting that perhaps your panic was misplaced.

"Jedi? What in the spirits' name are those? No, I'm Jiang Lee. I'm a rebel against the tyrant Kuvira and a warrior for Prince Wu." The big man began spouting off his comrades' names and beliefs.

But you had other things on your mind.

He's a rebel against someone named Kuvira. You don't recall any governor by that name, nor do you have any idea about the Jedi Council's leadership. Perhaps they were as appalled as you were about Geonosis and... your train of thought screeches to a halt. These people call you their boss. You've heard him say that twice... you think.

These rebel jedi were looking to you for leadership. That gives your pride a great boost.

Trait gained: Proud. +10 Ambition.

The memory of those harrowing moments still lingers, though it was only minutes ago. You and your comrades were lined up against a wall, facing certain death. Despite your pride, anger surged within you at the sheer injustice of it all. Now, as the leader of these rebels, you find yourself questioning your next move. What will you do to change this fate?

"Jiang Lee, I need your help. We're going to fight against the injustice on this planet, and if we're lucky, maybe even across the galaxy." yo head closer to the big man and beckon him to follow.

Jiang Lee looks momentarily confused but then raises his fist in salute. "Wherever or whatever you need, boss."

These are some intriguing options! Each one has its own strategic advantages. Here's a quick summary to help you decide:

1. **Sabotage Operations**: Disrupt the enemy's plans and reduce planetary loyalty
2. **Stealth Missions**: Gather valuable information on your opposition.
3. **Resource Acquisition**: Steal weapons and equipment to strengthen your forces.
4. **Enhanced Manufacturing**: Gain control over production facilities to boost your resources.
5. **Combat Advantages**: Utilize earth benders to gain a combat edge.
6. **Espionage**: Identify key targets or gather intelligence.
7. **Training Others**: Train new recruits in bending, though results may vary.if you are capable of becoming an earth bender this does not make you the avatar you may get 1 bending or you may get no bending you won't know till you try.
8. **Counter-Surveillance**: Protect your cell from being spied on.
9. **Diplomacy and Persuasion**: Recruit other rebels to your cause. increases planetary loyalty

Using earth benders sparingly and covertly is a smart move to maintain the element of surprise. Which option are you leaning towards?

you have 3 charges left this month how do you plan on using them. be aware of charge bonuses if you want a specific advantage or unit you need to spend charges

plan format

[x]plan lets become an earth bender not a real plan make your own.
-[x]Training Others if you are capable of becoming an earth bender this does not make you the avatar you may get 1 bending or you may get no bending you won't know till you try.
-[x]spend 1 charges to give advantage and roll 1 times
-[x]spend 2 charges on getting new troops and suplies.

a/n ok im kinda proud of this chapter next up comes the operation which could kill your regiment or you or both but thats the game we play.
 
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turn 1
winning vote (know thy enemy)

roll 1wiki warrior charges 2 world 3 concept supplies =95
rolls reconnaissance =96+6=102 crit success
rolls communication =1+10= 11 nat 1 horrific crit fail

During the initial days within the ruins, surrounded by those who had pledged their allegiance to you, you found yourself using the holo-com more than desired. Like any native, you knew Florizel's history, but your knowledge was deeper due to your research on potential defenses. Suddenly, your second-in-command approached with dire news: six rebels had succumbed to heatstroke while laboring in the ruin's oppressive conditions, exacerbated by the lack of ventilation and air conditioning. The external heat and internal humidity were taking their toll, and to make matters worse, there was a shortage of water and food. It was only then that you noticed your own hunger and thirst. Inquiring about supplies from Lee, you realized the gravity of your plight. Without sustenance, death loomed over you and your followers, and with the capital under martial law, acquiring supplies was impossible. Your rebellion seemed doomed from the moment you left the city. In that moment, numbness overtook you, the fear and horror of facing execution only to perish in some forsaken Jedi ruins.

CLANK.roll 1wiki warrior charges 2 world 3 concept supplies =95 maso class light cargo hauler full of humanitarian supplies.

There was a commotion outside; your sentry claimed that a large metal object had appeared out of nowhere. Horrified, you waited for blaster fire. Was death by blaster bolt preferable to exposure, after all?

You waited for your guard to announce the visitors. In those few minutes, Lee rallied the troops in defense. You observed the earthbenders constructing barricades from the ornate flooring, while the regulars held wooden constructs... bows, you presumed. From what world did these people hail to wield such archaic weapons?

The earthbenders and everyone else turned to you, expecting commands, but you remained silent. Observing your pallor, Lee instructed one of his benders to scout the area. After a few minutes, the bender returned, reporting no signs of blaster fire or casualties, only a large metal object. A regular claimed it looked like an old Fire Nation steamship, which was perplexing since Florizel had no oceans; water was transported by cargo ships for melting or imported from other planets. Overcoming your fear, you took a peek yourself and saw what appeared to be a transport ship.

You motioned for your men to follow as you delved deeper. It was indeed a transport ship, but its contents were unknown to you. Searching the bay area for a way to open the bay doors, you found a biolock and impulsively pressed your hand against it. To your surprise, the bay hatch began to lower. As the door opened, you saw the Aurebesh words for food, water, blankets, and beds—an aid package, inside a ship that responded to your DNA.

Something was amiss. It was not ordinary to go from an execution to finding a friendly rebel cell that obeyed your commands, discover an ancient Jedi ruin, and receive aid from a ship that only responded to you. What was happening?

"Sir, what is all this?" Lee inquired, gazing at the crates, unable to decipher Aurebesh. You realized it was up to you to explain the supplies: food, blankets, water, beds, tents. pointing at each one subsequently.

He looked confused for a moment longer before his grin reappeared. "Alright, boys, the boss got us some grub. Get your butts in here and start hauling!"

There was a cheer as the crates were grabbed and hauled away by four people to a single crate. You glanced over to see a grav sled completely ignored. You realized you would have to teach your men how to do things properly... just as soon as you figured out how to turn the grav sled on.

After grueling hours of hauling and setting up, which would have taken minutes had you figured out how to operate the sled, you realized your men were happier.

Happy not to sleep on the floor, happy not to die of exposure, happy to have medicine of which they were totally ignorant, and lastly, happy to have food and water. It took them a few minutes to figure out how the packaged meals worked before they realized a fire was almost pointless, except for warming up water.

you were happy too glad that you could in fact do this lead these men to victory!
... which led to you returning to the question of how? you and your men were going to die if these supplies weren't found what's odder is the corser of the past few days friendly rebels don't appear out of nowhere a jedi ruin is something you never expected to find and you most certainly never called for a ship to drop off aid packages you couldn't afford that if you were 100 years old.

was your need all you required? maybe you'll figure this out someday but for now the real work begins.

rolls reconnaissance =96+6=102 crit success

Over the month, several targets and potential allies were identified. It appears that oppressive governance leads to discontent; the old methods of control are still in use. A protest is brewing against the suppression of the previous uprising and the execution of peers by their own families, as well as the miner unions' outcry over excessive working hours.

If this protest mirrors your own, it's likely that the leaders will be detained, or the protesters will face the infantry and the latest MZ-4 assault tanks in the streets. This is speculation, but given your near-miss with gunfire, it's not unfounded.

Regarding the enemy's military capabilities, the local security forces on Florizel are relatively well-trained to counter pirates and safeguard the major cities. Outlying settlements, particularly those with vaporator farms, are expected to be protected by local militias, supported by security forces. The primary concern is the abrupt transition from tracked farm vehicles to tanks.

The MZ-4 assault tank, being tracked rather than hover-based, is more affordable and can carry heavier armor. Although the MZ-4 lacks shields, its robust armor provides substantial defense. Equipped with a pair of light lasers, it excels in anti-infantry roles. produced here on florizel.

Florizel boasts ten major settlements, each governed by a member of the ruling council, along with several hundred vaporator farms. The mines are bustling with hundreds of citizens and thousands of droids, forming the economic backbone of the planet. The exact number of soldiers in the security forces remains unknown, but given the impact of previous pirate raids, it is substantial. With an estimated local population of 256,000, it can be assumed that there are currently between 5,000 to 10,000 active members of the Planetary Security Forces (PSF) and an unknown number of militias.

rolls communication =1+10= 11 nat 1 horrific crit fail

While you were identifying targets and allies, you issued Lee a straightforward command to assimilate into Florizel society: learn the language, grasp the mathematics, and don the garments provided on the ship to blend in as proper citizens.

Once everything was settled, you uncovered a critical fact about your current forces.

They are complete Luddites, more ignorant than you could have ever imagined, and what's worse, they staunchly resist any improvement!

Traits acquired for Lee's regiment: slow, misguided warriors.

a/n welp lots of good rolls and one verry bad roll good stuff. crosspoted on sb
 
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month 2
The past month has been eventful. Unaware of the happenings in the wider galaxy, you find it acceptable for the moment, as long as you can settle matters on Florizel. As you ponder this, a tremor ripples beneath your feet. Instinctively, you dart for the nearest shelter beneath your desk. The ceiling of the ruins quivers, and mountains of dust and debris cascade down. Your troops, caught off-guard, topple over. After several heart-stopping minutes spent gazing at the ceiling, you exhale a sigh of relief and emerge from your makeshift refuge.

"Lee, report!" you shout to your second-in-command.

"No casualties, sir, and the last six are recovered for active duty," he calls out.

"Good, that's good. Now all that remains is figuring out what to do next. You know there's going to be another protest, and judging by that quake, it may or may not be canceled due to damages in the capital."

Another concern is supplies. You have only enough food and water to last another month or two. You could sell the ship; you don't know how to fly it, but you could also use it assuming you find someone to fly it to transport your troops where they need to go.

Another main issue is manpower; you're outnumbered over a hundred to one right now if what you suspect is true then if you need it then trops will simply appear out of nowhere and come for you.or your delusional and this is all happenstance on scale unconceivable

1. **Sabotage Operations**: Disrupt the enemy's plans and reduce planetary loyalty
2. **Stealth Missions**: Gather valuable information on your opposition.
3. **Resource Acquisition**: Steal weapons and equipment to strengthen your forces.
4. **Enhanced Manufacturing**: Gain control over production facilities to boost your resources.
5. **Combat Advantages**: Utilize earth benders to gain a combat edge.
6. **Espionage**: Identify key targets or gather intelligence.
7. **Training Others**: Train new recruits in bending, though results may vary.if you are capable of becoming an earth bender this does not make you the avatar you may get 1 bending or you may get no bending you won't know till you try.
8. **Counter-Surveillance**: Protect your cell from being spied on.
9. **Diplomacy and Persuasion**: Recruit other rebels to your cause. increases planetary loyalty

Using earth benders sparingly and covertly is a smart move to maintain the element of surprise. Which option are you leaning towards?

you have 5 charges left this month how do you plan on using them. be aware of charge bonuses if you want a specific advantage or unit you need to spend charges

plan format

[X] Plan: Know Thy Enemy
-[X] Perform reconnaissance and thoroughly research the planet. What are the places of strategic importance, weaknesses, and places that likely have rebels.
-[X] Spend 3 charges to give advantage and get new troops and supplies from Star Wars wiki
-[X] Teach the regiment how to blend-in on this world (know how to dress, how basic tech works, ect).
-[x] use two remaining charges on an operation

a/n crossposted on sb
 
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